Ficterra cover
Ficterra screenshot
Genre: Adventure, Indie

Ficterra

Traders and Breezy Beach



Traders


<*> Ficterra now has Traders. These are special NPCs that will trade you special items and services for your materials
<*> The Blacksmith can improve your gear or craft some new ones
<*> The Marble Sculptor can sculpt items out of marble you supply
<*> The Technologist has several unique machines and tech that they are willing to trade
<*> Added 'Social Skills' research to the game which unlocks calling the Traders
<*> Added 'Call Blacksmith', Call Marble Sculptor', 'Call Technologist' researches to the game.
<*> Calling a trader makes them appear in front of you. You can ask them to follow you if you want them to stand somewhere else. They stay permanently and you can only call one of each type
<*> Right click on them to bring up a list of trades they offer, and click on the trade you want, to exchange items. You can do a trade as many times as you like




Trader Wares




  • New Mythic 'Marbled Shoulders' added to Ficterra. These shoulders come with an extra 6 armor and are available from the Marble Sculptor
  • Added a Trade for Marble Lion Statue and Giant Marble Door from the Marble Sculptor
  • Added the Marble Furnace to the game. This is a decorative version of a Furnace made with marble, you can get it via trade from the Marble Sculptor
  • Added the Marble Ball to the game. This is a larger ball made from marble available from the Marble Sculptor
  • New Mythic 'The Carry' added to Ficterra. These shoulders increase your carrying weight by 75 and are available from the Blacksmith
  • The Blacksmith can reinforce your Chest equipment and set its armor to the maximum
  • The Blacksmith can also trade for a random common rarity item
  • Added the Rainbow Panel Light to Ficterra. This is a Panel Light that changes color over time, cycling through all the vibrant colours. The Technologist can trade you this
  • Particle Decorations are in the game. These are decorative particle emitters that can have their colour set. Trade the Technologist for them
  • The Depth Generator is a new generator that generates more power the deeper into the ground it gets. Trade for it at the Technologist
  • Also added from the Technologist, the Compact Pipe Chest. This is just a smaller pipe chest that fits in a 1x1x1 cube




Breezy Beach



  • Added 6 new relaxing locations to the Breezy Beach biome
  • See a sand castle, look for buried treasure or hang out at a beach house
  • Beach Chairs and Umbrellas have been added to the game
  • Picnic Tables have also been added to Ficterra
  • Surfboards are in the game. These can be used to travel over water, much like boats, but with a little different movement
  • Volleyballs can now be found in the game
  • All these items are exclusive to the Breezy Beach biome and are uncraftable




Other



  • Inspecting People NPCs now shows their name
  • People NPCs now have a proper icon
  • Added 'Tradeable At' to the mod editor for crafting plans. Use this to add the plan as a trade for traders
  • Fixed a bug where descriptions of some items weren't being shown
  • Added UI for Trader interactions

Banners and Imperial Halls



Banners



  • Banners have been added to Ficterra! There are two types of banners; Standing Banners held up on a wooden post or Wall Banners that can be hung on walls
  • Banners come with a in-world editor that let you choose their design
  • You can change the following

    • Background
    • Line Pattern
    • Symbol
    • Border

  • You can also choose the colour for each of these elements
  • The designs you come up with are also saved so you can reuse them later
  • Create banners for your bases or representing your group
  • You can craft both Banners at the Woodshop with Planks, Cotton Fabric and Thread





Portal & Dungeon Rework



  • We've reworked how portals work and how you access dungeons
  • Previously you would use a portal focus to create a portal to a dungeon and destroy the portal when you were done. Each portal you used would create a new dungeon instance (and remove the last)
  • Now you can craft a Portal, after researching Basic Combat. This is a reusable placeable object that can be used to enter dungeons
  • Right clicking on the Portal opens a list of dungeons you can enter, and how much it costs to open the portal.
  • Opening the portals cost Portal Focus items. These can be collected from defeating monsters in the world.
  • The current dungeons in the game are:

