We hope you are as excited for the wipe as we are! We have been working extremely hard to ensure the quality of this patch. There are additional patch notes to take into account since our last patch notes preview. Please review them carefully.
Log In Bonus
In order to receive the fresh wipe log-in bonus, you must log in between the times: Dec. 8th 6pm EST- Dec. 12th 12pm EST
Developer Hunt
Developer Hunt is on! The devs will be playing this weekend. Watch out for discord announcements. Generally, Devs will be on from around 5pm-7pm EST, but really anytime this weekend it’s possible to encounter a Dev in game. If you kill a dev, you will be awarded the Discord title of Dev Slayer! Good luck.
Full Patch Notes
General Changes:
Personal Room on the ship has been redesigned.
You can now shift click to instantly move items from your inventory to stash/containers/bodies.
Upon blocking a hit, you can not lose stamina for 1 second, preventing you from instantly going exhausted upon receiving multiple hits in a short span of time.
Some extracts are now 1x1
Less armored zombies spawn on the lost island, lowering the difficulty of the undead in the entire level.
All Servers will now point to NA in order to get more players to match together. Players outside of NA will experience lag. We will expand Servers when the population begins to grow more
You can now attack while exhausted. But you have -50% attack speed and -50% base damage
Mercenary Followers now display their status above their heads after being given a command
Female Body type has been updated with better proportions
Crossbows can no longer be reloaded while sprinting
Backpacks can now be renamed (Double click the name while the backpack is open)
Foliage updated to look better when playing on low graphics settings
Added ‘Katar Asura’ Variant
Gada Asura can now leap attack
Added quick crafting to crafting stations
Added various leaderboards (PVE KD, PVP KD, Networth, etc…)
Added various ‘Polearm’ weapons- Wooden Spear, Iron Spear, Iron Bardiche, Steel Naginata, Steel Partizan, Steel Halberd, Steel Guan Dao
Added bot variants that use new polearms
Added new freebooter loadouts with wooden spears
Added Throwing Kunais- Projectile consumable that slows enemy movement for a short duration
Attacking and Sprinting are no longer mutually exclusive
Added ‘play online’ to starting room on Boat
Quests are no longer items, they are now stored in the quest tab
You can now track Quests so they display on your HUD
Added UI unified menu to inventory screen- You can now access every trader, crafting table, stash without moving. But you still have to discover each NPC once before they become available.
Bots now are limited on how often they can combo attack and have reduced stamina efficiency.
‘Early game’ zombies take 50% more damage but drop less gold (royal zombies still drop 100g)
Night time is ‘a bit brighter’
Blocking no longer drains stamina, instead prevents regen
NPC dialogue is now typed out on first encounter (instead of one long block of text appearing at once)
Removed Crossbow Freebooter Loadout
Asuras now have damaged textures to indicate how close they are to death
Doors that require keys now automatically open if you have the key
Added Rice Hat
Added Crusader Chest Armor
Added Lip Sync to Essential NPC traders(quest givers)
Added Screenshake when you land a hit
Extraction should now immediately cancel if you exit the area
AI will now heal more carefully instead of spamming pots on low health
Massive performance and optimization updates
Added FidelityFX
Bug Fixes:
Zombies now correctly queue attacks when hit
Archers now no longer try to kick the player from unreasonable distances
Fixed a bug where swapping armor/weapon when there is no space for the original item could cause the item to disappear OR Operation Failed
Crafted Consumables will no longer automatically go into hotbar slots
Fixed hotbar items not dropping when a player is killed (Will drop into a small bag if inventory is full)
Fixed (hopefully) player’s legs vibrating when standing on an uneven surface
Fixed armor sounds not changing properly after selling equipped armor
Fixed items dropping from backpack breaking the backpack
Fixed stats screen unable to be closed with ‘tab’
Fixed bot spawners (it’s a secret)
Fixed mesh clipping issues on players forearms and armor
Pressing ESC should not properly exit the party menu and the settings menu
Patch Notes Preview: Dec. 8th Wipe
Hello Agartha Community! We are excited to announce the loads of updates we have regarding gameplay/QOL changes. This will be patched into the game Dec. 8th.
