Lowered the minimum quality level required to run deferred rendering
Fixed a bug where you could call traders more than once
Fixed a bug where tooltips from your inventory would stick around after you closed the window
Fixed a bug where defeating an enemy in combat would snap the camera to look somewhere else
Certain items no longer duplicate if placed on the client and it was the last item in the stack
Fixed a bug where traders might not stop following you
Small Multiplayer Fix
Fixed a bug where it was possible to duplicate placeable objects in multiplayer as the client
Small Fixes
Fixed a bug when loading lists from Player Storage for mods
Fixed a bug where code files for mods could be copied into another mods folder
Cherry Forest, Jade and SFX
Sound Effects
Dirt, Sand and Grass now have a different gathering sound from stone
Various Leaf cubes have a new gathering sound
Anvils now make metal sounds while crafting
Chests now make a sound when opening them
Doors now make opening and closing sounds
Eating Food now makes eating sounds
Equipping and Unequipping items now makes sound
Added new Golem aggro sound
Added new Goblin aggro sound
Added new Werewolf aggro sound
Cherry Forest
Added 9 new enchanting locations to the Cherry Forest Biome
Crack open sealed treasure chambers for epic rewards
Climb high above the trees in Jade Watchtowers
Explore abandoned sections of a large wall and find what was left behind
Relax between the cherry trees in the Jade Courtyard or delve below in its mines in search of more material rewards
Added Limestone Brick to Ficterra. This is a white colored brick found in structures in the Cherry Forest Biome. It is also a decorative variant of Brick
Added Jade Brick to Ficterra. Jade Brick is a stronger brick made from Jade. It can be crafted starting from Tier 5 at the Mason Station. Note: Jade Brick is NOT a variant of normal brick; it cannot be converted to or from other bricks
Other
Added a new Variant to Ficterra: Bottom Half Corner Ramps. This lets you put corners on your structures made of half ramps. You can see the variant in some of the new Jade structures in the Cherry Forest Biome
Fixed a bug where "Auto Crafting" would show up more often than not when doing normal crafting
The Grow Seeds crafting plan now has a Seeds icon instead of the Research icon
Skeletons now have their own icon
Fixed a bug where the effects bar would flash on and off
Fixed a bug where the Elemental Power Lightning spell could hit you, but deal no damage and get its effect procced
Fixed a bug where part of the Elemental Power Lightning spell would last forever
Brown Stone Tiles and Hexagon Stone Tiles now have normal weight
Music, Machines and Mud Brick
Music
We've added new music tracks for a number of biomes to make you feel more in the game. The following biomes have had their music changed:
Ocean
Glacier Sea, Obsidian Arctic Plains, Snow Rock Mountains
Lake
Swamp
Breezy Beach
Dreary Beach
Cheery Steps
Red Rock Desert
Taiga Mountains
Tropical Beach
Sahel
Added 8 new hot locations to the Sahel Biome.
Discover various Mud Brick structures built across the land
Uncover the secrets of the Mud Brick Temple high atop the cliffs
Machines
The Machine Anvil has been added to Ficterra! This machine takes power and automatically craft items that the normal anvil can craft. It can also make use of vaccuum pipes to transport items in and out.
The Machine Tinker Table has been added to Ficterra! This machine takes power and automatically craft items that the normal tinker table can craft. It can also make use of vaccuum pipes to transport items in and out.
The Machine Woodshop has been added to Ficterra! This machine takes power and automatically crafts logs into planks. It can also make use of vaccuum pipes to transport items in and out.
The Puller Pusher has been added to the game as well. This combines the functionality of the pusher and the puller. When it receives a '1' signal it pulls, and when it receives a '0' signal it pushes. Use this to make hidden doors and other things
Other
Fixed a bug where amount sliders would show up on auto crafting machines
Wood Block now actually costs something to make (planks)
Fixed a bug where the Pusher would not push in multiplayer
Small Bug Fixes
Fixed a bug where the Mason Station would open wrong
Fixed errors that occur after using Power Strike with no weapon equipped
Highlight on equipment slots now disappears after item equipped
Added a recipe to craft Glass Cubes which was omitted when adding Glass Cubes to the game
Treasure Hunt
Pirate Treasure
Added Pirate Chests to Ficterra!
Pirate Chests can be found at locations in the Ocean and Tropical Beach biomes
Pirate Chests have their own drop table and always drop a Treasure Map Piece
Combine 4 pieces of a Treasure Map pieces to make a full Treasure Map
Follow the X on the minimap/map to find a Hearrty Pirate Chest
The Hearrty Pirate Chest contains Mythic level rewards and always drops a Mythic Pirate Weapon
Three new Mythic Pirate Weapons have been added to the game: The Salty Hook, Walter Logg's Peg Leg, and Planker
Tropical Beach
Added 8 new humid locations to the Tropical Beach biome
Raid the Impling pirate town for loads of new pirate chests!
