Fictorum cover
Fictorum screenshot
Genre: Role-playing (RPG), Adventure, Indie

Fictorum

v2.2.2 Beta is Now Available and v2.2 Release Date!

Hey wizards! We've got another beta patch ready for you to break. ːsteamhappyː

Also, we have exciting news: Fictorum v2.2 will be officially releasing in two weeks on 3/29! We are stoked to finally have this patch in your hands!

v2.2.3 Patch Notes


  • Enchanting has been reworked to be more favorable for new runes
  • Spell slot UI widgets have slight visual improvements and will now properly show as castable when you have the required energy
  • Projectile rune interactions have been standardized for Pierce, Bounce, Trap, Chain, and Echo
  • Fixed a bug with roller projectiles (like Fire Wave and Tremor) and Trap
  • All passive runes will properly have an accuracy shown
  • Fixed a UI visual bug with ability enchantment
  • The time between key presses to toggle flight/vault has been reduced (<=.5s to <=.2s)
  • Fixed a rare bug that could cause a crash when destroying a physics-simulated piece of loot or furniture
  • Chaos on Chlorobeam will no longer only hit the ground in front of the player
  • Familiars can no longer affect the player with their spells
  • Chlorobeam no longer knocks down trees


If you'd like to try out the update, follow these instructions.

Enjoy! Feel free to reach out if you have any feedback or issues.

v2.2.1 Beta is Now Available!

Hey Wizards!

v2.2 is coming along and our bug lists are getting shorter and shorter! Here's are patch notes for the latest beta version:


  • Familiars and Sentinels will now properly target summoned shamblers
  • Reduced load times for longer New Game+ save files by 90%
  • Incendium's mana cost has been reduced 20-->13
  • Added a Purge History button in the developer menu which will erase the character history in order to reduce load time
  • Fixed a bug with Familiar rune that would cause accuracy rating to decrease with rune power
  • Shaping values are no longer reversed for initial and max on tooltips
  • Final images for new runes have been added


If you'd like to try out the update, follow these instructions.

Enjoy! Feel free to reach out if you have any feedback or issues.

v2.2.1 Beta is Now Available!

Hey wizards! We've just updated our beta version to v2.2.1b.

Patch Notes:

  • Hotkey icons for spell slots are now fixed for gamepad
  • Magic's Reach rune tooltips are fixed in playthrough statistics
  • Magic's Reach can once again be applied to projectiles
  • Targeting has been improved for roller projectiles with a Nova rune
  • Negative knockback numbers wih properly show on tooltips
  • Spells using a Blood rune are no longer free for the invulnerability period at the start of a level
  • The percentage loss for Chain Reaction runes now only applies to damage, radius, and collision radius—All other spell effects are unaffected
  • The Fictorum will no longer be invisible when observer mode is toggled while in first person
  • Passive runes will now appear properly in used runes statistics
  • Familiars and Sentinels will no longer cast channeling spells from the Fictorum
  • Fixed a bug that would cause spells with Wrath runes to trigger spells with Wrath runes
  • New rune descriptions and tooltips have been improved for clarity
  • Fixed a bug that would cause store runes generated prior to v2.2 to be missing bonuses
  • Pierce is no longer mentioned twice on meteor
  • Implosion screenshake has been significantly reduced
  • Invigorate is now properly increasing mana regeneration rate
  • Fixed a bug that would prevent the Master Modifier achievement from triggering
  • Master Modifier and Master Wizard achievements will now attempt triggering on the title screen


If you'd like to try out the update, follow these instructions.

Enjoy! Feel free to reach out if you have any feedback or issues.

v2.2 beta is out! Play with eight new runes and all new rune balancing!

Hey Wizards!

We're ready to put our largest content patch in two years into your hands. This update includes eight brand new runes, updated rune balancing, and allows multiple runes of the same type to be applied to spells!

We hope this will open up new playstyles and creativity for you! If you'd like to try out the update, follow these instructions.

Enjoy! Feel free to reach out if you have any feedback or issues.

v2.1.16c Released!

Hey wizards,

This is a small patch to fix some issues we created in v2.1.16.


  • Fixed a serious bug with Construct Specialty that prevented Sentinels from attacking
  • Fixed a serious bug that gave standard enemies a massive health boost on New Game+ playthroughs
  • Fixed a bug that made bosses able to be repeated on expanse mode
  • Fixed a bug that would hide the Fictorum's skin on the title screen if the game was previously played in first person


That's it for now! Feel free to reach out if you have any feedback or issues.

v2.1.16 is Released! New Tooltips!

Hey wizards! We have an exciting new update to Fictorum to share with you. This includes overhauled spell and rune tooltips for increased transparency!

Major Change: Tooltip Overhaul



Previously, our rune and spell tooltips were fairly vague, leaving the final calculations up to speculation. We've received a couple of questions about this and thought it could use some improvement. Now, all runes and spell tooltips will clearly show their contributions to final spell output. You can also hover on shaping runes to show initial and maximum shaping output with all shaping bonuses applied or hover on spell slots (beneath equipped spell tomes) to view the overall spell with runes applies.



