Genre: Strategy, Adventure, Indie, Card & Board Game
Fate Hunters
Patch 1.02 - Balance changes and some important news
Hi,
We continue to work on the game balance, but before you know about these changes, some news about our game.
Now we are working on a large patch in which we plan:
New levels for Hard mode (ascension), - for those players for find our game is too easy)
Rework for some creatures which Exile cards from your deck (Shadow Thief, Thing and Queen of Thieves)
And some new cards
Balance Changes
Bow buff: If your deck has 15 ->20 or fewer cards, draw a card.
Bow +1 buff: If your deck has 15 ->25 or fewer cards, draw a card.
Bow +2 buff: If your deck has 15 ->25 or fewer cards, draw 2 cards.
Bow +3 buff: damage increased from 5 -> 6.
Celestial Arrows buff: damage increased from 4 -> 6.
Executioner buff: damage increased from 6 -> 7
Tarot Temperance buff: bonus for max. HP increased from 6 -> 8.
Adrenaline Rush nerf: Draw a card for each missing HP, then discard (2 ->4) cards.
Arcane Intellect reworked: Draw a card -> Draw 1 more card next turn.
Gameplay Changes
Goblin Assassin removed from Primal Totem “spawning pool”.
Bug Fixes
Fixed bug with Iron Will
Localization text updated
add Shadowstep (Heroic skill card for Spy) to Spy collection.
Patch 1.01 - Bug fixes and some balance changes
Hey everyone,
We continue to work on improving the game (especially improving the balance). There are not many changes in this patch, but this week we have one more patch with a balance change.
Balance Changes
Stash cost reduced from 3 to 2 FP
Comment: We hope that this change will make it easier for players to get gold for “game progression”
Masquerade Mask now has Permanent keyword
Tarot The Star nerf: Increase critical strike chance by 10% -> 5%
Tarot Wheel of Fortune nerf: Increases critical strike chance by up to 50% -> Increase critical strike chance by 10%
Bug Fixes
Fixed bug with Achievements
Fixed bug with Masquerade Mask
Fixed bug with Thing and Tarot card Moon
Fixed bug with Ray Of Destruction
Localization text updated
Release!
Finally the big news – Fate Hunters is now officially and properly released. Hooray!
Special thanks to:
Targus (translator) and Killpower (proofreader and webmaster of http://rpgjeuxvideo.com) for the French localization.
Војислав Босиљчић for English proofreading
And all our players that report bugs and and actively participate in the development of our game!
But it’s not only about a title change – today the game has received an important update. Check out what’s new:
New Features
Card Library - you can see all the cards that are in the game
New Keyword
Permanent - Card can't be exiled.
New Content
Raider skill cards:
Ray of Destruction - Deal 1 damage to a creature for each 10 cards in your deck. If your deck has 50 or more cards, double damage from this card.
Soulthirst - Draw all Soul Stone from your draw and discard pile. If you have no Soul Stone in your deck, deal 2 damage to all creatures and you become possessed.
Souls Burst - Reserve. Can only be played if you have 3 or more Soul Stone in your deck. Deal 7 damage to a creature.
Devouring - Deal 3 damage to a creature. If your deck has 30 or more cards, double the number of Soul Stones in your draw pile
Shield of Darkness - Permanent. Gain a Shield. Exile the top card from the draw pile.
Corruption - Deal 3 damage to a creature. This turn, each time you exile a card deal 6 damage to a random creature.
Void Pact - Permanent. Restore 2 HP. This turn, cards can't be exiled from your draw pile.
Magic Chains - Permanent. This turn, if you become possessed, you draw a card instead.
Bane - Deal 4-5 damage to a creature. If your deck has fewer than 25 cards you become possessed.
Offering - One Use. Exile the top card from your draw pile. If the exiled card is a Treasure increase your max HP by 2. Otherwise add a Raider Hand to your hand.
Devil's Trick - Draw a card, then put a card from your hand on the top of your draw pile. This turn, your next played card with One Use doesn't removed from your deck
Nightmare - Deal 1 damage to a creature. Exile a card from your draw pile, then increase this card's damage by 1 (max. 10 damage).
