Exoplanet: First Contact cover
Exoplanet: First Contact screenshot
Linux PC Steam
Genre: Role-playing (RPG), Indie

Exoplanet: First Contact

UPDATE #7 HOTFIX [25.12]

Hey! There is a small hotfix to get rid off some pesky bugs we have found with your help. Thanks a lot for reporting them.



HERE IS WHAT WE FIXED:


  • fixed the problem with traders' inventories
  • added checking for traders' inventories, it resets inventory to default if something goes wrong
  • fixed the problem with disappearing bugs when you press LMB while Jack playing animation of getting a bug out of the inventory
  • healthbar is now updating while remote controlling a bug
  • fixed wrong location of bugs' damage collider
  • other small fixes


KNOWN ISSUES


  • sometimes the game can crash if you click mouse keyboard buttons during loading
  • some players can experiencing random crashes


If you experience this or any other critical bugs, please let us know in our Discord channel. We will try to fix everything as soon as possible. You can also report about it on technical support forum or send us your log to support@alersteam.com with description of the problem.

You can find your .log file here: Documents\Alersteam\Exoplanet First Contact\system.log

Also, if you have any other questions or need help (game crashes / freezes / can't launch), feel free to add me (@bijou) and I will try to help you.

http://store.steampowered.com/app/531660/Exoplanet_First_Contact/

UPDATE #7 AND NEW TRAILER

Hey everyone, it’s time for another update!

But before that, I would like to show you our new updated Early Access trailer. Exoplanet is in Early Access for a year, and we managed to significantly improve the game thanks to your help and honest feedback. Of course, there's still a lot of work to do but the game is evolving. And we would like to thank you guys for being with us, we wouldn't make it without your support.



The new trailer is a gameplay trailer. We couldn't achieve a decent result with the old one due to the lack of optimization, lack of time and, most important, lack of content back there. Hell, there was some footage from the old Kickstarter demo! Anyway, thanks to the really good editing, we managed to get you into the game. And we hope the new trailer will help us to find more beautiful players around the globe who really care about the old-fashioned exploring action RPGs.

Don't forget to like the video on YouTube and share it with friends if you like it. And, of course, let us know what you think:

https://www.youtube.com/watch?v=cCczGczDD_o

UPDATE



This is a maintenance update, where there are more changes under the hood than on the surface. We’ve solved some of the internal problems that were a major obstacle to really cool features that are coming soon! In the meantime, we hope that you’ll enjoy playing this update!



CHANGE LOG:



WORLD

  • Detailed some unaccessible areas of Windscream Canyon in preparation for future updates
  • Improved lighting in caverns
  • Added bitebug blood decal
  • Many minor fixes and improvements




VISUALS

  • Added more models for food when eating
  • Improved blood particles
  • Added rotten meat texture




GAMEPLAY

  • When aiming with a ranged weapon the camera returns to the default height (shoulder level)
  • Increased the amount of antigravium gained via mining to be closer to former levels




QUESTS

  • Better models for Jack’s clothes in the quest for retrieving his attire


NPCs

  • Added lots of new talking animations for humans
  • Added dialogues for several NPCs




AI

  • Improved bitebug idle walking behavior
  • Improved the way hostile entities react to characters engaged in dialog or trade




UI

  • Added a button to show crafting components instead of right click
  • Attribute-boosting buttons are highlighted for the first level up
  • Reduced item pickup notification spam
  • Improved font rendering for 2k and higher resolutions


FIXES

  • Jack should no longer loop the chosen animation for his line endlessly


KNOWN ISSUES



  • Some players still can experience crashes on random areas
  • Sometimes the game can crash if you click mouse keyboard buttons during loading




IMPORTANT



If you have BitDefender antivirus and can't launch the game, please, unblock Exoplanet's .exe. He's not very friendly with our game at the moment but we are working on it.

A few players also can expect crashes every 5 minutes. We believe we know why but if you are experiencing this bug or any other major problem, please let us know via our Discord channel. We will try to fix everything as soon as possible, and I hope we'll manage to release a hotfix before the New Year. Sorry for inconvenience and thanks for understanding.

