Fixed an issue with the disappearance of the sword when working with Damascus for the client
Fixed an issue with a customer order timer
Fixed an issue with saving and loading Damascus sword
Fixed an issue with the possibility to get more than 100% in sharpening
Fixed an issue with a sword stuck in grindstone
Changelog for Early Access Update 1.0.7
Added:
Added Customer Orders
Added more work options for customers (Handle assembly, Damascus, Cast magic)
Added a description of the items in the hand on the "T" button (for ingredients for the cauldron and crystals)
Added 3 soundtracks for the main game
Added congratulations after the game is complete
Added effect to the ingredient 'Skull' in the cauldron
Reworked/Changed:
Some minor changes and improvements
Fixes:
Ferum's cubes no longer fall out of the flask
Fixes an issue with replenishing the alchemical table after re-entering the game
Fixes an issue with walk sounds
Some minor fixes
Early Access Update 1.0.6
Changelog for Early Access Update 1.0.6
Added:
Added opportunity to choose material for each part of the handle (18 old and new materials)
Added opportunity to buy and set the interior
Added opportunity to separately select parts of the handle and blade
Added button 'Set default settings'
Reworked/Changed:
Reworked the system of drawing a sword
Some minor changes and improvements
Fixes:
Fixes an issue with the price of handles
Fixes an issue with "sold" runes
Fixes an issue with not counting Damascus and materials
Fixes an issue with the sale of Silver and Elandor materials
Some minor fixes
Early Access Update 1.0.5
Hotfix
Fixed an issue with zeroing reputation and money when loading
Fixed an issue with copying reputation and money between slots
Fixed an issue with 'Soul' crystal
Changelog for Early Access Update 1.0.5
Added:
Added save slots
Added ingot readiness indicator during forging
Reworked/Changed:
Now you can change between hands and tongs on the button "Q"
Redone barrel model
Improved customer requests and pricing system
Revised prices of some items in the store
Returned the information button about metals in the menu
Taking the ingot with tongs now works more smoothly
Now it is easier to measure the temperature with a thermometer
Optimized cauldron
Casting a spell of nature and blood on the runic table is now more profitable
Improved collision banks with iron
Some minor changes
Fixes:
Fixed an issue with saving and loading items when leaving the game during the delivery of the order (if before you lost different items for unknown reasons after loading, now it is fixed)
Fixed handle cost calculation
Fixed incorrect price for water sword
Fixed an issue with a sword falling through textures in the furnace
Fixed an issue with two rune tables
Fixed an issue with freezing the game when crossing the tongs with the boiler
Now the damask texture loads correctly
The coke oven is now loading correctly
Some minor fixes
Early Access Update 1.0.4
Changelog for Early Access Update 1.0.4
Added:
Added detailed statistics of the sword when it is put up for sale on the stand
Added the ability to sell a sword instantly, but with a reduced price
Reworked/Changed:
Improved stove operation for processing coal to coke
Improved positioning for watering cans
Increased inaccuracy in mini-games with an alchemical table
Improved the position of the blade on the anvil
Introduced the system of smart random in the game with the melting of Damascus plates
Improved customer system
Simplified customer needs
Fixes:
Completely reworked the system of saving and loading the store. This will fix many problems with the purchase and delivery of items that were in the game with savings in previous patches
Fixed an issue with tutorial
The extinguished fire now loads correctly, so that it can be re-ignited, it is enough to use the bellows
Fixed an issue with the ability to break the sword into pieces in the magic table
Fixed an issue with loading "Staff"
Early Access Update 1.0.3
Changelog for Early Access Update 1.0.3
Added:
Added a button and a window that show which sword you are selling
Reworked/Changed:
Improved highlighting of some objects
Improved game tips and text
Improved blade insertion process into the furnace
Improved the position of the blade on the anvil
Improved collision of some items
Many minor changes and improvements
Fixes:
Fixed an issue with saving and loading items from the exchange
Fixed an issue with loading damask pattern
Fixed an issue with saving and loading modified materials from the cauldron
Fixed an issue with saving and loading ingredients and parameters of the cauldron
Fixed an issue with buying coke (Only if you start from the beginning)
Fixed bugs and crashes when playing dice
Fixed many minor issues
Early Access Update 1.0.2
Changelog for Early Access Update 1.0.2
Added:
Added visualization of knocks on the door
Reworked/Changed:
!Physical models of the Tongs and Hammer removed. Now the Tongs and Hammer in the character from the start of the game. You no longer need to take a hammer to start forging, just click on the anvil or ingot to start forging. To switch between tongs and hands, press: ''1'' - Hands, ''2'' - Tongs
Top list does not interfere with receiving visitors. Now came immediately after every 4 customer
The penalties of the Damascus mini-game with metal plates and alchemy are much more reduced and the price increases in general, and it is also written how well you did the alchemical mixture
Now the thermometer will not give impetus to the player
Customers come more often
Improved collision of some objects
Improved animation of sparks when forging an ingot
Improved tutorial
Improved text in the game
Many minor changes and improvements
Fixes:
Fixed many problems with the parts of the handle
Fixed an issue with the endless stretching of the blade when re-entering the game
Fixed an issue with the 'TAB' menu
Fixed an issue with 'Death Crystal'
Fixed an issue with 'Give Up' and re-playing dice
Fixed the problem with placing the sword in the furnace
Fixed many minor issues
Some problems may still appear in the interaction with old ingots, as well as hammers and tongs remained in the shops in the old saves, you can buy them, but there is no sense from them and they are not saved
Early Access Update 1.0.1
Changelog for Early Access Update 1.0.1
Added:
Added mouse sensitivity (x0.00-5.00) and inversion mouse Y axis settings (Esc->Settings->Mouse and FOV)
Added field of view setting (60-160) (Esc->Settings->Mouse and FOV)
Fixes:
Fixed bug with buying an ingot (Now the ingot should always come without problems)
Fixed an issue with saving and loading purchased interior
Fixed an issue with saving and loading Metal Box
Fixed an issue with taking ingots with tongs
Fixed an issue with tongs and anvil interaction
Fantasy Blacksmith is already available for everyone!
Thank you all for your patience and support, as well as the criticism that pushed us forward!
The game is still far from ideal, but we will support with all our forces, and try to make the best blacksmith simulator of all.
At first, there may be many bugs in the game, but we will try to fix everything as soon as possible.
Also write your opinion, ideas, and bug reports. With your help, we can make the game much better.
We already have a lot of plans for the future, so stay tuned!
Release of the game in open access today!
The game will be available today for all (Friday)
Sorry for the many postponements of the release date. But all this time we have been working on the game. Fixed bugs and improved the game.
Thank you all for your support and criticism. All this gave us a big push to move forward.
Thank you for your ideas, bug reports, reviews, this all helped us a lot in improving the game. Although the game is still far from ideal, we will work on it and improve it.
Before the release of the game, we will release the latest changelog.
News about the release of the game
Hello everyone, we would like to say what kind of situation we have now with the game. The game is fully ready for early release. But due to some personal circumstances that unexpectedly happened, we will not be able to release the game today. This will not affect the development or release of the product as a whole. We are also upset and would like to release the game already but the game will be delayed for several days. Soon we will post the changelog on a new update in which we made a lot of fixes and a lot of improvements.
We also listen and watch all reviews and read all comments. Thank you for your support and criticism. We are considering your comments and it helps us to improve, correct and develop the game.
To make up for these problems we will release the game with 15%discount