Cunning Plan - Draw 5 cards, then put 4 cards from your hand on top of the draw pile.
Slice - One Use. Deal 6 damage to a creature. If you become possessed this turn add a copy of this card to your discard pile.
Eviscerate - Reserve. Critical Strike. Deal 5 damage to a creature. You become possessed.
Heroic skill cards:
Demonic Form (for Raider) - One Use. Deal 3 damage to all creatures. Restore 3 HP. Exile all cards from your hand and replace them with Eviscerate.
Item cards:
Whetstone (only for Berserker) - This turn, all your Weapon cards has a Critical Strike. Your next Weapon card is played twice.
Bloody Crown (only for Raider) - One Use. Increase your max HP by 3. Slightly increase chance to become possessed.
Soul Lantern - Treasure: 50. One Use. Increase your max HP by 1 for every non-summoned creatures killed this turn.
Balance Changes:
Blood Drinker buff: max. damage increased from 5 -> 7.
Sword of Heroes buff: damage for each Heroic skill card increased from 2 -> 3.
Bane of the Meek re-work: Enchanted. Critical Strike. Reserve. Deal 1 damage to all creatures.
Dark Offer buff: add 3 Soul Stone instead 2.
Inferno buff: damage increased from 4 -> 5
Dark Flame buff: Now has Permanent.
Resurrection nerf: HP restore decreased from 8 -> 7.
Power cost reduced from 5 -> 3.
Tarot Chariot rework: When you deal 5 or more damage to one creature, stun a random non-boss creature. Activated only once per fight.
Tarot Lovers rework: Whenever you add a non-heroic skill card to your deck, add an extra copy. Reduce your max. HP by 2.
Tarot Moon added additional effect: Creatures cannot exile cards from your deck.
Tarot Empress added additional effect: If your hero dies, you only lose half of your gold (rounded up).
Tarot Strength rework: Damage from all weapon cards is increased by 2. Damage from all skill cards is decreased by 2 (damage can't be reduced below 1).
Heavy Axe nerf: Deal 2 damage to a creature. If your deck has (25 -> 30) or more cards, deal 5 damage instead.
Runic Ring nerf: Restore 2 HP. If your deck has (25 -> 30) or more cards, draw a card.
Vengeful Spirit buff: HP increased from 1 to 2. Now has Ethereal.
Shadow Council buff: HP increased from 20 -> 22.
Raider (boss) buff: HP increased from 60 -> 66.
Fate Hunters leaves Early Access on July 18
After almost a year on Steam’s Early Access, Fate Hunters is finally heading to its full release on July 18.
It was truly a journey for the game and for us as developers – and it couldn’t be done without our players. Your comments, reviews and all the feedback out there became invaluable in Fate Hunters development. So a huge thank you from all of us at Tower Games for helping us make the game!
With the latest update on July 18, Fate Hunters will feature dozens of new cards, features, and a lot of balance improvements.
But as we’re satisfied with Fate Hunters quality, it doesn’t mean the journey is finished. Expect announcements of new content soon!
Patch 0.91 - Bug Fixes
Hi, some bug fixes:
Fixed bug with Tarot card - Emperor
Fixed bug with Tarot card - Sun
Some localization text fixes
Patch 0.9 - Max HP increased, 20+ New Cards and Balance Changes
Hi!
New big patch brings: new Berserker skill cards, some new cards, gameplay and balance changes
Special thanks to:
Targus (translator) and Killpower (proofreader and webmaster of http://rpgjeuxvideo.com) for the French localization.
Војислав Босиљчић for English proofreading
And all our players that report bugs and and actively participate in the development of our game!
Gameplay Changes
Max. HP of all characters increased by 50%
Monsters and bosses max. HP increased by 25-50%
New Content
Berserker skill cards:
Unbreakable - Restore 2 HP for each Curse, Poison or Wound card in your deck.
Anger - Deal 2 damage to a creature. If you have a Wound card in your hand, deal 8 damage instead.
Healing - Restore 2 HP. Exile a Wound card from the discard pile. You lose all Rage tokens
Killer Instinct - Draw a card then discard a card. This turn, increases the critical strike chance by up to 50%.
