Thank you for your patience. This update introduces a special Sect. They take up positions in the Squad but won't participate in combat. They are mainly used to buff other units, suitable for the play style using fewer elites. Of course, you can still clear stages without using this new Sect. These new contents may introduce unexpected problems. If you have any ideas or suggestions, let us know. We'll also try to add more interesting stuff in the future!
Content and Functionality
New Squad mechanic: Squad Decorations
Combine three different recruits to get a Squad Decoration.
Decorations can be placed in Squads to increase Squad Strength.
Decorations can grant special effects to the Squad.
Currently the Decorations mostly grant new skills.
Added several items related to Squad Decorations
Repair Toolkit
Dusting Brush
Increased the number of skills for recruits.
Vsync can now be toggled on or off in Options.
Adjustments
After 200 days, monsters will gradually have more skills.
The Strategic Commands arrow is now more accurate.
Improved the character info interface to show more skills.
Improved the Switch Skills interface, skill info can now be viewed with controller.
Improved the Strategic Commands interface, character info can now be viewed with controller.
Fixes
Fixed: Can't move the squad in Battle Simulator.
Fixed: Sometimes the character info extends beyond the screen border.
Fixed: Flickering issue on some interfaces
Fixed: Some images are not correctly aligned on the reward screen.
Update Notes 2.6.2
Content and Functionality
New feature in the Talent wheel:
Bag of Fate: Can change the result of random outcomes.
Added new monsters:
Noxious Firebird
Ancient Lich
Venerable Treant
Monsters in the Battle Simulator and the World all have names now.
Screen resolution setting errors will now be handled automatically.
Adjustments
Adjusted the way character info interface is displayed.
Adjusted the way battlefield real-time stats are displayed.
Increased the maximum value of custom difficulty.
Increased the skill effects of Jester.
Reduced the skill cooldown of Juggler.
Reduced screen shake while zoomed in.
Adjusted the special effects when characters and monsters die.
Adjusted the special effects of the starting menu.
Fixes
Fixed: Some Boss monsters appear too small.
Fixed: Some SFX's volume was not affected by the setting.
Fixed: The battle reward of ""The Proletarian"" were not awarded properly sometimes.
Fixed: Some buttons are not responsive.
Update Notes 2.5.5
Content and Functionality
Added new monsters
Orc Instructor: Retired officers respected by the orcs.
Added new curses
Blind Faith: Increases resurrection fee.
Combust: Allies may Burn during combat.
Plague: Allies may be Poisioned during combat.
Scattered: Allies may fall asleep during combat.
Careless: Increases enemy Crit.
Muddled: Increases enemy evasion rate.
Leak: Lose energy when allies die.
Panic: May be attacked by magical missiles.
New items
Slumber Herb: Extends enemy Sleep duration.
Spiked Brass Knuckles: Pierce Bleeding enemy DEF.
The Warm Goodbye: Gains energy when summoned creatures die.
Full Moon Wand: Doubles summoned creatures ATK, but decreases HP.
New skills
Alert: Will not get Crit from enemies.
Synergy: Increases stats according to the amount of summoned creatures.
Anti-summon: Doubles Dmg dealt to summoned creatures.
Snipe: Deals more damage to farther targets.
Bleed: Causes Bleeding when Crit.
Nightmare: Doubles Dmg dealt to sleeping enemies.
Anti-ward: Doubles Dmg dealt to Manaward.
Adjustments
1. Added more description text.
2. Optimized performance and memory usage.
3. Enhanced battlefield zooming function.
Patch 2.4.9
Fix a bug of "Secrets of Space".
Update Notes 2.4.7
Content and Functionality
Can now use the mouse wheel to zoom in/out on the battlefield.
Can now display real-time team stats on the battlefield.
Added 4 unique monsters:
Explosion Maniac: Monster who loves to use various explosives on targets.
Snow Maiden: An ice-cold body, a burning hot embrace.
Fallen Craftsman: Obsessed with making odd weapons and was eventually corrupted.
Demon Assassin: Experienced killer who has already killed many adventurers.
Added Skilles:
Obstruct: Decrease healing received by the target.
Guard: Increase healing received when HP is low.
Adjustments
Decreased the DEF and the HP regeneration speed of summoned rats.
