Fates of Ort cover
Fates of Ort screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Fates of Ort

Patch - version 1.0.8

Fixes



  • Black screen bug - users that have experienced the bug where the game freezes on a black screen should go into the Visual section of the Settings menu and untick the new "Async loading" option. Note: If the crash happens to you, the game will automatically attempt to set the "Async loading" option to disabled for you.
  • Fixed bug where connections between areas on world map were not displayed correctly after loading game
  • Reduced camera shake for melee attacks
  • Fixed potion descriptions provided by Zosima Toadboiler
  • "Quit" button (X in bottom right) now exits out of active in-game menu
  • Equipping an item now places the old item in the place of the new one, rather than the end of the inventory list

Patch - version 1.0.7

Fixes



  • Improved button hitboxes to better cope with different resolutions
  • You can now walk through chairs (it was annoying before!)
  • Reduced performance impact of oil fires
  • Removed scrolling background in main menu temporarily, until issue with fast scrolling can be resolved
  • Fixed glitched tile in Aster Pien
  • Tweaked attunement, lowering amount of damage required to reach upper tiers
  • Fixed incorrectly placed map connector graphic in Tarmackan Taiga
  • Tweaked fast travel spawn points to be on top of Fate Spikes, addressing skeleton army exploit

Patch - version 1.0.6

Fixes



  • Fixed controller issues occurring in specific resolutions
  • Fixed bug where settings sliders did not move in their range correctly in specific resolutions
  • Duke Camersolt's health bar now updates in response to damage from status effects, like burn, leech, plague
  • Fixed stair collision in ruined Academy
  • Improved log handling of large volumes of information (e.g. multiple status effects on several enemies)
  • Fixed Consumption hole layering issue near Chroniclary
  • Moved Duke encounter in Castle Mortifax to a better location
  • Fixed mortar enemy projectiles becoming interrupted when losing a target
  • Applied potential fix to Phantasmal Raptors becoming stuck at the end of their attack animation (please report if this issue re-occurs)

Patch - version 1.0.5

Fixes



  • Fixed issue with [redacted] in [redacted] - no spoilers in patch notes!
  • Fixed walkable water on map outside Academy
  • Fixed visually glitched stairs in the Academy
  • Tweaked quest items to improve visibility
  • Fixed log text reporting incorrect damage amount when dealing final blow
  • Fixed dialogue issue in Castle Craventhaw dungeon

Patch - version 1.0.4

Fixes



  • Fixed gamebreaking bug in castle mausoleum
  • Fixed a bug where the trap quest was not unlocked when taking a specific path through the dialogue with the farmer
  • Fixed dialogue hit box issue at certain resolutions
  • Fixed inventory stat explanation tooltip not displaying correctly on certain resolutions

Patch - version 1.0.3

Fixes



  • Fixed bug when selecting inventory equipment with gamepad
  • Fixed bug when toggling quest markers while in the main menu
  • Fixed bug where bolt spells exploded when cast too near a wall
  • Plus other minor fixes

Patch - version 1.0.2

Fixes



  • Added automatic online error logging (off by default - tick "Allow analytics & error logging?" in the Misc section of the Settings menu to enable)
  • Adjusted timing of quest log tutorial tooltip
  • Breakable objects now provide log feedback for coins dropped and xp found
  • Increased collection radius for xp, hp, and coin drops

Patch - version 1.0.1

Fixes



  • Fixed bug where specific enemy types became invulnerable
  • Adjusted spellcasting spawn location of projectile type spells
  • Improved rock desert map (closed off unintend paths and made intended path clearer)

Fates of Ort - releasing March 31st 2020

[previewyoutube="CAk-eRH8-Hc;full"]

We are excited to share our new trailer, and announce the release date for Fates of Ort: March 31st, 2020!

Join our Discord, or tune in to our Twitch channel to watch the last of the development live.

Join the Discord!



Work continues and we are preparing ourselves to reach the beta stage. Focus has been diverted to making progress on the game itself, which is why the devlogs have temporarily stopped. If you would like to keep up with the progress, give suggestions, or just have a chat - you are more than welcome to join our Discord or stop by on Twitch.