[p]Note: This update is releasing earlier to fix a critical bug with dates in certain systems [/p]
Card Changes
[p]Changed Back to Nature to scale by half your Life essence (instead of X being equal to your Life essence)[/p]
[p]Changed Enfeeble to give each follower -2/-2 until end of turn (instead of -5/-5 to a single follower)[/p]
[p]Changed Satchel to explore for all 3 types at once (instead of choosing a type)[/p]
[p]Threaten no longer draws a card[/p]
[p]Raphael the Wayfinder and Soulite Sword now require 1 mana to explore[/p]
[p]Construct Factory no longer draws cards and costs 1 mana and 1 justice (down from 3 mana and 2 justice)[/p]
[p] [/p]
Other Changes
[p]Removed quests from Explorer's card list[/p]
[p]Improved CPU logic when dealing with unique cards and mana management[/p]
[p]Explorer now allows custom decks and customization (but decks are locked to 0 cards)[/p]
[p]Added animation when a turn has no more actions[/p]
[p]Fixed copying sub game modes with the same name to allow for creating a duplicate with a slightly diferent name. The sub game mode must have different parameters than all sub game modes of the game mode they belong to[/p]
[p]Added support for disabling redraw and duplicates in Explorer. When redraw is disabled, each player will draw a card each turn[/p]
[p]Fixed Arfactus's first effect destroying everything[/p]
[p]Fixed Frenzy not being used by the CPU[/p]
Version 40 Update 3
Major Changes
[p]Added more card animations: Bloom (destroy), Back to Nature (destroy)[/p]
[p]Added Changed Cards screen when updating the game[/p]
[p]Added Spanish language[/p]
Card Changes
[p]Redesigned Shadow Assassin's effects to "Up to two target followers gain Stealth until end of turn; Target weapon or armor gain +2 strength until the start of your next turn; Destroy target follower with cost 4 or less"[/p]
[p]Redesigned Inviting Soul to 3/4 (up from 1/1) and "Deploy - Destroy target follower"[/p]
[p]Changed Dina (Follower) to no longer be a human crab and affect non-dina followers[/p]
[p]Construct Factory's draw effect is now optional[/p]
Other Changes
[p]Fixed custom game modes not respecting the custom card copy limit[/p]
[p]Fixed Cawn's cost reduction to stay active if he is destroyed[/p]
[p]Significantly improved the CPU player logic[/p]
[p]Added error message when the server's game data differs from the client's[/p]
Version 40 Update 2
Major Changes
Added new play sounds:
Hon Sweetperson
Larial
Nalari Grove Gatherer
Nalari Skyseeker
Overseer Construct
Parched Hound
Raging Phoenix
Redan Captain
Redan Commander
Redan Entertainer
Redan Explorer
Shadow Assassin
Undead Mob
Upgradable Servant
Varlari Trainee
Undead (Token)
Added redraw assist accessibility option
Card Changes
Added animation to Lost Soul's Last Words trigger
Changed +1/+1 and -1/-1 counters into strength and weakness counters. This simplifies design by making so these counters affect each card differently - strength counters increase attack, health, and armor, where it makes sense (for example, an armor card will not gain attack or health, but will gain armor), while weakness counters do the opposite
Changed Blacksmith's effect to choose between two strength counters on a follower or one strength counter on a weapon or armor
Slightly improved CPU players' intelligence with certain cards
Version 40 Update 1 - Improved art and Bugfixes
Major Changes
Updated the UI for resources
Added Colored Playmats accessibility option
Added support for disabling card styles in battles as an accessibility option
Added colorblind accessibility setting (affects only battles)
Added Large Battle Icons accessibility option (Phones automatically enable this)
Added Heroic Raids (and nerfed regular raids)
Added icons for quests, completed quests, and level counters
Card Changes
Changed Grove Arms's armor slot to Hands (from Wrist)
Added Full Art Old Photo card style
Changed Larial's draw effect to draw a single card (down from two)
Other Changes
Potentially fxed the multiplayer turn skip bug
Fixed cutouts on heroes
Fixed players or playmats being placed in the wrong location
Updated text colors for buffs and debuffs to be slightly less strong/confusing
Added warning for redrawing too fast or when the player has no mana
Bumped Tutorial 2's enemy hero health to 9
Adjusted collection quantity icons to be closer to the card itself to prevent confusion
Version 40 - Big Changes
Major Changes
Improved the art assets used in most of the game
Added different screens for each screen aspect ratio (work in progress)
Added German language
Updated board and playmats, main menu, and game over screen
Card Changes
Numbing Sphere is now 5 cost and 2 justice (up from 3 cost and 1 justice)
Anthe Ringwarden (Follower)'s last effect now reduces 2 cost in total instead of 1 per essence
Cawn (follower)'s first level up effect must target other characters
Flareo now costs 9 mana and 4 passion, and their buff is now +2/+2 (was 7 mana, 3 passion, and +3/+3)
Fountain Elemental's justice cost is now 1 (down from 2)