Can now use the "F1" button in the battle to adjust battle speed.
Adjusted the image of the "Taunt" effect. Will now also indicate the target being taunted.
Can now enter the System screen and check info while in the Strategic Commands screen.
Adjusted and increased the animation speed of frequent screens.
Fixes
Fixed: Durations of Freeze and Stun special effects not matching with actual skill descriptions.
Fixed: Some battles cannot be simulated.
Fixed: Images not appearing when the same aura is present.
Fixed: Changing skills in the Battle Simulator screen sometimes does not work.
Fixed: Color of some enemies in stealth not displaying correctly.
Fixed: Infinite loading of scenes.
Fixed: Rabbit not recovering from Stun.
Fixed: Names of “Fallen Explorer” and “Figment of Subconscious” not displaying correctly in battle.
Fixed: DEF increasing effects of items not working.
Patch 2.4.1
1. Fix a bug of some rats becoming immortal at the late game.
Update Notes 2.4.0
Content and Functionality
Added Witch-related events and items.
Added mechanisms of item sets and relevant items.
Added items:
Witch Blend: Increases recruits' stats.
Super Alarm Clock: Stun enemies every certain period of time.
Nutritious Toast: Regenerate recruits' HP every certain period of time.
Unidentified Tentacle: Incapacitated enemies take more damage.
Unidentified Nail, Wisteria Necklace: Enemies with DoTs deal less damage.
Electro Fruit: Shocked enemies take more Crit Dmg.
Ancient Emperor's Scepter, Sun Tzu's Hat: Increase the capacity of the formation.
Fragments of Art of War, Ancient Emperor's Right & Left Hand: Obtain to increase the capacity of the formation.
Added recruits:
Forest Riders: Horseback Assault units that can set traps on the ground.
Independent recruits will now be included in the current largest sect.
Added recruits from independent sects to the recruit list.
Adjustments
Adjusted some UI images and their positions.
Adjusted effects of "Range" and "Distance" upgrades of skills.
Decreased the frequency of monsters using Healing.
Decreased stun duration caused by ""Perception"" to 0.5s.
Fixes
Fixed: Choosing to restart in the Survival Mode will change the mode to Expedition Mode.
Fixed: Some events can be encountered repeatedly but without actual meaning.
Fixed the issue of the treasure chest image not showing correctly.
Fixed the issue of battle duration turning negative.
Fixed the issue of loading screen ending before it should.
Fixed the issue of Gold dropping at unreachable places.
Fixed the issue of Souldrain not having effects.
Fixed the issue of changing commands in the midst of performing strategy commands may cause characters to be motionless.
Update Notes 2.2.1
Thank you all for your patience. We've spent quite some time working on performance optimization which should now have some significant improvement. We will continue making great efforts!
Contents and Functions
Added 2 new enemy types: Fallen Explorer, Figment of Subconcious
- Fallen Explorer: A bunch of bewitched recruits.
- Figment of Subconcious: Copies and reflects our team.
- These two kinds of enemies will only appear after the continuation of expeditions.
Merchants before Demon now sells items that can continue the expedition.
New Heroes can use passive skills and relevant events and items.
Added new damage-over-time ""Bleed"" and relevant items and skills.
Strategic commands can now order recruits to stay at a designated position.
Added items:
- Holy Spring: Increases ATK in the beginning of a combat.
- Crown of Vanguard: Obtains Hero's passive skill.
- Exquisite Wine: Obtains Hero's passive skill.
- Reaper: Obtains Hero's passive skill.
- Fine Steel Flail / Executor: Increases bleeding damage.
- Poison Nova: Increases poison damage.
- Hot Wheels: Increases burn damage.
Added Passive:
- Deadly: Deal more damage to enemies with lower health.
- Blast: Periodically cast whirlwind to nearby enemies.
- Vanguard: Deal great amount of damage to enemies with high health.
- Thorns: Make attackers bleed when hit.
- Link: Heal when using skills.
- Courage: Greatly increase DEF in the beginning of a combat.
- Rush: Greatly increase ATK in the beginning of a combat.
Adjustments
Increased battle duration and reward duration.
Decreased the frequeny of Orc mages casting whirlwind magic and their ATK.
