Genre: Strategy, Adventure, Indie, Card & Board Game
Fate Hunters
New card spoilers - Slice and Devil's Trick
Hi!
Wednesday and that means it's time for new cards:
Slice (Raider skill card)
One Use. Deal 5 damage to a creature. If you become possessed this turn add a copy of this card to your discard pile.
Devil's Trick (Raider skill card)
Draw a card, then put a card from your hand on the top of your draw pile. This turn, your next played card with One Use dosen't removed from your deck.
Patch 0.89 - New Cards, Features and Balance Changes
Hello!
This week's patch brings: new Arcanist skill cards, new features and balance changes
Special thanks to:
Targus (translator) and Killpower (proofreader and webmaster of http://rpgjeuxvideo.com) for the French localization.
Војислав Босиљчић for English proofreading
And all our players that report bugs and and actively participate in the development of our game!
Gameplay
15 new Arcanist skill cards.
Now each character has its own collection of cards, which can be bought for gold. In the following patches, we will add more items that can be bought for gold. Including unique cards that cannot be found in the Tower.
The amount of experience required to Level Up (10+ level) is slightly reduced.
New option at the Fortune-Teller: Stash (Exile all Treasure cards from your deck. You get Gold for them, as if you had left the Tower, without a bonus).
Reinforcement at level 4, 5, and 6 became slightly stronger.
Level 1 (Tower) is slightly rebalanced.
New keyword: Limited (After you play this card, you cannot play other copies of this card on this turn).
New keyword for bosses - Phase (When this creature takes a certain amount of damage or dies, an effect occurs. Be on guard!).
Hard room on Level 1/2/3 become slightly easy.
Bow removed from “starting collection”.
Balance changes
Pray nerf: add a Last Word: increase this card's effect by 1 (max up to 5 HP).
Necronomicon, Meditate and Bow now has Limited keyword.
Bow slightly reworked.
Spider: now add a Toxin card to your discard pile instead hand, HP increased from 3 -> 4.
Sword of Heroes buff: now deal 2 damage for each Heroic skill card instead 1 damage.
Necromancer: now has a Slow, HP increased from 9 -> 11.
Nature's Spirit buff: now restore 2 HP instead 1 HP.
Shadow Thief: now, exile the top card from your deck instead a random card.
Orc fanatic nerf: now deal 1 damage instead 2.
Naga reworked: 2/5 Shield. Whenever this creature attacks, add a Wound card to your discard pile.
Master slightly reworked.
Tarot Judgement buff: chance increased from 50% to 100%.
Tarot Star reworked: Increase critical strike chance by 10%. When you do a Critical Hit, draw a card.
Tarot High Priestess reworked: If you don't play a Weapon card during your turn, draw 1 more card next. turn. If you don't play a Skill card during your turn, at the end of your turn restore 2 HP.
Bane and Magic Chains - New card spoilers
Hi,
On Friday, we have scheduled the big patch, so stay tuned.
And some new card spoilers for future updates.
Bane - Raider skill Deal 4-5 damage to a creature. If your deck has fewer then 25 cards you become possessed.
Magic Chains - Raider skill This turn, if you become possessed, you draw a card instead. Can't be exiled.
Patch Notes - 0.88.2 - Balance Changes
Hi,
Some balance changes. More balance changes will be in the upcoming big patch (next week)
Sacred Sign buff: max damage increased from 7 -> 8 and min damage increased from 1 -> 2.
Divine Terror buff: Last Word: Banish all non-boss creatures with 2 or less attack.
Arcane Blade buff: damage increased from 4 -> 5.
Duelist buff: damage increased from 6 -> 8.
Overload nerf: This turn, all Skill cards will deal double damage. -> This turn, all Skill cards will deal double damage. Draw 1 fewer card next turn.
Raiders Hand nerf: card draw was removed
Fixed English localization (thanks to Војислав Босиљчић for proofreading)
News and new card spoilers - 08.05.2019
Hi everyone,
Some news about our game:
- This Friday we plan to release a patch with some balance changes.
