Extremely Realistic Siege Warfare Simulator cover
Extremely Realistic Siege Warfare Simulator screenshot
Genre: Simulator, Strategy, Tactical, Indie

Extremely Realistic Siege Warfare Simulator

New maps & Demo available again & 20% Off

Commanders!

Hello! 👋 2022 is coming to an end and we appreciate every player accompanied all the way. Today we have several pieces of news to share 👇

Demo Available Again


We made the demo available again to all players and it includes:

  • Several necessary levels in Campaign for tutorial purposes
  • 1 Challenge level
  • Several multiplayer maps
  • Please note players using either demo or full version can play together in Multiplayer mode, but there are less variety of units in demo available


20% Off During Tencent Games Without Borders event


Extremely Realistic Siege Warfare Simulator won a Bronze prize in 2022 Tencent Games Award. From DEC 15 to 21, GWB will have a Steam sale event and our game will give 20% Off!


DEC 14 Update



  • New multiplayer map for 4 players: High Grounds
  • New multiplayer map for 4 players: Twin Castles
  • New multiplayer map for 6 players: In the Desert
  • New multiplayer map for 8 players: Divide & Conquer
  • Updated landscapes in multiplayer map for 6 players: Fight For Every Inch
  • Updated landscapes in multiplayer map for 8 players: Concrete Towers
  • Fixed an issue in PVP games that golds number shows wrongly after destroying hostile buildings
  • Fixed an issue about reinforcements in Divided Offense and Unified Strategy
  • Fixed an issue that allies do not appear after being rescued from the cage in March North
  • Fixed an issue about training officers in The Red Keep.


What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.

New Maps & Items – NOV 25 Update

Hello Commanders!

We are releasing some content updates and optimizations. Check it out now!

1. Added a new item, Watch Tower
2. Added a new item, Wooden Door
3. Added a new item, Arrow Tower
4. Added a new item, Camp Gate
5. Added a new PVP map, Guard the Flag
6. Remade the level Fortress Battle into March North, and it supports multiplayer now.
7. Differentiated skill upgrade effects of Knockdown Resistance for heavy units and light units. The upgrade improves knockdown resistance for light units, and knockdown immunity for heavy units when reaching max skill level.
8. Fixed an issue about the unit’s movement speed after its being repelled
9. Fixed an animation synchronization issue in Multiplayer mode

What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.

Patch Notes – November 4

Hello,

Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.


  • Fixed a process issue in the latest 2 coop maps.
  • Fixed the issue that sometimes the Traveling Merchant disappears in coop maps.
  • Fixed an issue about Lancer’s attack.
  • Fixed an issue about mouse pointer error when exiting from Sandbox.
  • Lock attack does not target siege equipment, but its operating units.
  • Adjusted throwing axe’s gravity parameters. The axe can hit units 4 to 5 tiles ahead.
  • Increased Healing Potion’s effect radius to 2.5m, about 2 tiles.
  • Increased Grenade’s damage to 1000, which can instantly kill all default units except Giant. Even heavy units can only withstand 2 Grenade attacks.
  • When in possession as Spearmen, its attack has no penetration effect.
  • Fixed an issue about unit scars in multiplayer mode.
  • Added level-up function to Throwing Axe skills. The axe’s damage is affected by the unit’s attack.
  • Added a new skill to Flail. Activate the skill to create a pitfall sustaining for 60s. Units triggering the pitfall cannot move or attack.
  • Increased Catapult and Ballista’s health from 4000 to 10000.
  • Decreased Catapult’s damage upon buildings from 4000 to 2500.
  • Increased 3 different sized Battering Rams’ health to 5000/10000/20000.
  • Decreased Axemen commander’s health from 200 to 100.
  • Decreased Spearmen commander’s health from 200 to 150.
  • Decreased Tent’s price from 450 to 300.
  • Decreased Fire Bomb’s damage from 200/300/400 to 100/200/300.
  • Increase Bowmen’s upgrade spend to 800.


New Maps & Optimizations – OCT 28 Update

Hello Commanders!

We are releasing more content updates and optimizations. Check it out now!