Decreased ATK of elite liches.
The first level of expeditions will not have special monsters.
Smoothed battle speed when getting stutters.
Can now use free services of Dojos and Sanctuarys when in debt.
Optimized the display of item slots.
Optimized algorithms of collision and such to reduce stutters.
Enemy teleportation skills no longer target Heroes.
Fixes
Fixed: Items still in effect after leaving the combat simulator.
Fixed: Abnormal teleportation and mice not dying after multiple encounters with mouse king.
Fixed: Some curse effects not working.
Fixed: Space movement sometimes cast repeatedly.
Update Notes 2.1.2
Content and Functionality
Optimized in-game performance management.
Added passive skills that shoot balls of poison when using skills: Apply Poison
Adjustments
Treasure Chest will now only spawn skeletons if cursed.
Reduced Orc Priest's defence.
Summon Stones on the battlefield will now lose HP over time.
Hero skills can now be cast continuously while the button is held.
Players can now select the starting Sect in Survival mode.
Hotkeys are disabled on gameover screen, to prevent saving the game accidentally.
Fighter's Takedown now throw towards the enemy.
Energy regen efficiency provided by items will now take Dojo training into account.
Energy training from the Dojo now increases by +0.2 per training.
Hero's initial energy regen increases by +0.35/s
Reduced the skill knockback of The Artificer, and increased the damage of Golden Cannon.
The Blackhole no longer procs when drawing enemies.
Mutation's resistance to Hero's damage reduced to 60%.
The Slayer's Tasty Turnip now has a different effect: increase ATK
Horseback Assault can now deal damage to enemies with Knockback immunity.
Now you can accumulate debt up to -3000 Gold before the game is over.
New Korean localization applied.
Bug Fix
Fixed the bug with Ball of Lightning upgrade applies to all.
Fixed the issue with healing effect of some passive skills turning into damage.
Fixed the issue with character info screen not closing properly sometimes.
Fixed some mistakes in descriptions.
After-Release Roadmap Announcement
Dear expert expeditioners,
Our game is almost a half month old now, and we want to take a deep breath and take a second to thank every single player out there who bought our game, played it, or made other content about it. We really appreciate every single person out there!
Now, one of the questions who might run through your head is “what's next?” and we are pleased to give you an answer on this topic, let’s take a look on our after-release roadmap for Fantasy of Expedition.
When you like to see more insights and learn more about our developer, upcoming content, or don't want to miss upcoming events and giveaways, follow our social media channel:
Of course we will continue to create new content and focus on enriching different builds and encouraging multiple rounds of play. Some detailed aspects we planned right now are these followed ones:
the consumption mechanism of extra legacy in the late game.
Adjust the current hero system, add new hero passive skills and related items, and new heroes.
Provide the option of upgrading the second skill for some recruits when level up.
New status (currently scheduled: Charm, Silence, Bleeding Dot) and related skills, items, and recruits.
More of different curses, each round of the expedition would encounter a different combination of curses.
More of different events and the use of the unique recruits joining from the event.
More unique monsters of each map and try to add hidden events of them.
Consider adding hidden events when getting a treasure chest.
Expedition adjustment which can be unlocked by certain legacy.
Under Evaluation
We also got a few points which right now are under evaluation and might be see the light of day, feel free to add your feedback about those followed topics to let us know, if you want them:
Steam Workshop
New untitled playmode: Give heroes HP and directly control the heroes on an RPG-style expedition.
Improving Content
Of course we have plenty of content to improve while developing is a living ongoing task, we focus on following aspects right now:
Improve the overall play time, you can choose to build a random lineup multiple times in the Expedition Mode or reach the lineup limit in the Survival Mode.
Improving our Event Modes Increase diversity and rewards. Add hidden elements to make multi-rounds more playable.
Lineup Mechanism We will keep an eye on the situation and adjust according to the feedback from players.
Improvement of the Survival mode and Sim Mode We will keep an eye on the situation and adjust according to the feedback from players.
Balance adjustment Units with Horseback Assault looks a bit useless against the boss.
Improve the passive skills with lower chosen rates and provide more upgradable skills to fill the unit's abilities.
We hope you liked this little insight into our next steps and hope we can see your feedback in our social media communities!