A lot of new features, bug fixes, and polish to prepare for release.
v2.6.0 Release Notes
v2.6.0 Release Notes: - Added new puzzles to find the ancient relics - Enhanced mission maps to better show the level as well as player position - Improved mission map GUI with an animated map - Improved presentation of all levels, making each room and hallway look unique - Reduced stealth speed a little - Balanced points required for 1, 2, and 3 star runs at the end of the level - Fixed a bug where spam-clicking an ancient relic would pick up multiple from a single one - Added a gamma slider to the options menu - Added sound effect when lifting doors - Mission 2: fixed issue where players could vault through walls - Mission 3: Adjusted the 2nd cut scene so it doesn't look like Tau is burning Badru
v2.5.0 Build
Release Notes: - Improved animal sounds for wolves, hippos, crocodiles, and bugs - Added links to "Exodus God of the Slaves" and "Exodus Adventure Tutorial" to the title screen - Fixed issue where loading last checkpoint when stealthed will reverse when enemies think the player is stealthed - Intro cinematic is played before mission 1 - Adjusted ledge shimmying to look like the characters are grabbing the ledge - Fixed some of the cloth false walls that didn't lift up correctly - Liftable doors are more realistic and higher quality - Update water quality when the quality is changed from the options menu - Add bonus reward for culling rats, wolves, and other pests - Adjusted balance veering to the left - Doubled sneak move speed - Changed stealth indicator from audio to an eye - Renamed sneak to stealth - Tightened up movement in the character controller - Increased player torch lighting during interior missions - Improved shadows cast by the torch light to be more realistic - Removed game pausing when the game lost focus - Mission 1: Moved one of the ancient relics from the spawn room to the first dead end to encourage exploration - Mission 1: Moved the sand in the spawn room so the player doesn't start with their feet in it - Mission 1: Removed the white structure with ramps from the maze as it looked alien - Mission 1: Fixed issue where loading last checkpoint after the rocks fall prevented mission progression - Mission 1: Added tutorial to kill the rats - Mission 1: Added tutorial for the objectives - Mission 1: Moved the camera tutorial earlier in the level - Mission 1: Indicate pass of the stealth puzzle earlier - Mission 1: Adjusted some of the cameras of the outro cinematic to be more eye-level - Mission 5: Fixed some floating boatment in the Intro cinematic - Mission 5: Fixed getting stuck in the pressure plate puzzle room - Mission 5: Fixed issue where some levers wouldn't play audio - Mission 7: Reset columns and barrels if loading the last checkpoint in the first part of the mission - Mission 7: Fail mission if Gahiji's team spots the players after they start attacking the gate - Mission 7: Ensured none of the background characters highlighted on mouse-over - Mission 7: Gave Tau the ability to swim - Mission 8: Changed blending puzzles to sneak puzzles - Mission 8: Fixing bug where players may get stuck climbing statue stands - Mission 8: Fixing bug where players can climb the quest item ladder - Mission 8: Fixing models up in the air - Mission 10: Added cut scene after defeating Sakakwi about falling underground - Mission 10: Improved the Gahiji and Sakakwi fights, adding a puzzle mechanism to win - Mission 10: Added more puzzles to solve in the mission
v2.4.11 Release Notes
v2.4.11 Release Notes (Update): - Base Camp: Background for the mission selection now shows a 3D map of the city with close-ups of where each mission takes place - Base Camp: Add Bible Verses to each Mission - Base Camp: Add a Relic Museum to view progress for each level - Mission 1: Added eye gizmo explanation to the sneak tutorial - Mission 4: Players can now climb the sphinx for a reward - Mission 4: Players can now climb one of the pyramids for a reward - Mission 4: Added doors to some of the buildings - Mission 5: Fixed issue where climbing on tables caused the ceiling to disappear - Mission 10: Fixed player having troubling running where fallen pillars were - Credits Scene: Automatically load the base camp after credits are done rolling - Removed vaulting due to possibility of vaulting into walls - Fixed issue where attacking while swimming will cause character controller problems - Pressing 'H' will minimize the menu showing the controls - Added Master, Music, and Sound FX volume controls to the options menu - Adjusted the GUI and HUD to work on ultra-wide monitors - Added fog to outdoor levels - Toggle an FPS counter when F3 is pressed - Fixed issue where pressing escape would close mission success or failure windows without any way to show them again - Changed Loading window to show game tips
