<*> Fixed of impossibility to launch Linux version through Steam <*> Lives are now removed. Now you can die forever, but after every death you can give up <*> Added color settings showing the impact on performance <*> 4 new achievements <*> Emoticons on game review buttons removed <*> Added random rotation when spawning bags <*> Fix render at minimum settings <*> 2 new leaderboards - speedrun and deaths <*> Fix for broken achievements with bags <*> Fixed the possibility of photo mode during the black screen of death <*> Garbage spawn corrected a little
~Stepan
Update 0.8.0
Engine
Upgraded to the current version of the engine
Added full support for Linux and Windows x32
dx11, dx12 and Vulkan can be used again at startup
The game now automatically determines the game bit for the system bit (32bit or 64bit)
Fixed a bug due to which on dx12 fps was no more than 20-30 with any settings
Improved directX12 stability to playable level
Fix error paper2d at startup
Minor fixes for Linux version
Removed unused engine components
Prepared components for updating the sound of the game
Gameplay
Added new pick-up items - bags that increase inventory. You can find 4 for the whole game
Added the ability to open the doors of large cabinets by force
Fixed a bug where the bot could see the player through a large cabinet or through its open doors
Reduced weight at cabinet doors
Collision with characters at drawers removed
Bug fix with nightstand door
Added camera tilt when head tilted
Doors can no longer be seized if they are locked
Now the point of verification of the physical object is not in its center, but in the place where the player takes it. This allows you to avoid cases when the character willfully releases the object, if its center is behind the wall
Now you can grab a fallen door! This works with both large doors and furniture doors.
Rebalance spawn debris on floors, now the lower the player, the more
Plates can now be broken
UI
Added icons for various interactions with physical objects
Added tips for various interactions at the bottom of the screen
Fixed a bug with the menu return button during loading, after clicking on which and returning to the menu a new game was launched immediately
Added icons at the gate and elevator buttons
Fixed markup for prompts on widescreen screens
Now if the door is locked with a key, then when you hover over it there will be an interaction icon, not a capture
Fixed the absence of the capture icon in the chair, in the scrap of paper and in the mop
Added achievements button in the main menu and pause
Added an inscription about the current version of api and the capacity of the system in the main menu
The background in the pause and settings menu is now darker
Added a window that offers to describe the impressions of the game
Icons for various actions are now more contrast
Settings
Fixed a bug in which a drop-down list for selecting a screen resolution appeared in the Inputs tab in the settings
Added the ability to enable mouse inversion in the settings
Unpopular RayTracing settings removed, now only soft shadows remain
hdr is added to settings, it is active only with hdr monitors and works only in full screen (beta function)
Other
4 new achievements
Fixed a bug where the game turned on in VR mode with the VR device turned on
Interaction interfaces for physical objects for displaying icons are returned
The night outside the window is now darker
Added chromatic aberration
Added a little color correction
Added lost content files for Linux
Disabled distance field shadow at the chair
Fix the bottom container of the refrigerator, which could not be taken
Added light around the table lamp
Fixed a bug of picking up the physical object when its collision shifted when pressed repeatedly
Removed unnecessary functions and variables at the doors
New collision by the bath, now you can put things in it!
Unnecessary words and characters removed from translations
Optimization of object physics to reduce the load
Updated localization
Other minor fixes
Share your impressions of the update, I will be interested to read!
~Stepan
-25% Discount!! Update 0.7.2
-25% discound already here!
And also small new update with important fixes
Update 0.7.2
Fixed inability to open the door with force
Fixed a bug due to which it was possible to open closed doors without a key
Fixed layout of interface elements in settings
Fixed the disappearance of lamps in the entrance after death
Added button to return to the main menu during Loading (Useful if the download has stuck)
Updated localization
Fixed bugs in displaying the shader of windows in houses outside
Parameters of volume fog slightly changed
Fixed the ability to tear off the door of a large cabinet by pressing the interaction button
~ Stepan
Update 0.7.0
Gameplay
Fixed bug when the bot could just stop moving in some cases
Fixed bug of uncontrolled movement after death
Fixed the ability of the bot to come close to the gate on the 7th floor
Reduced the distance of the bot’s interaction with objects
Changed the mechanics of the box and matches, now to put out the match you need to press the Match box buttom (R by default)
Now you can pick up pieces of paper
Reduced the distance of the sound of enemy steps
Increased sound volume of keys behind the walls
Increased volume of keys
Now the keys emit sound only during the burning of a match
Chance rebalance spawn matches
New mechanics for physical things, now to interact with them you need to hold down the left mouse button! Yes, finally normal doors!
Now the player takes physical objects exactly in the place where he takes them!
