Added Save and Load system (Saving happens on the 'Esc')
Added step-by-step tutorial with text prompts
Added Brightness and Gamma setting (Esc->Settings->Brightness)
Added random generation of customers (over 10 billion variations)
Added random text generation for customers
Added reputation impact on gameplay
Added 2 new thermometers
Added 2 new smelters
Added rating of the top 10 blacksmiths (AI. Sheet with a rating will come every 3 sales)
(Something else that I already forgot)
Reworked/Changed:
Reworked Shopping Menu and added a map (Now, depending on the amount of reputation, new areas will be opened in which new items will appear. Now you need to order and wait for the courier, depending on the area where you sent him)
Now the sword is divided into 4 parts to the Cart
Reworked selling system. Now, depending on the reputation, different buyers will come and demand swords with certain properties
Many minor changes and improvements
Fixes:
A lot (did not keep the list)
But by adding new features, new bugs appeared. (ノ°益°)ノ
The release of the game in open access will be this or next week 100%
Almost everything is ready, it remains to correct and improve all a little, before the release we will improve everything as we can. And after the release we’ll listen to what the community says and compare with our plans to improve the game to your taste.
Hotfix 1-3
Reworked/Changed:
Reduced the duration of delivery (until release)
Increased maximum smelter temperature (until release)
Fixes:
Fixed some tutorial steps
Fixed bugs with a Handle table
Fixed bugs with a Alchemist table
Fixed bugs with Saving and Loading some items
Fixed a bug with the delivery of flasks
Fixed a bug that the customer does not come anymore
Update Beta v1.2 is ready!
Changelog for Beta v1.2
Added:
Added Kettle (On the second floor. Now you can change the material of the sword with it. Instructions to the recipes are located near the Kettle on the wall)
Added 25 ingredients for the Kettle
Added Dice game (To start the mini-game interact with the door)
Added customer menu
Reworked/Changed:
Reworked Shopping Menu (Reworked again during rework)
Reworked selling system (Now you need after hanging the sword on the wall to interact with the buyer through the door)
Many minor improvements
Fixes:
Fixed bugs with a Alchemist table
Fixed bugs with a Handle table
Fixed many minor bugs
Update Beta v1.1 is done!
Changelog for Beta v1.1
Added:
Added 6 new metal materials (and also their description Esc->Menu->Metals)
Added Ambient Occlusion (improved shadow quality)
Added a slider to change the sound
Added Tongs rotation on "Q" button
Added impulse when you throw: Metal bar, Box of coal
Now you can take the bar with Tongs on the button "E" (or just touching the Metal bar with Tongs, it will take it automatically)
Now you can cool an Metal bar just by throwing it into a barrel of water (or pressing "E" when keeping it in Tongs)
Added interaction between Dummy and Torch :D
Reworked/Changed:
Reworked Stove model
Now the thermometer can show temperatures above 1000
Improved Drawing Menu
Reworked playback of step sounds
Improved crouching
Now the pause menu can be not only opened, but also closed on "Esc"
The duration of the effect of coal is doubled.
The limit of the temperature in the oven increased 10 times
Increased starting amount of money
Many minor improvements
Fixes:
Fixed a critical error with "Esc" in all mini-games
Fixed bugs with a Thermometer
Fixed bugs with a Stove
Fixed rune stuck in the Magic table
Fixed bugs with a Handle table
Fixed many minor bugs
Changelog for Beta v1.0
Added Alchemist table (new mini-game). Affects the look of the sword and the price. More info - Esc->Tutorial->Alchemist table
Added 40+ new sword pieces (Blades, Cross-guards, Handles, Tops)
Increased brightness
Improved physics (Now objects do not fly as before)
Fixed some bugs
Added new bugs ¯\_(ツ)_/¯
Many minor changes
Thank you all for your support
Thank you all for your support, we have successfully passed Kickstarter :)