Update 151 - L.H.C., This is not an optional update, you will not be allowed to connect to the server if you haven't applied this update. This update covers mostly weapon graphics which I see as a major improvement in the look
and feel of combat.
As always, please continue to post your bug reports and feedback in the forum either here or through
space sim central http://spacesimcentral.com/ssc/forum/78-fairspace/e
Changelog:
Missile/Torp scale and rendering.
Missile/Torp tail colour interpolation.
Small soundfx modifications.
Projectiles, complete redo of all rendering and effects surrounding projectile weapons.
Tweaks to the billboard shader system.
Cargo holds have been amended Both the base sizes and the tech units for increasing them.
This can have a slight side effect of loosing you cargo if you are sitting in space with a full cargo hold during the updatel
You will however receive a message saying you have lost cargo.
Space station lazer counts and tech units reduces. This only applies to newly purchased ships, Anything you allready own and have in storage
will continue as is.
If you take the skill points to reduce the cost of ships and equipment this will no longer reduce the second hand resale value of the items.
Fairspace Update - 16 Nov 2014
Ambient sound effects have been added across the universe to improve the immersion into the game.
Hyperspace animation to better illustrate the distance and speed of travel taking place.
Global sound Fx boost, Sound Fx throughout the game have been updated.
Skyboxes have taken a step forwards in quality.
General hud amendments for text transitions.
Missiles and Torps rendering reworked for a better effect.
Missiles and Torps sound Fx fixes for both launch and explosion.
Removed all openmp code to try and fix some dual core timing issues.
General performance increases improved loading speed.
Fairspace Update 09 Nov.
A mini update, a list of these updates is shown below:-
Release of the mall. A Service area where you can but extra ship slots, fix your rep or overpower your ship.
Release of extra equipment that can be used as part of the future crafting system.
Rewrite of the model explosion routines, particularly for space stations and capital ships.
Changed the graphics for ships on fire / damaged.
Bug fix on race achievements.
Explosion throw back removed.
Radiation areas to reduce hyperspace travel in certain map areas.
Small text transition changes.