This update is about fixing the missing character for Japanese, Chinese and Korean (hopefully this time it will work and prevent that in the future).
I'm going to write a bit about what we are working on for the near/mid-term.
We will be releasing World 7 in approximately 10 days from now, it "may" have a few placeholders until the next feature goes live (which should be around A#10 or A#12, undecided yet). I have various features written down, but it will most likely introduce the next big "batch" with a Town system (various buildings = various features), and the first one could be "Farming" (planting various vegetables and fruits, expanding the farm, cashing out as a prestige to grow stronger, etc). I won't go further into detail in case I'm doing something totally different as the "first" feature from the Town.
The multiplayer event is also making good progress, we may start an internal test in May and likely some public testing in June or July. The main goal of the multiplayer event is to allow people to work together on a simple and easy mechanic. You will have to fight a boss all together, getting an "attack" charge every 15–30 minutes. There will be a few upgrades that can be purchased with the boss's reward (a new currency). You also gain experience to grow a rank system to deal more damage, which is used to track player rankings on a leaderboard. This feature will use "season", which allows every 3-4 months to be reset (with a few changes) and give new players a chance to not be left last, with a few rewards for every boss beaten (when a boss is beaten it level up, if he survives he level down), an Event point system that gives boosts to the normal game, those will be contribution based, anyone taking part in a boss battle will earn the same regardless of ranking for who did the most damage, then a part based on ranking that includes a few soul, potion, etc.
I could go deeper in explanation, but I will save a bit for later, when we have the UI ready to show. Feel free to join the Discord, as I may spoil most of it there (and anyone is free to share it over here, but it's easier for me to centralize everything on it).
Update v0.32-2 Fix & More Equipment QoL
New:
Every Equipment now show their Tier in the name (T4, T5, T11 etc).
Fixed:
Worm Breeding UI reworked to allow all Confection page to be shown without the need to scroll too much.
Ascension will now auto buy the Head scratcher upgrade in the Reincarnation Shop since there is a setting to keep the highest rarity.
Equipment power scaling above A#11 will now instead show the current highest Item Rating found.
Update v0.32-1 Equipment QoL & More
New:
Setting to keep Max Rarity Equipment, this allowing to get Headscratcher but doesn't get locked out from finding Equipment in a new Ascension.
1 Upgrade in Expedition Shop to increase bonus of Equipment based on Rarity (for A#10+).
Fixed:
Expedition Loadout will show 6-9 Pet properly.
Few more improvement & fix regarding the Equipment (cleaned the code), hopefully this doesn't lead to any issue, feel free to make post on the forum in Bug or on the Bugs-report on discord if anything doesn't look right.
Update v0.32 New Upgrade & Balance
New:
Pet are now on the main scene next to the Farmer when you equip them (can be turned off in setting).
Leaderboard got a way to inspect player (allowing to see some of their stats and cosmetic), i forgot this in the latest patch note.
5 Upgrades in the Cow Factory Shop unlimited page.
2 Expedition Slot are in the Cow Factory Shop.
3 Upgrades related to Charge Transfer Power (Whack Shop, Cow Shop & Expedition Shop).
Updated:
Cow Factory Shop Page have been slightly rebalanced.
Card weren't feeling too rewarding, and some of them had the level part being 95% of the bonus source, this is now reworked so the level only affect the actual bonus with no base. A Level doesn't reset upgrade will be added in the future.
Fixed:
Various fix around that i didn't wrote down sadly, we are also working on improving the Japanaese, Chinese, Korean & Rusian fonts, we are aware there is missing character and the longer you play, the more missing there is (we still have no idea what cause this, but we are always investigating and hopefully we will have a fix in a near future).
Update V0.31 Moar Content & Soft Cap
New:
20 Pets 10 in Area going from 6-4 to 7-4 and 10 in Expedition 11 to 15.
Obviously if you read the above :p there is also 5 Expeditions.
3 Cards added.
Updated:
Ascension Reincarnation Level required after 13 start increasing more.
Pet Level Exp start increasing more after level 10k.
Pet Rank Exp start increasing more after rank 300.
Expedition wave HP start increasing more after wave 250.
Fixed:
Regarding the Ascension Milestone that allow to keep Equipment after doing an Ascension, this is now fully a QoL and won't give it's fully power unless you get an Equipment with the same Rating again.
I actually got the covid a week ago (which heavily slowed my dev time as i'm feeling pretty bad, sleeping ~18h a day and can barely stay near the PC), this update was supposed to have a lot more upgrade & stuff around that should help soften the new soft cap added to Pet & Expedition, those will come in the next few update.
