Fadeout: Underground cover
Fadeout: Underground screenshot
Genre: Shooter, Indie

Fadeout: Underground

Fadeout Hotfix 1.30.08


  • Fixed Bot navigation on Glacier Hill
  • Improved Candy-Cane knockback +180%
  • Fixed a bug with Detonator not allowing you to loot a Rocket Launcher
  • Fixed some Collisions on Glacier Hill

Fadeout Patch 1.30.07 - Glacier Hill



A New map has been finished: Glacier Hill
Community Map created by Big Moth

Fadeout Patch 1.30.06

Fadeout Patch 1.30.06 Notes

Changes

  • Fixed a bug where you would not become admin on your own player hosted server
  • Potion Launcher now has its own Icon & Model

Fadeout Patch 1.30.05 - Chakrams & Data

Chakrams



  • Reduced width of dual arcs
  • Netcode improved
  • Fixed a bug where Chakrams would not drop when the player holding them died mid-throw


Background Data for New Map


Map data for a new map (Coming very soon) is also in this patch
"Glacier Hill"

Fadeout Patch 1.30.04

Fadeout Patch 1.30.04




Balance Changes:




  • Rocket Launcher: Damage reduced by 50%, Moved the majority of the damage to splash damage. This mega weapon has just been too strong for too long. Will adjust as needed, but I'd rather give it a harsh nerf.
  • Bingo's Revolver Cooldown Reduced from 2.0 to 1.0 seconds
  • Chakrams: Reworked to follow an arc, removed the 'return' damage if the target was already hit (Capping 2 hits to 80 total damage on a player)


Features:


Ability for Server Admins to Disable characters from being selected in the Server Options UI. (Now you can have your Dalton only server...)

Bug Fix:


Sometimes On spawn you would not receive your Player Combat GUI (Weapons, crosshair, health, etc)
This has been fixed.

1.30.03 - hotfix


  • Pistols whom autofired on death/drop no longer fire from a corpse into nothing (bug with bots mostly)
  • Friday energy bow - Minimum charge before release 0 -> 10 (max)
  • Chakram Damage 20 -> 40 (per hit)
  • Chakram speed 20% increase, 30% on return

1.30.02 - Hotfix

Hotfixes several bugs that shipped with the Loadout Update (1.30.01)


  • Blaise's Fire Dot is more consistent with application
  • Bingo's Cowboy Loadout: revolver has been reworked slightly to be more powerful
  • Ancient has had it's lighting re-baked & several collision errors fixed.
  • Friday's Rabbithood: Energy Bow projectile matches Scap Bow's Arrow projectile speed.

Surprise! Loadout Update 1.30.01

The LOADOUT Update




What is a loadout anyway?


A loadout is an alternative kit for a character. I've introduced 4 Loadouts to start, with more to come!
The first four are:

  • Dalton - Generalist
  • Friday - Rabbithood
  • Bingo - Cowboy
  • Blaise - Punk


Each one offering a twist on the character's playstyle!
Loadouts are enabled in the Server Options here:


After they've been enabled, players can choose a loadout when selecting a character:


Some of these loadouts include new weapons & Abilities! Starting with these 4 characters I will add at least one loadout to each character in the base roster.

I've also done some minor tweaks listed here:

Balance & Bug Fixes



Gwen



  • Reduced Rock damage by 50%
  • Reduced Fire DoT & Instant damage by 50%
  • Fixed some bugs involving "Phantom" projectiles that might be a buff! Since the netcode was deleting some of her impacts.


Abigail



  • Turrets now properly display a Red outline around them in FFA modes to enemies.


This update is live now! As always, we try to organize games in our discord, check the steam community pinned post for a link! Or in-game on the main menu.

Much love, -Pandan

1.28.04 - Hotfix

Fixed a Game Instance bug:

  • Admin menu fall back function was checking for the First Player Slot on the server and adding them to the temporary admin list

1.28.03 hotfix


  • Friday fast fall reworked into a V press ability that bonks, deals 30 damage and benefits from poison increase, reduces air movement until its over
  • Potion launcher has a red weapon icon now to help better differentiate it from the Brutal Shot
  • Long Shot aiming bug fixed