Fazbear Nightmare cover
Fazbear Nightmare screenshot
Genre: Strategy, Adventure, Indie

Fazbear Nightmare

The Remaster page has moved

The Remaster of Legacy has been moved to a new page
https://gamejolt.com/games/FBN_Midnight/407220

There's currently a patched version listed there

The main reason for this is the confusion between the original Legacy build and the remaster

Midnight Investigator is Live on GJ

Midnight Investigator is a remaster of the Original 2015 build of Fazbear Nightmare.

It can be downloaded over on gamejolt

https://gamejolt.com/games/FBN_Midnight/407220

The purpose of this game is to have a more live test with the game and have you get a small taste for the full version, as well as finish that version of the story which was scrapped when development was restarted.

Hope you enjoy and Thank you all so much once again for you continued patience and support :)


Are you a content creator?

If you're a YouTuber or twitch streamer and looking to get an a copy of the Extremely early access alpha please message me on discord or DM me on Twitter so we can see about getting you a gamejolt or steam key :)

Twitter is @VelsinaGames
Discord is: https://discord.gg/ezNXCxb (follow tester Instructions in announcements)

357Preview B Patch Notes

Main alterations for 357Preview B


- Model alterations
- Added Trap disarming (Requires tool)
- Increased Animatronic Sight and Footstep volume
- Added a couple dialog triggers
- Honk 4: Night of the Living Honk
- Made absolutely no alterations to "It"
- Mirror
- Slight inventory tweeks
- Display FPS option
- In game Graphics menu
- Started Photo mode implementation
- Set up Audio channels (audio menu should work)
- New menu sounds
- Condition added to PAD instead of being in inv
- Start of Servo Town rework
- Made a good cup of coffee for once in my life (nothing to do with the game just thought I would say it here)
- Maybe theres more "Bleps" (can't confirm the slippery buggers)
- Fixed issue letting you top knock on wooden doors (where there literally where no doors)
- Gave ProkPotPie contacts so he can actually see tables now
- New Loading screens
- Officially lost track of Robert (Old testers should know about him)

Now what im working on for C (or full release)
- Finding Robert
- Hope the have "Memories" added (half the steps to unlock are in game but dont have the pay off yet)
- Sanity Break system rework
- Finish Puzzle Rework
- Second trap type
- Replace more Placeholder audio
- Cleaning materials
- Add the first steps of "Give Gifts"
- Start first test for VR night1

Gamejolt page returned!

I have managed to get the old gamejolt page back with the help of the amazing staff over there

I will be posting the Preview build there when its ready
I will also try to make a demo page for it here on steam not sure how it'll work though probably using the Demo option on the store

https://gamejolt.com/games/FazbearNightmare/44735

as a result I've also managed to get the original packed files for the 2015 "Proof of Concept Alpha 2" and have uploaded them to a separate "Legacy" Page you can download these builds and played them right now!

https://gamejolt.com/games/fazbear-nightmare-legacy/213429

Due to the age of the files and the complete and utter loss of the development files these legacy builds aren't going to be supported past the initial upload but you can still grab them today to play the original Freeroam FNAF

Extremely early access preview Let's Play

Cheshire Jack was given access to an early limited version of the preview build.
The game is still early development wise and this build is missing content that will be in the final version of the preview but if you want a taste check out his video :)


https://youtu.be/NHuX60Ire44

3_5_6 Changelog

260mb Download size

+ Added more to the base questline
+ Minor AI fixes (main pathfinding and Detection radius )
+ Optimizations for lower end systems
+ Readded 2 Cams to Pizzeria
+ Changed Mall's unlock progression
+ Added "Key Item" Inventory type (replaces physics holding small items)
+ Added Mini Med kit item (no longer need to go all the way back to the saferoom for heals)
+ Replaced some placeholder materials

Goals for 6a
- More AI work
- Improve the objectives
- Replace more stock audio
- Script revision
- Adding more CH2 objectives
- Inventory UI rework
- Mall mart V3 (giving it purpose)
- Adding more to "Kiosks" and "Shops" in mall
- Adding more to "Backhalls/Secure"

As always to get in the closed test join the discord server and follow instructions in the Announcements tab
https://discord.gg/9CJ7nQU

3_5_5a Changelog

Build 3_5_5a (28/12/2018)

- AI rework
(Is a lot more aggressive,
much faster
Reduced eyesight to allow more stealth)

- More props added to main mall
- Food court revamp
- Mallmart Rework 2 started
- Added better LOD on high poly models
- Main Menu Rework
- Replaced “Buff” models with JFun Animatronics w/ Temp animations
- Slight UI fixes
- Fixed Subtitles length
- Added Female vocalisations
- HONK x2
- Fixed “Longdeath” error
- Mall Floor Rework
- Give gifts, give Life questline started
- Underground Started (inaccessible)


To get in the closed test join the discord server and follow instructions in the Announcments tab
https://discord.gg/9CJ7nQU

Public Demo Status

Testers are currently testing a vertical slice demo build.

It's currently in Version 3_5_5 and will be release to the public on version 3_6_1

Currently I'm working with the voice cast to record diolog for this build and am working on world clean up and optimisations.

This Demo will be released on steam and Gamejolt, the steam version having achievement support

Donations

Game development is tedious, difficult and expensive especially when working on projects that are being released for free.

Donations really help mitigate the costs of development and help us spend more time making the projects instead of trying to find funds to cover life expenses and development costs.

I have a PayPal tip jar here:

paypal.me/Velsina

for one time donations and a Patreon here:

https://www.patreon.com/MsVelsina

For a monthly donation

Donations help more than I could possibly express and in return you get a guaranteed slot in upcoming test waves for all of my projects, access to development streams, concepts, WIP development screenshots and depending on the projects the Soundtracks