Fictorum cover
Fictorum screenshot
Genre: Role-playing (RPG), Adventure, Indie

Fictorum

You all are the best, also v2.1.11 is Released

Hey wizards (including the 18,000-ish new ones!),

We are completely overjoyed with the outpouring of feedback, bug reports, and reviews from our new players over the last week! Thank you so much for the suggestions and helping us make our game even better. ːsteamhappyː



I forgot to mention this in our previous announcement, but a MASSIVE, HIGH EXPLOSIVE THANK YOU to all of our v2.1 beta players! Being the small, but mighty team of two that we are, we simply could not deliver quality patches without your crafty experimentation, dedicated playtesting, and detailed bug reports.

We appreciate you so much.

Patch Notes for v2.1.11:

  • Navigating the Expanse world map with a gamepad will be substantially better/easier
  • Inquisition legion at a location will no longer override a boss
  • Closing the game or returning to the main menu after clicking to move to a map location will no longer prevent the event from loading
  • Bosses on expanse mode will no longer show the reward event twice
  • Revived enemies will now get their weapons back after being revived
  • Fixed a bug that would instantly end an expanse chapter after choosing to start another chapter
  • Fixed a bug that would allow the player to go any clicked location regardless of distance on expanse mode
  • Fixed a bug that would caused rubble to be permanently transparent
  • Banish's implosion radius has been reduced from 250 --> 125, but will now properly scale with radius modifiers
  • Receiving small amounts of Miasma damage over time will return the player to safety
  • Fixed various untextured models in the lumber mill, castle roofing, and tavern flooring
  • Fixed a bug with Blink Strike that could cause the Fictorum to be stuck in the ground
  • Defend quests will now have the Aegis disabled
  • Sentinel + Storm will now properly work with Meteor
  • Filled a hole on the Bridge Network level
  • Trees have proper destruction effects
  • Channeling spells in first person will properly follow the reticle
  • The inventory tooltip will properly adjust to avoid being offscreen
  • Once a tree is destroyed, all collision is removed from the debris
  • Motion blur no longer breaks observer
  • Roller projectiles (like Tremor, Fire Wave, and Megalith) will navigate hills better and will more closely follow spell targeting
  • Fixed a bug with observer that would prevent repossessing the Fictorum
  • Blink strike's targeting VFX have been improved
  • The reduced casting mana cost period for non-channeling spells has been reduced from 3 seconds to .5 seconds

Enjoy! Feel free to reach out if you have any feedback or issues.

v2.1.10 Patch Notes

Hey wizards—thank you for all of the feedback and responses to Fictorum v2.1! We've been keeping track of all of them and are working hard to deal with bugs as they arise.

Here are the patch notes for v2.1.10

  • Fixed a serious bug that would cause Aspirants to heal each other on lower difficulties
  • Fixed a visual bug with the lumber mill


Feel free to reach out if you have any feedback or issues!

v2.1 is Out Now!

Hey wizards,

We've just released a brand new patch to Fictorum! This one was primarily focused on performance and quality of life fixes, but there's a bit of new content in there too.

Major Improvements



New accessories are available and can be unlocked


You can now unlock accessories based on the number of titles you've unlocked. We've also added in a few new ones, specifically one that we probably should've had at release.



The third person camera has been significantly improved


We've received a bunch of feedback on our third person camera and we've worked hard to improve this. It's now faster, adjusts better to the environment, and will do it's darnedest to stay out of the way of your current spell. In addition, we've nixed our adjustable indoor boom and now use indoor transparency tracking—meaning your camera boom length will no longer need to adjust when entering houses.



A new statistics window has been added to the main menu



We wanted to provide you with more about your progress in the game and a tool to assist you with getting some of the more difficult achievements unlocked (like Master Modifier and Master Wizard). So we created this new statistics screen that shows the number of playthroughs, victories, losses, spell usage, and rune usage!