You can also report about bugs on technical support forum or send us your log to support@alersteam.com with description of the problem and your PC specs.

You can find your .log file here: Documents\Alersteam\Exoplanet First Contact\system.log

Also, if you have any other questions or need help (game crashes / freezes / can't launch), feel free to add me (@bijou) and I will try to help you.

As usual, we recommend to start a new game.



NEW YEAR'S MAGIC



Steam Winter Sale is a good chance to get some players on board. That's why Exoplanet is on sale with 30% discount.

But we desperately need at least 10 reviews to get the RECENT REVIEWS section. It is very important to show potential players that Exoplanet is evolving with every update and this is not the same bare-bones game as it was on the release.

So if you do like our game but didn't leave an honest review with your feedback, please do. That would be an awesome New Year gift for us (and it is also anniversary!) Thank you very much.

http://store.steampowered.com/app/531660/Exoplanet_First_Contact/

UPDATE #6

Hey gang, the latest update is out! It is an important update for us, because in it we have reached not one, but two major milestones, which open big possibilities for the future updates. The characters have received a makeover, with new faces, facial hair customization as well as skin tones. This should help a lot with making them more memorable as well as move away from the feeling that they are identical clones with different hats. The second big change, while invisible to the naked eye, is no less important: the switch of all non-aggressive NPCs to the new AI system, which should finally allow scripting believable behavior in the future updates. We hope that you’ll enjoy playing this update!

CHANGE LOG:



PERFORMANCE

  • Improved performance due to shadows calculation optimization
  • Loading is 10-30% faster depending on your PC specs




WORLD

  • Added Jack’s new voiced lines in certain places
  • Added a small new area to the Windscream Canyon
  • Added cut and broken variations of trees
  • Added seedlings of palms and trees




VISUALS

  • Overhauled most of the NPC’s appearances with new faces, skin tones, attire and accessories




GAMEPLAY

  • Equipping weapons is now animated
  • Using a scanner is now also animated
  • You no longer have to stop to reload a shotgun
  • Polished reloading animations to get rid of jerking
  • Added more variety to the ‘getting damaged’ animations
  • Added a variety of character impact sounds
  • Added reloading sounds




QUESTS

  • It is now possible to start the Lost Arphant quest by talking to Juggo first
  • You can complete Getting Rid of Scalp Hunters quest if you killed the Scalp Hunters on your own
  • Account for the player killing off the scalp hunters on his own
  • A couple of adjustments to the starting scene
  • Bribe is now a valid way to get into the fort
  • Added dialogs to the fort’s gate guards


NPCs

  • Non-aggressive NPCs play different animations when turning towards the player depending on how much they have to turn to face the player
  • Added talking animations to the NPCs that missed them




UI

  • Added global sound effects volume control slider to options menu
  • Tutorial popups (if not turned off in the options) should be more spread out and less crowded


FIXES

  • Hotbar corner key overlays correspond to set key bindings
  • Fixed a couple of dialog bugs
  • Fixed several errors which led to crash




KNOWN ISSUES



  • Some players still can experience crashes on random areas
  • Sometimes the game can crash if you click mouse keyboard buttons during loading
  • Sometimes the game can crash during autosave


We are working hard to get rid of every single bug but some of them are really hard to fix because due to their strange behavior it is hard to reproduce them.

If you experience any critical bugs, please let us know via our Discord channel. We will try to fix everything as soon as possible.

You can also report about bugs on technical support forum or send us your log to support@alersteam.com with description of the problem and your PC specs.

You can find your .log file here: Documents\Alersteam\Exoplanet First Contact\system.log

Also, if you have any other questions or need help (game crashes / freezes / can't launch), feel free to add me (@bijou) and I will try to help you.

As usual, we recommend to start a new game.



IMPORTANT NOTE



As you know, we are always looking for your honest feedback and ideas which could help us to improve the game. But there's an important thing I would like to talk about — the RECENT REVIEWS section.

The thing is, it is very important for us to show potential buyers that Exoplanet is evolving with every update and this is not the same bare-bones game as it was on the release. Thus, your reviews not just allows us to get some additional coverage but also helps to get new players.