Descend into the dark jungle dungeon to find monsters and mythic treasure
Hang out among the trees in the jungle town
Ocean
Added 8 new soaked locations to the Ocean biome
Swim in underwater caves in the depths of the ocean
Find broken parts of sunken ships with their cargo ready for salvage
Discover ancient ruins deep under the ocean floor hiding mysteries and loot
Other
Fixed a bug where Lava Core was also giving a research speed buff
Added the ability for loot chests to drop items from 2 drops tables
Hovering over items in the Character screen now highlights the equipment slot they go in
Inventory Screens now show the name of the inventory in larger text, and the word 'Inventory' in smaller text. This is to make it more clear that the two different windows are showing two different inventories
Burning Pillar and The Rimekeep
Volcanic
Added 8 new scorching locations to the Volcanic biome
Jump across moving pillars over a massive pit of burning lava to reach the treasure in the Burning Pillar at the center
Hop over lava flowing hills and avoid pools of fiery pain
Find new power in a Research Base buried under lava
Added Thermoelectric Generators to Ficterra. These machines generate electricity from differences in temperature. The larger the difference, the more power. These can only be found in the Volcanic Biome and cannot be crafted
Taiga
Added 10 new serene locations to the Taiga biome
Explore the lodge, a sanctuary from the harsh wilds and a former place of meeting between peoples
Venture into the Ruins of the Rimekeep, but be wary, since danger may well remain
Take a rest in a cozy cabin complete with a bath
Climb the watchtowers to get a bird's eye view of the beautiful landscape
Spot a grizzly shaped rock
Other
Fixed textures issues on one side of inner round ramps
Moving Platform tech has been added to the game, this can be seen in the lava pillar puzzle
Added a system to give individual placeable objects their own components and save them, used with the moving platform tech and rogue volumes
Automated some background processes for quicker update deployment
Tower of the Horizon
Tower of the Horizon
A massive tower stands on the dry rock waiting for adventurers! Explore the Tower of the Horizon, a trial filled legacy to the Gardener people. Solve and defeat the trials within for Epic and Mythic rewards. Reach the top to claim a unique item with infinite potential, and minor side effects...
The tower can spawn within the Dry Rock Bay biome
Added 'Books' to Ficterra. Books contain game lore and can be found in special locations in the world. Currently you can't write in any books, but we plan on adding this in sometime in the future.
Added Sublimators to the game. These are used in the Tower to have disappearing/appearing cubes based on switches
Added Garden Star Statues to the game. These are decorative statues found in the tower.
Added Dark Balls to the game. These are like Light Balls but purple, and darker looking. They can also be found in the tower
Added the mystery unique item as a reward for braving the tower. This is a special item that can only be found in this one spot
Dry Rock Bay
Added 9 new peaceful locations to the Dry Rock Bay biome
Uncover the secrets of the Tower of the Horizon
Find a small fort with supplies that makes for a nice base
Explore the waters for a floating barracks and sunken treasure
Harrowing Woods
Added 5 new spooky locations to the Harrowing Woods biome
Spend some time in the pumpkin patch or the ruins of a broken house
Search the suspiciously nice home for hidden secrets
Other
Item Instance data is now stored on placeable objects
Item Instance data is now sent over the network in multiplayer
Placing down / picking up a placeable object no longer has it forget its Item Instance data
Placeable object can now have their name overridden based on their data (eg book's title)
Sketches now save Item Instance data
Inverted the color on the coordinate display so it is now white with a black outline, this is easier to see
Added in the Book ui for reading books
Added base tech for Rogue Volumes in the code. These are pieces of terrain which are not part of the terrain system and can be given abilities like movement, rotation, etc. They act like placeable objects. Expect to see more on this in future patches
Added the 'tpr ' (Teleport Relative) command. This teleports you a displacement away from your current position. Example 'tpr 1 -2 3' would teleport you 1 cube right, 2 cubes down and 3 cubes forward
Added the 'book ' command. This gives you a lore book with a specified id (0-5) as of this patch
Added the 'debug convert' command to convert a part of the terrain into a Rogue Volume. This makes it uneditable and rotating. This was mainly used to make the rotating section of the Tower of the Horizon
Added the 'clearCubes' command. This works like 'clear' but only clears cubes
The 'loadSketch' command now can also load sketches in the FSketches folder. This contains the newer sketches involved in the biome refreshes
Fixed a bug where the icon for the normal cube was missing in the Variant menu
Added Kinetic Pushable tech for a new way to make objects pushable (used in Garden Star Statue)
Miner and the Mountains
Miner
We've added ways to automate mining in Ficterra.
The Wind-up Miner bot has bee added to the game and can now be crafted from the Woodshop. Press 'F' to wind up the miner and watch it go. It will mine in a straight line and store ores & stone in its inventory
A new Trader has added to Ficterra: 'The Miner'. They be called like other Traders after researching Social Skills.
The Miner can trade several items that help with automated mining.
The Steam Miner bot uses steam power to function longer than the Windup Miner bot can be traded for from the The Miner.
Steam Cells are used to power the Steam Miner, can be traded with water and coal at the Miner.
The Miner also has Drill Upgrades to trade you. This lets you upgrade the wooden drills to Stone or Iron
In addition the Miner trades AI Chips. These instruct the Steam Miner to mine in a specific pattern when placed in their inventory. Currently the AI chips have Random and Spiral patterns
Snow Rock Mountains
Added 6 new frigid locations to the Snow Rock Mountains biome
Visit the abandoned lodge or take a chilly dip into the frozen pond
When you are done, take a nap in the cozy cabin
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Other
Reduced the amount of triangles used in meshes. This lessens the load on graphics cards and increases frame rate. The new method also speeds up volume creation, with ~89% of tested terrain building faster
Project files have been cleaned up. reducing the project and build size