Exodus Vigil cover
Exodus Vigil screenshot
Genre: Adventure, Indie

Exodus Vigil

Build v2.8.6

A lot of new features, bug fixes, and polish to prepare for release.

v2.6.0 Release Notes

v2.6.0 Release Notes:
- Added new puzzles to find the ancient relics
- Enhanced mission maps to better show the level as well as player position
- Improved mission map GUI with an animated map
- Improved presentation of all levels, making each room and hallway look unique
- Reduced stealth speed a little
- Balanced points required for 1, 2, and 3 star runs at the end of the level
- Fixed a bug where spam-clicking an ancient relic would pick up multiple from a single one
- Added a gamma slider to the options menu
- Added sound effect when lifting doors
- Mission 2: fixed issue where players could vault through walls
- Mission 3: Adjusted the 2nd cut scene so it doesn't look like Tau is burning Badru

v2.5.0 Build

Release Notes:
- Improved animal sounds for wolves, hippos, crocodiles, and bugs
- Added links to "Exodus God of the Slaves" and "Exodus Adventure Tutorial" to the title screen
- Fixed issue where loading last checkpoint when stealthed will reverse when enemies think the player is stealthed
- Intro cinematic is played before mission 1
- Adjusted ledge shimmying to look like the characters are grabbing the ledge
- Fixed some of the cloth false walls that didn't lift up correctly
- Liftable doors are more realistic and higher quality
- Update water quality when the quality is changed from the options menu
- Add bonus reward for culling rats, wolves, and other pests
- Adjusted balance veering to the left
- Doubled sneak move speed
- Changed stealth indicator from audio to an eye
- Renamed sneak to stealth
- Tightened up movement in the character controller
- Increased player torch lighting during interior missions
- Improved shadows cast by the torch light to be more realistic
- Removed game pausing when the game lost focus
- Mission 1: Moved one of the ancient relics from the spawn room to the first dead end to encourage exploration
- Mission 1: Moved the sand in the spawn room so the player doesn't start with their feet in it
- Mission 1: Removed the white structure with ramps from the maze as it looked alien
- Mission 1: Fixed issue where loading last checkpoint after the rocks fall prevented mission progression
- Mission 1: Added tutorial to kill the rats
- Mission 1: Added tutorial for the objectives
- Mission 1: Moved the camera tutorial earlier in the level
- Mission 1: Indicate pass of the stealth puzzle earlier
- Mission 1: Adjusted some of the cameras of the outro cinematic to be more eye-level
- Mission 5: Fixed some floating boatment in the Intro cinematic
- Mission 5: Fixed getting stuck in the pressure plate puzzle room
- Mission 5: Fixed issue where some levers wouldn't play audio
- Mission 7: Reset columns and barrels if loading the last checkpoint in the first part of the mission
- Mission 7: Fail mission if Gahiji's team spots the players after they start attacking the gate
- Mission 7: Ensured none of the background characters highlighted on mouse-over
- Mission 7: Gave Tau the ability to swim
- Mission 8: Changed blending puzzles to sneak puzzles
- Mission 8: Fixing bug where players may get stuck climbing statue stands
- Mission 8: Fixing bug where players can climb the quest item ladder
- Mission 8: Fixing models up in the air
- Mission 10: Added cut scene after defeating Sakakwi about falling underground
- Mission 10: Improved the Gahiji and Sakakwi fights, adding a puzzle mechanism to win
- Mission 10: Added more puzzles to solve in the mission

v2.4.11 Release Notes

v2.4.11 Release Notes (Update):
- Base Camp: Background for the mission selection now shows a 3D map of the city with close-ups of where each mission takes place
- Base Camp: Add Bible Verses to each Mission
- Base Camp: Add a Relic Museum to view progress for each level
- Mission 1: Added eye gizmo explanation to the sneak tutorial
- Mission 4: Players can now climb the sphinx for a reward
- Mission 4: Players can now climb one of the pyramids for a reward
- Mission 4: Added doors to some of the buildings
- Mission 5: Fixed issue where climbing on tables caused the ceiling to disappear
- Mission 10: Fixed player having troubling running where fallen pillars were
- Credits Scene: Automatically load the base camp after credits are done rolling
- Removed vaulting due to possibility of vaulting into walls
- Fixed issue where attacking while swimming will cause character controller problems
- Pressing 'H' will minimize the menu showing the controls
- Added Master, Music, and Sound FX volume controls to the options menu
- Adjusted the GUI and HUD to work on ultra-wide monitors
- Added fog to outdoor levels
- Toggle an FPS counter when F3 is pressed
- Fixed issue where pressing escape would close mission success or failure windows without any way to show them again
- Changed Loading window to show game tips