v2.3.1 Release Notes
v2.3.1 Release Notes: - Improve performance by not showing NPC characters too far from the player - Improve performance by not showing lit torches that are too far from the player - Improve performance by not showing shimmers around levers and ancient relics too far from the player - Put an eye gizmo above NPCs the player needs to use sneak to avoid - Changed false walls to look different from normal walls (using cloth physics) - Improved wolf behavior and attacking - Improved character responsiveness by increasing jump recovery animation speed - Fixed issues getting stuck in the lift animation for barrels and doors - Base Camp: If the player pushes the button for the current level don't reload it - Mission 1: Prompt the player to light torches if they have not lit the first few - Mission 2: Removed physics-based jugs that caused lag if the player ran through them - Mission 5: Redesign the pressure plate puzzle to be more realistic - Mission 7: Fixed Gahiji's minions slanting after they turned the corner. - Mission 7: Added targets to place the barrels to slow Gahiji down - Mission 8: Updated the locusts to move more realistically - Mission 9: Added a note to the player for levers that open doors to rooms they aren't in - Mission 9: Fixed the torch that wouldn't light - Mission 9: Moved pots in the rotating statue puzzle room that caused the player to fall through the floor - Mission 9: Fixed issue where upon completing this mission, mission 10 would not unlock - Mission 10: If the pillar doesn't fall exactly on the chariot, still count it as destroying it
v2.2.1 Dev Build
Build to test the issue where there is a black screen on mission load.
v2.2.0 Build
Focus is improving the cinematics between missions - Reframe camera in cinematics to focus on characters better - Changed cinematic camera work to not move so much - Removed showing swishing feet in cinematics - Added transition text to mission 3 outro - Changed some strange camera angles - Mission 2: Fixed issue where patrolling guards were sliding along the ground - Mission 2: Allow the player to control the camera when climbing - Mission 2: Increased sneak speed - Fixed issue of inventory persisting across missions - Show hint to climb when near a ledge - Added footstep sounds for sprinting and walking with a torch - Fixed an issue where sprinting would sometimes do the sprint animation at a walking pace
v2.1.1 Build
- Hotfix for mission 2 starting location
v2.1.0 Build
- Removed the stamina bar - Updated mission descriptions - Switched the Moses' Entrance Cinematic from a video to in-game rendered - Potentially fixed an issue where loading a mission will sometimes result in a black screen with UI shown - Fixed Nebit's hair becoming invisible - Fixed Camera glitch to see through walls - Disabled checking for joystick being plugged in - Fixed sprinting while moving slowly - Fixed the statue puzzles creating duplicate statues if restarted - Properly count the relics for each level - Changed all torches to have more realistic rising sparks - In the options menu, reworded "Show Followers" to "Show NPCs in Team" - Base Camp: Escape will go back to the title screen - Mission 1: Fixed getting stuck on the statue puzzle room fallen pillar - Mission 1: Intro added moving a rock to show the tunnel - Mission 1: Outro fixed showing shield not attaching to Yalu's arm - Mission 1: Separated the move tutorial from the camera tutorial - Mission 2: Fixed getting stuck on the final puzzle room at the statues - Mission 2: Fixed the male friend's glowing clothing glitch - Mission 2: Fixed 1st checkpoint for Halima - Mission 3: Fixed 1st story cut scene Sakakwi was left standing in the floor - Mission 4: Clarified gathering clues is talking to traders - Mission 4: Fixed woman highlighting on mouse-over when she shouldn't - Mission 4: Added boundaries for players - Mission 5: Fixed the levers showing through the walls - Mission 6: Fixed getting stuck on the statue stand - Mission 7: Fixed Enemies at the gates from flying into the air - Mission 7: Clarified to use fence panels to barricade the gate - Mission 7: Added boundaries for players - Mission 8: Added a cut scene to blend to get into the prison - Mission 8: Added a cut scene to lift the door - Mission 9: Added more torches to one of the puzzle rooms - Mission 9: Fixed one of the rocks so it can be crouched under