The Steam Summer Sale is now Live with hot discounts for FaceRig and its DLC’s!
Get the base FaceRig for 50% less
The FaceRig Pro DLC is also cut in half with 50% discount
Halloween 2014 DLC and 2015 DLC get a whooping 80% discount
The Live2D Module is at an incredible 50% discount
Strong Paws DLC and Warriors DLC are slashed at an 60% discount
Also, FaceRig Studio gets a 10% discount for its first summer (:
Get them now!
Facerig v1291 - Jun 14 2017
Hello awesome folks,
We've updated FaceRig to fix a few issues some of you reported.
Check them out in the change log below:
Fixed some issues with the saving system
- audio devices weren't saved properly
- some graphic options weren't saved at all
Added a webcam selection drop-down list attached to the webcam feed
Minor tweaks to tracking interpretation
Minor animation and camera tweaks tweaks done to:
- Yuno
- Cyborg Baron
- Alfred
- The Beast
- Velociraptor
- Creepy Doll
<*> And we've saved the best for last, we've added full body Fluffo to the roster (search for him in the Skin selection menu of the avatar)
Have a great weekend,
The FaceRig team
FaceRig Studio - Personal license now available on Steam!
Hi awesome folks,
We're very happy to announce the release of the FaceRig Studio - Personal license on Steam!
https://www.youtube.com/watch?v=vqXYWlDQ06w
It is a tool designed for creative professionals and it comes with quite a few amazing features:
<*>Real time head and expression motion capture in an input video stream, (also with audio analysis).
<*>Combining tracked data with additional optional sensors (Perception Neuron, Leap Motion, Intel Realsense) and virtual puppeteering input for hand motion.
<*>Timeline Editor to assemble and tweak performances
<*>On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
<*>Rendering and lighting the animated model in real time, in a user selected background.
<*>Encoding the rendered video and sending it further as output from a virtual webcam
<*>.fbx and .dae animation export
<*>Provide the interface for tuning the parameters of all operations above.
<*>50+ original avatars that you may use commercially. For a complete list of avatars available please check on the official site
<*>Open creation platform: you can make your own models or backgrounds (outside of FaceRig Studio), import and use them as your avatars.
<*>The models need to be created according to a set of published specs.
Find out more on the store page:
http://store.steampowered.com/app/571690/FaceRig_Studio__Personal/
Have a lovely day,
The FaceRig Team
New Free Avatar, Yuno!
Introducing Yuno Takasaki, a free new avatar courtesy of @Gugenka
We appreciate his initiative to share his creations with the world (:
Find out more here (note that it's in Japanese):
https://gugenka.jp/original/yuno-3d.php
From all of us at Holotech Studios, we wish you a Happy Easter! ^.^
We will go on vacation starting next week, until the 24th of April.
And during this period our online presence will be minimal.
If you have anything that needs immediate attention, please share it by the end of this week.
When we'll return, we plan to release some new avatars for the base version of FaceRig and to make a "How to" video for the community, showcasing the steps in creating a FaceRig avatar (:
And, as most of you know, we plan on releasing FaceRig Studio-Personal on Steam really soon.
We will soon release FaceRig Studio-Personal on Steam and update the standalone Studio versions with the Timeline Editor and Perception Neuron support.
More info here:
http://store.steampowered.com/app/571690?beta=0
To test out sample data from FaceRig Studio click here:
http://steamcommunity.com/app/571690/discussions/0/135513901707433306/
New FREE avatar: Introducing Hoppy the Hare
Awesome people,
Join us in welcoming Hoppy the Hare to our FaceRig family! ^.^
As the Easter bunny's cousin, Hoppy should have entered the family business. But he's not a big fan of hiding chocolate eggs in gardens, so he started a part-time job at FaceRig until he figures out what career to follow.
He's cute and ambitions!
And for a while now, he's been training to enroll in the Owl Postal Service from the most prestigious wizarding school in the world.
https://www.youtube.com/watch?v=jNbLnb3nDK4
All branches are up to date, but just in case you have forgotten about the Steam Beta branches here is a reminder on how to switch between them:
Open Steam Client. Go to Library -> Software
Right mouse click on FaceRig -> Properties
Go to BETAS tab, click in the "Select the beta you would like to opt into:" drop down, select "nextversion"
Close window. The FaceRig program will update to the "nextversion" branch.
Have a lovely day,
FaceRig Team
John & Jane Source Files
Awesome people,
It's been a while since we've released model sources for you to modify.
And since we've noticed that some of you have recently made new textures, we thought of releasing the sources for the generic humans.
You can find them here:
https://drive.google.com/drive/folders/0B9A2HzJCWwFWV2pLRVZ5Ri1ndzQ?usp=sharing
If you need more info on how to modify the textures, you'll find it here:
http://steamcommunity.com/app/274920/discussions/6/613935403970614285/
Let us know if you have any other questions or feedback.
P.S: You'll also find them in the Workshop discussions next to Natsuko's source files.
Enjoy,
The FaceRig team
Update - build 1179- Minor bug fixes
Awesome people,
We've just pushed an update with some bug fixes reported to us recently by some of you.
Change log:
<*> Fixed the bandanna on Danny with long nose.
<*> Fixed Average Young Male's twisted look
<*> Minor improvements to the custom avatar import tool