We are happy to announce that Extremely Realistic Siege Warfare Simulator will be shown at Tokyo Game Show 2022 from SEP 15 to SEP 18!
If you happen to be on the site, come and play at our booth 1-S61 in Indie Game Area. See our location below.
Rest assured that we are making our tiny team's best to make the game and will keep updated frequently.
Follow our social media if you don't want to miss any updates! Twitter Discord
Patch Notes – September 12
Hello,
Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
Home menu supports 21:9 ratio screens. (Please contact us via social media or contact@screambox.net if you have any issues)
Added a new option in Settings to tweak mouse sensitivity in Possession Mode.
Added an NPC in multiplayer mode to change troops and the new troop can get a part of the previous one’s XP.
Fixed an issue that camp is stuck in the air when the roadblocks below it are destroyed in some maps.
Fixed an issue that in Cover of Night troop 2 can't target enemies' walls using Battering Rams.
Increased the trigger area for Traps and Mines.
Fixed an issue in Sandbox that prevents players from exiting terrain selection.
Added direction tips about walls and doors in Sandbox.
The brush tool can delete structures in Sandbox now.
Patch Notes – September 11
Hello,
Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
Lowered the difficulty of levels “Breaking Their Formations” and “Spartan Tactics”.
Fixed a frozen animation bug for Lancers in Possession mode.
Fixed an issue about the font size of description text in campaign levels.
Fixed an issue that Axeman does not build ladders in level “Steadfast Resolve”.
Fixed a pathfinding bug about Battering Ram built by AI or other players.
Fixed an issue that Battering Ram created by non-master players cannot attack walls.
Fixed an issue to optimize performance.
Fixed an issue that campaign levels won't show after the player checks Challenge mode.
Early Access Roadmap Part Three
Fellow commanders,
The final one, part three of our Early Access Roadmap is here!
With all these plans, we still have a long road ahead of us before the full release. We look forward to seeing your support along the road and provide feedback to help us improve the game :)
Early Access Roadmap Part Two
Fellow commanders,
What do you think about the part one of Roadmap yesterday? Let us know in the reviews, discussions, or Discord.
Here is the part two of our Early Access Roadmap!
Patch Notes – September 9
Hello,
Here are today’s fixes! We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
Improved the max number of units in one troop to 16 in PVP mode.
Improved the max number of players in Unified Strategy.
Lowered the cost of upgrading “Throwing Axes” to 6.
Fixed issue in Sandbox, that unit save data cannot be deleted properly.
Tweaked the control of troops in command mode.
Fixed issue when sometimes one party could fail instantly in 1v1 mode of “Divided Offense”.
Fixed issue that some abilities cannot be mastered by commanders.
Fixed issue that sometimes a unit gets stuck when walking down the slope.
Early Access Roadmap Part One
Fellow commanders,
Yesterday ERSWS has finally entered Early Access! Rest assured we have been working hard for upcoming bug fixes and content updates!
In the meantime, we look forward to hearing more of your opinions in the reviews, the discussions, and our Discord. It would mean a lot to us and help us improve the game.
We already have plans for the game's future development. Here is the part 1 of our Early Access Roadmap!
Patch Notes – September 8
Hello,
We are listening and have been working on lots of stuff to improve the game. Here is the first patch.
Adjusted the difficulty of some campaign levels.
Fixed issue in multiplayer mode, that game can be reset.
Fixed issue when a unit cannot resume its movement speed after being knocked down in possession.
Fixed issue about waters and grasses
Fixed issue in Sandbox, that the troop delete button can be covered.
Early Access is OUT NOW with New Sandbox Mode! 😇
Fellow commanders!
Thank you so much for supporting us along the way. Extremely Realistic Siege Warfare Simulator is now in Early Access and available for purchase on Steam.
Early Access is only the beginning! We are still working hard to add many more features to the game, so stay tuned for the Road Map and future updates to come!
Follow our social media if you don't want to miss any updates! Twitter Discord
Early Access begins September 8th!
Fellow Commanders!
It's time to enroll in the battlefield of Extremely Realistic Siege Warfare Simulator! The Early Access is going to begin on September 8!
If you would like to see more, check out our latest trailer below.
https://youtu.be/I89wbhhGcPE
Make sure to stop by our official Discord and the Steam Discussion threads to chat about the game, share feedback, report bugs, and follow the latest updates!