ExpanSim cover
ExpanSim screenshot
Genre: Racing, Simulator, Indie

ExpanSim

Patch update #14: Winding roads

What's new



  • New Winded Road map with runaway truck ramps for brake failure scenarios (work-in-progress)
  • New Lazy Eight map for basic driving training (work-in-progress)


Physics



  • Added gravel surface with high rolling resistance for runaway truck ramps


UI



  • Added clickable HUD dashboard buttons for switching vehicle systems, drive, and differentials


Vehicles



  • Added different quality levels of car models (it should slightly increase the performance)
  • Fixed truck mirrors


AI traffic



  • Follow new AI progress on our Discord


Other



  • Fixed SDK integration


Known issues



  • The game will immediately exit (crash) if you launch it while SteamVR is running and Desktop Game Theatre is enabled. Please close SteamVR or disable Desktop Game Theatre before launching the game.
  • The force feedback of a steering wheel may stop working when you enter the VR mode. It appears that the problem occurs only for Thrustmaster racing wheels. Logitech racing wheels do not seem to be affected by the VR mode. We are still investigating the problem.

Webinar: The new vehicle physics engine by Raving Bots

A short webinar in which the author of the new vehicle physics engine used in eXpanSIM explains how it works and compares his original solution with other existing approaches:

[previewyoutube="afi8yK-S0HQ;full"]

Patch update #13: Truck interiors

What's new



  • Added a new interior model to the fire truck
  • Added a new interior model to the diesel semi-trucks


Physics



  • Changed the throttle operation in electric vehicles (input-to-power instead of input-to-RPM)
  • Increased the efficiency of electric motors (less power consumption)
  • Adjusted the torque curves of electric motors
  • Fixed the gear ratio in Tesla Semi
  • Improved ABS and ASR operation for small velocities
  • Reduced suspension damping in cars (softer suspension)
  • Disabled the rear anti-roll bar in cars and trucks (less oversteering)
  • Enabled anti-roll bars in trailers (less rolling)
  • Disabled ASR in military vehicles
  • Increased the pivot gear ratio in T-95
  • Optimised fuel injection parameters
  • Optimised colliders in tanks
  • Tuned the weight distribution in Ford Mustang


Maps



  • Rearranged the terrain, track and obstacles in Tank Biathlon
  • Added dynamic trees and bushes to Tank Biathlon
  • Added a muddy road segment to Tank Biathlon
  • Fixed object collision in Tank Biathlon
  • Realigned dirt roads in Windridge City
  • Improved some dynamic objects in Meadow Environment
  • Changed the skybox in Urban City


Visuals



  • Fixed pointer precision for progressive speed gauges
  • Fixed glitchy tyre materials
  • Fixed missing windshields
  • Improved vehicle body materials
  • Improved the rendering of road textures
  • Adjusted vehicle light emission


UI



  • Added the new launch panel
  • Fixed kWh per 100 km (miles) in the consumption panel
  • Updated vehicle previews


Known issues



  • The game will immediately exit (crash) if you launch it while SteamVR is running. Please close SteamVR before you start the game. SteamVR will be automatically launched later when you choose the VR mode from the in-game menu. The problem is caused by "Use Desktop Game Theatre while SteamVR is active" that is enabled by default.
  • The force feedback of a steering wheel may stop working when you enter the VR mode. It appears that the problem occurs only for Thrustmaster racing wheels. Logitech racing wheels do not seem to be affected by the VR mode. We are still investigating the problem.

Patch update #12: Vintage cars

What's new



  • Added a classic German car inspired by Mercedes-Benz W123
  • Added a classic American car inspired by Packard Predictor
  • Added an atomic era classic car inspired by Pontiac Star Chief


Physics



  • Improved continuous track suspension in tracked vehicles
  • Adjusted the torque curves of tank engines
  • Fixed the collision shapes of tank hulls
  • Increased physics precision on the Testing Ground map (tesselated large triangles)
  • Enabled the enhanced determinism of the physics simulation


Visuals



  • Adjusted the sizes of track plates in tanks
  • Improved the observer's camera view
  • Polished details on the Tank Biathlon map
  • Fixed gauge pointers in vehicle interiors


Audio



  • Enabled the audio volume controls in the settings panel (it was added earlier, but it was visible only in the debug build, so it was overlooked)


Other



  • Updated the project to Unity 2019.3


Known issues



  • The game will immediately exit (crash) if you launch it while SteamVR is running. Please close SteamVR before you start the game. SteamVR will be automatically launched later when you choose the VR mode from the in-game menu. VR mode should work normally.
  • The force feedback of a steering wheel may stop working when you enter the VR mode. It appears that the problem occurs only for Thrustmaster racing wheels. Logitech racing wheels do not seem to be affected by the VR mode. We are still investigating the problem.

Patch update #11: Merry Armour!

What's new



  • Added a British main battle tank (MBT): Challenger 2
  • Added the prototype of a Russian main battle tank (MBT): T-95 (Black Eagle)
  • Added a Japanese main battle tank (MBT): Type 10
  • Added a Canadian mobile gun system (MGS): Stryker 1128
  • Added a Japanese manoeuvre combat vehicle (MCV): Type 16


Physics



  • Increased the strength of tank brakes
  • Improved caterpillar track collision
  • Stabilised fuel injection for the M1A1 tank
  • Added a Continuously Variable Transmission (CVT) simulation
  • Disabled anti-roll (sway) bars for the military off-road vehicles


Visuals



  • Updated the interior of the semi-trucks
  • Fixed the model scale of the M1A1 tank
  • Updated the BTR-80 surface material
  • Added more grass and rearranged obstacles in the Tank Biathlon map
  • Fixed incorrect exhaust pipe positions
  • Temporarily disabled track trails


