Ferret Scoundrels cover
Ferret Scoundrels screenshot
Genre: Role-playing (RPG), Adventure, Indie

Ferret Scoundrels

Patch v0.0.5 - Smuggling Items and Spyglass update




  • Admiralty no longer overwhelm the player demanding multiple times to search for stolen cargo.
  • Admiralty no longer demands to search for stolen cargo if the player is actively in combat.
  • There is now a difference between Stolen and Contraband Items
  • Rum and Cider are now considered Contraband Items.
  • Contraband items cannot be converted into legal items at a pirate merchant.
  • Looting Cargo that you just dropped is no longer is considered stolen when picked up by you.
  • Improved Spyglass Rotation.
  • Spyglass now can Zoom in and out.
  • Removed 'quick view inventory' menu.
  • Map Icons now Stack Better.
  • Generated Raft Stats have been changed.
  • Added camera zoom objective to tutorial.
  • When respawning after being sunk, your ship name correctly shows as Scavenged Wreck.
  • Tutorial Bug Fixes (addressed some conditions which would cause the tutorial to be incompleteable)
  • Cosmetic Items being Duplicated should now be fixed.
  • When canceling zoning to a new map, we fixed an error where you could be thrown into an island and killed.

Development Map

We have just finished work on our Development Map for Ferret Scoundrels. This map gives you an idea of our goals and where the game is going. We will be updating it with more information as we go so stay tuned for more updates to come.

Ferret Scoundrels is now in Early Access!



We are proud to announce that Ferret Scoundrels is now officially in Early Access.


Thank you to everyone that has given us feedback and supported the development so far.


This is just the beginning


With such a great community already, We know that we will be able to do great things together. We plan on adding more content and exciting new features with involvement from the community.


All hands on deck


Please help us out, by spreading the word of our release, and feel free to join us in Discord or here on Steam.

We're excited for what the future will hold!

Early Access Release Date Announced: May 9th, 2019



We are proud to announce that we will be releasing Ferret Scoundrels on May 9th in Early Access. A few weeks ago we released a free demo to the public to get feedback from the community. The demo was a great success, we got tons of feedback and we have already started adding new features and squashing bugs. We will be taking down the free demo on May 9th, so if you want to try it for free (and haven't already) you still have a few days left.

The Future of Ferret Scoundrels


With the communities help, we have already implemented new features and quality of life improvements. A big addition is an introductory story, which lays the foundation for an ongoing adventure and helps introduce new players to the game. The release into Early Access is just the beginning of our journey. We'll be adding more and more content and functionality to the game over time with input from the community.

Thank you!


We would like to thank our biggest supporters on discord and steam for giving us so much feedback and motivation to make Ferret Scoundrels the best game that is can be, and we're excited to bring the game into Early Access.

Patch v0.0.4 Item Details


If you have ever asked yourself: "Is that sugar or salt?" we have just the patch for you!

Mousing over items will now show details about that item.

Patch v0.0.3 New Tutorial

v0.0.3a

  • Added a new Intro/Tutorial
  • Changed how cannons fire to increase rang and accuracy.
  • Leaving the spyglass will now return your camera back to the same zoom level.
  • Leaving zones will give you a prompt asking if you would like to zone or not.
  • Boarded ships will only sail away after you hit weigh anchor.
  • Increased the quality of some of the text used on maps


v0.0.3b

  • Fixed several Tutorial bugs
  • Fixed a few weather related bugs
  • Fixed bug when going to the main menu from Tutorial


If you run into any bugs with the tutorial or have any feedback, please do feel free to join the conversation on Discord

Patch v0.0.2 Bug Fixes

v0.0.2a

  • Boat stealing should no longer cause the game to crash
  • Fixed a performance bug that may have been causing issues on long playtimes
  • Fixed a bug where your first mate was wearing improper clothes when you switched to a new boat
  • Fixed another bug that crashed the game while loading a new zone
  • Disabled a few zone types that were causing performance issues


v0.0.2b

  • Fixed a rare issue that sometimes caused boats to fly into the air or sail upside down. Because this issue is rare, if you encounter this bug, please let us know in our discord here or comment on this post.


Patch v0.0.1 Bug Fixes


  • Update the Q symbol in our Font
  • Fixed a bug that may have been causing some crashes when loading a zone
  • Fixed some bugs that may have been causing some crashes
  • You can now bind keys in the launcher, this is a temporary solution until we can add this functionality in game -
  • WARNING* The messages in game will not show the new key bindings
  • Fixed bug where dialogue would sometimes reopen after you left a dock or finished a conversation
  • Fixed a visual bug where dialogue buttons would still animated after the dialogue selection was made
  • Boats will now only heal if they are flying a surrender or admiralty flag
  • Flying the surrender flag now slows down your ship
  • Destroy or Loot enemy ship quests will have a better quest description on the map
  • All zones will have at least one Bank, Post Office, and Shipwright
  • Boarded boats will wait till you leave their inventory before they begin to sail away
  • Admiralty boats will no longer attack players when trying to inspect their cargo
  • Fixed a bug where the reclaim quest did not have the quest item on the boat
  • All merchants will have some empty slots for selling items
  • Merchants will no longer sell any illegal goods by default unless they are pirate merchants
  • After you pillage a ship the game will no longer show the option to pillage the enemy vessel
  • If you leave a boarded ship without choosing a pillage option you will now be able to attempt to pillage that ship again
  • Fixed a bug where the UI was not scaling properlly smaller resolutions
  • All UI menus will have their toggle button listed on that menu
  • Boat on boat collisions will now deal less damage
  • Shipwrecks should never be empty
  • Sink ship quests will have an increased chance of giving you a higher level chest if the target ship is higher level than your ship
  • Reclaim item quests will have an increased chance of giving you a higher level chest if the target ship is higher level than your ship
  • We have added a few more resolution options
  • General Performance Updates



Known Bugs:
Stealing ships is currently bugged and has been causing crashes

Early Feedback and Bug Reports are IN!



First and foremost, we want to thank everyone who has taken the time to submit their great feedback, suggestions and bug reports!
It is both rewarding and refreshing to get such a diverse and passionate response about Ferret Scoundrels, and we're listening and actively working on many of your suggestions.

Those that haven't, we would love to hear from you, so that your opinions are heard too.
We have a feedback form accessible from the demo or you can join the conversation at our discord.

Please do continue sending us your suggestions and feedback. It helps us a great deal. Thank You!

Demo Launch Friday April 19th


Ferret Scoundrels is going to have a free demo launch this Friday April 19th. The demo will be available our steam store page.


We are hoping to get as much feedback as possible before we go into early access so please feel free to try the game out and let us know what you think.