You can also enable Show Shaping Details in the settings menu to view the contributions dynamically while shaping.



v2.1.16 Patch Notes




  • Spell and Rune tooltips have been overhauled to show more detail and transparency in their contribution to overall spell output
  • The mana cost increase from spell enchantments has been removed
  • Chain, Pierce, and Spread runes will now have greater output on area spells
  • New Game+ changes: On each additional playthrough, boss damage has been increased (50->100% per playthrough) and health has been increased (slow exponential curve)
  • The number of loot drops from enemies have been increased for all difficulties except Reese Mode
  • Cast frequency has been increased for storms created by Storm runes
  • Upon continuing after defeating the Grand Inquisitor, your playthrough history will be automatically consolidated to reduce load times
  • Your history save will automatically be recreated if you have manually deleted it
  • The Mythril Signet unique has been improved
  • Radial damage will now be shown from the killing spell in damage popups if an enemy dies from point damage
  • Rintara's Familiar has been substantially weakened and his Plasma Ball no longer has Chain Reaction
  • Chain Reaction is properly reducing spell damage by 30% after each hit
  • Fixed a bug that would occasionally prevent radial damage from being applied to enemies directly hit by a projectile
  • Fixed a bug that would show blank items in reward choices
  • Fixed a bug that could cause spell radius to go negative
  • Fixed a bug that would cause Invigorate to grant 900% mana regeneration instead of 300%
  • Shamblers are now fooled by Decoy
  • Character details will now load properly in Run History
  • Fixed a bug that would occasionally load the last viewed void character on startup


That's it for now! Feel free to reach out if you have any feedback or issues.

v2.1.15 is Released!

This is another quick update to address a recently introduced bug.

Patch Notes for v2.1.15

  • Fixed a bug that would allow new and incomplete passives to spawn on items
  • Fixed a bug that would allow spellcasting and movement before the loading screen had faded


That's it for now! Feel free to reach out if you have any feedback or issues.


v2.1.14 is Released!

Hey Wizards!

This is a lighter patch, mainly to address an issue with summoned added that was introduced with v2.1.13.

Patch Notes for v2.1.14


  • Fixed a bug that prevented bosses (like Giama and Balmur) from spawning additional enemies
  • Mana Threshold has been removed from the game and will be converted into % Damage goes to Mana instead
  • Continuing into further chapters after defeating the Grand Inquisitor will grant the character a cumulative +2.5% attribute bonus to future runes dropped (up to a maximum of 100%)
  • Runes will consistently roll rarity in later chapters, instead of eventually only being unique
  • Corrected a bug that would cause incorrect data to show in the character details panel
  • Decoy with a High Explosive rune is no longer disappointing
  • Weather will no longer disappear after using observer mode


That's it for now! Feel free to reach out if you have any feedback or issues.


v2.1.13 is Released!

Hey Wizards!

With the summer drawing to a close, Chip has returned from his break and is back to development (when his day job and fiancé allow it)! This latest patch includes an overhaul of damage tooltips and an minor improvements to the Grand Inquisitor battle.



Patch Notes for v2.1.13


  • The grand inquisitor AI has been improved, a few new long range abilities have been added, and the arena has been revamped to deter exploits
  • Damage popups are cleaner, easier to read, and have a substantially longer view distance
  • Moving out of bounds of a level will prefer rescuing the player in exchange for health (much like moving into Miasma) over killing them outright
  • Frenzy's boost to cast/attack speed has been reduced (50->25%)
  • Fixed a bug that would cause inconsistent mana drain while viewing with the observer camera
  • Fixed a bug that would prevent some building materials from becoming transparent
  • Max essence has been changed from 500,000 to 999,999,999
  • Fixed a bug that would make extracted active ability scrolls are dependent on cast speed
  • Fixed a bug with faster spells that would occasionally cause the player to be hit by their own spells
  • Damage scaling will now properly occur with transcribed weapon abilities
  • Fixed a bug with the inventory that could lose controller focus in rare instances
  • Building pieces will no longer go transparent while in first person
  • Fixed a bug that would allow passive ability scrolls (like Haste and Frozen Wake) to be transcribed into a tome


Enjoy! Feel free to reach out if you have any feedback or issues.


v2.1.12 is Released

Hey Wizards,

Hope you all are having a great weekend! Here's an update to handle some lingering issues from v2.1.

Patch Notes for v2.1.12

  • The game version will now appear on the bug logger
  • Fixed issues with using Witchslap and Spellblade
  • Fixed a movement lock that could occur with Spellblade and Blink Strike
  • Revived enemies will now show up as blue while using clairvoyance
  • All bosses can now target the Fictorum through rock walls, glaciers, and other obstacles
  • Fixed an issue with bolt spell VFX when being cast via Storm, Familiar, and Sentinel
  • Fixed a rotation bug that would occur when flying into the Miasma
  • Enemies will no longer spawn within a rock on the Inquisition Swamp map


Enjoy! Feel free to reach out if you have any feedback or issues.