Input



  • Disabled the possibility to enable ABS/ASR/ESC/ABA for tracked vehicles
  • Removed deadzones for the gamepad
  • Added small centring force feedback for tracked vehicles


UI



  • Added more information about the selected transmission in the vehicle panel


Other



  • Updated Steamworks SDK

Patch update #10

What's new



  • Small and medium objects break into pieces when hit with high force
  • Integrated the communication and modding SDK
  • Added a new off-road map: Tank Biathlon


Physics



  • Improved wheel/track interaction with dynamic objects
  • Configured the tank suspension and engine using realistic parameters
  • Changed the gear shift RPM for an automatic gearbox (now it is between the peak torque and the peak power to accommodate a gas turbine engine)
  • Added the pivot gear (neutral turn) to the gearboxes of caterpillar vehicles (activated when steering on N gear)
  • Applied small adjustments to engine torque curves


SDK



  • The SDK source, the documentation and samples are available on GitHub: https://github.com/raving-bots/expansim-sdk
  • Added the example of a plugin that exports the vehicle telemetry to a CSV file
  • Added methods for reading and overwriting the powertrain blocks (controller, engine, and wheels/sprockets)


Other



  • Fixed overlapping decals on roads (z-fighting)
  • Adjusted the dashboard widget position in the VR mode
  • Improved the windshield material in racing cars
  • Reorganised vehicle names


Known issues



  • Trees and bushes are still not configured as dynamic objects


Patch update #9

What's new



  • Added a main battle tank
  • Added an 8x8 wheeled amphibious armoured personnel carrier
  • Added a fuel/energy consumption HUD widget
  • Added an engine dropdown list to the vehicle selection panel


Physics



  • Optimised fuel injection controller
  • Adjusted caterpillar suspension masses in the dozer
  • Reduced brake pads strength in cars
  • Reduced cargo weight in semi-trailers


Input



  • Added keyboard/gamepad sensitivity sliders


Audio



  • Added ambient sound to selected maps
  • Added audio volume sliders
  • Improved engine sound for selected vehicles


Effects



  • Improved tire and caterpillar ground effects
  • Improved the exhaust pipe effect


Other



  • Added an initial version of the plugin SDK


Known issues



  • Heavy vehicles may interact with small dynamic objects unnaturally
  • Dynamic objects are not destroyed by high collision force yet

Patch update #8

What's new



  • Added a dozer (a caterpillar vehicle)
  • Upgraded the tire friction model


Physics



  • Added caterpillar track simulation
  • Added differential steering (dual differential)
  • Improved tire friction curves
  • Recalibrated ABS and ASR slip ranges


Input



  • Increased keyboard/gamepad steering sensitivity
  • Improved steering wheel force feedback


View



  • Improved the default fly camera position
  • Added camera position reset


Audio



  • Slightly increased the engine volume (audio settings UI will be added soon)


Other



  • Added a plugin skeleton for modding vehicle parts

Patch update #7

What's new



  • Added tire pressure simulation
  • Added new camera views (hood and side cameras)

Physics



  • Improved wheel collider shape
  • Improved tire deflection geometry
  • Improved the lateral force of a locked wheel at a low speed
  • Reduced wheel vibration on terrain
  • Calibrated ASR for electric vehicles
  • Enabled ASR by default

Input



  • Smoothed and speed-limited keyboard steering
  • Smoothed and speed-limited gamepad steering

UI



  • Moved the Motion Blur effect to a separate option in the settings panel
  • Added ABS and ASR activity indicators to the HUD dashboard
  • Added more information to the vehicle list table
  • Added tire pressure information to the vehicle details tab
  • Disabled the secondary camera and stopwatches by default
  • Reduced camera zoom sensitivity

Bugfixes



  • Fixed incorrect wheel positions in the haul truck
  • Fixed a rare case in which Motion Blur and Depth-of-Field effects were enabled for the VR camera
  • Disabled dynamic occlusion for vehicle models
  • Fixed negative LOD bias in UI
  • Fixed vehicle textures filtering
  • Fixed forest colliders on Windridge City map

Other



  • Updated game engine (Unity 2019.2) and Burst compiler (1.1.2)

Known Issues



  • Sometimes tire deflection geometry is inaccurate (will be fixed in the next version)

Patch update #6

What's new



  • Added a new haul truck inspired by a Cat Mining Truck
  • Added Monza Race Track
  • Added an interior model to the diesel semi-trucks
  • Added tire gizmo visualising the slip angle, vertical load, longitudinal and lateral forces



Physics



  • Added anti-roll (sway) bars to the vehicle suspension
  • Readjusted suspension stiffness parameters
  • Adjusted tire friction for each surface type
  • Increased tire longitudinal friction for a high slip angle
  • Increased minimum self-align torque (steering wheel force feedback)

Graphics



  • Improved post-processing quality for the follow camera

VR



  • Changed VR head reference point from the vehicle floor to the seat headrest
  • Added auto-realigning VR head position (available in the settings tab or by pressing Camera Cycle button)
  • Anti-aliasing settings now affect the VR camera

UI



  • Added detailed vehicle information to the vehicle list
  • Reorganised the top toolbar

Maps



  • Added more spawn points to race tracks
  • Added more details to the surroundings in race tracks
  • Improved road geometry in race tracks

Bugfixes



  • Fixed stretched road textures on race tracks
  • Unified shock absorbers on race tracks
  • Removed colliders from road details and lines on Windridge City map

Known Issues



  • An undamped collision of wheels with curbs caused by no tire softness simulation (will be simulated)
  • Steering with the keyboard may be violent (input settings will be added)
  • Temporarily disabled camber force effect (will be restored)