b:
- Fixed a bug where settings weren't being properly reset.
:ouroboros:
Version 1.0.15.01.31
Chaos World will now completely rearrange the board.
Fixed a bug that allowed Pandora to turn into itself.
Fixed a bug that wasn't dropping random items on a new board.
Fixed a bug that crashed the game when an item had a modifier and used various items on it.
:ouroboros:
Version 1.0.15.01.30
Moved the savestate to it C:/Users/{USERNAME}/AppData/Roaming/Subsoap/FaeVerse Alchemy
- You will need to run the game once to auto create the folders.
- If you want to keep your old savestate simply go to C:/Program Files/Steam/steamapps/common/FaeVerseAlchemy and move .monkeystate to the new file path.
- This will help prevent loss of user data.
All equips if they are your current piece will now be placed back into the equip slot before leaving the board.
Fixed several bugs with return potion:
- Return potion can no longer be selected if no moves have been made.
- Return potion will now be properly destroyed if used from the equips.
- Return potion has been removed from the drop table.
- Return potion asset added in.
Fixed a bug that caused the game to crash while playing Infinity mode.
Fixed unintended side effect for Frost Dagger.
:ouroboros:
Version 1.0.15.01.21
Added Game Mode Abyss: Testing a new game mode, No equips. All items spawn as shadows. Play once per day.
New Special Modifiers for Elements
- Shadow: Doesn't contribute to score.
- Enchanted: When transmuted goes to the next higher tier (enchantment loses charge after transmutation)
- Frozen: Elements frozen can't transmute for 2-3 turns.
- Haunted: Moves randomly freezes adjacent pieces.
- Plagued: Moves randomly can't transmutate next to it.
- Cursed: 3x transmutations turn to dust, 4x+ breaks curse.
- Sticky: Piece doesn't fall.
- Burning: Turns into char.
Changed the way Lustrous Coin works, now each piece has a 50% chance to become shiny.
Voltbelt is now more lethal but lowered the % chance to %5 per transmutation.
Added Burnt Char: To break this item you must do transmutations next to it.
Added Return Potion: Moves the board back one step.
Added Frost Dagger: When dropped freezes piece below it and after the piece loses it's frozen state breaks that item.
Added War Hook: Brings the item below the item it is dropped on to the top of the stack.
Added Rising Fall: Destroys all items in a X shaped angle.
Added Wooden Broom: 50% chance to destroy elements that are tier 3 and below. Has 100% chance to destroy Vagrant Dust.
Elements 9-12 can now be randomly selected in the equips again.
Ability to change the speed of fade in/out for pieces.
Fixed a bug when pressing Escape on various screens.
Fixed a bug with Corrupted Seed.
Removed "10 to 10000" puzzle.
:ouroboros:
Version 1.0.15.1.2
- Added shiny special modifier for elements
- When transmuting there is a very small chance the result will become shiny
- Shiny elements are guaranteed drops
- When using shiny objects in transmutation the result is always shiny
- We will be adding many more special modifiers soon!
- Many bug fixes
- There are now "ghosted" drop previews which appear where pieces will drop on game board
- Some changes to puzzle level metadata
- Lots of behind the scenes work (see End of June 2014 State of Dev in Secret forum)
- Two new RunePets added to for now random pool (#3 Shalazaul & #18 Knigarl)
Windows: Up
Mac: Up
Linux: Up
Basic adventure mode stuff didn't make this build. We decided since the new world map stuff interacts with save data in big ways we don't want to risk corrupting current data so while things are still actively changing in world map data we are going to first put it all (world map + NPC stuff) into RunePets stand alone. First RP standalone build is around the corner.
Here's an ink concept of Shalazaul: http://i.imgur.com/d43LJ8j.png
- General fixes
- Puzzle level fixes
- New RunePets in game companion which reacts to play (#45 Lunophant & #98 Dohogun)
- Bigger updates coming!
The RunePets are set randomly. There are two the blue one is #45 Lunophant http://i.imgur.com/MRz50Jy.png and the other is #98 Dohogun http://i.imgur.com/2qqzsXV.png . Of course not final art. Later there will be a screen where you can see their full bodies, and set your active one. It is planned for each stage to have their expressions shown while you play. :leaffaerie: