Fictorum cover
Fictorum screenshot
Genre: Role-playing (RPG), Adventure, Indie

Fictorum

Development Update

Hey Wizards!

We hope you're doing well and having a nice year so far. We're excited to share some updates with you all. We have been hard at work making improvements to the game and we're thrilled to share what's coming your way!

Firstly, we're introducing some much-anticipated quality of life upgrades. We've heard your feedback and are working on adding new passives that will bring fresh gameplay elements to Fictorum. In addition, we're making passives permanent, so you can fully embrace your character's progression and build them up to their fullest potential.

But that's not all! We understand the importance of inventory management, and we're taking steps to address it. We're working on inventory stash upgrades to provide you with more storage options, making it easier for you to collect and manage your loot without the hassle.

And for all you Fictorum adventurers who love a challenge, we're also focusing on boss upgrades to keep you on your toes and bring even more excitement to those encounters.

We want to acknowledge that development has been challenging for both of us, as we've been balancing our day jobs, families, and our passion for Fictorum. We appreciate your patience and understanding as we work diligently to bring these updates to you as soon as possible. Your support means the world to us, and we're committed to making Fictorum the best it can be.

We're grateful to have such an amazing community, and we're excited to continue this journey with you all. We're dedicated to making Fictorum an even more immersive and enjoyable experience, and we can't wait for you to experience these improvements firsthand.

Thank you for your continued support and feedback. Stay tuned for more updates, and as always, happy gaming!

Stay magical,
Chip & Greg

Untitled

Hey Wizards!

We hope you're doing well and having a nice year so far. We're excited to share some updates with you all. We have been hard at work making improvements to the game and we're thrilled to share what's coming your way!

Firstly, we're introducing some much-anticipated quality of life upgrades. We've heard your feedback and are working on adding new passives that will bring fresh gameplay elements to Fictorum. In addition, we're making passives permanent, so you can fully embrace your character's progression and build them up to their fullest potential.

But that's not all! We understand the importance of inventory management, and we're taking steps to address it. We're working on inventory stash upgrades to provide you with more storage options, making it easier for you to collect and manage your loot without the hassle.

And for all you Fictorum adventurers who love a challenge, we're also focusing on boss upgrades to keep you on your toes and bring even more excitement to those encounters.

We want to acknowledge that development has been challenging for both of us, as we've been balancing our day jobs, families, and our passion for Fictorum. We appreciate your patience and understanding as we work diligently to bring these updates to you as soon as possible. Your support means the world to us, and we're committed to making Fictorum the best it can be.

We're grateful to have such an amazing community, and we're excited to continue this journey with you all. We're dedicated to making Fictorum an even more immersive and enjoyable experience, and we can't wait for you to experience these improvements firsthand.

Thank you for your continued support and feedback. Stay tuned for more updates, and as always, happy gaming!

Stay magical,
Chip & Greg

v2.2.12 is Now Available!

Hey wizards!

We've been quiet for a bit over the summer, we hope you've had a great one so far. We've been gradually working on a decent sized patch with some good quality of life enhancements and bug fixes.

Enhancements






  • You're now able to rotate the Fictorum in the character customization menu
  • The tooltip for ability/passive extraction on the enchanting window will now clearly convey the extracted item's name, description, and quality
  • Ability cooldown bars are now slightly transparent and are slots are fully shown when the ability is castable
  • Shaping Bonus no longer has any negative effect on runes
  • Efficiency runes now scale with Shaping Bonus
  • The mana cost for Multishot has been reduced
  • The mana cost of Spread runes has been increased
  • Channeled spells will now properly damage shield spells
  • Haven's spell effect has been optimized
  • Channeling templates will now use caster time dilation
  • The Fictorum is automatically put back on his feet when teleported out of the miasma


Bug Fixes



  • Fixed a bug with rewriting history that would put you on the wrong location in some instances
  • Fixed a bug with summoned sentinel towers that would prevent aegis crystals from being automatically destroyed if the tower was destroyed quickly enough
  • Efficiency, Blood, and Stamina scale better with shaping bonus
  • Fixed the indestructible bridge pieces on the Inquisition Swamp map
  • Fixed the floating nexus on the Winter Peak Town map
  • Cone spells have been updated to scale more consistently with range and radius
  • Defense attributes will now turn red when negative in item tooltips
  • Fixed a bug that would cause inconsistent inventories from stores after moving to a new location
  • The mouse cursor will be displayed properly with all resolutions
  • Falling into the miasma pit in the center of the final level will properly teleport the character out of the miasma
  • Fixed a bug with fire damage over time that would prevent the debuff icon from disappearing
  • Changing the observer default speed text field will now update settings properly
  • Fixed a bug that would cause error sound effects by equipping a passive scroll
  • Fixed a bug that would cause a control lock if there is a conflict in the control mappings menu
  • The Grathia quest will no longer auto complete at the start of the level
  • Traps can now be triggered by rolling projectiles (Tremor and the like) and projectiles that only deal point damage
  • Damage popups will now scale with time dilation
  • Fixed a possible crash with piecing spells
  • You can no longer spam healing while resting to regain full health during a rest
  • Lights inside buildings will be properly destroyed with the structure




If you were affected, please see this for help and if reach out to us if you need extra support.

v2.2.11 is Now Available!

