Fallout 4 Free Update: High Resolution Texture Pack Arrives Next Week!
With so many fans still actively playing Fallout 4 on Steam, we’re excited to announce the release of the game’s High-Resolution Texture Pack. Consider this free download a love letter to our amazing PC fans that have supported us – not just with Fallout 4, but across multiple decades and games.
Note: To utilize the High-Resolution Texture Pack, make sure you have an additional 58 GB of available and that your system meets/exceeds the recommended specs below.
Recommended PC Specs
Windows 7/8/10 (64-bit OS required)
Intel Core i7-5820K or better
GTX 1080 8GB
8GB+ RAM
If your system can handle it, the Commonwealth will look better than ever. Give it a shot and if you need to return to the original textures, you can disable them within the game’s launcher menu.
New Fallout 4 Update (v 1.8) on Steam
Starting today, you can try out Fallout 4's 1.8 update via Steam.
Fixed an issue in which some sound effects would not persist after reloading in an area
Resolved an occasional crash when exiting to the Main Menu, and trying to start a New Game
Fixed an issues with spaces in Mods search queries
Cannot rate “WIP” Work in Progress Mods, and Mods can now only be rated after they have been downloaded
Doubled the amount of browse-able tiles in the Mods menu
Fixed a rare crash that would occur when a Mod had an unexpected data structure
Fixed an issue in which Library and/or Favorite Mods categories would not display correctly in specific situations
Fixed an issue in which some Mods images would not load when scrolling quickly
A Sentry Bot firing dual Gatling Lasers will no longer cause the audio to cut out
Fallout 4 1.7.19 and Nuka-World Update
Update (10/3): The 1.7.22 update for Fallout 4 fixes issues with Mods not appearing properly. The update is live on Steam.
Original Post
Fallout 4 and Nuka-World were both updated today on Steam.
Fallout 4 1.7.19 Update Fixes General updates to Bethesda.net Mods
Nuka-World Fixes Fixed issue where "The Grand Tour" could not be completed if Gage was your active companion when the quest started.
Far Harbor and Contraptions Workshop
Far Harbor and Contraptions were also updated on PC, Xbox One and PS4 with minor updates
Far Harbor (JP) was updated to fix untranslated strings
Bethesda.net Mods Update: Comment Moderation Tools for Mod Authors
We’re pleased to release several new tools for mod authors:
Disable comments on your mod, blocking further discussion.
Delete specific or all comments on your mods.
This should give modders greater ability to manage their content. We’ve improved the backend moderation tools as well, allowing us to better handle reported problems. Let us know what you think of these improvements. We’re also always interested in further suggestions to improve the Mods platform, and better empower modders.
Additionally, over the next few weeks we will be migrating some data related to Ratings and Followers. You may see rating numbers fluctuate a bit, but they should catch up. Ratings will now use a new, weighted average system for sorting by ‘Highest Rated’ – this has taken immediate effect with the ‘All Time’ filter. ‘Weekly’ and ‘Monthly’ will eventually update to the new ratings system, as well.
For more on Mods, visit mods.bethesda.net
Fallout 4 1.7.15 Update live on Steam. Xbox One and PS4 coming next week.
We've fixed an issue with Nuka World in our 1.7.15 Update and the update is live on Steam.
Fallout 4 1.7.15 Update
Fixes
Fixed issue with Nuka World monorail not starting properly
Nuka-World Arrives August 30th
Hop on the Nuka-Express for a trip to Nuka-World… America’s Favorite Vacation Destination! The fun starts on steam on Tuesday, August 30. Watch the debut trailer on Bethesda.net.
Nuka-World is a vast amusement park featuring Raider gangs and unique park zones like Safari Adventure, the World of Refreshment, Dry Rock Gulch, Kiddie Kingdom, Galactic Zone and Nuka-Town, USA. Nuka-World features new quests, Raiders factions, weapons, creatures and more. Enjoy the ride!
