Hello! 👋 2022 is coming to an end and we appreciate every player accompanied all the way. Today we have several pieces of news to share 👇
Demo Available Again
We made the demo available again to all players and it includes:
Several necessary levels in Campaign for tutorial purposes
1 Challenge level
Several multiplayer maps
Please note players using either demo or full version can play together in Multiplayer mode, but there are less variety of units in demo available
20% Off During Tencent Games Without Borders event
Extremely Realistic Siege Warfare Simulator won a Bronze prize in 2022 Tencent Games Award. From DEC 15 to 21, GWB will have a Steam sale event and our game will give 20% Off!
DEC 14 Update
New multiplayer map for 4 players: High Grounds
New multiplayer map for 4 players: Twin Castles
New multiplayer map for 6 players: In the Desert
New multiplayer map for 8 players: Divide & Conquer
Updated landscapes in multiplayer map for 6 players: Fight For Every Inch
Updated landscapes in multiplayer map for 8 players: Concrete Towers
Fixed an issue in PVP games that golds number shows wrongly after destroying hostile buildings
Fixed an issue about reinforcements in Divided Offense and Unified Strategy
Fixed an issue that allies do not appear after being rescued from the cage in March North
Fixed an issue about training officers in The Red Keep.
What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
New Maps & Items – NOV 25 Update
Hello Commanders!
We are releasing some content updates and optimizations. Check it out now!
1. Added a new item, Watch Tower 2. Added a new item, Wooden Door 3. Added a new item, Arrow Tower 4. Added a new item, Camp Gate 5. Added a new PVP map, Guard the Flag 6. Remade the level Fortress Battle into March North, and it supports multiplayer now. 7. Differentiated skill upgrade effects of Knockdown Resistance for heavy units and light units. The upgrade improves knockdown resistance for light units, and knockdown immunity for heavy units when reaching max skill level. 8. Fixed an issue about the unit’s movement speed after its being repelled 9. Fixed an animation synchronization issue in Multiplayer mode
What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
Patch Notes – November 4
Hello,
Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
Fixed a process issue in the latest 2 coop maps.
Fixed the issue that sometimes the Traveling Merchant disappears in coop maps.
Fixed an issue about Lancer’s attack.
Fixed an issue about mouse pointer error when exiting from Sandbox.
Lock attack does not target siege equipment, but its operating units.
Adjusted throwing axe’s gravity parameters. The axe can hit units 4 to 5 tiles ahead.
Increased Healing Potion’s effect radius to 2.5m, about 2 tiles.
Increased Grenade’s damage to 1000, which can instantly kill all default units except Giant. Even heavy units can only withstand 2 Grenade attacks.
When in possession as Spearmen, its attack has no penetration effect.
Fixed an issue about unit scars in multiplayer mode.
Added level-up function to Throwing Axe skills. The axe’s damage is affected by the unit’s attack.
Added a new skill to Flail. Activate the skill to create a pitfall sustaining for 60s. Units triggering the pitfall cannot move or attack.
Increased Catapult and Ballista’s health from 4000 to 10000.
Decreased Catapult’s damage upon buildings from 4000 to 2500.
Increased 3 different sized Battering Rams’ health to 5000/10000/20000.
Decreased Axemen commander’s health from 200 to 100.
Decreased Spearmen commander’s health from 200 to 150.
Decreased Tent’s price from 450 to 300.
Decreased Fire Bomb’s damage from 200/300/400 to 100/200/300.
Increase Bowmen’s upgrade spend to 800.
New Maps & Optimizations – OCT 28 Update
Hello Commanders!
We are releasing more content updates and optimizations. Check it out now!
