Feed and Grow: Fish cover
Feed and Grow: Fish screenshot
Genre: Simulator, Adventure, Indie

Feed and Grow: Fish

Multiplayer polishes and gameplay updates

Bubbles, unlimited mode, easy game or hard challenge... The latest update steps up the game both in single and multi player version. Two new fish will say more soon. Read on for more info.



Like it easy or hard?



If you felt like the game got too easy, feel like that no more. The latest update brought 2 major changes. First of all you can choose the difficulty of the game, the options being easy and hard (oh hard really is hard :) but give it a shot yourselves).



On top of that there's a new mode available, the Unlimited. A.k.a. The question is, what's the highest level you can reach? Yes, 10 is not the answer. And in hard level, even number 3 may feel like a challenge. Other fish have passed their school exams and really, they are much smarter now.

Stepping up multiplayer


Multiplayer is the holy grail and that's why it need proper care. The results are much more subtle, yet those of you, who played it before will notice smoother gameplay. On top of that, try the new cute chat solution :) We're curious what you think about them bubbles.




Oh, last but not least...have you met 2 new characters?


Have your say in the comments bellow :) we're eager to hear from you! Cheers, guys!

Crash fixes and what's up next

The dreaded 89% freeze has been bitten and destroyed, the game should start smoothly now. Have a look at other changes, more of a minor character and have a look at a brief overview of further updates, including access to features before public release.



Crashes, begone!


Oh, the equivalent to the blue Windows screen, now hopefully gone for good. We found the culprit and bit him hard, with the new feature, that colours your teeth to see how close you are to your prey :) The incompatibility should be fixed now. In case there are further problems, please, follow the Steam troubleshooting guide and more info found here in our discussion



On top of that the game includes several other minor updates. When you get to a „biting distance“ from your prey, your teeth will change colour to indicate your fish is ready to do some damage. Other changes are to be found in the UI, we tried to make it friendlier, plus the gameplay and NPC fish were modified slightly. More info on exact updates is in our patch notes here




Is there anything else you'd love to see fixes? Drop us a line in the comments below!

Bring on the fun


Yes, that's our very next target, both for single and multiplayer version. We will pack further technical fixes to future updates, which will be focused more on fun. A.k.a. The Gameplay. You've been asking for it and we've been working on it :) Yes, the fun content is getting shipshaped and will be available in game in the next series of larger updates.




Various game modes will await your opinions and verdicts. Stay tuned for more info on single player scenarios, achievements, multiplayer servers (oh, yes, servers, please) and multiplayer game modes, inlcuding deathmatch :)

PS: Feed and Grow will be opening its beta testers club, which includes access to features before public release, including testing with the devs and other perks. More info coming soon next week!

See ya all in the waters of Feed and Grow: Fish!

Patch notes 0.4.1

Crashes
- Fixed DirectX incompatibility that caused the game to crash at 89% loading.
- If there are further technical probs, please, have a look at our troubleshooting discussion and info here.

Video
- Added Video options to the Settings menu
- Added resolution option
- Added full screen option

User Interface
- Game-play menu now opens when pressing "ESC" instead of "TAB".
- holding down TAB now shows all online players in multiplayer mode.
- Recreated fish selection.
- Added "Resume" button to game play menu.
- Fixed few bugs with buttons.
- A ">" icon will now popup whenever you click on some category button.
- Added a quick tutorial-like controls to game-play menu.
- Recreated a bit more fancy map selection for Single-player
- Changed "Leave game" button to "Back to Main Menu"
- In-game state such as "Press [Space] ... " now has a black outline.
- Added background screenshot to Main Menu.
- Added thankful early access message to Main Menu.
- Added "Quit" button to Main Menu

Game play
- All fish now change velocity direction 2.0x faster than before. You might notice it while swimming at high speed and quickly turning to side. It's more responsive now.
- Overall NPC fish population in Single-player has been increased by 50%. ( from 66% to 100% total )
- When the great shark kills something, food will no longer appear. ( scavenging was too op, sry )
- The teeth effect is now properly located in center of your hit box.
- The teeth effect while biting now indicates when ever you are close enough to bite or you already bitten something. ( orange = close enough, red = bitten )
- Reduced on hit slow from 90% to 30%. ( this should make escaping much easier )

Camera & Controls
- Camera now changes FOV (field of view) based on your fish velocity.

Artificial Intelligence
- Fixed that awkward fish staring at food. :D
- Fish should be now less likely to swim in circles when trying to bite each other.
- The forever alone fish that have no friends now seek friends in larger distance if forever alone too much.
- Max fish in one Group reduced to 7 from 14.
- Bibos will not chase prey too far from it's group.
- Raptors now will always try to hunt the same prey as other Raptors in their group.
- The Great Shark will now only actively hunt fish bigger than 1.5m. (was 1.1m)
- Tiger sharks roam more.
- The turn speed for big fish has been slightly reduced.

Multi-player
- Fixed few invisibility bugs and discovered new ones. ( we plan to fire all our resources on multiplayer during this week )
- Fixed few exceptions that were causing inability to spawn.
- Fixed few exceptions that were causing inability to move.
- At this moment we are setting up first testing dedicated servers.