I know there are a lot of good people who don't care about leaving a review or didn't do that so far. But if you do like Exoplanet, please, help us with an honest review. It is very important. And it is really helpful. Thanks a lot in advance for understanding.

P.S. Despite the fact, that some people's review doesn't affect the score of the game (if it was gifted or redeemed with a key), your feedback is still priceless. Thanks for your support.


http://store.steampowered.com/app/531660/Exoplanet_First_Contact/

UPDATE #5 HOTFIX [29.10]

Hey, guys! As we promised, we are working hard to fix every critical bug and especially the ones which prevent some players to launch the game. Today we released another important hotfix which should solve most of those nasty problems.

If you had any issues with Exoplanet launch, please, try it again and let us know whether you succeed or not. Thanks a lot in advance.



HERE IS WHAT WE FIXED:



<*> fixed the problem with Exoplanet doesn't launch / crashing without .log file
<*> fixed crash during loading if you click / press any mouse / keyboard button
<*> fixed crash after exit to Main Menu (when you want to load another save, for example)
<*> fixed crashes during launch on some Intel video cards as well as some others video cards

KNOWN ISSUES



<*> sometimes loading can be very slow

If you experience any other critical bugs, please let us know in our Discord channel. We will try to fix everything as soon as possible. You can also report about it on technical support forum or send us your log to support@alersteam.com with description of the problem.

You can find your .log file here: Documents\Alersteam\Exoplanet First Contact\system.log

Also, if you have any other questions or need help (game crashes / freezes / can't launch), feel free to add me (@bijou) and I will try to help you.

http://store.steampowered.com/app/531660/Exoplanet_First_Contact/

UPDATE #5 HOTFIX [23.10]

Hey gang, despite our best efforts some pesky bugs managed to sneak into our last update, but no worries: we’ve got you covered.



HERE IS WHAT WE FIXED:



<*> fixed a not responding crash that would appear at random
<*> fixed a pure virtual call crash
<*> the cru’cas would sometimes roar while sliding after chasing player for some time instead of stopping
<*> sometimes the crucas would roar and bite without sound
<*> tidier status effects UI
<*> fixed item popup options not working when clicked sometimes
<*> Jack should no longer be able to jump while swimming
<*> can sell weapons to Eli and Stone Heads Trader for real now
<*> various bitebug remote control issues
<*> typos in dialogs
<*> health regen would sometimes keep the resting buff even after Jack is done resting
<*> Swift Strider shouldn’t address Jack while you control a bitebug anymore
<*> some stats were reset to full after saving and reloading
<*> Jack should no longer play running animations at various times when he is falling
<*> fixed disappearing light sources
<*> fixed Lost Arphant quest bug where if you talked to Juggo before the quest is started you couldn’t finish the quest

KNOWN ISSUES



<*> the game can crash during loading if you click any mouse button
<*> sometimes loading can be very slow

If you experience any other critical bugs, please let us know in our Discord channel. We will try to fix everything as soon as possible. You can also report about it on technical support forum or send us your log to support@alersteam.com with description of the problem.

You can find your .log file here: Documents\Alersteam\Exoplanet First Contact\system.log

Also, if you have any other questions or need help (game crashes / freezes / can't launch), feel free to add me (@bijou) and I will try to help you.

http://store.steampowered.com/app/531660/Exoplanet_First_Contact/

UPDATE #5

Dear space cowboys, we're glad to announce the latest update! Lots of changes await you, not the least of them is the actual Windscream Canyon which is now open for exploration, new enemy type and much awaited ability to remap keys.