Gauntlet of Power's self damage effect only happens from card effects you control
Hon Sweetperson's cost is now 5 (up from 4)
Hunted has an additional mode: "Scout, then draw two cards"
Nalari Skyseeker's cost is now 5, life cost is 3, and attack is 3 (up from 4 cost, 2 life, 2 attack)
Nurturing Elemental's cost is now 3, attack is 2, and no longer has tactician (up from 2 cost and 1 attack)
Paw's once per turn effect no longer requires the card to cost less
Redan Captain's passion cost is now 3 (up from 2)
Redan Thief's darkness cost is now 2 (up from 1)
Restoring the Ruins's effect can now target a player
Shadow Assassin's level up effects have had their order changed to stealth at level 1, deal damage at level 2, and put counters at level 3
Supplies can target characters now, costs 3 mana, 2 passion, and 2 life (up from 2 mana, 1 passion, 1 life)
The Shadow now costs 5 mana and 3 darkness (was 6 mana and 2 darkness)
Warrant's justice cost is now 3 (up from 2)
Solar Eclipse's cost is now 4 and its passion cost is 3 (up from 3 mana and 2 passion)
CPU should use Restoring the Ruins properly now
Dina (Follower) is now a human crab and her effect affects non-crab followers only
Other Changes
CPU handles guardians better
Hands are now closer to the viewer
Added multiple death phases when players are being removed (so some cards won't be stuck without being cleaned up)
When selecting a target, the card asking for the target will appear on the side for widescreen and ultrawide screens
Added zoom effect to a player when they are defeated, instead of fading in and out
Added slight rotation to cards that are resting or have summon sickness
Added target assist to accessibility options
Added essence assist to accessibility options
Added new in-game hero frame to simplify UI
Moved deck and discard to the right
Fixed being able to add more copies of a card to a deck than what the player has
Improved playmat customization and purchase experience (remember, all the cosmetics in the game cost no IRL money)
Version 39 Update 5 - Fixes to Audio, Card Balancing, and more
Major Changes
All audio is now adjusted for -16 db, for better experiences with headsets
Added sound effects for Crustacean Recruit, Flareo, Grove Prowler, Grove Tyrant, Guard Patrol, Advisor of the Tribes, Master Construct, Flame Elemental, King of Beasts, and Nurturing Elemental
Added sound play button to cards in the collection
Adjusted weekly chest rewards to give a pack every 4 levels and 50 gold every 2 levels
Card Changes
This update does some card balance changes to try to improve the overall player experience as some cards felt too good or too bad to play at times. A lot of these changes are minor and shouldn't affect the game too much.
Changed Advisor of the Tribes to 1/1 (down from 2/3)
Changed Cawn, Supporting Ally's Life cost to 3 (up from 2)
Changed Commune with Nature's cost to 1 (down from 2)
Changed Crustacean Recruit's effect to "Deploy - summon a 1/1 Solider follower token with Guardian"
Changed Enfeeble's Darkness cost to 2 (up from 1)
Changed Explorer's Map to require paying 1 mana to draw (will prompt each time)
Changed King of Beast's last effect to "At the end of your turn, summon a 1/1 Beast follower token"
Changed Lost Soul's Darkness cost to 2 (up from 1)
Changed Raphael, The Wayfinder's Life and Justice cost to 2 (up from 1)
Changed Struggle's Darkness cost to 2 (up from 1)
Changed Thulari Mercenary to 1-cost 0/0 (down from 2-cost 1/1)
Renamed Guardian Soldier to Soldier
Changed rules text for attachment enchantments
Added Soldier tag to Armored Companion
Changed Master Construct's last effect to "At the end of your turn, summon a 1/1 construct"
Changed Construct Factory to require 1 mana to draw
Other Changes
Potentially fixed some buttons not appearing in-game
Discarding with Darkness Hunter is now optional (if you cancel you will not be able to attack)
Quests don't trigger Paw's effect anymore
Added support for extra card copies in custom game modes (if you have a game mode with more than 4 copies allowed and you have at least 4 copies of that card, it will act as if you have the maximum copies)
Version 39 Update 4 - Networking fixes, Card Balancing, new sound effects
Major Changes
Optimized networking massively, multiplayer games should be much smoother now, and fixed several networking bugs
Disabled Reconnect support temporarily due to bugs
Re-added Fullscreen Switch (Alt+Enter to swap between windowed and fullscreen, PC only)
Added sound effects when playing or summoning Armored Companion, Dina Guardian of the Sea, Darkness Hunter, Darkness Lookout, Cursed Beast, Crab, Construct, Beast, Blacksmith, Fountain Elemental, Grove Guardian, Guardian Soldier, Inviting Soul, Master of Undeath, Redan Mender, Varlari Necromancer
Card Changes
Changed Arfactus cost to 10 (down from 12)
Flames of Greed now triggers whenever any card goes to an opponent's hand
Paw's trigger now triggers to explore for any card that has any essence of the card played