Enrage - Draw 2 cards then discard 2 cards. Deal 3 damage to a random creature, for each discarded Wound card.
Bloodlust - Critical Strike. Deal 1 damage to a creature, if you kill a creature restore 1 HP, draw a card and get 1 Rage token.
Precise Strike - Deal 3 damage to a creature. Rage 2: This turn, your next played card with critical strike will deals double damage.
Slam - Deal 3 damage to a creature. Discard a card, if you discarded a Wound card, draw a card and deal 1 damage to all creatures.
Deadly Arsenal - Draw a random Weapon card from your draw pile.This turn, all your Weapon cards has a Critical Strike.
Whirlwind - Critical Strike. Deal 1 damage 3 times to a random creatures.
Tattoo - One Use. Increase your max Rage by 10. Draw a card.
Cleave - Deal 1 damage to 2 random creatures. If you have 10 or more Rage tokens, deal 4 damage instead. Rage 5: Add a copy of this card to the discard pile.
Brutality - Draw 2 random cards with Rage from the draw pile.
Bloodletting - You get 10 Rage tokens. Add a Wound card to your hand. If you already have a Wound card in your hand, draw 3 cards then discard 3 cards.
Ram - Draw a card. This turn, if a card deals 1 damage it deals 3 damage instead. Rage 15: Deal 20 damage to a random creature.
Heroic skill cards:
Divine Intervention (Inquisitor) - Restore 2 HP. When your hero takes lethal damage, prevent it, gain a Shield and exile this card.
Tranquility (Berserker) - Limited. Draw 3 cards. Reduce your max Rage by 1.
No More Magic! (Arcanist) - One Use. Exile all non-Heroic skill cards from your deck and replace them with a random Weapon cards. Increase your max HP by 5.
Item cards:
Healing Salve - One Use. Restore 2 HP. Exile all Wound cards from your deck.
Infernal Contract (can be buy in collection) - One Use. Exile all skill cards from the deck. Delve 5 non-Heroic skill cards. Reduce your max HP by 4.
Masquerade Mask (can be buy in collection, only for Spy) - If your deck has 20 or fewer cards, choose a character, then Delve his non-Heroic skill card.
Censer (can be buy in collection, only for Inquisitor) - Deal 4 damage to a creature. This turn, when you restore HP, instead you do as much damage to a random creature.
Balance Changes
Flame Arrow buff: damage increased from 6 -> 7.
Flamestrike buff: damage increased from 4 -> 5.
Dark Flame buff: damage increased from 5 -> 6.
Deadly Swing buff: damage increased from 7 -> 8.
Mortal Strike damage increased from 9 -> 10.
Shattered Fate buff: bonus for max. HP increased from 1 to 2.
Seal of Repentance rework, new effect: You lose 4 HP. Restore 7 HP.
Skull Crusher rework, new effect: Critical Strike. Deal 3 damage to a creature. Draw a random card with Critical Strike from the draw pile.
Loot Bag rebalance: now add only 1 random item instead 2. Curse removed from Loot Bag.
Fortune-Teller - Heal cost increased from 1 -> 2 FP
Fortune-Teller - Banishment cost decreased from 2 -> 1 FP
Fortune-Teller - Vigor - increased max HP by 2 instead of 1.
Number of Shadow Thieves in rooms is slightly reduced.
Some rooms slightly rebalance.
Beta Update - 15 new Berserker skill cards, Infernal Contract and Balance Changes
Hi,
Some new big updates for beta branch:
New Content:
Berserker skill cards:
Unbreakable - Restore 2 HP for each Curse, Poison or Wound card in your deck.
Anger - Deal 2 damage to a creature. If you have a Wound card in your hand, deal 8 damage instead.
Healing - Restore 2 HP. Exile a Wound card from the discard pile. You lose all Rage tokens
Killer Instinct - Draw a card then discard a card. This turn, increases critical strike chance by up to 50%.
Enrage - Draw 2 cards then discard 2 cards. Deal 3 damage to a random creature, for each discarded Wound card.