Update v0.30-3 Pets Icons
Pets Icons have been readded to let the player know when a Pet is in Expedition or when he has the Exp reduction from being Equipped and in Expedition at the same time.
Equipment shouldn't be hit by a reduction of power from the A11+ keep Equipment on ascension milestone anymore.
Update v0.30-1/2 Small Fix
Card Exp & Level has been reset and the way to gain Experience significantly increased (by 10x).
Confection was activating without the needs of exp due to the Larva change if exp was inferior to 1.
Inventory scrapping new popup was blocking the double tap to scrap all (but you can always go in setting and turn the popup off, so a simple click is enough).
More Cosmetic set name were wrong but have been fixed.
Portuguese and Spanish translation were mixed.
Ascending was giving the wrong Card Exp required to level up.
Pet Damage was affected by the Pet Level Exp Card instead of the Pet Damage Card.
Regarding the Ascension Milestone that allow to keep Equipment after doing an Ascension, the Area to unlock it's power will now be the current Area where the Equipment dropped, not retroactive, but every Equipment that now drop won't have the Highest Area this Ascension applied.
Card Feature Update v0.30
New:
Card Feature is now live! Start finding them in Expedition and grow those awesome bonuses that they all provide.
17 Card to start with, they all have 3 bonus multipliers, which result in a final multiplier added to the stats the Card is boosting.
2 Upgrade added to the Expedition shop.
4 Item/QOL to buy from the Soul shop related to the Card.
2 Achievements for Charge used & Card Level.
1 Leaderboard for Card Level.
More UI reworked with new shiny popup.
Account will now have a better way to link platform, you will also be able to see which ID is linked with which email after you successfully created an Account.
The most requested QoL (or change), was to allow Pets to be equipped and sent in Expedition at the same time, as much as it's not "right" to have them in 2 places, I still made this possible as I saw how many were seeing this as a terrible part of Pets/Expedition. This come with a small 50% Experience reduction on the Pets equipped while in Expedition at the same time (Rank Exp earned is still 100%).
Updated:
Big rework on the early game balancing.
Cow Factory now unlock at 2-5-50 instead of 2-8-50, and the first 5 Cow price has been significantly reduced.
Ascension #0 now require reaching 3-8-50 instead of 4-1-50 and will require 2500 RL instead of 3000 RL.
Reincarnation infinity corner has got a small unlock condition revamp, most will unlock earlier, allowing to reach the last few sooner.
Game engine has got an upgrade to one of its latest version (supposedly it should help the game run better).
Larva will now "reduce" the required experience instead of increasing the experience you are making (to reduce the number as they are approaching the actual limit faster than I expected, allowing me time to work on a bigger system).
Account panel has new indication.
Settings for Auto Restart from Expedition to be on/off when you start a new Expedition.
Offline should now properly kill -9 Area Boss and award the Quest/Challenge.
Fixed:
World 6 Cosmetic are now showing the correct one.
Reincarnation infinity corner price displayed for calcium is accurate.
Ascension perk for Breeding and Milk timer will now properly refresh them as you buy them.
Offline weren't auto advancing Area after 5-9.
Play FAPI anywhere! Game is now on IOS & Android
Hey everyone,
We are pleased to announce that Farmer Against Potatoes is now officially available on IOS, it is crossplatform, you can create an account and link your PC/IOS/Google Account together and play from anywhere : Link to the game (the game is also ads free)
It has been a long and rough journey to get this on IOS (as many know i'm not a "real" programmer :p so it's hard when it come to technical thing so gladly RammboNr5 and some freelance managed to do well on implementing everything, with it's huge lot of error & bugs)
Please don't forget to take a min to leave a small review after you played for a while or just to support us as this is the most important thing (we dont have a huge marketing team spaming ads with shinny 4D VR trailer trying to sell you the next WoW killer), so thanks a lot if you take a minute to review the game
Thanks everyone for the huge support, tomorow i will start the live test of the new feature that is ready (with it's tons of bugs that tester will find hopefully :p)
World 6 Update V0.29
New:
World 6 added, it come with 9 Area, 6 Unique Achievement (the reward for finishing them all isn't implemented yet, but will be in the next big content update as it's part of it), 5 Equipment Sets (and the first Wing from a normal area). New Bonus on World 6 Equipment and more.
New Pet Drop Chance Upgrade in the Whack Shop (more to come in the next few update as well).
Updated:
Some pop-up screen have been reworked for a new design (Reincarnation, Ascension, Whack Auto play, etc...).
Fixed:
Whack timer duration could go into "NaN" after reaching high value, there is also a reset of all Whack duration when doing this update.
Expedition Auto Restart will properly work even if the Expedition finish right after a Reincarnation.