    • Beetle Caves - Level 2 monsters - Costs 1 Portal Focus to create
    • Imperial Halls - Level 3 monsters - Costs 2 Portal Focus to create

  • When you are done with a dungeon you can right click the portal and select 'Close Dungeon'. This lets you open up more dungeons
  • Dungeons now spawn with a return portal that will return you to your respawn point when entered




Imperial Halls



  • Ficterra has a new Dungeon, 'The Imperial Halls'. This is a level 3 Dungeon that takes place in the marble halls of the Imperial Army.
  • Venture through the halls and collect items to unlock its massive locked doors
  • Confront the Imperial Commander boss and defeat him for mythic loot
  • A new enemy 'Imperial Slayer' has been added to the game. This dangerous enemy lurks the Imperial Halls and is ready attack you with his very large axe.
  • Added Giant Marble Door and Marble Lion the game. These can only be found in the Imperial Halls




New Locations



  • We've added 6 new delightful locations to the Cheery Steps biome!
  • Discover a small fort or loot an abandoned marble worksite for its hidden treasure
  • The Lake biome also got 5 new waterlogged locations!
  • Wade into the lake's waters to find remains of wrecks or underwater ruins, or just take a break on a relaxing island
  • This brings our total number of revitalized biomes to 10, which is half the biomes in the Ficterra! You can expect our next couple updates to also revitalize more biomes




Variants



  • Three new Variants have been added to Ficterra
  • You can now use Bottom Half Ramps and Top Half Ramps. These have half the slope of normal ramps.
  • With these you can create more gradual inclines that Cars can traverse. You can also connect then to Half Cubes to more smoothly transition into normal Cubes
  • The last variant we've added is the Half Corner Ramp. This is for when you want a roof corner, but the corner below is a sideways ramp. The normal Corner Ramp creates a weird overhang, while this connects exactly




Other



  • New World Loading Screen! This shows off some screenshots of the game, and gives out some helpful tips. It also looks a lot nicer and fades into the game
  • Icons have been added for a variety of monsters that were previously missing
  • Monsters now appear in the inspect panel at the top again
  • Monsters now show their power level in the inspect panel (none over 9000 though)
  • The Color Picker used in Paint Cans (and now also Banners) has been replaced with a much nicer one
  • Pressing C, E/I or R will now bring up the associated screen when in combat mode. This exists combat mode
  • Accessing an inventory (ie a chest) will now exit combat mode
  • Monsters now 'disintegrate' when defeated
  • The Quest Tracker now remains off if last time you played you turned it off (can be toggled with 'L')
  • Fixed a bug where the invisible walls containing dungeons would not reload when you reentered a dungeon sometimes
  • There is currently a bug where spiders might 'freeze up' and refuse to walk or animate
  • Rescaled spider, mummy, vampire bat and impling monsters to fix some weird scaling bugs. These monsters might not be the same size as they once were
  • Fixed a bug where monsters could not be attacked with basic tools

Mythics and Marble Town



Mythic Items



  • We've added Mythic RPG Items to the game
  • These items are hard to find but offer unique bonuses
  • Search out mythic and epic chests or fight dangerous monsters to get your hands on these items
  • Some of the Mythics added are

    • Cold Feet - Turns water to ice as you walk over it
    • Lava Core - Immune to lava, but water hurts you
    • Super Science Tracksuit - Doubles your research speed
    • Wealth Accumulator - Generates Gold, very very slowly
    • The Marathon - Double base stamina, but 50 less carrying weight





Loot Rework



  • RPG Items now drop from monsters and loot chests found in the world. We wanted players to be able to engage in RPG gameplay before the end game. Now you should get gear to wear fairly easily by just defeating wandering monsters and looting common chests
  • The RPG items found in the world are Power Level 1. We've increased the Power Level of items dropped in the Beetle Caves dungeon to 2
  • We've added rarity to RPG Items instead of them all being Epic rarity.

