Fear The Wolves released a few hours ago in Early Access on Steam and many of you are already battling to be the last survivor in the ruin of Chernobyl!
We wanted first to thank all of you who showed your support today - we're committed to make Fear The Wolves the best game it can be with good communication and long term support!
https://www.youtube.com/watch?v=yHAKwgWmyT4
As we're working on your feedback and reports to deliver a first update very quickly, current goal is to have a first patch ready before the end of the week, we'd like to give you an update on several points that have seen a lot of questions.
Aside from fixes and adjustments based on your recent feedback, we have other improvements and a lot of additional features planned, as presented in our roadmap earlier today.
Client Optimization
We've received some feedback about the optimization of the game and it's absolutely something the team is still working on, although a lot of progress have been made since the Beta thanks for the feedback gathered in this testing phase. We plan to continue working on optimization, especially the rendering for all graphics cards.
Autosettings will be added as well, which should help a lot of players have better performance by selecting adjusted default settings.
Lag that you may encounter right now is mostly from the client side, especially during the helicopter phase at the beginning. It's related to the way certain zones are streamed. The team is focused on that to offer a smooth experience to everyone.
Disconnection issues
Some of you have reported issues with reloading or not being able to pick up items. It only happens when you've been disconnected from the server. We have worked on new server side tools that will greatly help us to monitor these disconnections. We are monitoring theses issue and its symptoms with great attention.
Localization
As presented in our Early Access Launch announcement, we have a lot of languages coming very soon to the game. We have currently 14 languages planned, including French, German, Spanish, Russian or Chinese.
Balancing
We've read some reports about the balancing of the game. That's an on-going process that will spread over the Early Access period. We'll be tuning the damage of the weapons, the amno and everything we feel would need adjustments. Your feedback are more than welcome in this area.
For example, some of you complained about the lack of ammo or efficiency of weapons. We'll check your reports and change this if many of you feel that it's not as good as it could be.
Ping issues for Chinese and Australian players
We're closely monitoring the servers in Asia to improve the ping as much as possible. If you experience high latency in Asia, make sure to check that you're in the proper region. We know that some players are using VPNs, and it might mislead the region detection from the game.
We're also taking a close look at the server data we receive from the OCE region. We'll update you this week about this specific issue as we need more info from our server provider.
See you soon for a new update about all these points and more.
Good luck in Chernobyl!
The Fear The Wolves Team
Early Access has started!
We are excited to launch Fear the Wolves into Steam Early Access today!
The game introduces intense player-versus-environment elements to the Battle Royale formula, including deadly radiation hazards, roaming mutants, dynamic weather and a unique endgame extraction system, all within the atmospheric environments of a decaying Chernobyl.
https://www.youtube.com/watch?v=yHAKwgWmyT4
To secure the top spot out of 100, you must worry about more than just survival. While it’s possible to win a game through simply being the last alive, the helicopter extraction adds a whole new dimension to endgame strategy. In the final stages, all remaining players will be alerted to the arrival of the helicopter, which will hover over a fixed area before dropping a rope – and there’s only room for one. Will you rush to be the first to attempt an escape in the hope no one else is there yet?
How will you deal with the oncoming assault of not only players, but mutant wolves, anomalies and radiation? How will your squad ensure a teammate survives the intense haul up to the chopper? We’ve seen an incredible range of creative strategies for this endgame, and we can’t wait to see what you come up with over the coming months.
Fear the Wolves has already seen tens of thousands of players battling across Chernobyl during the beta period, which has allowed us to roll out multiple updates and improvements in preparation for the Early Access launch.
We're incredibly grateful to all of you who parachuted into Chernobyl in the last weeks to help us iron out the game as much as possible. We know it's been a bumpy road and that some of you encountered technical issues and the focus for the last few weeks has been on ironing out the performance and bug fixes. It's only a first step and we'll keep improving and tuning the performance of the game and servers based on your feedback.