New Content & Functions:
Added 1 new Challenge map - Desperate Fight On Nightfall
Added 2 Challenge maps into Multiplayer mode - Desperate Fight On Nightfall and The Red Keep
Added 1 new PVP map - Advance Side By Side
Added bowmen’s upgraded unit - Elite Marksman
Added Slave Trader in PVP maps. Spend gold to ransom your defeated commander
Added hotkey for chat function in Multiplayer mode. Press “Enter” to open chat input
Added hotkey for checking player info in Multiplayer mode. Press “Tab”
Optimizations:
Fixed an issue that caused failure to launch the game in offline mode
Increased Sharpshooter’s ammo
Increased fire arrow’s skill effect
Optimized projectiles and fire arrow’s cast time
Optimized modeling of mines and traps
Fixed a landscape issue in City on Fire
Optimized AI units, EXP, and gold output in Multiplayer mode
Optimized friendly troops’ unit stats in PVP maps
Lowered Axemen and Crossbow’s initial price to 500. You can have more initial combinations now.
Lowered Healthpack’s price to 150. Its healing effect improves from 100 to 300.
Slightly increased Axemen’s health. We’ll allow players to check unit stats in later updates
What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
Patch Notes – October 15
Hello,
Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
Fixed bugs about friendly troops and buildings’ AI.
Fixed the bug in multiplayer mode that player can't see others' troops when the map loading was too slow.
Changed the animation and time of attack for Maulers.
Arrows of ballista only damage enemies now.
Troops will keep their artilleries and equipment after changing type.
Firing arrow animations will not appear after the troop perishes.
Fixed the bug that when locking units on a tower, ranged troops would approach to the enemy until a very close distance before attacking.
Added Trainer for Challenge level “Red Sand Bastion”.
Tweaked the balance of multiplayer mode.
New Levels & Maps – SEP 30 Update
Hello Commanders!
We are releasing the first content update since the official launch. New levels, maps, and functions are added!
Added 3 new Challenge levels, and they include the troop growth system
Added 2 multiplayer maps
Added chat function in multiplayer mode
Added new item - Temporary Store that can be bought in Store and brought by troops
Optimized placement rules for Karst and Developer map materials in Sandbox
Optimized level unlocking conditions in Campaign
What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
Patch Notes – September 22
Hello,
Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
Reworked the Ballista tutorials in level “Ballista Marksman”
Added high HP barricades in Store
Cancelling does not cost chances of building siege equipment
Added the kick move for Spearman possession mode
Fixed an issue about Spearman possession mode
Fixed a bug that Spearman could cause multiple damages to the same unit
Adjusted a lot of values in multiplayer modes
Fixed an issue that could cause game crash in Sandbox
Early Access Roadmap (Full Version)
Fellow commanders,
To give a better understanding of our future development plan, here is the full version of the game's Early Access Roadmap!
With all these plans, we still have a long road ahead of us before the full release. We look forward to seeing your support along the road and providing feedback to help us improve the game :)
Patch Notes – September 15
Hello,
Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
Updated multiplayer mode UI for 21:9 ratio monitor.
Siege weapons’ movement speed is impacted by the operating troops now.
Added a notification if your resources are under attack in multiplayer mode.
Added a function in Sandbox that players can rename and delete maps.
Fixed an issue about siege weapons’ movement speed in multiplayer mode.
Improved the reloading time of the catapult from 3 to 4.5 seconds.
Fixed an issue that catapult can't be operated after its operators die.
Fixed an issue about the win condition for level “Full-On Attack”.
Fixed an issue about campaign UI.
The bird's sound can be controlled in Settings - BGM volume.
Fixed a data error when editing units in Sandbox.
Patch Notes – September 13
Hello,
Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
Removed Spearmen from level “Steadfast Resolve” to lower the difficulty.
Fixed an issue about resolution in the scenario of multiple monitors.
Added new item 'Elixir' to reset ability count and cool down in multiplayer mode.
Fixed an issue about mouse aiming for catapult.
Improved the max unit number that the arrow of ballista can pierce through.
Tweaked the value of Shieldmen's Charge.
Tweaked the base value of some troops in multiplayer mode.