    • Common - Common items just have a main stat (Armor, Damage or Resting Heal)
    • Rare - Rare items roll a main stat, a secondary stat and Elemental Power
    • Epic - Epic items have all that Rare items have plus another secondary stat
    • Mythic - Mythic items roll like Epics but also have a Mythic affix

  • Loot Chests can drop items of their rarity and have a low chance of dropping the next higher rarity
  • Mythic Loot Chest have a higher chance of dropping mythic items
  • We now use the Drop Table system used in mods for loot chest and monster drops. This gives us more control over what drops and consolidates the two systems
  • World monsters now have a 50% chance to drop an extra item from the Common Drop Table
  • Golems have a 50% chance to drop an extra item from the Rare Drop Table
  • Monster health has been increased by ~10% across the board to balance for new item drops




Marble Town and Maquis Biome



  • The Maquis biome has 5 new marvelously marble locations!
  • Check out a marble temple or explore an abandoned well
  • The Marble Town is the largest location we've added yet! It can spawn in the Maquis biome or in the Cherry Steps biome
  • The town has been occupied by the Imperial Army and its your job to drive them out!
  • Battle the new Imperial Soldier enemies stationed throughout the town
  • Loot the massive amount of treasure they've collected, including several mythic chests
  • Discover the secrets hidden around town for even more rewards
  • Take on the all new Imperial Commander boss enemy!




Decorative



  • Added 5 new decorative Marble Tile cubes to the game
  • Added 5 new decorative Brick cubes to the game
  • Added 2 new decorative Plaster cubes to the game
  • Added 2 new decorative Stone Tile cubes to the game
  • Added 7 new decorative Planks cubes to the game
  • All the decorative cubes can be created by using the Variant menu (alt) on the normal version of the cube (or other decorative variants)
  • Added a Clay Pot and a Framed Clay Pot to the game. These are uncraftable (for now) and can be found in the Marble Town
  • Added a Clay Flowerpot, a Stone Flowerpot and a Long Stone Flowerpot to Ficterra. These are uncraftable (for now) and can be found in the Marble Town
  • Added a Small Bush and Flower Bush to the game. These are only accessible in dev mode at the moment




Other



  • Power Level now shows on the equipment hover panel
  • Equipment hover panel shows mythic flavour text and description for new mythic items
  • Picking up an RPG Item now shows its correct icon and name
  • Added tech to make 'boss' version of any enemy
  • The hotkey bar now correctly hides when the game starts, if you have the setting checked
  • Reduced the thickness of the smoke effect from braziers
  • Monsters now return to their normal color, instead of white, after taking damage
  • Fixed a bug where enemy spells wouldn't be cast if you were within attack range
  • Added support for AI to cast spells without Line of Sight
  • The Dialog panel has been updated to use the new UI
  • Added the 'monster killall' command to kill all monsters
  • Fixed a bug where the game would start with clouds, even if the clouds were turned off
  • Resting Heal no longer works while in combat without being in combat mode. Attacking while out of combat mode triggers a 3 second cooldown before Resting Heal will start up
  • Changed the color of text on signs to black from brown; it was hard to see
  • Monsters now 'sleep' when you are far from them
  • Monsters at a medium distance now sleep if you are not within Line of Sight
  • Monsters now can change their tactics much quicker
  • Monsters by default now require Line of Sight before attacking you
  • Nameless Sea Cape is no longer a boot
  • Added 'Planks' crafting equivalency group. This is to allow decorative planks and to allow crafting with those planks


Boats, Ladders and Booms!


Boats, Ladders and Booms!



