Farmer Against Potatoes Idle cover
Farmer Against Potatoes Idle screenshot
Genre: Simulator, Indie

Farmer Against Potatoes Idle

Farming Feature Announcement

Greetings dear Farmers,

We have been working hard for the past few weeks on the new feature "Farming", which is a little bit different than what you have had so far. This time it will be accessible to everyone (unlock on A#0 at 1-2-50, so 30min after a new player start the game).

As the whole game balance is already pretty good (not perfect, but pleasant to play), having a new feature that early doesn't allow me to have a lot of bonus affecting the actual game. This will be an independant feature for a while (could compare it with whack if it didnt had tons of upgrade boosting the game), it start without much QoL so the feature could feel a bit 'active' even if i made sure that the various auto are unlocked and acquired very early on.

This update will also have 2 additionnal features working with Farming, which make it one of the biggest update to date (i bet you didn't seen this one coming ^^, they are actually pretty good feature, basic mechanic but really good :p).

Right now the code is fully done and it is only a matter of balancing, adding small upgrade around and testing over and over again, polishing the text, translating, adding some info & tutorial... This is by far the hardest part ^^.

I can't give an accurate ETA for the release of this feature but i'm fairly confident that it will go live in July, i will keep everyone updated if there is any change.

Thank you everyone for the amazing support

Update v0.34-3 Returning Player Fix:

Fixed:

  • Issue where returning player had issue with the new Big Double system.

Update v0.34-2 Minor Fix:

Fixed:

  • Few minor fix regarding potato & skull take away.

Update v0.34-1 Minor Fix:

Updated:

  • A#10 Residue Auto buy will now use the Total Residue created this Ascension allowing to use the current one without being penalized.
  • Brewing Level now run at 20 per seconds.


Fixed:

  • After my recent offline change it seemed that Worm Poop, Milk & Residue were 5x slower offline. Brewing level were also going 2x faster. All those should be more or less back to normal offline (it's the hardest part so expect it to never be 100% accurate).
  • Cosmetic from World 7 weren't accurate when selected in the list.
  • Item Comparison had some color issue with T15+ due to the upgrade Bonus on rarity.
  • Expedition 11 to 15 resource icon were smaller.

Update V0.34 Big Double, QoL & More

Greetings dear Farmers

New:

  • Potato and Skull auto & take away has been significantly reworked. The base auto bought in the Reincarnation Shop (Layer 1), now act the same as with the upgraded version from the Soul shop (they have been fully refund if you had them). Potato and Skull take away will now remove the x1, x10, x100, infinity button and instead buy max every 15 seconds. Overall this is a significant QoL added, the Potato and Skull take away also become free after A#6 for Skull take away and A#9 for Potato take away, Ascension points are refunded when reaching these Ascension BUT to compensate the 3 Ascension points from the Expedition shop have been removed AND the Expedition Token fully refunded based on how many you had bought.
  • The game limit of e308 for big number is slowly being changed to allow player to go above this, so far a lot of value can already go above and more will come in the future as player reach new one.



Updated:

  • Area Auto progress will now automatically turn on when a Reincarnation is done (if you have it bought), and when Ascending.
  • Improved offline accuracy regarding material and a few others place, it should also process faster (if there is no issue i will increase the offline time in the next update).


Fixed:

  • Some Path Challenge were showing a bonus of 15% after last update while the correct bonus is 5%.
  • After playing a Whack game Music were louder.
  • More equipment comparison & enhancing fix, hopefully everything look accurate now (its always only visual).



Update v0.33-1 Minor Fix

Updated:

  • A#16+ Reincarnation Level required was increased due to all the changes and boost in the latest update (will be made more accurate once the first player reach a week into A#16).


Fixed:

  • Area 5-9 auto progression should be more accurate online & offline now, and switch earlier to 6-1.
  • Medium Labor Begone Challenge will now use Hard Labor Begone as a starting Area if it's higher than the Medium one.
  • Offline material on Area -9 will now properly add the 1 guaranteed Rarity to material dropped.
  • Pet List will have inertia when scrolling making it easier to navigate.