<*>Here are some of the biggest changes since the last update:

PERFORMANCE

<*> Performance improved significantly due to new shadow system
<*> Reduced post-load startup lag on game start
<*> Eliminated random freezes during the gameplay



WORLD

<*> A huge new area was added to the level, the actual Windscream Canyon is now open for exploration
<*> Added a new strong enemy, Aborigine Hybrids populate remote areas and caves
<*> Added catwalks and sniper nests for Scalphunter Snipers in preparation for future quests



VISUALS

<*> Prettier shadows
<*> Improved lighting for vegetation
<*> New sliding animations for steep slopes
<*> Falling and landing animations for bandits
<*> Different skin tones for aborigines
<*> New antigravium crystals
<*> Various new decorative crystals
<*> New type of trees
<*> Overhauled all kinds of debris



GAMEPLAY

<*> Immersive antigravium mining: without dialogue
<*> Improved fist fighting: hits are being registered from both left and right punches
<*> Smarter camera behavior for ranged weapons
<*> Faster item pickup
<*> Survival elements: a new relationship between basic needs (hunger, thirst, rest) and health regeneration
<*> The way food, water, booze and medicine (consumables) affect you has been changed
<*> Health and stamina regenerate much faster after you had a filling lunch, are hydrated, well-rested and relaxing near a campfire
<*> You can see how different types of food affect you in the character window (see UI changes) as well as in item's descriptions



AI

<*> The AI of cru'cas and bitebug was written from scratch using behavior trees.



ITEMS

<*> Warehouse keeper Eli in the Fort and Stone Heads trader in the Stone Heads camp will now buy all kinds of weapons and ammo



UI

<*> Key remap
<*> Detailed status effect list in character screen (‘C’ key by default)
<*> Incomplete quests and notes are shown first in the journal
<*> You can now hide completed quests in the journal
<*> Character screen opens up together with inventory
<*> (OPTIONAL) Immersive UI hides parts of the interface when they aren’t needed
<*> (OPTIONAL) Auto reloading
<*> Tutorial can be turned off via a checkbox in the options menu
<*> Various tweaks and adjustments
<*> Dragging and dropping items should be smoother now



FIXES

<*> Fixed Old Outcast aborigine refusing to talk if the bullies were lured away rather than killed
<*> Fixed loading breaking the NPC's patrols
<*> Fixed dialog not stopping on NPC's death
<*> Fixed player being able to damage himself with an RC (remote controlled) bug
<*> Fixed main character sometimes playing wrong jump animations
<*> Lots of other fixes and tweaks



IMPORTANT NOTES

This update should significantly improve optimization of the game. That is why we would be very grateful if you will notify us about Exoplanet performance on your PC (don't forget to mention your PC specs, please). You can do it on our Discord channel. Other feedback will be much appreciated, too.

If you experience any critical bugs, please let us know. We will try to fix everything as soon as possible.

You can report about it on technical support forum or send us your log to support@alersteam.com with description of the problem.

You can find your .log file here: Documents\Alersteam\Exoplanet First Contact\system.log



Also, if you have any other questions or need help (game crashes / freezes / can't launch), feel free to add me (@bijou) and I will try to help you.

As usual, we recommend to start a new game.

http://store.steampowered.com/app/531660/Exoplanet_First_Contact/

Update #4 Hotfix

Hey gang, in the last update some pesky bugs managed to slip through, so we've decided to release a hotfix that addresses the most critical issues we could fix on such short notice.



CHANGELOG

<*>a corrupted savegame should no longer prevent the game from starting
<*>fixed unreadable books
<*>TAB also opens inventory
<*>equipped weapon now autoassigns into preferred quickslot
<*>fixed picked up item's magazine overriding existing one
<*>fixed naked bandits after loading a game
<*>fixed dialog history scroll delay
<*>fixed red artifacts with forced anisotropic filtering turned on in driver settings
<*>flares should now stick closer to the enemy on hit
<*>fixed double experience from some mobs
<*>fixed some mobs not casting shadows
<*>set proper turn animations for Juggo, Ampa and Chew
<*>level fixes and tweaks
<*>minor fixes in shaders

We also would like to remind you that you can enhance Exoplanet graphics via Nvidia Control Panel / Radeon Catalyst Center.

As this is a hotfix, loading a game started after UPDATE #4 should be fine.

http://store.steampowered.com/app/531660/Exoplanet_First_Contact/

Update #4

Dear players, we gladly present to you the latest update! The new starting area was heavily overhauled and vastly expanded. We've added new locations, characters, quests and things to do in this area.

You're very welcome to hop into our Discord server and tell us what you think about the new update.



