Required exp for subclasses: the exp curve has been changed, it should now be easier to reach level 750, for level 1500+ it has been greatly increased.
Portal pets drop chance bonus through the current floor has been limited.
Offline time in the portal now gives the correct amount of Potato Skins and kills/try's for pets.
Offline time calculation for seed chunks and subclass exp has been increased from 0 -72h = ~75% to 0-24h = ~100% 25-48h = ~90% 49-72h = ~75%.
Current max floor is automatically entered in the input field.
Global bonus for Residue, Item Rating and Card Power has been slightly increased (a further increase/revision will follow).
Portal Shop
Global bonus upgrade get now applied correctly.
Subclass bonus upgrade get now applied correctly.
Subclass Bonus Malus Reduction get now applied correctly.
Expedition HP reduction has been changed.
All store upgrade prices have been changed, and the difference refunded, the bonuses themselves will be raised in a future update.
Upgrades for A40-60 have been temporarily frozen and hidden, they provide still their Bonus when you have buy some.
Miscellaneous
Fixed a bug that caused the talent window to not get unlocked anymore.
Under certain circumstances it could happen that you ended up in the wrong zone after a class change, this should now be fixed.
Fixed a issue where the subclass/seed chunk bonus was not applied correctly to offline gains by short Offline times.
Fixed a issue where offline seed chunk gains were not correctly added/listed if they were under one mega seed.
Restore purchase button added on IOS.
Use the code BossCosmeticReward if you are missing a cosmetic from the last boss.
A few Achievement have seen their requirement lowered, kill/evade/critical.
10 Steam Achievement added.
More extensive adjustments will follow and the remaining small issues and typos will also be fixed soon.
Portal Bug Fixes V1.01-2
Fix:
Seed chunks display is now rounded and formatted.
Pet Bonuses should be correct.
Town unlock shown correctly.
Reincarnation button won't flick anymore.
Achievement are working and display the correct information.
Offline has been improved, making the climb better, and allow to save the progression (it will also move back properly when dying).
Portal & Sub Classes V1.01
New:
New game mode "Portal" at A#20.
Each class gets a subclass with different bonuses and its own level system.
Global bonuses that are active with each class depending on your total sub-class level.
A currency that can be found in the portal, with a shop with over 60+ upgrades.
6 Expeditions.
24 Pets, 12 of them can be found in the new mode Portal. Every 50 levels drop an additional one to the previous ones and the drop chance for them is also improved.
Classes can be changed without reincarnating from A20.
2 Buildings in the Town.
2 Cards.
2 SoulShop Item & 1 Potion.
Update:
Multiplayer reward have been changed, the Golden Soul from Season reward lowered.
Multiplayer Cosmetic have been changed, the milestone have been lowered so it's easier to get the highest one.
Anyone that is on this update, please try to grab the V1.01-1 which fix a gamebreaking issue the initial release had.
Thank you everyone
Server Maintenance on 28th November at 3:30 AM UTC
Greetings Farmer,
On 28th November at 3:30 AM UTC, our server provider will have to run a maintenance that will last 1h, the server including the multiplayer will be down at this time.
Please plan accordingly, we will also display a message in game on the next update that should go live before the maintenance.
We are sorry for the inconvenience
Multiplayer Season 1 Starting Today At 4PM UTC!!!
Greetings Farmers,
Update your game to the latest version 1.00-1 which has a small fix for the multiplayer!
We are only a few hours before the Multiplayer Season 1 start at 4PM UTC today! You can already access the various menu and have a look around. We cant wait to see how this first Season is going to play out, don't hesitate to give us your feedback here or on discord.
It has been a long journey let's hope that everything goes fine <3 Thanks a lot for everyone support, looking forward to the next content update likely in October or early November ːsteamhappyː
Revolution Idle release on October 3rd! Steam & Android link!
Hey everyone !
First, we want to apologize for length of time since our initial announcement several months ago regarding Revolution Idle's updated release. Unfortunately, real life got in the way of development. However, things are now back on track!
So mark your calendars! After months of hard work and fine tuning, we are excited to announce that Revolution Idle will be launching on October 3rd! We have spent these extra few months polishing the game and adding even more features to make this an experience you won't want to miss! Whether you are an old incremental gaming veteran who remembers playing it seven years ago or a newer idle addict, there should be something for everyone!