To thank you for your support throughout the Beta phase, we worked on in-game t-shirts for Alpha and Beta testers! Just launch the game and pick the t-shirt in the brand new customization menu. Here is a quick look at the models:
We're happy to unveil today a first content roadmap to give insight on the exciting (and game-changing) new features still to come!
EARLY ACCESS CONTENT ROADMAP - SEPTEMBER TO NOVEMBER 2018
Right after Early Access Release
We plan to add localization for more languages as we head towards release. This is currently aimed at 16 languages, including French, German, Russian and Chinese.
Update #1 - First additional content 3rd week of September
New landmarks: We will add new landmark buildings, oddities, and other unique elements to the map.
A new 2 seater vehicle.
Weapon Customization: a brand-new customization system to make every weapon your own.
The ability to auto-matchmake after death or defeat.
Nvidia Highlights: Learn from your mistakes or relive your finest kills and your smoothest extractions.
Update #2 - Improved BR mechanics End of October
More Movement Options: Vault over obstacles to quickly navigate the environment.
New Melee Mechanics: Break open locked doors, backstab enemies, and throw weapons.
An in-game event system.
A spectator mode UI update.
Customization: even more customization sets!
You may have noticed some differences compared to the initial list of planned features and it's because we reorganized our priorities based on your feedback from the Beta. We're commited to open communication with you throughout this Early Access period and it also means being flexible and attentive to your requests.
Note that additionally to these major updates, we'll release regularly smaller updates and hotfixes for hot fixes and balancing.
We have a lot more content and ideas for the future, but we're not ready to give you all the details about them. We will release a new roadmap this fall for the next updates, but here are some of the ideas we’re exploring for future updates:
Anomalous Storm: A new weather type that unleashes hell across the battlefield.
Dedicated wounded player animations.
More customization items: Cosmetics will continue to be added, letting you create your perfect character, including a progression system with unlockable items.
Night gameplay: Currently in a prototype stage, we intend to bring the terrors of the pitch black to Fear The Wolves. Don’t forget, wolves are nocturnal hunters.
Additional mutants: Wolves aren’t the only creatures to be affected by the radiation still present in The Zone.
Additional mutant mechanics. The Zone is ever evolving, and with it, the creatures within.
Additional anomaly mechanics. Anomalies are dangerous, but brave them, and you may uncover something worth the risk.
Livestream integration: The spectator weather-voting system will be available to Twitch and Mixer viewers.
A better Chernobyl: The map will be polished to add additional biomes and village diversity.
More weapons and items: New guns, melee weapons, attachments.
We hope to see you in Chernobyl very soon to hear your feedback about the current version of the game and shape Fear The Wolves together!
See you in-game,
Fear The Wolves team
Release Date Reveal
We are excited to announce that Battle Royale FPS Fear the Wolves will enter Steam Early Access on August 28.
Combining traditional last-man-standing gameplay with PVE elements and unique radiation, weather, and endgame extraction mechanics, Fear the Wolves guarantees an intense, atmospheric experience in the decaying ruins of Chernobyl.
https://www.youtube.com/watch?v=p334pVfNcL8
Fear the Wolves enters Early Access with an additional six weeks of testing in closed beta weekends, after initially being scheduled for release in mid-July. With server stability, game performance, and balance now refined, it’s time for Fear the Wolves to be enjoyed by an even wider audience on Steam.
Fear the Wolves’ unique gameplay features are being showcased in a series of social media featurettes, and eager players are encouraged to check them out in the run up to launch.
We are keen to receive further feedback and improve the game alongside a growing community of players interested in the next evolution of Battle Royale. The first Early Access version already features the core gameplay and S.T.A.L.K.E.R. vibe, and there is much more already in development.
https://www.youtube.com/watch?v=MLyMukHJWHQ&list=PLjbma_6dYNT2aZNF3Pdei-jLHxAE-hTZQ
A new map and mode, more weapons, items, mutants, and weather – we promise regular, large content patches, with a full plan of the update timeline available on the Steam page throughout development. The community will also play their part, with feedback welcome on everything from weapon balance to new ideas for Fear the Wolves’ unique weather and PvE systems. Further work on server and game stability will also continue for as long as needed.