- Next Friday, we will add a change from beta to the "main game"
- Then we update our Beta version (new 15 Berserker skill cards and some new features)
And a few new cards for the upcoming updates:
Shield of Darkness (Raider skill card)
Gain a Shield. Exile the top card from your draw pile.
Bloody Crown - A unique item for Raider which can be bought in the card collection (you can start game with this item)
One Use. Increase your max HP by 3. Slightly increase chance to become possessed.
Patch Notes - 0.88.1 - Bug Fixes
Fixed bug with Tarot Moon, when the top card was shown incorrectly
Fixed bug with Ritual Dagger
Fixed bug with Tarot Sun, which caused the game to freeze in some situations
Fixed rare bug with “Trophy Screen”. After selecting trophies it was impossible to play cards or move to another room
Fixed bug on “Trophy Screen” when the text did not fit on the screen
Fixed bug with Mr. Mirror and his illusions
Some Hard rooms on level 1 were rebalanced
Giveaway, Discord and card spoilers
Join our Discord channel for the latest news and discussions! Soon we’ll host a little giveaway of Fate Hunters keys, so be sure to tune in.
https://discord.gg/str5ma3
and some card spoilers:
Magic Sword - Legendary Weapon
Deal 3 damage to a creature. This turn, your next non-Heroic Skill card is played 2 times.
Hot Fixes for Beta
Thanks to everyone who plays beta and for bug reports.
Orc fanatic nerf: now deal 1 damage instead 2.
Hard room on Level 1/2/3 become slightly easy.
Fixed bug with a Runesmith.
Fixed bug with a Hard Mode checkbox.
Fixed bug with a Ancestral Vision.
Fixed bug with a combination of cards: Wheel of Fortune and Master of Elements.
Fixed bug with a Tarot Strength.
Fixed bug which caused the game to crash if you kill a boss with one card.
Beta is now LIVE
Hey,
Another Friday, another update! We’re listening to your feedback and improve Fate Hunters each week. In the beta version, you can already find new cards, new features and tweaks to the balance.
What’s your take on the changes?
Patch Notes for Beta:
14 new Arcanist skill cards.
Now each character has its own collection of cards, which can be bought for gold. In the following. patches, we will add more items that can be bought for gold. Including unique cards that cannot be found in the Tower.
The amount of experience required to Level Up (10+ level) is slightly reduced.
New option at the Fortune-Teller: Stash (Exile all Treasure cards from your deck. You get Gold for them, as if you had left the Tower, without a bonus).
Reinforcement at level 4, 5, and 6 became slightly stronger.
Level 1 (Tower) is slightly rebalanced.
New keyword: Limited (After you play this card, you cannot play other copies of this card on this turn).
Necronomicon, Meditate and Bow now has Limited.
Bow damage buff: 2 -> 4 damage.
Spider: now add a Toxin card to your discard pile instead hand, HP increased from 3 -> 4.
Sword of Heroes buff: now deal 2 damage for each Heroic skill card instead 1 damage.
Necromancer: now has Slow, HP increased from 9 -> 11.
Nature's Spirit buff: now restore 2 HP instead 1 HP.
Shadow Thief: now, exile the top card from your deck instead a random card.
Beta is available in English and Russian.
In order to play beta you need to do the following:
Card spoilers and info about Beta
Hi everyone,
We’re working on some important gameplay changes and hope to share the news soon. Meanwhile, take a look at 3 new cards for the Arcanist – available in Fate Hunters beta this Friday:
Static Field Choose One - This turn, if you would draw a card, instead restore 2 HP; This turn, if you would draw a card, instead deal 3 damage to a random creature.
Preparation Choose One - This turn, all your skill cards has a Critical Strike; Damage effects of next skill card played this turn will deal 2 additional damage
Ancestral Vision Choose One - Restore 2 HP and shuffle your discard pile into the draw pile; If you play 5 or less cards this turn, draw 3 additional cards next turn.