Added the ability to open the door with force ( right mouse button)
Settings
Added tabs in the settings menu
Added assignment of keys in settings
Added support for the gamepad - now you can use the gamepad when assigning keys
Fixed bug of inability to change mouse sensitivity
Enabled the inclusion of volumetric fog at low shadows
UI
Fixed bug with black screen after death
Removed information about the assignment of control keys in pause menu
Map
Added windows to houses outside
Fixed a chance of a door break in the kitchen
Fixed a collision at some doors that did not ignore the bot
Enabled bot navigation block on closed gate
Fixed a bug due to which the room could spawn indefinitely after leaving the initial room
Bugs fixed with refrigerators light and door
The position of the impulse point in the upper kitchen cabinets is fixed
The lower containers in the refrigerator are now physical
Оther
Decreased DOF intensity while holding the box
Reduced DOF intensity during the inspection of the first box
Fixed save file loading in the main menu
Improved stability of enemy AI
Fixed a bug when, after spawn matches, the spawn point was not deleted
Fixed a bug due to which a physical object flew off when trying to take it
The type of collision in some physical objects has been changed so that they do not interfere with walking
Reduced verification distance when picking up physical objects to avoid getting stuck in them
Changed the parameters of physical objects when they are in the hands
Reduced interpolation speed for physical objects when they are in hands
Fixed the possibility of interacting with objects when inspecting the first box
Mop can be picked up again
Removed Herobrine
~ Stepan
UPDATE 0.6.0!
New, written from scratch door generator with keys! now no sequences that lead to a dead end
Now there is something behind every closed door
Now there is one apartment on the 9th floor, two on the 8th, three on the 7th, and four on the 6th
Added a drop of a closed suitcase
Photo mode hide items (keys, matches)
Rewritten code for taking keys
Rewritten code for opening doors with keys
Now when you try to open the door, the desired key is used automatically, if it is in the inventory
Fixed collision channels in the safe
Now the character says what key is needed for the door
Added tambours
Fixed getting stuck the key in the drawers
Fixed deleting items in the initial room after death
Fixed loading of SSR configuration saves
Removed the variable that stores the enemy reference
Removed the variable that stores the player's reference
Cleaning the map Loading code
Enabling physics at the MOP
New loop algorithms
Rebalance of matches ' spawn - the lower the number of matches, the less they will spawn
Adjusted the position of the enemy model so that its head does not pass through the door
Fixed a collision with a matchbox that prevented it from being picked up
Fixed the position of the nightstand in 2 apartments, so that it does not pass through the walls
Items can now spawn in the bathroom and toilet
Interfaces have been changed, so the hand icon will no longer be displayed when hovering over physical objects
Improved long-distance shadow rendering with minimal settings
Added localization, game rating, and forum buttons on the pause screen
Updated localization
Fixed the position of the chair and chair in the room of the second apartment
Removed a duplicate door on the 4th floor that did not allow opening the door
Moved racks in hall 2 of the apartment
Added notes on the pause screen
Replacing door opening interfaces
Inventory increased to 5 slots
A small optimization of stability
Fixed a bug where several items were spawned on the same point
Removed unnecessary functions in the control of the character
Fixed a bug of not being able to release an item
Now if you hold an item and a burning match, then when you click on the LMB, the item is thrown out, and the match is not extinguished
The number of matches is now displayed only if you hold a box
The interface of matches in photo mode now disappears
Fixed bot getting stuck in doors
Fixed the appearance of a key inside the mattress
))
new update 0.6.0 and single player campaign announcement!
new update 0.6.0 and single player campaign announcement!
Update 0.5.2
Update 0.5.2
Fixed a bug of disappearing letters when approaching them
Fixed the location of the chairs in the hall 2 of the apartment
Fixed a bug that caused garbage to spawn, although it should not
Rebalance of closed doors
Keys make a hum
The sounds of packages and bottles are slightly changed
Smooth camera disabled by default
Last Pre-Release update 0.5.0
Update 0.5.0
Gameplay Changes
Huge game optimization
Added new inventory! now you can store up to 3 items
New key and lock generation system
The bot's vision now looks not directly, but where its eyes are directed
Now you can sit on C without holding CTRL
New physics system for all doors, shelves, etc.