There will be a full Wipe when we drop this patch. As the game is early access, we do wipes to preserve the health of the game and prevent data corruption. If you haven’t been on in a while, here is your opportunity to get back on because we have changed a lot of things. To reward you for your dedication and patience, if you log in the weekend of Dec. 8th-11th, you will receive a lootbox to help you get a head start. Make sure to create your character during this period to get the bonus!
We’re working hard on the new maps we have been teasing, and unfortunately it’s looking like we’ll be delaying the release of our new maps until January. We would like to spend more time preparing for the new content and thank you for being patient. We hope this update shows our efforts and commitment to taking this game out of early access, into the spotlight that it deserves.
Thank you to all of our supporters. Expect really cool things from us in the future, and please feel free to continue giving us feedback on our discord. Our team is always reading all of your comments and we want to watch you play.
General Changes:
All Servers will now point to NA in order to get more players to match together. Players outside of NA will experience lag. We will expand Servers when the population begins to grow more
You can now attack while exhausted. But you have -50% attack speed and -50% base damage
Mercenary Followers now display their status above their heads after being given a command
Female Body type has been updated with better proportions
Crossbows can no longer be reloaded while sprinting
Backpacks can now be renamed (Double click the name while the backpack is open)
Foliage updated to look better when playing on low graphics settings
Added ‘Katar Asura’ Variant
Asura can now leap attack
Added quick crafting to crafting stations
Added various leaderboards (PVE KD, PVP KD, Networth, etc…)
Added various ‘Polearm’ weapons
Wooden Spear, Iron Spear, Iron Bardiche, Steel Naginata, Steel Partizan, Steel Halberd, Steel Guan Dao
Added bot variants that use new polearms
Added new freebooter loadouts with wooden spears
Added Throwing Kunais
Projectile consumable that slows enemy movement for a short duration
Attacking and Sprinting are no longer mutually exclusive
Added ‘play online’ to starting room on Boat
Quests are no longer items, they are now stored in the quest tab
You can now track Quests so they display on your HUD
Added UI unified menu to inventory screen
You can now access every trader, crafting table, stash without moving. But you still have to discover each NPC once before they become available.
Bots now are limited on how often they can combo attack and have reduced stamina efficiency.
‘Early game’ zombies take 50% more damage but drop less gold (royal zombies still drop 100g)
Night time is ‘a bit brighter’
Blocking no longer drains stamina, instead prevents regen
NPC dialogue is now typed out on first encounter (instead of one long block of text appearing at once)
Removed Crossbow Freebooter Loadout
Asuras now have damaged textures to indicate how close they are to death
Doors that require keys now automatically open if you have the key
Added Rice Hat
Added Crusader Chest Armor
Added Lip Sync to Essential NPC traders(quest givers)
Added Screenshake when you land a hit
Extraction should now immediately cancel if you exit the area
AI will now heal more carefully instead of spamming pots on low health
Massive performance and optimization updates
Added FidelityFX
Bug Fixes:
Zombies now correctly queue attacks when hit
Archers now no longer try to kick the player from unreasonable distances
Fixed a bug where swapping armor/weapon when there is no space for the original item could cause the item to disappear OR Operation Failed
Crafted Consumables will no longer automatically go into hotbar slots
Fixed hotbar items not dropping when a player is killed (Will drop into a small bag if inventory is full)
Fixed (hopefully) player’s legs vibrating when standing on an uneven surface
Fixed armor sounds not changing properly after selling equipped armor
Fixed items dropping from backpack breaking the backpack
Fixed stats screen unable to be closed with ‘tab’
Fixed bot spawners (it’s a secret)
Fixed mesh clipping issues on players forearms and armor
Expedition Agartha Dev Update
Updates from the Developers!
If you haven’t been checking out the Sneak Peeks channel on our Discord, we’ve been working on a lot of cool updates and features for Expedition Agartha! Here’s a list of everything we’ve previewed so far! At this time, these features and updates are projected to be ready by Early December. We’ll be releasing more information, details, and sneak peeks as we continue to develop them. Stay Tuned!
MAPS!
Two new maps
A lost temple in the Jungle, featuring new NPC quest givers A freebooter only- PvP Coliseum. In true Battle Royale fashion, only one player will make it out alive in this game mode
New Environment in Progress!
Environment trap functionality that will make some areas more dangerous to traverse- use them to your advantage against unsuspecting players
Weapon Updates!