Bloodlust - Critical Strike. Deal 1 damage to a creature, if you kill a creature restore 1 HP, draw a card and get 1 Rage token.
Precise Strike - Deal 3 damage to a creature. Rage 2: This turn, your next played card with critical strike will deals double damage.
Slam - Deal 3 damage to a creature. Discard a card, if you discarded a Wound card, draw a card and deal 1 damage to all creatures.
Deadly Arsenal - Draw a random Weapon card from your draw pile.This turn, all your Weapon cards has a Critical Strike.
Whirlwind - Critical Strike. Deal 1 damage 3 times to a random creatures.
Tattoo - One Use. Increase your max Rage by 10. Draw a card.
Cleave - Deal 1 damage to 2 random creatures. If you have 10 or more Rage tokens, deal 4 damage instead. Rage 5: Add a copy of this card to the discard pile.
Brutality - Draw 2 random cards with Rage from the draw pile.
Bloodletting - You get 10 Rage tokens. Add a Wound card to your hand. If you already have a Wound card in your hand, draw 3 cards then discard 3 cards.
Ram - Draw a card. This turn, if a card deals 1 damage it deals 3 damage instead. Rage 15: Deal 20 damage to a random creature.
Item card: Infernal Contract - One Use. Exile all cards from the deck. Delve 10 non-Heroic skill cards. Reduce your max HP by 4.
This item can only be purchased in the collection and you can start the game with this card.
Balance Changes:
Deadly Swing buff: damage increased from 7 -> 8.
Flame Arrow buff: damage increased from 6 -> 7.
Mortal Strike damage increased from 9 -> 10.
Shattered Fate buff: bonus for max. HP increased from 1 to 2.
Seal of Repentance rework, new effect: You lose 4 HP. Restore 7 HP.
Skull Crusher rework, new effect: Critical Strike. Deal 3 damage to a creature. Draw a random card with Critical Strike from the draw pile.
Loot Bag rebalance: now add only 1 random item instead 2. Curse removed from Loot Bag.
Beta Update - Balance changes (Minor)
Hi.
Thank you very much for your feedback. Based on your feedback, we have made some changes in the balance (beta)
Well, a little spoilers: next week we plan to add 15 new skill cards for the Berserk, so stay tuned.
I also want to remind about our Discord channel: https://discord.gg/QWpWWV6 On our channel you can ask questions that interest you, as well as win the key for our game:)
Balance changes:
Guardian HP decreased 15 ->13
Armoured Beast HP decreased 8 -> 7
Orc HP decreased 6 ->5
Flesh Golem HP increased 7 ->8
Ooze HP increased 10 ->12
Reaper HP increased 18 ->19
Soul Collector HP increased 38 ->42
Mr Mirror HP increased 27 ->30
Number of Shadow Thieves in rooms is slightly reduced
Some rooms slightly rebalance
New cards for upcoming updates - Tranquility and No More Magic!
Hi, some new heroic skill cards
Very soon, you will be able to try new cards for the Berserk (in the beta version)
No More Magic! (Arcanist heroic skill card)
One Use. Exile all non-Heroic skill cards from your deck and replace them with a random Weapon cards. Increase your max HP by 5.
Tranquility (Berserker heroic skill card)
Draw 3 cards. Reduce your max Rage by 1.
Beta Update - Max HP increased
Hey everyone,
Probably many of you have come across a situation where you enter the room, you have a bad hand and you are killed in 1 turn due to the fact that your character has very little health (no right to make a mistake or bad RNG
And we decided to do a small experiment on our beta version:
Characters HP increased by 50%
Monsters and bosses HP increased by 25-50% (some creatures have the same HP)
Fortune-Teller - Heal cost increased from 1 -> 2 FP
Fortune-Teller - Banishment cost decreased from 2 -> 1 FP
Fortune-Teller - Vigor - increase max HP by 2 instead 1
We want you to try the new version and tell us your opinion and feedback.
Feedback can be left on our forum: https://steamcommunity.com/app/920680/discussions/2/1651045226220454281/
Increase health has affected the strength of some cards (something has become stronger, something is weaker) and “balance in process”, but we first want to hear your feedback about this changes