  • Wooden Boats are now in Ficterra! Ride boats around oceans, lakes, and ponds. You can still mine and place cubes while riding a boat. Boats only work in water! If you beach your boat however, you can just pick it up and place it back in the water, no hassle! Wooden boats can be made with Planks at the Woodshop
  • Ladders have been added to Ficterra. Simply walk into a ladder to start climbing up it. You can place multiple ladders in column to make a larger ladder.
  • Wooden Ladders can be crafted at the Woodshop with Planks. They are the slower of the two ladders
  • Steel Ladders can be crafted at the Anvil with Steel. They let you climb up faster than wooden ladders.
  • We've expanded the number of explosives in Ficterra! There are now 3 normal explosives and 3 mining explosives
  • Explosive and Large Explosive can now be crafted at the Tinker Table. These explode a radius of 4 and 8 cubes respectively.
  • Mining Charge and Large Mining Charge can also be crafted at the Tinker Table. These also explode a radius of 4 and 8 cubes as well as mine anything that blows up. The cubes/ores will be added to your inventory after the explosion




Locations



  • We've added in 7 new locations to Giant Crystal Scape biome. Some of these include

    • Selenite Fountain with Treasure
    • Lookout Tower of Light
    • Golem Crystal Arena

  • The Giant Crystal Scape biome generation has generalized and updated for the new location system. It should now generate faster and look slightly different
  • We've added in 6 new locations to Light Forest Hills biome. Some of these include

    • Goblins' Secret Treehouse, shh
    • Ladder Tower Lookout
    • The Goblin Fortress of Adequate Construction

  • These two biomes bring the total number of revitalized biomes to 7. You can expect more biomes to get love in upcoming updates




Monsters



  • Goblins now roam the worlds of Ficterra! These small creatures aren't very strong, but they make up for it in speed and numbers.
  • Goblins spawn naturally in the Tropical Beach, Cherry Forest and Light Forest Hills Biome
  • New animation system for some enemies. The old system was jittery and would break with unity updates
  • Enemy attack animations should now speed up or slowdown according to their attack speed
  • Golem attack speed adjusted to look more natural
  • Impling attack speed adjusted to look more natural
  • Mummy jump height increased so they don't get stuck everywhere
  • Several enemies have had their move speed increased during combat to make them less kiteable
  • Fixed some instances where gravity wasn't being applied to monsters




Other



  • The Half Cube variant can now be rotated like all the other variants
  • Bombs now use particle effects for the exploding cubes. This greatly reduces lag from large explosions
  • Fixed a bug where sides of the Panel variant could be missing
  • Added the PhysicsAddon for Modding. Give this addon to a placeable object without physics to give it physics. Several settings are available for gravity, mass, etc. You can still give your custom objects/models a Rigidbody in Unity
  • Rigidbody settings are now saved correctly after carrying placeable objects. Constraints and Kinematic are now saved as well
  • Glass Cubes have been added to the game
  • Fixed a major bug where animals could not be loved
  • Fixed a bug where the inventory screen could 'crash' when trying to sort certain objects
  • Fixed a bug in quest objectives checking for an item that was null
  • The Mod Editor no longer clears some values of the first crafting recipe or research you open
  • Fixed a bug that flung the player at warp speed when they tried to pick up a vehicle they were currently inside of
  • Fixed a minor error that occurred when using brakes in a vehicle that was at rest


Decorations and Locations Update


Locations



  • The Obsidian Snow Plains biome now has 7 new snowy locations to find and explore. Seek out the Snowman's Trial for an epic battle and some epic loot
  • The Obsidian Snow Plains biome now also spawns with Basalt on the surface. We wanted to make this biome a bit more habitable, and having a stone cube readily available helps that
  • The Swamp biome has 7 new humid locations to wade through. Raid an Impling outpost or dive into a flooded cave filled with treasure and trouble
  • The Glacier Sea has 8 new frosty locations. Battle in an icy crater, chill out at a research station or venture into a dark abandoned military base beneath the frozen sea
  • The Dreary Beach has 7 new totally drab locations. Pay a visit to a lifeless gravesite with nothing going on or ignore that candlelit tower, its probably just filled with old dusty books
  • These four biomes along with the Red Rock Desert biome brings the total number of revitalized biomes to 5. You can expect more biomes to get love in upcoming updates