Developed by Nu Games and Oni Gaming, Revolution Idle will be available on Steam, Android, and iOS. Whether you're aiming for the familiar infinity, shooting for the stars, or heading for the newer eternity, we hope you will join us on our mesmerizing adventure!
And until the game's release in October, please don’t forget to wishlist Revolution Idle on Steam and Android! That will help spread the word!
Thanks for your patience and support! We’re looking forward to seeing you in-game!
Google : https://play.google.com/store/apps/details?id=com.oninou.revolution
Out of Early Access! V1.00 is now live!
Greetings Farmers!
It's with great pleasure that FAPI is now out of early access!! That said, despite the game update this week, not much changed besides the title screen. However, we still have many plans for future updates to come! ːsteamhappyː
The next new feature is currently being worked on and should be out in October. More information about what is in store will be revealed soon.
And as a reminder, there are only two weeks left until the official start of the Multiplayer event! Get ready to take down bosses with your fellow Farmers to earn free daily rewards!
There isn't much more to say for now than what we already talked about in our "out of early access" announcement a few weeks back. Thank you for your support and we hope you continue to join us on our farming adventure!
Final Update Before V1.0
New:
2nd Year Anniversary will run for ~12 days, allowing everything to get an exclusif cosmetic using the code Billybirthday as well as a Pet that you can find killing Potatoes in any Area.
Offline is now uncapped but not everything is perfectly accurate after 24h.
Event cosmetic reward is based on Boss participation and not ranking.
This build also make everything ready for the multiplayer, i will likely redo a minor update to change the version to V1.00 around the 3rd or 4th of September. Meanwhile we keep working on the new feature.
Out of Early Access V1.0 - Multiplayer Season 1 - What Comes Next
Greetings Farmers!
Time flies when you're busy surviving hordes of murderous potatoes! Farmer Against Potatoes Idle (FAPI) is approaching its 2nd anniversary later this month. We can't thank everyone enough, both those who started on our Early Access journey two years ago and everyone who has joined the cause since then. To celebrate, we will be having a limited time event where you can earn a few cosmetic goodies. Details will be announced soon.
As a small aside, it has been exactly six years since Oni Games was founded. Our first game, Wizard and Minion Idle (WAMI), was released several months later. Despite three years and 153 game updates (as of July 2024), WAMI was never officially finished. So having FAPI finally leave Early Access is incredibly exciting! That said, we will be announcing something about WAMI soon...
Oh, did I forget to mention that FAPI is leaving Early Access? We are thrilled to announce that we will be officially launching the 1.0 version on September 5th! Half a million Farmers have killed almost five and a half TRILLION (or 5.5e12 for those of you on scientific/engineering notation) potatoes over the past two years. We have gone from humble beginnings just fending off waves of bloodthirsty taters to catching and raising pets, managing our own town, and doing some actual farming. We look forward to everyone continuing to keep the world(s) safe from the spud invasion.
However, this does not mean that we are content to bask in the glow of mountains of roasted tubers. While we feel that the game is well balanced with plenty of content available, we are planning for new features and improvements from the early game experience all the way to end game.
First, Multiplayer Season 1 will officially commence on September 19th. We thank everyone who has helped us test this feature over the past few months. Your patience and feedback has allowed us to balance and improve the overall experience. As with the initial tests, there will be no P2W aspects in Multiplayer. Farmers can purchase community buffs that everyone will benefit from, but everything else is rewarded in-game. And while we already have a few changes for future seasons in mind, we welcome all feedback to help us continue to improve Multiplayer going forward.
And what about the future? We are already working on a new feature for mid-game. We’re hoping to have that ready sometime in October. And we continue to brainstorm new ideas that will help us ascend, nay, transcend to new heights of Farmer power!
We hope you look forward to what the future of Farmer Against Potatoes Idle has in store! Thank you for your support and we hope you continue to join us on our farming adventure!
Minor Fixes V0.62-1
Fix:
Some Number Notation weren't consistant anymore.
Ascending after A#20 allow a Perk reset instantly.