<*> Here is a brief list of changes with the most impact:

WORLD

<*>New starting scene
<*>Vastly expanded new starting area
<*>Started working on splitting the world into two distinct biomes
<*>New rocks and cliffs assets
<*>First version of distant land
<*>New NPCs
<*>New traders
<*>A new dangerous mushroom



<*>New sand textures
<*>Lots of minor edits and polishing.



VISUALS

<*>New animations and fixes for aborigines and humans
<*>Two new clothes\armor sets for humans
<*>Tweaked color correction
<*>Lots of new models, textures and particle effects



GAMEPLAY

<*>Added a basic hand to hand combat
<*>Left and right mouse buttons trigger different melee animations
<*>You can purify dirty water with a help of three bluethorn leaves



ITEMS

<*>Added a flare gun with support for similar rocket-like weapons
<*>New melee weapons
<*>Added dirty water with negative effects
<*>Added new descriptions
<*>New models and icons
<*>Updated icons for some items



UI

<*>Overhauled character window - displays more info and you can now assign various items and apparel in slots (for now - purely cosmetic)
<*>Armor value shows in tooltip
<*>Read dialog options colored gray



QUESTS / DIALOGS

Added five brand new quests:

<*>To the Fort
<*>Abori goes home
<*>Someone stole my pants
<*>Get rid of the Scalphunters
<*>Aborigine armor

<*>Remade and expanded some existing quests

BALANCE

<*>Drastically reduced amount of clean water

OTHER

<*>New sound effects

FIXES

<*>Lots of other fixes and additions



As usual, we recommend to start a new game.

http://store.steampowered.com/app/531660/Exoplanet_First_Contact/

Update #3

Dear space western aficionados, after another month of hard work we're proud to bring you a whole new update to Exoplanet: First Contact!

In this update we've concentrated on adding new quests which use new features of our questing system as well as updating old quests to use these features. What it means for you, dear players, is that it will make it easier (and faster!) for us to extend and modify existing quests when new features, characters and locations are added! We have also added the first prototype of the map! You can buy it from some of the trader characters in the game (yes, you have to possess a map first to use it).



<*>SOME OF THE MOST NOTEWORTHY CHANGES OF THIS UPDATE:

WORLD

<*>airducts explorable by rc bugs
<*>lots of minor edits and polishing

VISUALS

<*>changed the old slow death animation of abori bandits to random knockdown animation
<*>more abori heads variations
<*>added bandage meshes to abori and bandaged Swift Strider
<*>added proper item model for Vasily tools
<*>added wounded aborigine worker styles



GAMEPLAY

<*>traders can have different selling and buying prices
<*>you can now choose which attributes are to upgrade each level! Level ups earn you attribute points which you can spend in stats window ('C' button)
<*>stamina regenerates faster when standing still or walking
<*>added height limits to object focus syste
<*>some doors can now be unlocked with a special code

ITEMS

<*>added first energy weapon! (reward for one of the new quests)
<*>added smoking
<*>added medium bounty hunter armor with icons to Eli's trade list
<*>armored duster and heavy bounty hunter armor cost more
<*>heavy bounty hunter has more armor
<*>added hats descriptions
<*>new models and icons for journals and books
<*>updated icons for some items



UI

<*>added zoomable map (item and functionality)
<*>new crafting window
<*>added inventory tabs
<*>faster dialog scroll
<*>fixed stat notifications popping up in dialog
<*>added a warning dialog that shows up when trying to load an older save
<*>crosshair turns red when there is a hostile entity under it
<*>keypad window for locked doors

QUESTS / DIALOGS

<*>added three new quests: one at Hunter's Rest and two at the Fort
<*>reworked existing quests, related dialogs and journal logs
<*>Vasily asks for any kind of booze the first time, and any strong booze for the new quest
<*>certain dialog topics are now colored grey to indicate that the player already discussed these topics with an NPC
<*>added ambient subtitles to Swift Strider



OTHER

<*>minor loading time optimization
<*>added falling animation to all jumps
<*>enabled sky and weather loading
<*>added left/right/back sounds to human_male.events