Decorations



  • Candles have been added to Ficterra. Candles provide a low amount of light and can be used in crafting other candle related objects. They can be crafted at the Tailoring Bench with wax and thread
  • Three Candles and Five Candles have also been added. These are simply candles melted together decoratively
  • A Candlestick is now in the game. This is just a candle in an iron holder, slightly more fancy than a normal candle
  • Candelabra has been added to Ficterra. This is a three candle ornament that can either be carried in your offhand or placed down. This is an alternative to a torch or lantern that has higher intensity light but a lower range
  • Spaced Candle Stand and Grouped Candle Stand have been added as decorations to light up a room. These have 5 candles each and are supported by a tall iron stand. Like the Candelabra they provide higher intensity light than lamps but a lower range
  • Wax has been added to the game in order to craft Candles. It can be produced at the furnace from coal
  • Wooden Table and Wooden Chair are now in the game and can be crafted at the Woodshop
  • Drawer has also been added and craftable at the Woodshop. It functions like a chest, but is visually more like furniture
  • A variety of Bookcases have been included in this update. A bookcase, double bookcase, and styled bookcase along with empty versions. These are currently uncraftable, but can be found in the world
  • Added a Lectern and an empty Lectern to Ficterra. These are purely decorative and can be found in the world
  • Added two uncraftable framed doors to the game
  • Added an uncraftable office table to the game
  • Added an uncraftable Radiator, Military Bunk Beds, and Push Cart to the game. These can be found hidden in the world




Paintings



  • We added 32 new images for Paintings and Flags to Ficterra
  • There are 7 new flags, including a Pirate Flag. These images are rectangular to better fit flags; Normally images are square to fit Paintings
  • 9 new images of Patterns have been added to the game. The patterns have a variety of different colours to suit the moods of different rooms
  • 9 new Art images have also been added
  • Finally 7 new images of People have been added




Other



  • Sticks can now be made into Coal (Charcoal) at the Furnace. This is to make sticks not useless
  • The 'time setf' command now functions as expected in multiplayer
  • The AdvModding package now builds to Windows Standalone 64-bit
  • The AdvModding package now has a 'Create Icon for Prefab' right click option. This will create a sprite with the correct settings to be shown in-game that looks like Unity's preview image for the prefab
  • Items now have a 'Placing Angle'. This changes the angle you view an object when placing it. This is for ease of use in development
  • The Item Editor now has a field for 'Placing Angle'. The angle is in degrees from 0 to 360 and rotates objects around Unity's y-axis
  • Objects now place a default 0.01m on top of surfaces. This is closer than the 0.05m previously. When placing smaller objects (such as candles) the larger gap was very noticeable. Objects with physics will still 'fall' to approach a 0m gap
  • Fixed a bug where objects from mods could never be held in offhand
  • Added the Double Door Addon. This lets modders create double doors. Naming child objects "Right Door", "Left Door", "Right Hinge", "Left Hinge", will allow the Addon to make your double doors work
  • Sketch Locations generated by the terrain can now generate in deeper chunks
  • Mechanical Door now uses 'F' to open the frequency dialog, instead of right click. Changes to code in to a previous version, caused a bug not requiring pressing control. This made trying to open the door like other doors bring up the dialog in error


Locations and World Update


New Locations



  • Worlds now spawn locations to visit much more often
  • Smaller locations spawn more frequently while larger areas are more rare
  • In addition to biome specific areas, some locations spawn across all biomes
  • Added 7 new general locations
  • General locations adapt to the biome they are found in
  • Added 6 new locations for the Red Rock Desert biome
  • Every biome will be getting new locations across the next few updates
  • Small improvement in performance for generating new terrain as a result of new location system




Features



  • Cars now have the ability to jump! This is to make traversing terrain easier and more fun
  • Variants can now be manually rotated. Press 'F' to cycle through the variants rotations. Variants will still try to 'smart' rotate when placed, but if you don't want that rotation you can now change it


