Improved steering wheel force feedback (self-aligning torque, wheel collision force, and vibration)
Tuned vehicle suspension parameters
Tuned brake forces
Improved tire deflection animation
Bugfixes
Fixed objects suddenly spawning in front of you (LOD bias)
Track Poznan: removed grass from the asphalt, fixed incorrect physics materials
Windridge City: removed terrain protruding from under the asphalt
Added map bounds colliders
Added minor UI design improvements
Issues
Sometimes force feedback is lost when entering VR mode - otherwise, it should work
eXpanSIM entered Early Access
eXpanSIM just recently surfaced on Steam, but the development really started more than a year ago. Thanks to the hard work of the team, our new project is finally ready to be announced.
Our adventure with vehicle simulators began about two years ago when we were contracted to make a new truck driving simulator for Grupa CARGO, the largest driving school in Poland. One of the biggest challenges was understanding all the aspects of realistic vehicle physics and implementing them efficiently. After almost a year of development, our software was officially certified and put into practical use. It is now an important element in the training process of professional drivers.
But what do you do to take a break from such a strenuous project? Of course, you start another one! This is how an innocent exercise intended to learn the new Entity-Component-System (ECS) in Unity 'suddenly' evolved into a new vehicle simulator. Only this time we had proper tools and knowledge of how to do it right from the beginning.
In short, ECS is a new way of writing performant code in Unity. Thanks to ECS-based architecture we can:
Take full advantage of today's multicore processors
Accelerate the computation of vehicle physics and AI
Increase the frequency and precision of vehicle physics simulation
At the current stage of development, our original ECS-based vehicle physics engine is ready to be released. During the next weeks, we will prepare foundations for a research testbed in our simulator. It will be a modern tool for engineers, designers, Artificial Intelligence researchers working on autonomous vehicles and more. We believe that our realistic vehicle physics will help to minimise the gap between experimental results and the real-world performance.
Sounds boring? Then how about racing with autonomous vehicles? We have not forgotten about gamers who play vehicle simulators for fun. With VR technology, we are going to deliver the most realistic experience a game can offer you. It will be possible to use the simulator to learn driving a real car or a truck.