Fadry cover
Fadry screenshot
Genre: Strategy, Indie

Fadry

Big update for Fadry!

Hello! This update brings a large amount of fixes and improvements. (Big thank you to WhoStolemyTea, whose playthrough and suggestions these changes are a result of!)



- A line of dialogue telling the player where to go to progress during a certain quest in Rose in Chapter 1 now repeats in case the player forgets.

- Small visual additions to Rose in Chapter 1 to help guide the player to the southern part of the village

- Stopped music from playing in a scene where it shouldn't in Rose in Chapter 1

- Made Rose in Chapter 1 more forgiving by reducing the amount of suspicion certain actions raise

- Added a line of dialogue to help inform the player about one of the possible solutions to a quest in Rose in Chapter 1

- Added some lines to a Reila in Rose in Chapter 1

- Made it more obvious that the player may explore the basement section of the Library of Derva in Chapter 1

- Slightly reworked a scene featuring a certain elf in Arberg in Chapter 1

- Added some more lines highlighting a certain character's attitude shifting depending on choices made in Chapter 1

- Removed a certain choice in early on in Chapter 2 because the player's ability to do it stretched logic a bit too much

- Added a warning regarding the true weight of a certain gameplay decision and its consequences in Chapter 2

- Added an explanation regarding the section in the mines in Chapter 2

- Fixed a few bugs in the mines section in Chapter 2

- Removed a small feature in the mines section of Chapter 2 that could cause annoyance for players utilising cheat codes

- Removed a semi-hidden way to skip part of the mines section in Chapter 2

- Gave the player some healing items for Chapter 2

- Increased the duration of light source items used in the mines in Chapter 2

- Gave the player more control over their supplies and gear in the mines section in Chapter 2. This means several things. The player can now properly pause in the minest. Instead of being prompted to reload their firearms when they are empty, the player will have to remember to do this every time they are used, as the prompt was reported as annoying to some. The player is now able to use the newly added healing items here. The player will now be able to use light source items even if it is not necessary to avoid having to wait around for the duration of their previous light source to expire.

- Changed the description of certain spells to better explain their effects

- Added a tiny detail near the start of Chapter 3 for better consistency with Lea's implied abilities

- The Bipeal Wolves at the start of Chapter 3 are now immune to weaker forms of the bleed status effect. Previously, a skill could be used to make the fight against them incredibly easy. This weakness also didn't make sense considering the implied abilities of these creatures in the game's lore

- Fixed a missing trigger that was supposed to move the player to a new area at the start Chapter 4, but could be walked over without properly triggering

- In Chapter 4 in the first swamp section, there was a little bit of dry land that looked traversible but wasn't, potentially leading to confusion and irritation for the player at having to walk around it. This piece of dry land is now traversible

- Fixed a weird little thing in a lorebook in Chapter 4 in regards to a certain character's very long name not properly fitting in a text box as intended

- Added some mission collision to several objects in certain sections of Chapter 4

- Fixed a character not turning in your direction when spoken to from certain angles during a specific scene in Chapter 4

- Fixed the player character facing the wrong direction on a few occassions early on in the expansion

Small update

Rewrote some lines to better accentuate specific characters' personalities.

Added some details to a few lorebooks.

Added new lorebook to Chapter 3's Frostgate library.

Added new lorebook to Chapter 1's Rose and Library of Derva

Stuff and things

New message to all players can be found at the DLC selection.

Changes to various in-game books.

--- (The changes bellow are thanks to playtester Nihilum)

Small changes to text formatting and capitalisation.

Various visual changes improving readability of environments early on in the game.

Changed every mention of cryomancy to thermomancy. Originally this had a reason to be this way but meh.

First Expansion: "Martja the Unlucky"

Hello.

This update includes the new expansion, Martja the Unlucky. It is set a few years after the events of the main game, with a length of 1 hour.




There's also some other stuff. Mostly fixes (big thank you to the cool person who reported all of the bugs):

- Gave Lea new lines at various points throughout Chapter 3.

Fixed bug which could force you to reload a save in New Derva. Fortunately the conditions for it to happen were pretty convoluted.

Fixed bug which could get you stuck inside a wall in Chapter 2's Goldspear.

Fixed some spots where you could walk through walls and such.

Fixed a bug which allowed you to repeat the worm hunting quest in Chapter 3's Rose.

Fixed a bug where you could rent a room multiple times in Chapter 3's Rose.

Fixed possible bug where you could sleep in Chapter 3's Rose without renting the room.

Various fixes


Hello!
This is another one of them bug fixes. It was originally meant to release along with some other stuff, including the upcoming expansion, but I separated it and released it now.


Fixed an issue that caused the cheat code to start Chapter 4 early to not work.

Added the cheat code to start Chapter 2 early. ("32")

Adds new instance where cheat codes can be entered.

Minor visual improvements in various places.

Added the "Sewing Kit" item to Chapter 1.

Did a backflip.

Renamed things in the options to be full words instead of abbreviations. (ie "Background Music" instead of BGM)

Various things patch

Hello!
It's time for another patch of small improvements and fixes!

- Improved Chapter 3's section with Martja. This is mostly dialogue changes.
- Added a new item with some flavour text which does a bit of worldbuilding.
- Some changes to combat in Chapter 1. Mostly just a balance change.
- Visual changes. I don't remember where exactly they all are. I know for sure there were some in Chapter 1's Rose.
- Some things were cut and some things were added from the very start of the game up until the end of Chapter 1's Rose. Dialogue was cut, added and changed to make Rose more forgiving in how it guides the plyer through the quests. Mostly, a hint was added here and there.

In summary, this patch fleshes out both Martja and Lea a bit more in preparation for the upcoming expansion, and also has some things to make the start of a playthrough a bit smoother.
As always, feel free to tell me if this update makes your pc explode or something so I can fix it later.

Some book changes

Changes to just a few of the in-game books. Nothing special.

Some book changes

Changes to just a few of the in-game books. Nothing special.

Additional Chapter: Martja the Unlucky

Hello! This is the formal announcement of Fadry's first DLC, called "Martja the Unlucky".

It will release as a free update, near the end of 2022. (Exact date might change)

How long will it be?
I don't know, probably 2-3 hours.

What will it be about?
"Martja the Unlucky" will act as another Chapter for the game, having basically the exact same format and style. It will be set after the events of the main game, with a heavy focus on exploring how those events have changed the world of Fadry. The protagonist will be "Martja", a minor character featured in the main game's third Chapter.


Anyway, that's all for now. Expect some normal, small patches in the meantime.

Cheat Codes patch

Hello! I come to you bearing another small little patch.

Changes:
- Cheat codes allowing you to skip to certain points in the game, or instantly clear combat encounters. Find out more in the text file which can now be found in the game folder.
- Small changes regarding dialogue, including a hint during a quest in Rose in Chapter 1.