Enhancements



  • Upgraded our Unreal Engine version from 4.18 to 4.25
  • Falling deep enough into the miasma will teleport player back to a safe position on lower difficulties
  • Spellblade and Blink Strike can now be charged. Damage will scale from 33% damage to 100% damage over 2s.
  • Concentrate will now reduce area and collision radius
  • The hard cap for damage taken from mana has been increased from 75% to 100%
  • Stat descriptions have been added to the character details
  • Roller spells (e.g. Tremor, Fire Wave, and Gust) velocity will be boosted by 50% of player forward speed
  • All standard projectile spells have a minimum velocity clamp of 125% of the player's forward velocity
  • Doombolt's damage has been doubled
  • Flamethrower has been reworked and is significantly better
  • Aspirant channeling spells have been nerfed
  • Successive, rapid hits of rubble damage are ignored
  • It is now much more obvious when on map locations when the Inquisition will arrive
  • Flash's Thunderhead Arrows will now be slightly slower have less Spread applied
  • Previous/next spell can now be bound to hotkeys
  • Tooltips will appear for starting title buttons while using gamepad
  • Sell cost will appear for equipped items on equipment comparisons
  • Game mode tooltips will now have more information
  • New items and affixes have been added that will affect arcane bonus damage
  • A backup of the settings file will be created upon opening the main menu and loaded if there are issues with the primary save.
  • Discord button has been added to the main menu
  • Passives will now display on the Character Details panel
  • Storm runes will now provide a significant bonus to maximum range
  • Familiars and Sentinels will now shoot at quest targets
  • Initial mana costs have been lowered by 50% for channeling spells
  • Loading in between levels will have better fade in/fade out and more consistent load progress
  • Extra clarity added and action required for Delete All Starting Titles
  • Forsaken archers will have less seek applied to their Eldritch Blasts
  • Familiars cast times will now scale with familiar rune strength
  • Touching enemy shields (Talisman and Phalanx) will no longer yeet the player off the map
  • The Bulwark starting title has been reworked
  • Rising Shadow's cooldown has been reduced 7->5 seconds
  • Burrow's channeling cost has been reduced from 60->25 mana/sec
  • The opening splash screen has been removed
  • Sparkwhip will no longer launch bosses and will only launch champions under 50% health
  • Eldritch Blast's description provides more useful information about the spell
  • It's no longer possible to make spell radii too small to deal radial damage
  • Storm has a higher spawn weight at the center
  • Targeting opacity can now be adjusted from game settings
  • Storms have a faster cast frequency and a ludicrously high maximum input (have fun!)
  • Events will no longer occur within the same chapter
  • The event tooltip will display that the final battle will have the inquisition legion
  • The game will be saved after selecting all rewards from an event
  • Channeling sentinels with annihilator beam have an easier time aiming at sentinel towers
  • First reachable chapter locations will now always be unavoidable combat
  • Destroying a house with items inside will now give full disenchant essence amount
  • The blizzard event has been tweaked for clarity
  • Annihilator Beam's VFX have been improved
  • Sentinels are now immune to self harm

Bug Fixes



  • Cast actors + non-offensive spells will work properly
  • Fixed a bug that would cause softcore players to enter a soft game lock when dying from an event
  • Fixed a bug that would cause defense goals to still show in clairvoyance after completing the location's quest
  • Canthick's miasma has been lowered
  • Hidden chests will no longer spawn empty
  • Fixed a bug that would cause a strong character rotation offset if the player was knocked down while flying
  • Fixed some oddly rotated decorations in town halls
  • Cyclone, skull grenade, and arcing ball's visual effects will properly scale with collision radius
  • Fixed a bug that would occasionally cause enemy weapons, bows, and shields to float in midair after death
  • The shaping triangle UI will now properly update visuals for all spell schools
  • Most instances of floating objects remaining after destruction will no longer happen
  • Fire Beam sound effect volume has been increased
  • Fixed a bug that would cause fall damage if landing while shaping, slowed, or regenerating mana
  • World map music will fade out when killed by an event
  • The Fictorum's head will no longer be visible through the helmet of shame
  • Destroyed doors no longer have stone-like visual effect
  • The inventory can no longer be opened while traveling to a new world location
  • Sentinels, Familiars, and Storms no longer care about draw time for arrows, airblades, and windshots
  • Fixed a bug that would prevent the Grand Inquisitor from floating in phase 2
  • Fixed a bug that would cause certain bosses to permanently aggro a sentinel or familiar if it was cast fast enough
  • Fixed a casting lock that could occur when casting certain spells after Rising Shadow
  • Incendium will properly delay its explosion after a chain reaction
  • Invigorate's visual effects will show properly and the animation has been improved
  • Fixed a bug that would prevent removal of items
  • Fixed a bug that would prevent the inventory background from fading on the world map
  • Burrow will no longer lock jumping if cancelled before hitting the ground
  • Fire manifestations will properly despawn
  • Rintara's Battleground and the tutorial has had some landscaping done to fill holes
  • Pressing the directional keys on the map will no longer switch spells
  • Storm and Chaos will now properly work together
  • Fixed several issues with Blink Strike
  • Fixed a bug that would occasionally load the wrong spell slot icons on the world map
  • Fixed a bug that would prevent some items from being sold or disenchanted
  • Fixed a bug that would occasionally cause projectile shields block friendly spells
  • Spells should no longer block the third person camera
  • The poorly scaled fullscreen issue has been resolved (we think)
  • Projectile spell VFX and meshes (like spears) will properly scale with collision radii when cast from NPCs
  • Sparkwhip's lasso effects will properly stop on landing
  • Mastery achievements, Master Modifier, and Master Wizard will properly trigger once achieved
  • Trees move more predictably when receiving hits and while falling
  • Gamepad focus has been improved across all interfaces
  • Using gamepad shoulder buttons to change spell on the world map will work better
  • Javelin and arrow have had their collision radii reduced


We hope you enjoy the changes! Feel free to reach out if you have any feedback or issues.

2.1 Beta Update #7 and 2.1 Release Date!

Hey wizards! We have some exciting news... v2.1 will be released on 4/19! This patch will include loads of performance improvements, quality of life enhancements, bug fixes, and even little bit of new content.



