v2.2 beta is out! Play with eight new runes and all new rune balancing!
Hey Wizards!
We're ready to put our largest content patch in two years into your hands. This update includes eight brand new runes, updated rune balancing, and allows multiple runes of the same type to be applied to spells!
We hope this will open up new playstyles and creativity for you! If you'd like to try out the update, follow these instructions.
Enjoy! Feel free to reach out if you have any feedback or issues.
Hey wizards! We have an exciting new update to Fictorum to share with you. This includes overhauled spell and rune tooltips for increased transparency!
Major Change: Tooltip Overhaul
Previously, our rune and spell tooltips were fairly vague, leaving the final calculations up to speculation. We've received a couple of questions about this and thought it could use some improvement. Now, all runes and spell tooltips will clearly show their contributions to final spell output. You can also hover on shaping runes to show initial and maximum shaping output with all shaping bonuses applied or hover on spell slots (beneath equipped spell tomes) to view the overall spell with runes applies.
You can also enable Show Shaping Details in the settings menu to view the contributions dynamically while shaping.
v2.1.16 Patch Notes
Spell and Rune tooltips have been overhauled to show more detail and transparency in their contribution to overall spell output
The mana cost increase from spell enchantments has been removed
Chain, Pierce, and Spread runes will now have greater output on area spells
New Game+ changes: On each additional playthrough, boss damage has been increased (50->100% per playthrough) and health has been increased (slow exponential curve)
The number of loot drops from enemies have been increased for all difficulties except Reese Mode
Cast frequency has been increased for storms created by Storm runes
Upon continuing after defeating the Grand Inquisitor, your playthrough history will be automatically consolidated to reduce load times
Your history save will automatically be recreated if you have manually deleted it
The Mythril Signet unique has been improved
Radial damage will now be shown from the killing spell in damage popups if an enemy dies from point damage
Rintara's Familiar has been substantially weakened and his Plasma Ball no longer has Chain Reaction
Chain Reaction is properly reducing spell damage by 30% after each hit
Fixed a bug that would occasionally prevent radial damage from being applied to enemies directly hit by a projectile
Fixed a bug that would show blank items in reward choices
Fixed a bug that could cause spell radius to go negative
Fixed a bug that would cause Invigorate to grant 900% mana regeneration instead of 300%
Shamblers are now fooled by Decoy
Character details will now load properly in Run History
Fixed a bug that would occasionally load the last viewed void character on startup
That's it for now! Feel free to reach out if you have any feedback or issues.
This is a lighter patch, mainly to address an issue with summoned added that was introduced with v2.1.13.
Patch Notes for v2.1.14
Fixed a bug that prevented bosses (like Giama and Balmur) from spawning additional enemies
Mana Threshold has been removed from the game and will be converted into % Damage goes to Mana instead
Continuing into further chapters after defeating the Grand Inquisitor will grant the character a cumulative +2.5% attribute bonus to future runes dropped (up to a maximum of 100%)
Runes will consistently roll rarity in later chapters, instead of eventually only being unique
Corrected a bug that would cause incorrect data to show in the character details panel
Decoy with a High Explosive rune is no longer disappointing
Weather will no longer disappear after using observer mode
That's it for now! Feel free to reach out if you have any feedback or issues.
With the summer drawing to a close, Chip has returned from his break and is back to development (when his day job and fiancé allow it)! This latest patch includes an overhaul of damage tooltips and an minor improvements to the Grand Inquisitor battle.
Patch Notes for v2.1.13
The grand inquisitor AI has been improved, a few new long range abilities have been added, and the arena has been revamped to deter exploits
Damage popups are cleaner, easier to read, and have a substantially longer view distance
Moving out of bounds of a level will prefer rescuing the player in exchange for health (much like moving into Miasma) over killing them outright
Frenzy's boost to cast/attack speed has been reduced (50->25%)
Fixed a bug that would cause inconsistent mana drain while viewing with the observer camera
Fixed a bug that would prevent some building materials from becoming transparent
Max essence has been changed from 500,000 to 999,999,999
Fixed a bug that would make extracted active ability scrolls are dependent on cast speed
Fixed a bug with faster spells that would occasionally cause the player to be hit by their own spells
Damage scaling will now properly occur with transcribed weapon abilities
Fixed a bug with the inventory that could lose controller focus in rare instances
Building pieces will no longer go transparent while in first person
Fixed a bug that would allow passive ability scrolls (like Haste and Frozen Wake) to be transcribed into a tome
Enjoy! Feel free to reach out if you have any feedback or issues.