FIXES

<*>a very nasty bug which tended to appear at random was finally squashed
<*>fixed scanwave broken sound playing on hitting Q while secondary inventories are open
<*>unblocked stats button while resting
<*>added quest log update upon finding vasily's toolbox
<*>added a small check that creates a new log if you already have Vasily's tools
<*>fixed cursor not appearing on fast travel. Fixed a couple of similar issues with other windows
<*>fixed broken E button in remote bug control
<*>fixed a bug that occured when leaving bed early
<*>fixed unlimited experience from reading items
<*>fixed a typo in Wet Work description
<*>fixed important loading bug with permanent buffs
<*>fixed not being able to stop bug control
<*>fixed turret tracking the rc bug
<*>increased fade-in speed of fast travel cause low fps slows fading. Adjusted timings
<*>fixed some Crucasses and Hornhogs dealing no damage after loading
<*>fixed killed enemies from damage over time effects not giving experience
<*>lots of other fixes and additions


As usual, we recommend to start a new game.

http://store.steampowered.com/app/531660

Update #2

Hey, guys! We're very excited to bring you this new update with bandit enemies, reloadable guns and much, much more!

We would like to thank all of you for continuing support and feedback! That is really important to us. Each update gets us closer to the final goal and we are really happy to have you on-board.

<*>Here is an overview of the features we've added to this update:

WORLD

<*>Enemy bandits. They will attack the hero on sight
<*>Two Bounty Hunter Terminals: near Hunter's Rest and in the Fort
<*>The Fort has been expanded and updated in preparation for future quests



VISUALS

<*>Added CLUT support to graphics engine. Basically that means that the colors should be more vibrant now. For example, the sand should look like a scorching hot sand in the desert.

GAMEPLAY

<*>Experience. Progressing and finishing quests, killing bandits and monsters, discovering new locations and reading all earn experience for the hero
<*>Level Ups. Once Jack gets enough experience he will get a level up. For each new level, Jack gets a small permanent health boost.
<*>Reloadable guns. You have to reload your gun when your clip is empty. All guns now have specific clip size.
<*>Dig! You can now dig out all kinds of stuff that's been buried. You'll need a shovel though.
<*>A new melee attack animation with a step forward. It is played when the player attacks without moving
<*>Bounce. You can double tap movement buttons (A, S, D) to avoid enemy attacks (works only with a weapon in hands)

ITEMS

<*>added separate items for wearable armor: torso and leg protection
<*>added 3 new aboriginal melee weapons



BALANCE

<*>mining mechanics have been rebalanced, players with low mining skill should miss less often

UI

<*>dialogs now have a dedicated Trade button
<*>reworked trading window, should be cleaner now
<*>certain objects far below or far above the player should no longer be focused on
<*>removed unnecessary horizontal scrollbar in the inventory
<*>bigger journal fonts, easier to read
<*>equipped items are now marked in the inventory and shown at the top

OPTIONS

<*>added shadow map resolution slider (choose the details of the game's shadows)
<*>added texture LOD bias slider. It can be used to make distant textures sharper

QUESTS / DIALOGS

<*>added a new bandit bounty hunt quest (check terminals or quest giver Castor in the fort)
<*>added a dialog and a little quest for Mister Green
<*>added a new trader in the fort
<*>added a new trader and teacher (Old Mug)
<*>a couple of new dialogs for the new NPCs (caravaneers)



OTHER

<*>certain objects when activated now should show tooltips if they require items you lacks
<*>mining animation is now being played only when the player chooses 'mine' option
<*>doors should be properly labeled now
<*>should no longer be able to move Jack while he is standing up after sitting near the campfire
<*>added sounds for bullets hitting an NPC
<*>added weapon holster sounds for some weapons
<*>countless bugfixes and additions


As usual, we recommend to start a new game.

If you can't load the game for some reason please rename the folder WindscreamCanyon at Steam\steamapps\common\Exoplanet First Contact\levels to SereneValley.

Also please disable anisotropic filtering if you forced it via Nvidia Control Panel or other 3rd party apps. It can cause red dots on dark pixels.

http://store.steampowered.com/app/531660