New Content & Functions:

  • Added 1 new Challenge map - Desperate Fight On Nightfall
  • Added 2 Challenge maps into Multiplayer mode - Desperate Fight On Nightfall and The Red Keep
  • Added 1 new PVP map - Advance Side By Side
  • Added bowmen’s upgraded unit - Elite Marksman
  • Added Slave Trader in PVP maps. Spend gold to ransom your defeated commander
  • Added hotkey for chat function in Multiplayer mode. Press “Enter” to open chat input
  • Added hotkey for checking player info in Multiplayer mode. Press “Tab”


Optimizations:

  • Fixed an issue that caused failure to launch the game in offline mode
  • Increased Sharpshooter’s ammo
  • Increased fire arrow’s skill effect
  • Optimized projectiles and fire arrow’s cast time
  • Optimized modeling of mines and traps
  • Fixed a landscape issue in City on Fire
  • Optimized AI units, EXP, and gold output in Multiplayer mode
  • Optimized friendly troops’ unit stats in PVP maps
  • Lowered Axemen and Crossbow’s initial price to 500. You can have more initial combinations now.
  • Lowered Healthpack’s price to 150. Its healing effect improves from 100 to 300.
  • Slightly increased Axemen’s health. We’ll allow players to check unit stats in later updates


What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.

Patch Notes – October 15

Hello,

Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.


  • Fixed bugs about friendly troops and buildings’ AI.
  • Fixed the bug in multiplayer mode that player can't see others' troops when the map loading was too slow.
  • Changed the animation and time of attack for Maulers.
  • Arrows of ballista only damage enemies now.
  • Troops will keep their artilleries and equipment after changing type.
  • Firing arrow animations will not appear after the troop perishes.
  • Fixed the bug that when locking units on a tower, ranged troops would approach to the enemy until a very close distance before attacking.
  • Added Trainer for Challenge level “Red Sand Bastion”.
  • Tweaked the balance of multiplayer mode.

New Levels & Maps – SEP 30 Update

Hello Commanders!

We are releasing the first content update since the official launch. New levels, maps, and functions are added!


  • Added 3 new Challenge levels, and they include the troop growth system
  • Added 2 multiplayer maps
  • Added chat function in multiplayer mode
  • Added new item - Temporary Store that can be bought in Store and brought by troops
  • Optimized placement rules for Karst and Developer map materials in Sandbox
  • Optimized level unlocking conditions in Campaign



What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.

Patch Notes – September 22

Hello,

Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.


  • Reworked the Ballista tutorials in level “Ballista Marksman”
  • Added high HP barricades in Store
  • Cancelling does not cost chances of building siege equipment
  • Added the kick move for Spearman possession mode
  • Fixed an issue about Spearman possession mode
  • Fixed a bug that Spearman could cause multiple damages to the same unit
  • Adjusted a lot of values in multiplayer modes
  • Fixed an issue that could cause game crash in Sandbox

Early Access Roadmap (Full Version)

Fellow commanders,

To give a better understanding of our future development plan, here is the full version of the game's Early Access Roadmap!

With all these plans, we still have a long road ahead of us before the full release. We look forward to seeing your support along the road and providing feedback to help us improve the game :)



Patch Notes – September 15

Hello,

Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.


  • Updated multiplayer mode UI for 21:9 ratio monitor.
  • Siege weapons’ movement speed is impacted by the operating troops now.
  • Added a notification if your resources are under attack in multiplayer mode.
  • Added a function in Sandbox that players can rename and delete maps.
  • Fixed an issue about siege weapons’ movement speed in multiplayer mode.
  • Improved the reloading time of the catapult from 3 to 4.5 seconds.
  • Fixed an issue that catapult can't be operated after its operators die.
  • Fixed an issue about the win condition for level “Full-On Attack”.
  • Fixed an issue about campaign UI.
  • The bird's sound can be controlled in Settings - BGM volume.
  • Fixed a data error when editing units in Sandbox.

Patch Notes – September 13

Hello,

Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.

Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.


  • Removed Spearmen from level “Steadfast Resolve” to lower the difficulty.
  • Fixed an issue about resolution in the scenario of multiple monitors.
  • Added new item 'Elixir' to reset ability count and cool down in multiplayer mode.
  • Fixed an issue about mouse aiming for catapult.
  • Improved the max unit number that the arrow of ballista can pierce through.
  • Tweaked the value of Shieldmen's Charge.
  • Tweaked the base value of some troops in multiplayer mode.
  • Improved the team number to 8 in Sandbox.