Other



  • Hotkeys are now shown for various vehicle commands while inside a vehicle
  • Fixed a bug where items in the mod editor wouldn't save properly if weight was not specifically set
  • Pressing exit in the main menu while looking at your avatar no longer causes weirdness

Tooltips and Fixes


  • Research and Crafting Plans now have tooltips showing their name and describing them
  • Updated the tooltip UI for items in your inventory with the more modern look. The tooltips now also contain a brief description of the item
  • Added descriptions and tooltips for the inventory sorting buttons. It was hard to tell what they actual did
  • Updated the descriptions for the Tier 'X' researches and Torch
  • Snowmen crafting recipes now correctly produce snowmen and/or have the right cost
  • Removing all of a type cube that you are holding from your inventory no longer causes you to have no left click action (unless you pressed 1)
  • Fixed a bug with pets not following players correctly
  • Closing the Cubeopedia with a tooltip up no longer causes it to linger on the screen
  • Fixed a bug that could rarely occur when crafting the max amount of a recipe

Small Fixes


  • Tool Auto Switching now works on Breakable Rocks and Trees
  • Improved the arrow displaying your position on the minimap. It is now easier to tell which direction you are facing

Decorative Cubes and Variants



Decorative Cubes



  • You can now switch between decorative cubes of the same type. This works similar to switching variants
  • The types of decorative cubes currently in Ficterra are:

    • Stone Tiles (6 cubes)
    • Marble Tiles (3 cubes)
    • Plaster (3 cubes)
    • Brick (3 cubes)

  • Marble tiles are now craftable at the Mason Station. They were previously only available in the Tutorial or in Developer Mode
  • Crafting Group can now be set in the Mod Editor. Items in the same crafting group can be substituted for each other in crafting recipes or research (like how Stone and Trunks work)
  • Is Decorative? can now be set in the Mod Editor to enable switching to cubes of the same Crafting Group




Variants



  • Added the Half Prism variant to Ficterra. This is useful for the tops of angled roofs or making angled tops of walls
  • Added the Half Prism Corner variant to Ficterra. Combine this with the previous variant to end a row of prisms
  • Added Inner Corners for Half Pipe ramps to the game. This lets you make half pipes and smooth corners
  • Added Inner Corners for Rounded ramps to the game. This makes the meeting of two Rounded ramps look nicer
  • Fixed a bug where outer half pipe corner ramps mesh was rotated wrong. This made placing these corners very difficult. It is now the same as all other outer corners. This change affects old worlds, and will cause these cubes to rotate




Other



  • Fixed a bug where the mod editor was not saving the Weight attribute of items
  • Fixed a bug where the mod editor was not saving the Crafting Group attribute of items
  • Added the 'mirror' command for dev mode. This copies, mirrors and then pastes beside your selection. You can mirror in the +- x, y and z axes. This mirrors variants and placeable objects too.
  • Added the 'pasteMirror' command for dev mode. This is the same as mirror but doesn't copy. This is so you can mirror the same thing multiple times
  • Added the 'pasteRepeat' command for dev mode. This pastes what you have copied n times beside the selection in the axis of your choice. Great for building towers or repeated decorations. You can optionally add a last number to space out the repeats

Tutorial Rework

Tutorial



  • Guidance text now has more words highlighted to read better at a distance
  • Guidance text now has colored cubes behind them to improve contrast
  • Changed the wording of a number of guidance texts
  • Removed the jumping puzzles from the tutorial. This just isn't a common thing in normal gameplay
  • The Cave section has been reworked to be easier
  • The research and crafting section of the tutorial now takes less time to complete
  • You now have to craft a handle instead of a furnace for the crafting tutorial
  • The whole research, crafting and mining section has been redone


Other



  • The game now loads the area around you in addition to the areas you can see
  • 'Near Load Range' has been added to the Settings. This is the radius is chunks that is loaded around you. The default value is 2. Setting this value to 0 will have the same effect as the loading from before this patch