Exit From cover
Exit From screenshot
Genre: Adventure, Indie

Exit From

Update 0.8.1


    <*> Fixed of impossibility to launch Linux version through Steam
    <*> Lives are now removed. Now you can die forever, but after every death you can give up
    <*> Added color settings showing the impact on performance
    <*> 4 new achievements
    <*> Emoticons on game review buttons removed
    <*> Added random rotation when spawning bags
    <*> Fix render at minimum settings
    <*> 2 new leaderboards - speedrun and deaths
    <*> Fix for broken achievements with bags
    <*> Fixed the possibility of photo mode during the black screen of death
    <*> Garbage spawn corrected a little


    ~Stepan

    Update 0.8.0

    Engine



    • Upgraded to the current version of the engine
    • Added full support for Linux and Windows x32
    • dx11, dx12 and Vulkan can be used again at startup
    • The game now automatically determines the game bit for the system bit (32bit or 64bit)
    • Fixed a bug due to which on dx12 fps was no more than 20-30 with any settings
    • Improved directX12 stability to playable level
    • Fix error paper2d at startup
    • Minor fixes for Linux version
    • Removed unused engine components
    • Prepared components for updating the sound of the game

    Gameplay



    • Added new pick-up items - bags that increase inventory. You can find 4 for the whole game
    • Added the ability to open the doors of large cabinets by force
    • Fixed a bug where the bot could see the player through a large cabinet or through its open doors
    • Reduced weight at cabinet doors
    • Collision with characters at drawers removed
    • Bug fix with nightstand door
    • Added camera tilt when head tilted
    • Doors can no longer be seized if they are locked
    • Now the point of verification of the physical object is not in its center, but in the place where the player takes it. This allows you to avoid cases when the character willfully releases the object, if its center is behind the wall
    • Now you can grab a fallen door! This works with both large doors and furniture doors.
    • Rebalance spawn debris on floors, now the lower the player, the more
    • Plates can now be broken

    UI



    • Added icons for various interactions with physical objects
    • Added tips for various interactions at the bottom of the screen
    • Fixed a bug with the menu return button during loading, after clicking on which and returning to the menu a new game was launched immediately
    • Added icons at the gate and elevator buttons
    • Fixed markup for prompts on widescreen screens
    • Now if the door is locked with a key, then when you hover over it there will be an interaction icon, not a capture
    • Fixed the absence of the capture icon in the chair, in the scrap of paper and in the mop
    • Added achievements button in the main menu and pause
    • Added an inscription about the current version of api and the capacity of the system in the main menu
    • The background in the pause and settings menu is now darker
    • Added a window that offers to describe the impressions of the game
    • Icons for various actions are now more contrast

    Settings



    • Fixed a bug in which a drop-down list for selecting a screen resolution appeared in the Inputs tab in the settings
    • Added the ability to enable mouse inversion in the settings
    • Unpopular RayTracing settings removed, now only soft shadows remain
    • hdr is added to settings, it is active only with hdr monitors and works only in full screen (beta function)

    Other



    • 4 new achievements
    • Fixed a bug where the game turned on in VR mode with the VR device turned on
    • Interaction interfaces for physical objects for displaying icons are returned
    • The night outside the window is now darker
    • Added chromatic aberration
    • Added a little color correction
    • Added lost content files for Linux
    • Disabled distance field shadow at the chair
    • Fix the bottom container of the refrigerator, which could not be taken
    • Added light around the table lamp
    • Fixed a bug of picking up the physical object when its collision shifted when pressed repeatedly
    • Removed unnecessary functions and variables at the doors
    • New collision by the bath, now you can put things in it!
    • Unnecessary words and characters removed from translations
    • Optimization of object physics to reduce the load
    • Updated localization
    • Other minor fixes


    Share your impressions of the update, I will be interested to read!

    ~Stepan

    -25% Discount!! Update 0.7.2


    -25% discound already here!

