⚔️ Fixed some stutters that happened when picking up experience orbs. ⚔️ Fixed the issue where dashing would not work on controllers. ⚔️ Fixed enemy damage feedback so the font for damage numbers could be seen more clearly.
This time around, all changes were suggested by the community based on the previous version! Thank you all so much for playing our capybara game and giving us your feedback!
Patch Notes - Demo V0.3.2
NEW
✨ Our capybaras can now zip and zoom around with the new Dash! You can now perform it by pressing a certain input (Space/Left Shift/B/Numpad 0) on keyboard. You're invincible while dashing too, so use it to get your capybara out of trouble!
✨ New foes approach... Elite enemies will appear every once in a while. Defeat them to get a Gold Experience Orb, worth more than the others!
FIXES
⚔️ Fixed a bug where the Chilling Chord (Bard's starting weapon) stopped working if the player was killed on the exact moment the weapon fired and entered cooldown
CHANGES
⚔️ Minor tweaks to the hub so that changing classes and starting the game was clearer - Buffed the amount of experience given per Experience Orb - Enemy health and amount per wave is now balanced according to the number of players - New sprites and animations for the Respawn circle
The changes with the ⚔️ were suggested by the community. Thank you all so much for playing our capybara game and giving us your feedback!
Patch Notes - Demo V0.2.50
NEW
✨ An all-new CapyHub to serve as a home for our capybaras!
CHANGES
⚔️ Reduced the waiting time for starting the run when stepping on the Game Start platform. - Buffed the duration of the Handy Pawprint's attacks - the pawprints will remain on the ground for a longer time.
The fix with the ⚔️ was suggested by the community. Thank you all so much for playing our capybara game and giving us your feedback!
Patch Notes - Demo V0.2.40
FIXES
⚔️ Fixed and improved the experience bar. ⚔️ Fixed a bug that prevented the use of "W" to confirm prompts on level up. - Polished the camera on multiplayer mode to avoid the "infinite zoom out" issue when players are too far from each other.
CHANGES
⚔️ Reduced the drop rates for experience pickups, but increased the amount of experience each one gives. ⚔️ Changed how the respawn mechanic works: now the number of kills necessary to revive another capybara goes up each time a player dies. ⚔️ The "W" to confirm prompts are faster. ⚔️ Increased player speed. ⚔️ Removed the boss-summoning circle. A lot of players were getting confused, because completing the summon ended the run in the demo, instead of actually summoning a boss (as there is no boss available in the demo yet). The run now ends automatically when the countdown reaches 0. ⚔️ Changed the timer to a countdown, rather than making it count up. This is meant to give players a better feel of when the run will end right from the start. - Polished the gamefeel of experience orbs and added a new animation. - Polished the chest zone's sprite and feel. - Changed the map size. - The game now stays in 16:9 resolution automatically to prevent UI scaling issues.
Once again, the fixes with the ⚔️ were suggested by the community. Thank you all so much for playing our capybara game and giving us your feedback!
Patch Notes - Demo V0.2.22
NEW
✨ New Passive Particles
Every passive in the game now has an associated particle, so the capybaras feel even more powerful!
FIXES
⚔️ Fixed bug where enemies would spawn in the Lobby ⚔️ Changed end game so that the enemies don't explode in particles at the end of the run, the enemies are now deactivated. ⚔️ Fixed issue where if the player was at the max level and max health, they could not pickup the Watermelon card. ⚔️ Fixed (I hope) bug where the player would appear red after respawning. - This bug is annoying. If it happens to you, be sure to report it.
CHANGED
⚔️ Jabuti's Protection was nerfed, players no longer become invincible at Level 5. - Change some fonts around the UI so it's more readable.
Once again, the fixes with the ⚔️ were suggested by the community. Thank you all so much for playing our capybara game and giving us your feedback!
Patch Notes - Demo V0.2.20
FIXES
Optimized the XP orbs for better framerates.
Minor enemy optimizations, also for better framerates.
Fixed a bug where you could get a softlock in a run with more tha 3 players, due to an error in how cards were randomized in the level up (one player would eventually have no valid cards to pick). ⚔️
Fixed a bug where pressing F8 in the results screen (after clearing a run or dying) would "unpause" the game, making it so the run would keep going underneath the results screen. ⚔️
Once again, the fixes with the sword emotes were suggested by the community. Thank you all so much for playing our capybara game and giving us your feedback!
Oh, and we've upgraded our feedback system internally, so keep sending us your impressions!
Patch Notes - Demo V0.2.18
FIXES
Fixed a bug in the idle animation of the capybaras where their idle and walk sprites would appear together. ⚔️
Fixed a bug in the Speedy Spinners that made them stop working after level up, if the player had obtained the Mighty Bowl before. ⚔️
Optimized enemy spawn, despawn and quantity of objects on screen to improve frame rates. ⚔️
Changed the number of max enemies on the screen from 300 to 250, as well as the spawn cooldown and number of enemies spawned.
The fixes with the sword emotes were suggested by the community. Thank you all so much for playing our capybara game and giving us your feedback!
Patch Notes - Demo V0.2.8
FIXES
Fixed a bug in the Lobby where you could go near the pool with your weapon active and not have it active near the training dummies, due to an area trigger problem.
Fixed several issues regarding the interaction of the Pause menu, the Level Up menu and the Feedback menu.
Feedback menu now breaks lines
Fixed a bug that prevented the character from moving.
The Pause menu now has a button fr quitting the game.
Fixed a bug that stopped the player from going back to Lobby during level up.
Fixed a bug in the run results' time display.
Fixed a bug where the experience bar would not reset.
Fixed the order of certain oject sprites in the Lobby.
The Demo Is Live!
Hey there, Capybara warriors! 👋
We'd like to invite you (and your friends) to test your rodent might on Extremely Powerful Capybaras' very first demo!
Choose between four capybaras, defeat hordes of enemies to gain experience, then level up your party to pick up more weapon and ability cards!
Please note that the game only supports local co-op and that controller support is limited as of now.
This is the very first version of the Demo. Our plan is to keep updating it until release, so feedbacks are going to help us tremendously in making the game better. Just press F8 in-game and send your message to us!
To get even closer to the game’s development, you can join our Discord server: https://discord.gg/hYGMtgPdGa
You can also follow us on our Social Media channels to check gameplay footage and some cool gifs!
We’re proud to announce our newest game: Extremely Powerful Capybaras!
It’s a new take on the survivor roguelite genre: up to 4 players will be able to fight together as mighty capybara warriors. Will you succumb to the enemy hordes? Or will you and your friends become the strongest capybaras of all? 👀
To get closer to the game’s development, you can join our Discord server: https://discord.gg/hYGMtgPdGa
You can also follow us on our Social Media channels to check gameplay footage and some cool gifs!