Steel Dagger damage set to 140, was improperly set to 120 before
Greatly increased duration of energy and stable skin potions
Removed mid-endgame foods and potions from NPC shops to encourage more crafting
Fixed paladin gloves stats, properly gives blade damage reduction now
More speculative engine changes to attempt to mitigate lag
Fixed rare crash when moving item to container
8/26/22 Evening Patch Notes
Severs now Terminate when all players in Expedition die or Extract. This means on average insurance will be received faster.
Bots in the Undercroft and the Caverns will now randomly drop 1 vigorous blood based on their level.
Crafting stations now require much more Vigorous Blood to upgrade.
All movement speed upgrades have greatly increased stamina penalties.
Health pots nerfed across the board.
Stamina vials add 30 toxicity instead of 10.
Goats and Boars now have sounds in their run animation.
Bug involving stamina damage fixed. Weapons should deal proper stamina damage as displayed.
Bug preventing asura from doing its combo attack has been fixed.
Bug where you lose money when placing a purchased item into a backpack the shop owns fixed.
8/26/2022 Bug Fixes
Fixed multiple level design issues
Fixed shop dupe exploit
Fixed Asura enraged speed
8/25/2022 Bug Hotfix
Fixed invisible body bug in first person
Fixed iron longsword upgrade quest, you now only need to get it to 300 Damage
Speculative rubberbanding fix. We still don't understand why players lag sometimes on perfect servers. Please continue to report to us when you lag badly!
Speculative fix for some players losing entire items when doing actions in stash.
8/24/2022 Big Patch
Thanks everybody for continuing to support us! We've been listening to your feedback and constantly grinding this past week to bring you this massive patch. Hope you enjoy.
General Changes: Added VOIP Indicators at the bottom left by the player portrait for Team and Public Voice Chat Added ‘Enable Voice Chat’ to Audio settings to turn VOIP on or off ‘Gold Chest’ in the Lost Island now spawns 25% of the time with 2000 gold instead of 100% with 1000 gold Quest Progress should now be saved if you die while completing quests Shields now have better movement speed and stamina penalties and block more damage, but have worse dodge speed penalties.
Steel Buckler Shield:
20% -> 40% Blocked Damage Resist
-10% -> -5% Stamina Efficiency
-10% -> -2% Move Speed
0% -> -5 % Dodge Speed
Wood Shield
25% -> 50% Blocked Damage Resist
-15% -> -10% Stamina Efficiency
-5% -> -3% Move Speed
0% -> -10% Dodge Speed
Steel Tower Shield
90% -> 95% Blocked Damage Resist
-20% -> -15% Stamina Efficiency
-15% -> -7% Move Speed
0% -> -20% Dodge Speed
Steel Kite Shield
50% -> 75% Blocked Damage Resistance
-15% -> -10% Stamina Efficiency
-15% -> -5% Move Speed
0% -> -10% Dodge Speed
Iron Shield
35% -> 70% Blocked Damage Resist
-15% -> -10% Stamina Efficiency
-5% -> -5% Move Speed (unchanged)
0% -> -10% Dodge Speed
Crossbows now have movement speed and stamina penalties: Wooden Crossbow:
Goat curry nerf: Gives 200 Health and 150 Stamina -> 200 Health and 100 Stamina Crafted with: 1 Raw Goat, 1 Garlic, 3 Spices, 4 Rice, 1 Animal Fat, 3 Clean Water -> 2 Raw Goat, 2 Garlic, 3 Onions, 3 Spices, 4 Rice, 1 Animal Fat, 3 Clean Water
Increased Kick time by 25% Eastern Entrance to the Waterfall Grotto no longer requires crouching Bots should no longer try to group up at the exact same spot Bots exit ‘command mode’ after their leader takes damage Bot responsiveness in combat improved across the board Bots no longer see themselves in their Line of Sight Bot positioning improved Mercenary Bots no longer run away from extended fights Zombies should respond much better to damage Asura’s should now become ‘enraged’ against multiple opponents when it drops below 30% health, gaining an increase to movement speed Asura’s kicks now deal Blunt damage Can now sell equipped Weapons, Armour, and Consumables to shops Can no longer search a shops inventory Insured Items no longer are insured on theft Freebooters no longer allow items that are looted with insurance to keep the insurance Removed Rusty Chisel Various Localization updates Rubberbanding should be less aggressive
Bug Fixes:
Updated hitreg, hopefully we see hits land 100% of the time now
Update Navmesh on the Lost Island so hopefully hired followers follow better
Fixed an issue where party members would be teleported to their spawn after the party leader joined the server on Shiphub
Fixed Zombies becoming broken when punched
Fixed Zombies spinning when attacking sometimes
Fixed a bug where party leaders had to wait longer than intended when arriving at an expedition
Fixed Crossbow bolts being able to be parried
Fixed Ojore’s Katana quest having impossibly high requirements