We’re greatly looking forward to experiencing the game with the wider PC audience and getting to work adding to the Early Access version ahead of a full release in 2019.
Fear the Wolves comes to PC on Steam Early Access, August 28. Consoles and full PC release in 2019.
The team continues to work on your feedback from previous Beta sessions. We know that many of you experience issues with the matchmaking system, and we're doing our best to bring more players in the Beta. We've sent 15k new keys at the start of the test session to reduce queuing time as much as possible.
We're still working on improving the servers, and fixing as many technical issues as possible. A lot of issues are tied to having only the EU servers open in the Beta to reduce the queuing time as much as possible. You'll definitely have servers for more regions at release. We currently plan to have servers for EU, NA and Asia/OCE.
Please find below this week's changelog:
Highlights
Added a swinging motion to the evacuation rope.
This will make it more difficult to shoot down the player attached to the rope.
Improvements to the wolves' behavior:
Now wolves will use close range attacks in narrow places.
Wolves will no longer leap while indoors.
Other fixes and improvements.
Added an FOV slider.
Added the option to show Ping and FPS counters in game.
Additional fixes
Made it possible to interact with objects on the ground while looking through lootboxes or supply drops.
Bug fixes for items stacking with other items in the player's hands.
Camera rotation limits for Parachute and Vehicles.
Fixed damage for F1 and RGO grenades.
Fixed a bug where players were able to spectate enemy squads.
Armor will now reduce damage from wolves
Added a notification when entering a zone that will soon become infected with radiation.
The notification will include the exact time until the infection begins.
Removed collision from wolf corpses.
Melee attacks now deal damage to wolves.
Quick reminder that the this Beta isn't covered by a NDA, meaning you can share videos, images and info about the game this week. Keep in mind that it's a work-in-progress version of the game, and players may encounter bugs or crashes, that may lower the quality of the in-game experience.
We’d love your help in identifying these bugs, so that we can make the Early Access release version of Fear The Wolves the best that it can be.
Please report technical issues and general feedback on the Fear The Wolves official Forums. Before submitting feedback on the forums please check if there is an existing thread about the topic, or if it is listed in our known issues log.
When providing feedback please try to be as informative as possible, providing information on where and when the issue occurred.
We look forward to seeing you on the servers!
Fear The Wolves Team
Next Beta Stage tomorrow
Hi everyone,
This week's Closed Beta will start tomorrow, August 17th, at 11AM CEST (12PM MSK-EEST / 10AM BST / 5AM EDT / 2AM PDT).
The team continues to work on your feedback from previous Beta sessions. We know that many of you experience issues with the matchmaking system, and we're doing our best to bring more players in the Beta. We'll send 15k new keys tomorrow morning at the start of the test session to reduce queuing time as much as possible.
We're still working on improving the servers, and fixing as many technical issues as possible. A lot of issues are tied to having only the EU servers open in the Beta to reduce the queuing time as much as possible. You'll definitely have servers for more regions at release. We currently plan to have servers for EU, NA and Asia/OCE.
Please find below this week's changelog:
Highlights
Added a swinging motion to the evacuation rope.
This will make it more difficult to shoot down the player attached to the rope.
Improvements to the wolves' behavior:
Now wolves will use close range attacks in narrow places.
Wolves will no longer leap while indoors.
Other fixes and improvements.
Added an FOV slider.
Added the option to show Ping and FPS counters in game.
Additional fixes
Made it possible to interact with objects on the ground while looking through lootboxes or supply drops.
Bug fixes for items stacking with other items in the player's hands.
Camera rotation limits for Parachute and Vehicles.
Fixed damage for F1 and RGO grenades.
Fixed a bug where players were able to spectate enemy squads.
Armor will now reduce damage from wolves
Added a notification when entering a zone that will soon become infected with radiation.