Hey wizards!

There was an issue with it that would cause improper loading of the settings file in v2.2.8. There is a chance that the file was corrupted in the process. As a result, we've added a couple of checks to prevent this from happening and help with recovery if it does.



If you were affected, please see this for help and if reach out to us if you need extra support.

v2.2.8 Issues — Reverting to v2.2.7

Hi Wizards.

My sincere apologies, v2.2.8 introduced some serious errors that could cause progress loss. We have reverted to v2.2.7 and are working on some automatic recovery methods for v2.2.9.

If you've had issues on the first ever load of the game, it should have no issues on this version.
If you've played before AND encountered the fatal error, you are in at risk of losing data. Please hold off until v2.2.9 is officially out (this weekend at the absolute latest) to play the game.

I'm sorry for this bug, it was completely unforeseen and we're working on it. Thank you for your patience.

v2.2.8 is Now Available!

Hey Wizards,

I hope you are having a great week so far! ːsteamhappyː Here are a few fixes for the latest version of Fictorum:

  • If a spell collision radius is larger than spell radius, the spell radius will be increased to the collision radius
  • Fixed a bug that would occasionally prevent certain destructibles from going transparent when in front of the camera
  • Cull distances for castle walls have been increased
  • Airwing will now have wings
  • Fixed a bug on the main menu that prevented character colors and inventory from loading properly
  • Massive runes will now affect Downvote
  • Fixed a bug with dash that would occasionally cause unlimited flight


Enjoy! Feel free to reach out if you have any feedback or issues.

Fictorum v2.2 is out now, featuring eight new runes and rune system upgrades!

Hey Wizards!

We're ready to put our largest content patch in two years into your hands! This patch has eight new runes that can drastically change how your spells work! Additionally, multiple runes of the same type are now allowed in the same runeset. Plus, we've added many quality of life upgrades!

Major Changes



New Runes



Blood
Damage is vastly increased, but health will be used instead of mana to power the spell


Stamina
Damage is vastly reduced, but stamina will be used instead of mana to power the spell


Drain
A portion of spell damage is leeched as energy



Implosion
Deals a percentage of radial damage every .1s



Doom
Spell is automatically cast when you kill someone, but can no longer be directly cast



Wrath
Spell is automatically cast upon hiyting an enemy, but can no longer be directly cast



Pain
Spell is automatically cast upon being hit, but can no longer be directly cast



Fury
Spell is automatically cast along with any other spell, but this one can no longer be directly cast


Runeset Changes



Multiple runes of the same type are now allowed in the same runeset! Ever wanted to have 50 multishot fireballs? Well, now you can!



Minor Enhancements



  • Rune mana cost is now applied based on the amount shaped (initial rune power for base cost and current shaping amount for channeling)
  • The tutorial is now skippable and, once skipped, opens a quick tips screen showing the key features of the game
  • The time between key presses to toggle flight/vault has been reduced from <=.5s to <=.2s
  • Added a Toggle Flight hotkey
  • Dash has been overhauled to have better aiming, better animation, and smoother movement
  • Incendium's mana cost has been reduced 20-->13
  • Rune negative values will no longer roll beyond the maximum negative amount
  • Added a Purge History button in the developer menu which will erase the character history in order to reduce load time
  • Magic, Rare, and Unique runes have smaller, more appropriate stat ranges, making them more consistent
  • Chain rune strength increases will now diminish the damage loss for chain reactions
  • Trap runes are now compatible with projectile spells
  • Nova runes are now compatible with projectile spells
  • A new perk is available for selection
  • The ending credits can now be skipped
  • Automatically generated runesets will now pick runes of the same type as a last resort
  • The reduced channeling cost grace period for projectile and area spells has been reduced from .5s --> .2s
  • The grace period of draining health once mana has been depleted has been reduced .5s --> .25s
  • Walking momentum is kept when flight is toggled and vice versa
  • Concentrate, Efficiency, Magic's Reach, Bounce, and Massive runes have been rebalanced
  • Base elemental projectiles created by Chaos, Order, and Spiral will now include damage bonuses
  • Spell slots will visually update when they can and can't cast be cast
  • You can no longer equip/unequip an item that would reduce your health or mana to 0
  • There is now no maximum essence cost for disenchanting and purchasing items