Pole arm weapons
New class of weapons that includes spears, halberds, glaives, etc
Mercenary Updates!
Mercenary followers will have action icons above their heads so players have a clearer idea of what is going on when they use tactical commands
New Boss!
New Asura type: Katar quad-wielding boss
Updated Crafting!
Renaming Chests and Quick Crafting
The devs are working on the ability to rename your chests, and instantly craft items if you have the required materials by clicking your recipes in the crafting stations.
----------------------------------------- Be sure to join our Official Discord and follow us on Social Media for the latest updates and news: Discord: https://discord.gg/c4jDMCR9 Wandering Wizard Twitter: https://twitter.com/OfficialWWGames Matrioshka Twitter: https://twitter.com/matrioshkagames Tiktok:https://www.tiktok.com/@wanderingwizardgames Facebook: https://www.facebook.com/OfficialWanderingWizard/
Disclaimer: Release dates and features are subject to change at the discretion of the developer and publishing team
Patch Notes 9/26/22
General Changes:
Engine upgraded from Unreal 4.26 to 4.27
Respawn button time to respawn set to 45 seconds, and now gives a speed debuff after being used (to help prevent abusing this debug feature)
Added colour changes and small animations to HP and Food bars based on fullness/toxicity
Added a cooldown to zombie and corrupted attacks to stop them from repeatedly attacking a blocking player
Updated ragdolls to help prevent against bodies falling through the ground and also made them less extreme
Speculative fix for teleporting cheat
Bug Fixes:
Fixed palm tree collision on Island so bolts shouldn’t be floating in the air when shot near them anymore
Fixed collision in some Undercroft towers that would not let players smoothly walk up them without getting stuck
Fixed (hopefully) bots going ‘afk’ for no reason
Fixed zombies easily hitting the player through their blocks, they can now push the player
Fixed the casino merchants first interaction dialogue being treated as ‘Sound’ not ‘Voice’
Fixed various LOD issues on various maps
Fixed various texture issues on Island
Fixed insured items put in backpacks before entering a map not being returned properly after dying
Fixed (hopefully) weird hand stretching that would occur
Fixed kicking someone blocking with a dagger while exhausted causing weird sliding animations
Fixed ‘Input’ being off centered in crafting tables
Fixed the Recipes section of crafting tables not matching stash width properly
New Map Announcement
Once again, thanks for supporting the game! We have an announcement regarding our plans for the next map. Make sure to keep an out eye out for more coming soon.
Mysterious ancient temples are waiting to be found in the Lost Land of Mu. New factions join the hunt for Gold, God, and Glory.
This new map will feature a multi-phased race through the jungle into the ruins of an ancient temple filled with loot and secrets... few will survive and escape with the riches! Will you connect the dots and discover the truth of mankind's ancient past?
We hope you enjoy some teaser art to get you thinking about what we're working on.
9/15/22 patch
Speculative Fix for rare where player dies when entering a map before being able to play
AI bots should be more aggressive when chasing targets that have left their line of sight
Mercenary Followers should now follow players closer
Fixed exploit where player could animation cancel heavy attacks by switching to shield
9/11/2022 Patch Notes
Fixed Crossbow aiming issues where you could not shoot accurately when aiming downwards Fixed Player stats bug where you were granted 10% to various stats while naked Fixed bug where Mercenary contracts did not activate when in backpacks
Various new voicelines added to NPCs at the Mao Kun Clarified crafting table UI so nobody is ever confused about the stash swap
Patch Notes 9/8/2022
General Changes:
Stash size increased from 6x100 to 12x100
Added Attenuation for VOIP
‘Cooked Rabbit’ max HP modifier now 100hp for 300s (should have been 150hp for 300s but was bugged)
Movement speed reworked to be a multiplier instead of additive, and default speed of unsheathed state now set to 100% so it feels less like a punishment to have weapons out.
Bug Fixes:
Fixed typo in description for ‘Steel Nodachi’ (“calvary” -> “cavalry”)
Fixed ‘Cooked Rabbit’ not correctly giving a maximum health buff
Fixed splitting stacks of consumables equipping the new stack
Fixed disconnecting while starving breaking the game
Fixed dying while disconnected stating player was killed by ‘None’ (Now are killed by ‘Agartha’)