The notification will include the exact time until the infection begins.
Removed collision from wolf corpses.
Melee attacks now deal damage to wolves.
Quick reminder that the this Beta isn't covered by a NDA, meaning you can share videos, images and info about the game this week. Keep in mind that it's a work-in-progress version of the game, and players may encounter bugs or crashes, that may lower the quality of the in-game experience.
We’d love your help in identifying these bugs, so that we can make the Early Access release version of Fear The Wolves the best that it can be.
Please report technical issues and general feedback on the Fear The Wolves official Forums. Before submitting feedback on the forums please check if there is an existing thread about the topic, or if it is listed in our known issues log.
When providing feedback please try to be as informative as possible, providing information on where and when the issue occurred.
We look forward to seeing you on the servers!
Fear The Wolves Team
Closed Beta Is Now Live! 10/08/2018
Hi everyone,
This week's Closed Beta session is open!
Edit: The Closed Beta is now closed, thanks for playing and see you later this week for more info about the next Beta phase.
The team continues to work on your feedback from the previous Beta session. The current priority is to have a smooth experience and matchmaking. Some of you complained about the lack of games played in the last Beta and that's due to a lack of players in some specific regions.
We're trying to bring more players in the Beta to ensure a better experience for everyone - don't hesitate to suggest to your friend to join by registering here.
Please find below this week's changelog:
Added Advanced Graphics Options.
Added more keybindings.
Added handbrakes to vehicles.
Fixed a bug where sometimes the player could be immediately killed when an anomaly spawned.
Added an additional warning notification 90 seconds before adrenaline infections begin.
Increased the time of the helicopter takes to prepare from 60 to 90 seconds.
Quick reminder that the this Beta isn't covered by a NDA, meaning you can share videos, images and info about the game this week. Keep in mind that it's a work-in-progress version of the game, and players may encounter bugs or crashes, that may lower the quality of the in-game experience.
We’d love your help in identifying these bugs, so that we can make the Early Access release version of Fear The Wolves the best that it can be.
Please report technical issues and general feedback on the Fear The Wolves official Forums. Before submitting feedback on the forums please check if there is an existing thread about the topic, or if it is listed in our known issues log..
When providing feedback please try to be as informative as possible, providing information on where and when the issue occurred.
We look forward to seeing you on the servers!
Fear The Wolves Team
Fear The Wolves - Next Closed Beta 10/08/18
Hi everyone,
This week's Closed Beta session will open Friday August 10th, at 11AM CEST (10AM BST / 12PM MSK/EEST / 5AM EDT / 2AM PDT).
This Closed Beta will close again next Monday, August 13th, with details on exact timing to come.
The team continues to work on your feedback from the previous Beta session. The current priority is to have a smooth experience and matchmaking. Some of you complained about the lack of games played in the last Beta and that's due to a lack of players in some specific regions.
We're trying to bring more players in the Beta to ensure a better experience for everyone - don't hesitate to suggest to your friend to join by registering here.
When the beta starts, we will include a full patch log to let you know what to expect in the new build of the beta.
Quick reminder that the this Beta isn't covered by a NDA, meaning you can share videos, images and info about the game this week. **Keep in mind that it's a work-in-progress version of the game**, and players may encounter bugs or crashes, that may lower the quality of the in-game experience.
We’d love your help in identifying these bugs, so that we can make the Early Access release version of Fear The Wolves the best that it can be.
Please report technical issues and general feedback on this official Forums. Before submitting feedback on the forums please check if there is an existing thread about the topic, or if it is listed in our known issues log.
When providing feedback please try to be as informative as possible, providing information on where and when the issue occurred.
We look forward to seeing you on the servers!
Fear The Wolves Team
Closed Beta is Live!
Hi everyone,
This week's Closed Beta session is open!
It will be closed next Monday, August 6th at 5:30PM CEST.
Note that squad mode isn't available yet as we're running some last tests. It will be added in the Beta later today.