v2.3.1 Release Notes

v2.3.1 Release Notes:
- Improve performance by not showing NPC characters too far from the player
- Improve performance by not showing lit torches that are too far from the player
- Improve performance by not showing shimmers around levers and ancient relics too far from the player
- Put an eye gizmo above NPCs the player needs to use sneak to avoid
- Changed false walls to look different from normal walls (using cloth physics)
- Improved wolf behavior and attacking
- Improved character responsiveness by increasing jump recovery animation speed
- Fixed issues getting stuck in the lift animation for barrels and doors
- Base Camp: If the player pushes the button for the current level don't reload it
- Mission 1: Prompt the player to light torches if they have not lit the first few
- Mission 2: Removed physics-based jugs that caused lag if the player ran through them
- Mission 5: Redesign the pressure plate puzzle to be more realistic
- Mission 7: Fixed Gahiji's minions slanting after they turned the corner.
- Mission 7: Added targets to place the barrels to slow Gahiji down
- Mission 8: Updated the locusts to move more realistically
- Mission 9: Added a note to the player for levers that open doors to rooms they aren't in
- Mission 9: Fixed the torch that wouldn't light
- Mission 9: Moved pots in the rotating statue puzzle room that caused the player to fall through the floor
- Mission 9: Fixed issue where upon completing this mission, mission 10 would not unlock
- Mission 10: If the pillar doesn't fall exactly on the chariot, still count it as destroying it

v2.2.1 Dev Build

Build to test the issue where there is a black screen on mission load.

v2.2.0 Build

Focus is improving the cinematics between missions
- Reframe camera in cinematics to focus on characters better
- Changed cinematic camera work to not move so much
- Removed showing swishing feet in cinematics
- Added transition text to mission 3 outro
- Changed some strange camera angles
- Mission 2: Fixed issue where patrolling guards were sliding along the ground
- Mission 2: Allow the player to control the camera when climbing
- Mission 2: Increased sneak speed
- Fixed issue of inventory persisting across missions
- Show hint to climb when near a ledge
- Added footstep sounds for sprinting and walking with a torch
- Fixed an issue where sprinting would sometimes do the sprint animation at a walking pace

v2.1.1 Build

- Hotfix for mission 2 starting location

v2.1.0 Build

- Removed the stamina bar
- Updated mission descriptions
- Switched the Moses' Entrance Cinematic from a video to in-game rendered
- Potentially fixed an issue where loading a mission will sometimes result in a black screen with UI shown
- Fixed Nebit's hair becoming invisible
- Fixed Camera glitch to see through walls
- Disabled checking for joystick being plugged in
- Fixed sprinting while moving slowly
- Fixed the statue puzzles creating duplicate statues if restarted
- Properly count the relics for each level
- Changed all torches to have more realistic rising sparks
- In the options menu, reworded "Show Followers" to "Show NPCs in Team"
- Base Camp: Escape will go back to the title screen
- Mission 1: Fixed getting stuck on the statue puzzle room fallen pillar
- Mission 1: Intro added moving a rock to show the tunnel
- Mission 1: Outro fixed showing shield not attaching to Yalu's arm
- Mission 1: Separated the move tutorial from the camera tutorial
- Mission 2: Fixed getting stuck on the final puzzle room at the statues
- Mission 2: Fixed the male friend's glowing clothing glitch
- Mission 2: Fixed 1st checkpoint for Halima
- Mission 3: Fixed 1st story cut scene Sakakwi was left standing in the floor
- Mission 4: Clarified gathering clues is talking to traders
- Mission 4: Fixed woman highlighting on mouse-over when she shouldn't
- Mission 4: Added boundaries for players
- Mission 5: Fixed the levers showing through the walls
- Mission 6: Fixed getting stuck on the statue stand
- Mission 7: Fixed Enemies at the gates from flying into the air
- Mission 7: Clarified to use fence panels to barricade the gate
- Mission 7: Added boundaries for players
- Mission 8: Added a cut scene to blend to get into the prison
- Mission 8: Added a cut scene to lift the door
- Mission 9: Added more torches to one of the puzzle rooms
- Mission 9: Fixed one of the rocks so it can be crouched under

v2.0.0 Build Take 3

- MacOS Build
- Fixed Sneak Tutorial UI