Fixed a bug where in multi-player mode, arrows that point to players out of screen would be offset if the screen resolution was not 1920x1080
Changes:
Updated sound effect when player is burning
In multi-player mode, players can now revive one another by standing close by
Update notes for May 6th 2023
Changes:
Improved player selection UI by adding more buttons and keybindings
Added tips that show up while the game is loading
Increased the charging speed of sheep minions
Twitch minions now start with lower health, but upon every death, the viewer levels up, and subsequent minions are stronger
New Twitch viewer command: !sacrifice - sacrifices a viewer's minion to do AOE damage to nearby enemies
New Twitch viewer command: !health - spawns a health orb for the streamer
New Twitch viewer command: !experience - spawns an experience orb for the streamer
Updated the color of Kernel Popcorn
Update notes for May 5th 2023
Bug fixes:
Fixed a visual bug where player buff options were not highlighted when using the keyboard/gamepad
Changes:
Players can now actively dodge damage with the spacebar or gamepad buttons
Damage done by players are now visible!
Damage done by skills, and received from creatures now has some variance
Coins earned from the Alpha demo are now transferred to the Beta playtest
A sizzling sound can now be heard when players are on fire
In-game menu pops up when the Steam overlay is activated
Lightning bolt damage was buffed
Update notes for May 4th 2023
Bug fixes:
Fixed a bug where perk selection menu would not show up in rare situations
Fixed a bug where loot can drop below the ground if a player teleports
Changes:
Menu now appears automatically when the game loses focus
Creatures should no longer get pushed by other creatures behind them, if they are charging a skill
In multi-player mode, (mini)-bosses now spawn near players who are still alive
If a player teleports away during a (mini)-boss fight, the (mini)-boss will teleport to them
Update notes for May 3rd 2023
Bug fixes:
Fixed a typo in the welcome message
Fixed a bug where minibosses stayed in their running animation while charging an attack
Fixed a bug where the HP of summoned minions (e.g., cats, chicks) was too low
Fixed a bug where the player would stop accumulating experience points
Changes:
Welcome message has been edited to suggest trying out co-op mode 😉
Creme Brulee has been buffed and now summons 2 cat minions immediately
Kernel Popcorn has been buffed and now summons 5 airstrike birds immediately
Dragon Punch damage has been buffed significantly
Buffed cat minion's damage
Beta playtest
We are close to having our beta version ready for playtesting! If you're interested to give it a shot, please click on the "Request access" button for the playtest!
The playtest version doesn't have all the features of the beta yet (we're still developing some of them), but it does have the following:
Multiplayer (local co-op and online with Steam Remote play-together)
We are hard at work preparing for the beta launch of Feisty Fauna! We will be releasing many new features, including:
split-screen multiplayer (up to 4 players, local / Steam remote play-together)
cat ninja minions for Vanilla
many more skills
customizable difficulty, so you can adjust the game to be just right for you
damage-over-time effects (e.g., burning from fire)
better telegraphing of attacks (e.g., a circle filling up with red)
and more!
As part of our beta launch, we will be removing the following from our demo:
Halloween world and costumes (don't worry, they'll be back later this year!)
Going forward from our beta launch, here are some of the big features we're planning to incorporate soon:
Honey will be playable and can charm enemies to join her side
A roll/dodge mechanic that you can manually activate (or automatically if you prefer)
Other status effects, e.g., freezing, slime
Do let us know (e.g., through the Steam Discussion Board) if there are any big features that you're looking forward to seeing, and/or if you're interested to playtest our beta version before it's launched!
Twitch integration bugfix
We just made a small bugfix, so the game should no longer freeze if the Twitch connection gets stuck connecting. Do let us know if you notice any bugs, Twitch-related or otherwise!
TWITCH INTEGRATION BUGFIX
We just made a small bugfix, so the game should no longer freeze if the Twitch connection gets stuck connecting. Do let us know if you notice any bugs, Twitch-related or otherwise!
Android demo, and QoL updates
We've put Feisty Fauna's demo on the Google Play store. The full game is not planned to be released there, but you can now play the demo on your mobile devices ːsteamhappyː
In addition, we have done a number of Quality-of-Life updates to the demo:
The player can now be controlled by clicking on the screen to direct where the player should go
Increased font size and visibility of text in level-up perks
Other updates and bug fixes:
Lighting settings were updated to use baked lights
Creatures now use a different method for path-finding that should be faster
Updated grazers (e.g., cows) to have the Idle animation while stationary, instead of foraging which sometimes caused a head bob
Fixed occlusion shading for Halloween creatures
Fixed a bug where the fox boss would keep running while turning in place to face the player before a bite