We continue to improve the game based on your feedback from the previous Beta session and we're happy to let you play the latest version of the game in development. Our main priority is ironing out the server issues to ensure a smooth experience for all players.
Please find below this week's changelog:
Greatly reduced the freeze when jumping from the helicopter.**
Fixed a bug where weapons were not being automatically equipped after attaching to the evacuation rope.
Fixed a bug where a downed member of a squad would remain attached to the evacuation rope. Now the squad member will fall off the rope and take fall damage, further reducing the time their team mates have to revive them.
Improved corpse rag doll animations.
Improved the visualization of when a character is pushed by a vehicle.
Fixed a bug where characters with broken legs were still able to sprint.
Fixed a bug where taking damage wasn’t interrupting the health regeneration effects from consumables.
Fixed a bug which allowed players to shoot without delay between bursts.
Fixed a bug where players were able to reload while sprinting.
Fixed a bug when you were able to change weapons without leaving ADS.
Updated the window breaking mechanic. Now players can throw grenades through windows.
Fixed a bug where sometimes doors would have different states between the client and server. This caused some players to be blocked by open doors and some to pass through closed doors.
Improved rain effects increasing the intensity of the wet landscape.
Fixed a bug that occasionally resulted in the cause of death not appearing on the death screen.
Small fixes in the lobby's UI.
Quick reminder that the this Beta isn't covered by a NDA, meaning you can share videos, images and info about the game this week. Keep in mind that it's a work-in-progress version of the game, and players may encounter bugs or crashes, that may lower the quality of the in-game experience.
We’d love your help in identifying these bugs, so that we can make the Early Access release version of Fear The Wolves the best that it can be.
Known Issues
Handbrake doesn't work for vehicles.
Sound settings UI is there but not functionning yet.
Please report technical issues and general feedback on the Fear The Wolves official Forums. Before submitting feedback on the forums please check if there is an existing thread about the topic, or if it is listed in our known issues log.
When providing feedback please try to be as informative as possible, providing information on where and when the issue occurred.
This week's Closed Beta session will open Friday August 3rd, at 11AM CEST (10AM BST / 12PM MSK / 5AM EDT / 2AM PDT)
Edit at 10:30AM: We're finalizing the version right now. We'll be slightly late but we're still aiming at this morning to start the Beta - sorry about that!
It will be closed next Monday morning, August 6th.
We continue to improve the game based on your feedback from the previous Beta session and we're happy to let you play the latest version of the game in development. Our main priority is ironing out the server issues to ensure a smooth experience for all players.
Please find below this week's highlights from the changelog:
Wolves now chasing nearest players in the area where they spawn.
Advanced Graphics and Sound settings.
Vehicles will now stop when you leave them. Other improvements like more correct visualization of colliding with players.
Sound for attacks with a fists (and other sounds, for example sound for pick up items).
Quick reminder that the this Beta isn't covered by a NDA, meaning you can share videos, images and info about the game this week. Keep in mind that it's a work-in-progress version of the game, and players may encounter bugs or crashes, that may lower the quality of the in-game experience.
We’d love your help in identifying these bugs, so that we can make the Early Access release version of Fear The Wolves the best that it can be.
Please report technical issues and general feedback on the Fear The Wolves official Forums. Before submitting feedback on the forums please check if there is an existing thread about the topic, or if it is listed in our known issues log.
When providing feedback please try to be as informative as possible, providing information on where and when the issue occurred.
We'd like to thank you for participating in the latest stage of the Closed Beta tests for Fear The Wolves! We've been reading and taking on board a lot of your feedback, and we really appreciate everything that you're posting here - please keep it up!
Today at 10PM CEST, we're going to be shutting down the Closed Beta for the weekend, so that we can work on a large update for the next stage. Yes, that means that the Closed Beta has been extended.
We'll have an additional beta stage running next week from Thursday 26th until Monday the 30th, and then more testing each week after that, with specific times to be announced as we go.