Fixed stamina damage being dealt through parried hits
Fixed ‘Ascended Whetstone of Striking’ item being a loading symbol indefinitely
Fixed backpacks in shops being able to store items
Fixed AI Navigation on Island Map. Nav should be a lot better
Fixed collision on foliage near Buana on the Shiphub
Fixed ‘Artificing Upgrades Blueprints’ item not showing the recipe collection as the description
Fixed Water Sound Effects not playing when walking through shallow water
Fixed bug where corrupted zombies don’t drop loot
Fixed bug where when server disconnects you, you become unable to rejoin the game
Patch Notes 8/21/22
-Fixed Shop Search bug that allowed bypassing of NPC levels -Lowered stamina damage of all weapons. Blunt weapons still do way more stamina damage than Blade weapons. -Lowered attack speed of 1h and 2h weapons, all around 10% or so. -Fixed bolt damage, they were not added properly before. Before, crude bolts were doing 0, and Iron bolts were doing 50, but now they accurately represent their description. Basically means all bolts are buffed with +100 damage. -Lowered Arbalest Crossbow damage from 450 to 400. -Crossbows now do 99% less stamina damage. -Zombies health lowered from 2000 to 1400. -The War Room in the Undercroft now spawns Corrupted Zombies.
Thank you supporters and let's have an awesome weekend
Huge thanks to everyone who left us a positive review! If you haven't done so yet, please do and give us your support.
We've been hearing all the feedback since launch, good and bad. We know of every single problem in the game. We're working on it. Thank you to all the streamers who played! There were rough times for us during the hours of severe issues, but watching you all enjoy the game gave us the energy to keep pushing. We've been working nonstop this entire week and we are finally glad to take a break.
We have plans to help solo players against 1vX ganks. Keep your eyes out for patches next week.
We have a whole list of QoL updates that need to be done.
We have epic plans to keep players engaged and we will turn this game into your dream hardcore medieval PvPvE experience!
Our team may be tiny, but there is nobody else on this planet who can create this game. Thank you to all the believers.
As always, feel free to chat with us on Discord whenever you want.
Also, the devs will be playing this weekend! We will call out on the discord when we play. If you kill us you will get the Dev Slayer discord role. Happy Hunting
Patch Notes 8/19/22
- Mouse invert now an option for the crazy people - Perfect Parry bug fixed, humans actually get stunned again - Backpack bugs fixed - Kick stamina cost changed from 200 to 170 - Exhaustion now ends when stamina recovers back to 40% instead of original 50%
Patch Notes 8/18/22
If you enjoyed the game today, please remember to leave a positive review! This will greatly increase the game's chances of success. Endless thanks to those who leave positive reviews.
- You should now only connect to ships near the party's leader region in the same way you connect to expeditions - Movement keys remapping added - Daggers and fists no longer cause target to flinch and do not refund attacker's stamina - Cooking recipes now produce 2 food per craft; but onions, mushrooms, tomatoes, rice, salt, and cooking oil can no longer be purchased directly from the cook - Omar, Cassia, and Maximus' quests have been rebalanced - Stamina regeneration given by Seals of Vigor reduced to 2.0%/3.0%/4.0%/4.5%/5.0%/5.5% - Jump height given by Runes of Leaping reduced to 3.0%/4.0%/5.0%/5.5%/6.0%/6.5% - Resolution scale re-added to settings - Equipment Accessory Kit capacity has been increased from 6x6 to 7x7 - The stamina cost of kicks has been doubled - When dropping an item in a party, party members will also be told the stack size of the item you dropped - Melee bots aim slightly lower on their target now - Water surfaces should no longer block interaction with containers like corpses and lootbags - Enemies that are being knocked down should no longer react to being kicked - Bots should no longer be able to kill teammates due to friendly damage - Chatbox should no longer receive empty lines randomly - Chat command "/server" added; if you are having a network problem after connecting to a server, please use this and tell us the UID it gives you! - Fixed bug involving VOIP that could cause server to behave strangely - Zombies should feel better to fight unless (known bug mentioned below) is in effect - Asura arena lighting updated - Speculative fix for situations where client and server inventories desync - Speculative fix for excessively losing connection when returning to a ship
Known bugs: - Zombie movement gets weird upon certain damage types hitting - Due to complications, Parrying may not work - Backpacks can bug out with some items