Changed Souls' Eruption's effect to "Deal X damage to target character, where X is the amount of followers that were destroyed this turn"
Changed Souls' Eruption darkness cost to 2 (down from 3)
Changed Reinforce the Guard to again be half your Justice instead of full
Changed Sul Quillcroft's return card from discard effect to require discarding two cards before doing so
Changed Dragon Raid bosses HP to 30/40/50 (from 20/40/60)
Other Changes
Added animation to Redan Explorer's trigger
Fixed languages not working on dedicated servers
Version 39 Update 3 - Visual Effect updates and bugfixes
Major Changes
Added full-board playmats
Added some missing visual effects and fixed visual effect rendering issues
Redan Thief
Delve Into Nature
Explorer's Map
Card Changes
Replaced Dark Grip card art with original one
Added flavor text to Lost Soul
Changed Paw to "Whenever a follower enters your field, explore for a follower with the same essences that costs less"
Other Changes
Fixed Siphon Soul dealing damage instead of healing
Added Rarity Indicator to card preview on collection
Fixed a bug with damage prevention layering
Fixed a bug with dealt damage not counting if removing armor
Fixed exile bug where the card wouldn't be returned in time
Fixed players dealing damage or triggering prompts when that player has been defeated
Fixed cards being stuck when right clicking while dragging
Explore now properly reveals cards on draw
Fixed a bug where lethal damage with Darkflame Blast causes the character to stay at 1 HP
Version 39 Update 2
Card Changes
Renamed Pau to Paw, Herald of Unity and changed their effect to "Tactician. Whenever a card enters your field or support zone from your hand, explore for a card with the same types"
Renamed Urvar, Varlari Vanguard to Advar, Varlari Vanguard
Renamed Lost Departed to Lost Soul and replaced the effect with "Last Words - Deal 2 damage to your hero, then summon a 2/2 undead follower token"
Changed Darkness Sword to 3-cost 2-attack (from 2-cost 3-attack)
Changed Varlari Necromancer to 5-cost 1/3 (from 4-cost 2/2)
Changed Arfactus cost to 12 (up from 10) and removed Untargetable
Changed Focus Point to 2 cost (down from 3), changed the essence to last while you control it, and added "Enters the supply zone exhausted"
Changed Redan Fruit Merchant to Uncommon
Changed Staff of the Wilds to Rare
Changed Lifestream Ritual to Epic
Changed Solar Eclipse's effect to "Increase the damage and healing your spells, enchantments, and artifacts deal by 1"
Changed Flame Elemental to put counters from its trigger on itself only
Changed Hide Away into an item artifact and renamed it to Hideaway
Changed Tarin Spellburst's first effect to "Explore for spell, enchantment, or artifact"
Changed Tarin Spellburst's second effect to "Your spells, enchantments, and artifacts deal +1 damage"
Added second mode to Back to Nature to give a follower +X/+X until end of turn
Reduced quest zone card limit to 6 (down from 12)
Reduced support zone card limit to 8 (down from 10)
Changed Draft and Sealed deck size to 40
Renamed Golems to Constructs
Removed health indicator for hero cards in the collection
Removed keyword reminders from several cards that became too wordy
Changed Black Market to be once per turn
Changed Enfeeble cost to 3 (up from 2)
Other Changes
Disabled camera auto scroll when mouse is over the bounds of the screen unless attacking
Adjusted the logic of the collection browser
Added number assist setting to accessibility menu
Increased in-game size of quest and support cards
Card stat modifiers appear when browsing the discard zone
Version 39 Update 1 - Profile Sync, LAN Discovery, balance changes, and more!
What's New
Fixed a critical lobby bug that kept players from being able to play together in the official server
CPU logic improvements
Reduced starting renown reward to 2000 (down from 10000), due to giving too much at the start
Replaced Booster Box with 3 Card Pack Bundle
Added Lan Discoverability to local lobbies
Added Profile Sync to profile menu, so that players can sync their non-steam saves between devices
Card Balance Changes
Changed Whispering Book to trigger once per turn but affect all essences
Changed The Shadow's cost to 6 (up from 4)
Changed Cursed Beast to 2/2 (down from 2/4) and it no longer has Tactician
Changed Darkness Lookout to 1/4 (from 3/2)
Changed Enrage to buff attack only and based on half the Passion essence
Changed Crustacean Celebration and Golem Factory to require 1 mana to trigger at end of turn
Changed Crustacean Recruit to summon a crab token when entering the field
Changed Numbing Sphere to 3-cost and 1-justice 2-darkness (down from 4-cost 2-justice 2-darkness), and added draw on enter the field
Changed Struggle darkness cost to 1 (down from 2) and added draw on enter the field
Changed Parched Hound to trigger from hero heals instead of everything
Changed Lireziel, Fledgling Adventurer to trigger from opposing followers and to no longer have tactician