Now if the enemy has lost a player, he will try to find the player on the same floor and in the same apartment
New system that allows the bot to recognize sounds
New logic for throwing items out of inventory
Added new types of locks for doors
Added running
Now 3 lives, instead of 1
Added initial room with trophies
Reworking the mechanics of the keys, now if you take them in the dark, you will not see their color, so you need to go out into the light
Rewritten code that recognizes whether the player is in the shadows or in the light
Completely rewritten the bot's intelligence code
Changed the balance of lamp breakage in rooms
Light bulbs can now burst
Rebalance of removing switches
The bot can now climb on the bed
Added the reaction of the bot to the noise of garbage
Sometimes the bot may react to turning on the light
The player makes less noise while sitting
After the player's death, the bot will not search for him until the player leaves the starting room
Due to the light of the refrigerator, the player is also now better visible in the dark
Added NVIDIA Ansel photo mode (alt+f2)
Door label colors are now less saturated
Trophies now appear in the starting room
Map Changes
Change the location of switches in the hall of the first apartment and the corridor of the second
Now the doors can be broken down initially
Now all doors can be opened initially
The Letters now have fluorescent paint, so they are visible in the dark
Now all 26 letters will spawn in 1 game
Added random garbage simulation on the level
New window models
Added balconies
Added curtains
Added a passing car under the Windows
Added dust particles in the air
Shadow boxes now do not disappear when you move away from them, so the gaps from the street will be less
New types of floors and walls
Removed duplicate models on location
New logic for generating opposite apartments
Light now uses Kelvin temperature instead of color
New logic at the big Cabinet
Added different lamp intensities
Now mattresses can lie on the floor
Changed the tag of navigation points between the 8th and 9th floor
Added chandeliers
New furniture added
Changed the material of plastic bottles
Rewritten code spawn letters on the walls
New material at the kitchen door glass
Letter decals replaced with meshes
Added items on tables, stoves, and shelves
Misc
Made the transition to a new version of the engine (three TIMES)
Added support for 4:3 and 21:9 monitors
Added test support for retrace
Gigantic! Optimization physics of debris
Added SSS for the player's hands and for the opponent's model
Added semi-transparent shadows for transparent surfaces
Added colors for keys and locks
Reduced the sharpness of some of the shadows
Added focus through kitchen door glass
Improved shadow bias
Removed convex collision at doorways
Lighting optimization
Added different step sounds for different surfaces
Rewritten code of the lamps on the ceiling
The doors of the cupboards can now be broken or opened
3 new achievements
Now the physical item is released if the bot hit the player
Reduced the weight of physical objects.
Added sounds at physical objects
Removed the wrong physics asset from the bot
Added an invisible block so you can't jump into the hole in the kitchen door
Redesigned the navigation of the bot
The holding point of physical objects is raised
Removed character sounds in the main menu
Replace most of the texture maps with color to linear color
Removed the tilt of the player's head when jumping
Added LODs
A disconnected subsurface of the materials except for the bot and player
Added sounds to doors
UI
New pop-up message system
Added a black screen when starting the game
Improved interface appearance code
New icon at the sight when hovering over an interactive object
New item icons for inventory
Added steam nickname and avatar in the main menu
Changed the code for the exit button from the game
Changed the lower buttons in the settings menu, the buttons in the main menu, and the pause buttons
Removed deactivation of the fog enable selection button in low shadows
Adapted the interface for the new types of monitors
Added loading screen
In the interface, you can now use ESC to go back
Fixed duplicates of the settings interface when pressing the options button while pausing
New buttons confirm exit from the game and in the menu
Added Russian translation
Added English translation
Added labels during loading
Settings
Added support for DirectX 11, DirectX 12, Vulkan
Removed support for Directx 10
Improving the code settings of the game volume fog
Added the ability to disable the smooth camera
Added ability to change mouse sensitivity
Added ability to change FOV
Added limit to 75 frames
Adding a new minimum setting for shadows
The addition of two new minimum configuration for post processes
Improved auto-selection algorithm
New borders for changing mouse sensitivity
Added the ability to add fog even at minimum settings
Added the ability to display the fps and load video card
Clearing unused functions in the settings code
Added new buttons for flexible retrace settings
Added image sharpness setting
Disabled the ability to change the resolution in borderless mode
Temporarily removed support for unlimited fps for increased performance (recommended to play with 60 fps)
Added a new glow setting (realistic)
Added SSGI setting
Added SSR setting
Bug Fixes
Fix bot that could attack through the wall
Fix lamp switches that were missing
Fixed a bug where even when opening the gate, the bot could not go to the floor below
Fixed collision channels for some models
Fixed the transparency of the bottles
Fixed transparency of glass in Windows and doors
Fix location of some doors
Fixed bug reverb in the bathroom
Fix too dark light on minimum settings
Fix the interface background in the main menu settings
Fix pressing the main menu buttons through the settings interface
Fixed localization crashes when restarting the game
Fix reset mouse sensitivity
Fix small fps after disabling the retrace settings on the dh12
Fix normal maps on some textures
Various fixes from DOF
Fix main menu after death
Fix minor interface bugs
Fixed a bug squat
Collision trace fix for door frames
Fix a bug when the doors did not open in opposite apartments
Fixed the rotation angle of the spot light
Fix the disappearance of the item when trying to take it when the inventory is full
Fixed the bug of not being able to pick up important items after they were thrown out of the inventory
Fixed a bug where the right door did not close at the large Cabinet
Fixed a bug with a refrigerator that caused its door to disappear or was out of place
Fixed the position of some interior doors inside their classes
Fixed a bug where some interior doors were not removed
Fixed spawn of items on the mattress
Plate collision fix
Fix a sharp drop in fps when moving to another floor
Fix bug of doors when it is possible to pass through them
Bug fix when the player did not react to the bot's hit
Fixed a bug where sound is heard during loading
Fix the collision of an open front door to the apartment
Fix bug, when the fire of the match was lit up to chirk about boxes
Fix bugs of photo mode and its adaptation
Fix the sounds of the grate on the 9th floor and the basement door
Fix the size of spattered items in the kitchen that were elongated
Fixed obtaining of achievements of victory and death