Bug Fixes



  • Fixed a bug that would prevent movement while in observer mode
  • Fixed a bug that would cause enemy weapons to float in mid-air if their wielder was killed mid-swing
  • Cancelling Spellblade no longer spawns a persistent glow
  • Fixed a bug for the Bulwark that would cause Sentinel runes to increase channeling cost
  • Fixed a bug that would prevent clairvoyance during the Brazmek boss fight
  • The playthrough statistics screen will now show value ranges for magical-unique runes
  • Map location focusing on the world map with gamepad has been significantly improved
  • The fictorum is no longer invisible after toggling observer mode while using the first person camera
  • Inventory camera transition has been slightly improved
  • Reward choices now have a substantially lower chance of spawning exactly the same item
  • Fixed a bug that could cause inconsistent event selection behavior when overlapping the inquisition legion
  • The cast animations for Candy Cane and Snowball have been improved
  • Fixed a bug that would clear falling lateral friction and flying breaking deceleration after flying
  • Familiars and Sentinels will now properly target summoned shamblers
  • Fixed a rare bug that could cause a crash when destroying a physics-simulated piece of loot or furniture
  • Chlorobeam no longer knocks down trees
  • Fixed a bug that would prevent Echo runes from working with Area spells
  • Familiars can no longer affect the player with their spells
  • Fixed a bug that could cause staircases within castle structures to float in midair
  • Chaos on Chlorobeam will no longer only hit the ground in front of the player
  • Fixed a rare bug with the enchantment window that could cause spellcasting to be locked
  • Projectile rune interactions have been standardized for Pierce, Bounce, Trap, Chain, and Echo
  • Adds will now spawn with the proper material during the balmur fight
  • Sentinels will now properly fire roller projectiles (Fire Wave, Tremor, etc.)
  • Fixed a bug that would prevent Master Modifier from triggering
  • Fixed a bug that could cause bosses to permanently target a sentinel or familiar
  • Fixed a bug that would show improper mana values when a penalty to mana was applied from a passive

Enjoy! Feel free to reach out if you have any feedback or issues.

v2.2.6 Beta is Now Available!

Hey Wizards!

We've got (what we hope is) our last update to beta before our release of v2.2 on Tuesday!

Patch notes



  • The tutorial is now skippable and, once skipped, opens a quick tips screen showing the key features of the game
  • Certain starting titles will receive the Arcane Inflexibility passive which prevents usage of Blood and Stamina runes
  • Caeleste will no longer dash off the map during his second phase

If you'd like to try out the update, follow these instructions.

On the hunt for an error


We've been tracking an issue that will cause a Fatal Error, but still allows you to play so long as you don't click the Close Application button on the error. We haven't been able to replicate it, but if you encounter this bug, please let us know what spells and runes you were using, along with any other useful information that happened before the error so that we can try to get this resolved.

Enjoy! Feel free to reach out if you have any feedback or issues.

v2.2.5 beta is Now Available!

Hey Wizards,

We've just updated our beta version to v2.2.5! v2.2 is stable and all of the major features are complete at this point. We are just cleaning up a few minor bugs over the next week before release on March 29th.

If you're willing, there's a few things we'd like to ask you all of you magical folks.

  1. Opt into beta, try out v2.2, and let us know if you run into any bugs.
  2. If you haven't already done so, leave us a review with your thoughts about the game!

Patch Notes



  • Chlorobeam no longer destroys trees (for real this time)
  • Walking momentum is kept when flight is toggled and vice versa
  • Invigorate casting is no longer allowed while casting a channeled spell
  • Map location focusing on the world map with gamepad has been significantly improved
  • Dash has been tweaked to have less gravity while dashing

Enjoy! Feel free to reach out if you have any feedback or issues.

v2.2.4 Beta is Now Available

Hey Wizards!

This is a teeny beta patch fixing a few things that were broken in v2.2.3 and added a few new things in.

Patch Notes



  • Interaction pop-ups are no longer blank for keyboards
  • Incendium will work once again
  • Fixed a bug that would clear falling lateral friction and breaking deceleration after flying or dashing
  • Dash has been overhauled to have better aiming, smoother movement, and better animations
  • Added a Toggle Flight hotkey

If you'd like to try out the update, follow these instructions.

Enjoy! Feel free to reach out if you have any feedback or issues.