Here are patch notes for v2.1.7b:

  • Gamepad world map focusing is much more accurate and will cause fewer issues
  • Sentinels are now immune to self harm
  • Javelin and arrow have had their collision radii reduced
  • Using gamepad shoulder buttons to change spell on the world map will work better
  • Destroyed sentinel crystals will properly cause sentinel towers to be ignored with clarivoyance


Let us know if you run into any issues!

2.1 Beta Update #6

This is a quick fix to handle something found by our amazing beta players.

Here are patch notes for the latest update:

  • Non-offensive spells will properly be used by Sentinels and Familiars

Let us know if you run into any issues!

2.1 Beta Update #5

Hey wizards!

Our beta has been updated to v2.1.5b! We are expecting this to be the final beta update for v2.1. If all goes accordingly to plan, the release version will solely be removing the "b" from the version.

Here are patch notes for the latest update:

  • Sparkwhip will no longer launch bosses and will only launch champions under 50% health
  • Eldritch Blast's description provides more useful information about the spell
  • It's no longer possible to make spell radii too small to deal radial damage
  • Storm has a higher spawn weight at the center
  • Projectile spell VFX and meshes (like spears) will properly scale with collision radii when cast from NPCs
  • Sparkwhip's lasso effects will properly stop on landing
  • A targeting opacity control has been added to the game settings
  • Storms have a faster cast frequency and a ludicrously high maximum input (have fun!)
  • Events will no longer occur within the same chapter (and possibly longer)
  • The event tooltip will display that the final battle will have the inquisition legion
  • The game will be saved after selecting all rewards from an event
  • Channeling sentinels with annihilator beam have an easier time aiming at sentinel towers
  • Mastery achievements will properly trigger once achieved
  • First reachable chapter locations will now always be unavoidable combat
  • Fixed a bug that would prevent Aegis visuals from showing up
  • Destroying a house with items inside will now give full disenchant essence amount
  • Trees move more predictably when receiving hits and while falling
  • The blizzard event has been tweaked for clarity
  • Gamepad focus problems on the reward selection screen have been resolved
  • Annihilator Beam's VFX have been improved
  • The hovered world location will have better camera focus when using gamepad

If you'd like to preview the patch, please do and let us know if you run into any issues!


2.1 Beta Update #4

Hey wizards!

Our beta has been updated to v2.1.4! Here are patch notes for the latest update:


  • Fixed some oddly rotated decorations in town halls
  • The hard cap for damage taken from mana has been increased from 75% to 100%
  • The shaping triangle will now properly update visuals for all spell schools
  • Fixed a bug that would occasionally cause enemy weapons, bows, and shields to float in midair after death
  • Fixed a bug that would cause a strong character rotation offset if the player was knocked down while flying
  • Starting maximum mana has been standardized to 150 (without a difficulty multiplier) for most titles on medium, hard, and nightmare
  • Cyclone, skull grenade, and arcing ball's visual effects will properly scale with collision radius
  • World map music will fade out when killed by an event
  • Fixed a bug that would incorrectly cause fall damage if landing while shaping, slowed, or regenerating mana
  • The Fictorum's head will no longer be visible while wearing the helmet of shame
  • Clicking a world location will prevent opening the inventory
  • Enemies will no longer spawn through destructible structures
  • Destroyed doors no longer have stone-like visual effect


Feel free to reach out if you need help or have questions!


2.1 Beta Update #3

Hey wizards!

Our beta has been updated to v2.1.3! Here are patch notes for the latest update:


  • Doombolt's damage has been doubled
  • All standard projectile spells have a minimum velocity clamp of 125% of the player's forward velocity
  • Roller projectiles (e.g. Tremor, Fire Wave, and Gust) velocity will be boosted by 50% of player forward speed
  • Fire Beam SFX volume has been increased
  • Fixed an issue that would cause the hovered world map location to lose focus while using a gamepad
  • Passives details will properly show associated times instead of {amount}
  • Canthick's miasma level has been lowered


Feel free to reach out if you need help or have questions!

2.1 Beta Update #2

Hey wizards!

We've just updated our beta to v2.1.2! Here are patch notes for the latest update:


  • Touching enemy shields (Talisman and Phalanx) will no longer yeet the player off the map
  • The Bulwark has been reworked and will receive new passives
  • Permanent passives will now appear on the Character Details panel
  • Sentinels will last longer and will now target enemy structures
  • Familiars cast times will now scale with familiar rune strength


Feel free to reach out if you need help or have questions!

2.1 Beta Update #1

Hey wizards,

We've updated the beta with some fixes to some prominent bugs!


  • Fixed a bug with certain bosses that could cause them to permanently aggro a sentinel or familiar if it was cast fast enough
  • Fixed an issue that would ignore ability mana cost reduction
  • The font for event choices is more consistent with events
  • Gamepad UI focus will not be lost after transcribing
  • Gamepad inventory focus is more logical


Feel free to reach out if you need help or have questions!