    And also small new update with important fixes

    Update 0.7.2



    • Fixed inability to open the door with force
    • Fixed a bug due to which it was possible to open closed doors without a key
    • Fixed layout of interface elements in settings
    • Fixed the disappearance of lamps in the entrance after death
    • Added button to return to the main menu during Loading (Useful if the download has stuck)
    • Updated localization
    • Fixed bugs in displaying the shader of windows in houses outside
    • Parameters of volume fog slightly changed
    • Fixed the ability to tear off the door of a large cabinet by pressing the interaction button


    ~ Stepan

    Update 0.7.0

    Gameplay



    • Fixed bug when the bot could just stop moving in some cases
    • Fixed bug of uncontrolled movement after death
    • Fixed the ability of the bot to come close to the gate on the 7th floor
    • Reduced the distance of the bot’s interaction with objects
    • Changed the mechanics of the box and matches, now to put out the match you need to press the Match box buttom (R by default)
    • Now you can pick up pieces of paper
    • Reduced the distance of the sound of enemy steps
    • Increased sound volume of keys behind the walls
    • Increased volume of keys
    • Now the keys emit sound only during the burning of a match
    • Chance rebalance spawn matches
    • New mechanics for physical things, now to interact with them you need to hold down the left mouse button! Yes, finally normal doors!
    • Now the player takes physical objects exactly in the place where he takes them!
    • Added the ability to open the door with force ( right mouse button)

    Settings



    • Added tabs in the settings menu
    • Added assignment of keys in settings
    • Added support for the gamepad - now you can use the gamepad when assigning keys
    • Fixed bug of inability to change mouse sensitivity
    • Enabled the inclusion of volumetric fog at low shadows

    UI



    • Fixed bug with black screen after death
    • Removed information about the assignment of control keys in pause menu

    Map



    • Added windows to houses outside
    • Fixed a chance of a door break in the kitchen
    • Fixed a collision at some doors that did not ignore the bot
    • Enabled bot navigation block on closed gate
    • Fixed a bug due to which the room could spawn indefinitely after leaving the initial room
    • Bugs fixed with refrigerators light and door
    • The position of the impulse point in the upper kitchen cabinets is fixed
    • The lower containers in the refrigerator are now physical

    Оther



    • Decreased DOF intensity while holding the box
    • Reduced DOF intensity during the inspection of the first box
    • Fixed save file loading in the main menu
    • Improved stability of enemy AI
    • Fixed a bug when, after spawn matches, the spawn point was not deleted
    • Fixed a bug due to which a physical object flew off when trying to take it
    • The type of collision in some physical objects has been changed so that they do not interfere with walking
    • Reduced verification distance when picking up physical objects to avoid getting stuck in them
    • Changed the parameters of physical objects when they are in the hands
    • Reduced interpolation speed for physical objects when they are in hands
    • Fixed the possibility of interacting with objects when inspecting the first box
    • Mop can be picked up again
    • Removed Herobrine


    ~ Stepan

    UPDATE 0.6.0!


    • New, written from scratch door generator with keys! now no sequences that lead to a dead end
    • Now there is something behind every closed door
    • Now there is one apartment on the 9th floor, two on the 8th, three on the 7th, and four on the 6th
    • Added a drop of a closed suitcase
    • Photo mode hide items (keys, matches)
    • Rewritten code for taking keys
    • Rewritten code for opening doors with keys
    • Now when you try to open the door, the desired key is used automatically, if it is in the inventory
    • Fixed collision channels in the safe
    • Now the character says what key is needed for the door
    • Added tambours
    • Fixed getting stuck the key in the drawers
    • Fixed deleting items in the initial room after death
    • Fixed loading of SSR configuration saves
    • Removed the variable that stores the enemy reference
    • Removed the variable that stores the player's reference
    • Cleaning the map Loading code
    • Enabling physics at the MOP
    • New loop algorithms
    • Rebalance of matches ' spawn - the lower the number of matches, the less they will spawn
    • Adjusted the position of the enemy model so that its head does not pass through the door
    • Fixed a collision with a matchbox that prevented it from being picked up
    • Fixed the position of the nightstand in 2 apartments, so that it does not pass through the walls
    • Items can now spawn in the bathroom and toilet
    • Interfaces have been changed, so the hand icon will no longer be displayed when hovering over physical objects
    • Improved long-distance shadow rendering with minimal settings
    • Added localization, game rating, and forum buttons on the pause screen
    • Updated localization
    • Fixed the position of the chair and chair in the room of the second apartment
    • Removed a duplicate door on the 4th floor that did not allow opening the door
    • Moved racks in hall 2 of the apartment
    • Added notes on the pause screen
    • Replacing door opening interfaces
    • Inventory increased to 5 slots
    • A small optimization of stability
    • Fixed a bug where several items were spawned on the same point
    • Removed unnecessary functions in the control of the character
    • Fixed a bug of not being able to release an item
    • Now if you hold an item and a burning match, then when you click on the LMB, the item is thrown out, and the match is not extinguished
    • The number of matches is now displayed only if you hold a box
    • The interface of matches in photo mode now disappears
    • Fixed bot getting stuck in doors
    • Fixed the appearance of a key inside the mattress

