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Genre: Puzzle, Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Feud

Feud 1.7 is here!

Hello Feud players! Just in time for Christmas, our 1.7 update is here, featuring a host of bug fixes and quality-of-life improvements. Without further ado, here's the list of changes.


  • Added some lovely new symbols to pieces to make them more visually distinct.
  • Piece colours now respect your colour blindness setting properly!
  • The markers during the placement phase now pulse in a very pleasing way.
  • The info text now rotates if you're playing Versus in Opposite mode. No more needing to stand on your head to read it!
  • Fixed some rouge translation bugs. I mean rogue. You can see where the issue comes from.
  • Made the settings menu volume sliders 'sticky' to be less annoying.
  • Added some missing SFX to places they were...missing.
  • Fixed a bug where a dialog box wasn't very socially aware and outstayed its welcome.
  • Stopped showing that creepy blank avatar when you're not signed in.
  • Tweaked the text on some things to make it a bit clearer.
  • Added Ollie to the credits screen. He's our new QA and is the reason these release notes are so long. Be sure to thank him.


Be sure to log into Feud at some point in the next few days to get your Christmas skin unlock. Thanks for playing, and we'll see you in 2022!

Love,
Bearwaves

Feud 1.6.1 patch

Hey folks,

Hope you're enjoying the new achievements! We've just shipped a small patch update to fix a crash bug that was happening when players tried to load a match that had been conceded. Sorry about that! Should be all good now.

Thanks for playing!

Feud 1.6 released, now with achievements!

Hello Feud players! It's been a little while since our last update, so this is a big one!

First up, we're bringing in a long-requested feature: achievements! Some of these you'll get through the course of play, some are a little trickier, and some will challenge even the best players. We hope you have a really nice time collecting them. Don't forget to let us know via Twitter or on our Discord if you unlock them all, for bragging rights and the adoration of your peers!

We've also added three new languages to the game: French, German and Japanese. These were translated by our amazing community members achmoye, Salatkopf, Raelag, AsukaHISANO and peppernom - thank you all so very much!

That's not all! Here are some other things we've done for this release:


  • Added a nicer font for Chinese and Japanese!
  • Fixed some crash bugs that would happen when moving between screens!
  • Fixed some rendering bugs that you might not have noticed, but we did, and they were annoying us!
  • Fixed the way dates are rendered in some languages!


As always, thanks so much for playing our little game. We're delighted it's reached so many people. Don't forget to join our Discord server - we host tournaments, share strategies, and get sneaky peeks into the game's development!

Feud is a free game and is entirely funded by our Patreon page. Becoming a Patreon gets you cool articles, in-game unlockables, and the satisfaction of knowing the game is running because of you. Check it out!

Feud achievements coming soon

Hey Feud players! We're working hard on implementing achievements in Feud. We hope to get these to you in the next few weeks sometime.

Unfortunately, since we're in Early Access, we can't work on developing and testing these achievements without publishing them. We thought this would be a bit confusing for our players, so we've made all the achievements hidden for now, and they cannot be earned. Don't worry! This won't be the case when those achievements are implemented, and we'll be sure to let you know when that happens.

As always, thanks for playing Feud!

The Bearwaves team.

Feud 1.5 is here, with three new supported languages!

Feud 1.5 is here, and this time the focus is on localisation.

New languages



Thanks to our amazing community on Crowdin, Feud is now available in the following languages:


  • Italian
  • Romanian
  • Simplified Chinese


Feud will attempt to use your system language when it starts up, but you can change the language in the settings menu if you like.

More languages will come in future updates. Want to help out? Head over to our Crowdin!

As always, we'd love to hear your feedback. You can join us on our Discord server for finding matches, tournaments and more.

50,000



We're also celebrating 50,000 players with this release! Thank you so much to everyone who has played the game so far, it really means a lot to us.



Until next time, see you online!

Did you know that Feud is now funded on Patreon? You can get exclusive rewards and help keep the game running by becoming one of our Patrons. Click here to see our page.

Feud 1.4.5 released

Hi Feud players! We've just shipped a new version of Feud with the version number 1.4.5. Here are your release notes, for your viewing pleasure:


  • Feud is now notarized on macOS. This means Apple have scanned it and said, "yep, that's all good fam, we'll let people on Catalina install this now". This was quite a painful process and we're glad it's finally working.
  • We've changed a lot of stuff behind the scenes - Feud now runs on an updated JRE (the thing that runs the code, don't worry about it) which means the install size is a bit smaller.
  • We've also swapped out our window management library for a newer one. You'll see a slight change in the resolution settings menu because of this. The game should hopefully behave itself better on multi-monitor setups now.


That's your lot. More comprehensive updates are in the pipeline. Thanks for playing!

Did you know that Feud is now funded on Patreon? You can get exclusive rewards and help keep the game running by becoming one of our Patrons. Click here to see our page.

Feud 1.4.4 released

We've updated Feud! The new version number is 1.4.4. We've made a few small quality-of-life improvements:

  • Pieces now have empty health spaces to make it clearer how much health they've lost.
  • Animations have been sped up slightly across the board (heh, board).
  • We've added an option to remove the delay between AI animations.




Did you know that Feud is now funded on Patreon? You can get exclusve rewards and help keep the game running by becoming one of our Patrons. Click here to see our page.

Feud 1.4.3 released

Feud 1.4.3 has just been released. This is a balance patch which adjusts the middle two starting layouts to make them a bit more viable in strategies. Full patch notes:

  • Adjusted middle layouts to have both Knights in front.
  • Added Patreon link to credits page, along with credit for Patrons.
  • Moved client to point at new server backend.

Feud 1.4.1 released

Feud 1.4.1 has been released. This is a small patch that fixes a few crash bugs we found since 1.4.0.

  • Fixed a bug where the game could crash on stalemate.
  • Fixed a bug where the game could crash if an opponent disconnected during an async match.
  • Fixed a bug where the game could crash if a dialog didn't appear at the right time.

Feud 1.4 is here, featuring live multiplayer!

Feud 1.4 is here, with some new tweaks and features we think you're going to really like.

Live Mode


When we released Feud into Early Access last May, there was one feature that lots of players were asking for - they wanted a more quickfire form of multiplayer than our asynchronous play with 24 hours per move.

Today we're really pleased to be shipping our new live multiplayer mode, a quickfire game where each player has just 90 seconds to make their move, and disconnecting is not allowed! You can get into a match, or invite a friend to one, from the Live tab on the multiplayer menu.



You can also invite other players to a live match, as long as they're online and not in a live match already! You can even invite them if they're in an async match, as they can leave those without penalty.



A slight balance tweak


We had some players say they thought Black had a slight advantage due to moving first. We looked into it and found that, while it was generally pretty balanced, pursing a Regicide strategy was harder if you were playing as White. To address this, we've reduced the starting HP of the Black Shield from 4 to 3.

Other fixes and quality-of-life improvements


  • We found that the online play was chewing up CPU, which wasn't great, especially for folks playing on PCs with batteries. We've fixed this, your machine should run quieter now!
  • We've fixed bug where a game's outcome wasn't appearing in the endgame menu when playing online.
  • We fixed a bug where animations would queue up during online play while you had the menu open, and then play after you closed it. This was kinda funny but it was open to abuse, so we fixed it.
  • We fixed an annoying bug where disconnecting with a dialog open could result in an uncloseable dialog. Close the dialog. Stop having it be not closed.


We hope you have fun with the new mode! There's a special reward for players who complete a live match, so do give that a go - and tell your friends so we actually have enough players to sustain a live mode. ;)

As always, thanks for playing.

Love,
The Bearwaves team