Stay tuned in the coming weeks for new content updates on Bethesda.net.
Fallout 4's 1.7 Update is LIVE!
NEW FEATURES
Support for upcoming DLC, Nuka-World
New store art type for Workshop settlements
Ability to delete Add Ons without doing a full uninstall (PS4)
FIXES
General optimization and stability improvements
Jun and Marcy Long are no longer essential after completing "Sanctuary"
Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
Fixed issue with companions unequipping clothing when fast traveling with player
Fixed an issue with player animations not loading properly after reloading a saved game
Fixed issue where certain dog armors would not equip properly on Dogmeat
Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
Fixed infinite load that would occasionally occur while logging off while downloading a mod
Fixed a crash related to investing in a store while trading
Fixed issue where "Quartermastery" would send player to erroneous locations
Fixed performance issues related to dropping certain weapons
Fixed issue where melee weapon would not properly after dying and reloading the save
Fixed a rare issue where Sturges and Mama Murphy would stop moving
Fixed snapping issue with Surgery Center in Workshop mode
MODS FIXES
Increased the number of Mods that can be paged through Mods browsing menu
Fixed issue where Mods images would stop displayed while scrolling through Mods menu
Disable All Mods now works properly when offline
NPCs that are changed in a Mod will update changes like hairstyles properly
Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
Fixed issue where sneaking would turn player invisible while running with Mods
Master files no longer automatically sort above plugins in Load Order menu
Localization strings moved to Interface archive
Minor UI improvements to Mods menu and Mods Detail menus
Vault-Tec Workshop Update
Vault-Tec Workshop was updated with several fixes. The Update is live on Steam.
FIXES
Vault Exterior Door no longer has a missing texture if Wasteland Workshop is not installed
NPCs will no longer incorrectly sit at the Vault Security Desk
Vault-Tec Water Pump and starting generator now auto repair when entering workshop mode
Player can no longer assign companions or Overseer Barstow using the population management system to prevent this from breaking them
Vault-Tec population management system will no longer say jobs are available when is no one valid for job assignment available
Vault Experiments can be scrapped in workshop mode
Fixed issue with Overseer Barstow’s audio cutting out after Clem’s interview
Interviewing the second settler candidate will not reset after the dialogue option take a break
Download Vault-Tec Workshop This Weekend
Fallout 4’s newest add-on, Vault-Tec Workshop, is available this week on PC, Xbox One and PlayStation 4.
Build a brighter future underground with the all-new Vault-Tec Workshop. Create a massive Vault and attract new Dwellers using pre-war industrial kits complete with retro-nostalgic furniture, lighting, and art. And like every good Overseer, run Vault-Tec approved experiments on your Dwellers to learn what makes an ideal citizen. Vault-Tec has given you the tools, the rest is up to you!
Fallout 4 1.6 Update Live on PC
The Fallout 4 1.6 Update is live today on PC.
Fallout 4 1.6 Update
NEW FEATURES
ExitSave - Exiting to the Main Menu will create an ExitSave. During next play session, the ExitSave will delete itself after you load it. The Existsave works in all difficulty levels including Survival.
New Add On specific icons in Workshop mode
More than 300 new player names added to Codsworth's vocabulary
Support for upcoming Add Ons
FIXES
General stability and performance improvements
Fixed a crash related to targeting an enemy weapon while in VATS
Fixed an issue where a Companion would become stuck walking and unable to run
Fixed issue in "Mankind Redefined" to prevent the player from getting stuck in elevators while in Mass Fusion Building
In "Boston After Dark" quest now completes properly when waiting for Old Man Stockton
Fixed occasional issue where player would become permanently invisible
Dead settlers can no longer be commanded or assigned to supply lines
Fixed issue where deleting saved games would cause other saves to disappear
Fixed occasional issues with activating mods that did not come from Bethesda.net
Minor bug fixes and optimizations to Mods load order and browsing