Update V0.33 World 7 + New QoL & Upgrade

New:

  • World 7 with 9 Area and 6 Achievements, it also come with 7 Sets of Equipments (2 more will come later in 7-6 & 7-8)
  • 2 Ascension Milestone, A#10 = Big Residue QoL (not retroactive sadly, i wasn't keeping track of whatever level you had in the Residue shop). A#15 = Card level doesn't reset + Residue improvement.
  • 4 Ascension Perks including one that can be bought right from A#1 (Headscratcher), while 3 are locked behind A#15 (Free Enhancing level on every dropped Equipment, 1 Headscratcher again an additional Card & Resource when finishing an Expedition).
  • Soul Shop got a few improvement (for endgame only, based on existing Purchase that just get a few additional level).
  • Card Charge got a notification icon when it's full.
  • Ascension can be fully restarted 23h after you perform one (this is a safety in case you want to refund the point and change your perk, sadly i wasn't able to simply "refund" the point as there was too much code required for each feature affected).
  • Japanese translation has been fully done, thanks to @Kiyo for the amazing work he did.


Updated:

  • Expedition Shop Headscratcher cap down to 5 (More will come in the next feature).
  • Reincarnation Time Bonus is has been improved to favor a bit more 12h+ run.


Fixed:

  • Equipment Bonus 'Card Exeperience' was inactive and not giving any benefit, it will now properly work but it has been slightly nerfed.
  • Equipment Rating will now include both Body bonus (STR & CON) as well as Area -9 special bonus into the Rating, making the A11 Current Item Rating being updated properly, and it will always include everything when comparing or giving power to Equipment based on it.


We are looking to improve the translation in many others language, don't hesitate to message me on Discord or by E-mail if you would like to help us.
Thank you for the amazing support, we are glad that you enjoy the game so much and look forward for the next update with a new feature and more.

Small Update & Roadmap

Hey everyone,

This update is about fixing the missing character for Japanese, Chinese and Korean (hopefully this time it will work and prevent that in the future).

I'm going to write a bit about what we are working on for the near/mid-term.

We will be releasing World 7 in approximately 10 days from now, it "may" have a few placeholders until the next feature goes live (which should be around A#10 or A#12, undecided yet). I have various features written down, but it will most likely introduce the next big "batch" with a Town system (various buildings = various features), and the first one could be "Farming" (planting various vegetables and fruits, expanding the farm, cashing out as a prestige to grow stronger, etc). I won't go further into detail in case I'm doing something totally different as the "first" feature from the Town.

The multiplayer event is also making good progress, we may start an internal test in May and likely some public testing in June or July. The main goal of the multiplayer event is to allow people to work together on a simple and easy mechanic.
You will have to fight a boss all together, getting an "attack" charge every 15–30 minutes. There will be a few upgrades that can be purchased with the boss's reward (a new currency). You also gain experience to grow a rank system to deal more damage, which is used to track player rankings on a leaderboard.
This feature will use "season", which allows every 3-4 months to be reset (with a few changes) and give new players a chance to not be left last, with a few rewards for every boss beaten (when a boss is beaten it level up, if he survives he level down), an Event point system that gives boosts to the normal game, those will be contribution based, anyone taking part in a boss battle will earn the same regardless of ranking for who did the most damage, then a part based on ranking that includes a few soul, potion, etc.

I could go deeper in explanation, but I will save a bit for later, when we have the UI ready to show. Feel free to join the Discord, as I may spoil most of it there (and anyone is free to share it over here, but it's easier for me to centralize everything on it).

Update v0.32-2 Fix & More Equipment QoL

New:

  • Every Equipment now show their Tier in the name (T4, T5, T11 etc).


Fixed:

  • Worm Breeding UI reworked to allow all Confection page to be shown without the need to scroll too much.
  • Ascension will now auto buy the Head scratcher upgrade in the Reincarnation Shop since there is a setting to keep the highest rarity.
  • Equipment power scaling above A#11 will now instead show the current highest Item Rating found.

Update v0.32-1 Equipment QoL & More

New:

  • Setting to keep Max Rarity Equipment, this allowing to get Headscratcher but doesn't get locked out from finding Equipment in a new Ascension.
  • 1 Upgrade in Expedition Shop to increase bonus of Equipment based on Rarity (for A#10+).


Fixed:

  • Expedition Loadout will show 6-9 Pet properly.
  • Few more improvement & fix regarding the Equipment (cleaned the code), hopefully this doesn't lead to any issue, feel free to make post on the forum in Bug or on the Bugs-report on discord if anything doesn't look right.