    ))

    new update 0.6.0 and single player campaign announcement!

    new update 0.6.0 and single player campaign announcement!

    Update 0.5.2

    Update 0.5.2



    • Fixed a bug of disappearing letters when approaching them
    • Fixed the location of the chairs in the hall 2 of the apartment
    • Fixed a bug that caused garbage to spawn, although it should not
    • Rebalance of closed doors
    • Keys make a hum
    • The sounds of packages and bottles are slightly changed
    • Smooth camera disabled by default

    Last Pre-Release update 0.5.0

    Update 0.5.0




    Gameplay Changes



    • Huge game optimization
    • Added new inventory! now you can store up to 3 items
    • New key and lock generation system
    • The bot's vision now looks not directly, but where its eyes are directed
    • Now you can sit on C without holding CTRL
    • New physics system for all doors, shelves, etc.
    • Now if the enemy has lost a player, he will try to find the player on the same floor and in the same apartment
    • New system that allows the bot to recognize sounds
    • New logic for throwing items out of inventory
    • Added new types of locks for doors
    • Added running
    • Now 3 lives, instead of 1
    • Added initial room with trophies
    • Reworking the mechanics of the keys, now if you take them in the dark, you will not see their color, so you need to go out into the light
    • Rewritten code that recognizes whether the player is in the shadows or in the light
    • Completely rewritten the bot's intelligence code
    • Changed the balance of lamp breakage in rooms
    • Light bulbs can now burst
    • Rebalance of removing switches
    • The bot can now climb on the bed
    • Added the reaction of the bot to the noise of garbage
    • Sometimes the bot may react to turning on the light
    • The player makes less noise while sitting
    • After the player's death, the bot will not search for him until the player leaves the starting room
    • Due to the light of the refrigerator, the player is also now better visible in the dark
    • Added NVIDIA Ansel photo mode (alt+f2)
    • Door label colors are now less saturated
    • Trophies now appear in the starting room


    Map Changes



    • Change the location of switches in the hall of the first apartment and the corridor of the second
    • Now the doors can be broken down initially
    • Now all doors can be opened initially
    • The Letters now have fluorescent paint, so they are visible in the dark
    • Now all 26 letters will spawn in 1 game
    • Added random garbage simulation on the level
    • New window models
    • Added balconies
    • Added curtains
    • Added a passing car under the Windows
    • Added dust particles in the air
    • Shadow boxes now do not disappear when you move away from them, so the gaps from the street will be less
    • New types of floors and walls
    • Removed duplicate models on location
    • New logic for generating opposite apartments
    • Light now uses Kelvin temperature instead of color
    • New logic at the big Cabinet
    • Added different lamp intensities
    • Now mattresses can lie on the floor
    • Changed the tag of navigation points between the 8th and 9th floor
    • Added chandeliers
    • New furniture added
    • Changed the material of plastic bottles
    • Rewritten code spawn letters on the walls
    • New material at the kitchen door glass
    • Letter decals replaced with meshes
    • Added items on tables, stoves, and shelves


    Misc



    • Made the transition to a new version of the engine (three TIMES)
    • Added support for 4:3 and 21:9 monitors
    • Added test support for retrace
    • Gigantic! Optimization physics of debris
    • Added SSS for the player's hands and for the opponent's model
    • Added semi-transparent shadows for transparent surfaces
    • Added colors for keys and locks
    • Reduced the sharpness of some of the shadows
    • Added focus through kitchen door glass
    • Improved shadow bias
    • Removed convex collision at doorways
    • Lighting optimization
    • Added different step sounds for different surfaces
    • Rewritten code of the lamps on the ceiling
    • The doors of the cupboards can now be broken or opened
    • 3 new achievements
    • Now the physical item is released if the bot hit the player
    • Reduced the weight of physical objects.
    • Added sounds at physical objects
    • Removed the wrong physics asset from the bot
    • Added an invisible block so you can't jump into the hole in the kitchen door
    • Redesigned the navigation of the bot
    • The holding point of physical objects is raised
    • Removed character sounds in the main menu
    • Replace most of the texture maps with color to linear color
    • Removed the tilt of the player's head when jumping
    • Added LODs
    • A disconnected subsurface of the materials except for the bot and player
    • Added sounds to doors


