The game will immediately exit (crash) if you launch it while SteamVR is running and Desktop Game Theatre is enabled. Please close SteamVR or disable Desktop Game Theatre before launching the game.
The force feedback of a steering wheel may stop working when you enter the VR mode. It appears that the problem occurs only for Thrustmaster racing wheels. Logitech racing wheels do not seem to be affected by the VR mode. We are still investigating the problem.
Webinar: The new vehicle physics engine by Raving Bots
A short webinar in which the author of the new vehicle physics engine used in eXpanSIM explains how it works and compares his original solution with other existing approaches:
[previewyoutube="afi8yK-S0HQ;full"]
Patch update #13: Truck interiors
What's new
Added a new interior model to the fire truck
Added a new interior model to the diesel semi-trucks
Physics
Changed the throttle operation in electric vehicles (input-to-power instead of input-to-RPM)
Increased the efficiency of electric motors (less power consumption)
Adjusted the torque curves of electric motors
Fixed the gear ratio in Tesla Semi
Improved ABS and ASR operation for small velocities
Reduced suspension damping in cars (softer suspension)
Disabled the rear anti-roll bar in cars and trucks (less oversteering)
Enabled anti-roll bars in trailers (less rolling)
Disabled ASR in military vehicles
Increased the pivot gear ratio in T-95
Optimised fuel injection parameters
Optimised colliders in tanks
Tuned the weight distribution in Ford Mustang
Maps
Rearranged the terrain, track and obstacles in Tank Biathlon
Added dynamic trees and bushes to Tank Biathlon
Added a muddy road segment to Tank Biathlon
Fixed object collision in Tank Biathlon
Realigned dirt roads in Windridge City
Improved some dynamic objects in Meadow Environment
Changed the skybox in Urban City
Visuals
Fixed pointer precision for progressive speed gauges
Fixed glitchy tyre materials
Fixed missing windshields
Improved vehicle body materials
Improved the rendering of road textures
Adjusted vehicle light emission
UI
Added the new launch panel
Fixed kWh per 100 km (miles) in the consumption panel
Updated vehicle previews
Known issues
The game will immediately exit (crash) if you launch it while SteamVR is running. Please close SteamVR before you start the game. SteamVR will be automatically launched later when you choose the VR mode from the in-game menu. The problem is caused by "Use Desktop Game Theatre while SteamVR is active" that is enabled by default.
The force feedback of a steering wheel may stop working when you enter the VR mode. It appears that the problem occurs only for Thrustmaster racing wheels. Logitech racing wheels do not seem to be affected by the VR mode. We are still investigating the problem.
Patch update #12: Vintage cars
What's new
Added a classic German car inspired by Mercedes-Benz W123
Added a classic American car inspired by Packard Predictor
Added an atomic era classic car inspired by Pontiac Star Chief
Physics
Improved continuous track suspension in tracked vehicles
Adjusted the torque curves of tank engines
Fixed the collision shapes of tank hulls
Increased physics precision on the Testing Ground map (tesselated large triangles)
Enabled the enhanced determinism of the physics simulation
Visuals
Adjusted the sizes of track plates in tanks
Improved the observer's camera view
Polished details on the Tank Biathlon map
Fixed gauge pointers in vehicle interiors
Audio
Enabled the audio volume controls in the settings panel (it was added earlier, but it was visible only in the debug build, so it was overlooked)
Other
Updated the project to Unity 2019.3
Known issues
The game will immediately exit (crash) if you launch it while SteamVR is running. Please close SteamVR before you start the game. SteamVR will be automatically launched later when you choose the VR mode from the in-game menu. VR mode should work normally.
The force feedback of a steering wheel may stop working when you enter the VR mode. It appears that the problem occurs only for Thrustmaster racing wheels. Logitech racing wheels do not seem to be affected by the VR mode. We are still investigating the problem.
Patch update #11: Merry Armour!
What's new
Added a British main battle tank (MBT): Challenger 2
Added the prototype of a Russian main battle tank (MBT): T-95 (Black Eagle)
Added a Japanese main battle tank (MBT): Type 10
Added a Canadian mobile gun system (MGS): Stryker 1128
Added a Japanese manoeuvre combat vehicle (MCV): Type 16
Physics
Increased the strength of tank brakes
Improved caterpillar track collision
Stabilised fuel injection for the M1A1 tank
Added a Continuously Variable Transmission (CVT) simulation
Disabled anti-roll (sway) bars for the military off-road vehicles
Visuals
Updated the interior of the semi-trucks
Fixed the model scale of the M1A1 tank
Updated the BTR-80 surface material
Added more grass and rearranged obstacles in the Tank Biathlon map
Fixed incorrect exhaust pipe positions
Temporarily disabled track trails
Input
Disabled the possibility to enable ABS/ASR/ESC/ABA for tracked vehicles
Removed deadzones for the gamepad
Added small centring force feedback for tracked vehicles
UI
Added more information about the selected transmission in the vehicle panel
Other
Updated Steamworks SDK
Patch update #10
What's new
Small and medium objects break into pieces when hit with high force
Integrated the communication and modding SDK
Added a new off-road map: Tank Biathlon
Physics
Improved wheel/track interaction with dynamic objects
Configured the tank suspension and engine using realistic parameters
Changed the gear shift RPM for an automatic gearbox (now it is between the peak torque and the peak power to accommodate a gas turbine engine)
Added the pivot gear (neutral turn) to the gearboxes of caterpillar vehicles (activated when steering on N gear)