    UI



    • New pop-up message system
    • Added a black screen when starting the game
    • Improved interface appearance code
    • New icon at the sight when hovering over an interactive object
    • New item icons for inventory
    • Added steam nickname and avatar in the main menu
    • Changed the code for the exit button from the game
    • Changed the lower buttons in the settings menu, the buttons in the main menu, and the pause buttons
    • Removed deactivation of the fog enable selection button in low shadows
    • Adapted the interface for the new types of monitors
    • Added loading screen
    • In the interface, you can now use ESC to go back
    • Fixed duplicates of the settings interface when pressing the options button while pausing
    • New buttons confirm exit from the game and in the menu
    • Added Russian translation
    • Added English translation
    • Added labels during loading


    Settings



    • Added support for DirectX 11, DirectX 12, Vulkan
    • Removed support for Directx 10
    • Improving the code settings of the game volume fog
    • Added the ability to disable the smooth camera
    • Added ability to change mouse sensitivity
    • Added ability to change FOV
    • Added limit to 75 frames
    • Adding a new minimum setting for shadows
    • The addition of two new minimum configuration for post processes
    • Improved auto-selection algorithm
    • New borders for changing mouse sensitivity
    • Added the ability to add fog even at minimum settings
    • Added the ability to display the fps and load video card
    • Clearing unused functions in the settings code
    • Added new buttons for flexible retrace settings
    • Added image sharpness setting
    • Disabled the ability to change the resolution in borderless mode
    • Temporarily removed support for unlimited fps for increased performance (recommended to play with 60 fps)
    • Added a new glow setting (realistic)
    • Added SSGI setting
    • Added SSR setting


    Bug Fixes



    • Fix bot that could attack through the wall
    • Fix lamp switches that were missing
    • Fixed a bug where even when opening the gate, the bot could not go to the floor below
    • Fixed collision channels for some models
    • Fixed the transparency of the bottles
    • Fixed transparency of glass in Windows and doors
    • Fix location of some doors
    • Fixed bug reverb in the bathroom
    • Fix too dark light on minimum settings
    • Fix the interface background in the main menu settings
    • Fix pressing the main menu buttons through the settings interface
    • Fixed localization crashes when restarting the game
    • Fix reset mouse sensitivity
    • Fix small fps after disabling the retrace settings on the dh12
    • Fix normal maps on some textures
    • Various fixes from DOF
    • Fix main menu after death
    • Fix minor interface bugs
    • Fixed a bug squat
    • Collision trace fix for door frames
    • Fix a bug when the doors did not open in opposite apartments
    • Fixed the rotation angle of the spot light
    • Fix the disappearance of the item when trying to take it when the inventory is full
    • Fixed the bug of not being able to pick up important items after they were thrown out of the inventory
    • Fixed a bug where the right door did not close at the large Cabinet
    • Fixed a bug with a refrigerator that caused its door to disappear or was out of place
    • Fixed the position of some interior doors inside their classes
    • Fixed a bug where some interior doors were not removed
    • Fixed spawn of items on the mattress
    • Plate collision fix
    • Fix a sharp drop in fps when moving to another floor
    • Fix bug of doors when it is possible to pass through them
    • Bug fix when the player did not react to the bot's hit
    • Fixed a bug where sound is heard during loading
    • Fix the collision of an open front door to the apartment
    • Fix bug, when the fire of the match was lit up to chirk about boxes
    • Fix bugs of photo mode and its adaptation
    • Fix the sounds of the grate on the 9th floor and the basement door
    • Fix the size of spattered items in the kitchen that were elongated
    • Fixed obtaining of achievements of victory and death


    Happy Holidays!

    bloom

    new bloom effect