2.0 is stable and essentially done—very little will change between now and our release on Thursday. If you already own the game, you would be doing a us a huge favor by opting into our beta and trying it out. If you find any bugs or game-breaking issues, please let us know as soon as possible so that we can iron those out before release.
The initial loading screen has been improved
Fixed a bug that would show completed quests as incomplete in the quest tracker
Trees will properly simulate physics when they are hit the first time
Hitting a frozen solid enemy with a projectile will apply an impulse in the proper direction
Dragging a rune from a runeset into an open slot will move the associated rune and remove it from the runeset
Fixed bugs that would cause cooldown timers to either not display or display improperly
Liches will now cast Skull Grenade (in addition to Nefarium) and their spell damage has been increased
The Giftbringer will no longer start with a mana bonus
Holiday spells have had their mana costs revised
The unlock condition for the Verdant Incinerator has been changed
Incendium's spell multipliers have been reworked
Items will now spawn with +Earth, Corrupted, and Wind damage
Blitz will spawn a visual effect at the location prior to teleport
Coiled Wyvern will no longer be unlocked instantly upon starting the game with a hardcore character
The Inquisition Captain's Sentinel will properly be destroyed if it's owner is killed
Collision radius on Eldritch Blast has been reduced from 50-->35
Fixed a bug that would occasionally cause Sentinels to spawn improperly
Familiars will properly follow the player when they are not following a target
Battlemage will no longer be unlocked with a Spellblade on a vendor slot
Killing Balmur will properly end the boss battle
The floating cube above the player start on Bridge Network map has been removed
Starcaller will no longer be unlocked instantly
Seeking power has been improved on lower quality runes
We really appreciate all of the responses we've gotten about our beta so far. Thank you so much!
Fictorum Beta Update #7: Achievement List and Patch Notes
Hey wizards—Here's a fresh update to the Fictorum beta for you, with the most important change being:
28 new achievements have been added
We've loaded a whole bunch of new achievements into Fictorum for you! Happy hunting ːsteamhappyː
<*>Corrupted Mastery - Complete Fictorum using only Corrupted Spells (Abilities are okay) <*>Wind Mastery - Complete Fictorum using only Wind Spells (Abilities are okay) <*>Earth Mastery - Complete Fictorum using only Earth Spells (Abilities are okay) <*>Physical Mastery - Complete Fictorum using only Physical Spells (Abilities are okay) <*>Arcane Mastery - Complete Fictorum using only Arcane Spells and Abilities <*>Classic Victory - Complete Fictorum on Classic mode <*>Abridged Victory - Complete Fictorum on Abridged mode <*>Expanse Victory - Complete Fictorum on Expanse mode <*>The Uniquest - Have a unique item in every equipable slot <*>Librarian - Have more than 10 spells in your inventory at once <*>Master Wizard - Cast each spell in the game at least once <*>Master Modifier - Cast a spell with each type rune at least once <*>The Grand Inquisitor - Defeat the Grand Inquisitor <*>The Earth Golem - Defeat Brazmek, the Earth Golem <*>The Frost Giant - Defeat Balmur, the Frost Giant <*>The Arch Mage - Defeat Rintara, the Archmage <*>The Master Summoner - Defeat Giama, the Master Summoner <*>Ventas' Favored - Defeat Ventas' Favored <*>The Angel of Wind - Defeat Caeleste, the Angel of Wind <*>The Bulwark - Unlock the Bulwark Starting Title <*>The Chronomancer - Unlock the Chronomancer Starting Title <*>The Voidbringer - Unlock the Voidbringer Starting Title <*>The Galebender - Unlock the Galebender Starting Title <*>The Earthmolder - Unlock the Earthmolder Starting Title <*>The Giftbringer - Unlock the Giftbringer Starting Title <*>The Titanic - Unlock the Titanic Starting Title <*>The Thunderborn - Unlock the Thunderborn Starting Title <*>The Bottom of the Barrel - Unlock the Bottom of the Barrel Starting Title
Minor Enhancements and Bug Fixes
Fixed a bug that would cause casters to have a large damage boost
Fixed a bug that would cause Pavise and Hoplite shield textures to be blurry at a distance
Fixed a bug that would cause close range rolling projectiles to fire at the proper angle
Fixed a bug that would cause the observer control rotation to shift after releasing a spell
Fixed a bug with Strike's melee hits that could cause mid-air floating
Runes in runeset will no longer try to go to the rune enchantment slot when item is already in it
Summoning SFX have been increased in volume and are given a higher priority
Toggling out of the run history will show the proper equipment and accessories for the current slot
Spell overlap effects have been removed from the game
Flavor text has been added to the game over screen when killed by a boss
The splash and impact damage of many spells have been rebalanced
Fixed an animation lock that could occur when canceling melee spells
The observer can now perpetually rotate around objects with the Run/Walk toggle
Using the main menu command will properly save settings and control mappings on the settings menu
Projectiles will have a much easier time hitting opponents at point blank range
Fixed a bug that would cause the third-person camera to clip through the landscape in some places
Ending a boss level will no longer play the travel effect
Melee damage received will no longer be recorded as other damage
Removed camera jitter when the player is looking up
Enemies will hit themselves with their own spells very rarely, if at all
Fixed a bug that would occasionally not remove structures from clairvoyance on quest completion
Clicking the close button on the inventory will properly reset the camera
Stagholm should show up correctly as a corrupted level on the map now
Channeling spells will apply effects and damage much more consistently
Fixed an issue with Character Statistics that would cause odd text wrapping
Many of these reports have come from players like you! Thank you so much for everything so far, and keep the feedback and bug reports coming!
We have a fresh batch of enhancements and bug fixes for you! The most important being...
Starting titles have been improved!
We felt that several of our previous starting titles were derivative, odd, or just didn't work. After plenty of internal and external discussion, many starting titles have been drastically changed! Titles will have permanent passives (some of which are drastic and unique to the title) and will now appear on a starting title tooltip. Additionally, certain starting titles will only have spells drop from their associated school. And lastly, many of the unlock conditions for starting titles have been changed to improve progression and title unlocks will be triggered from prior playthroughs on game load. These titles are very much still in-flux, so if you have any thoughts on them, please let us know—we would love to hear them!
Bug Fixes and Minor Enhancements
Fixed a bug with drinking health potions that could crash the game in rare instances
Expanse store rerolls on rest or movement (or load if you want to save scum it up)
Grand Inquisitor has a variety of new spells to murder you with
Collision is now properly removed from completed projectile spells
Defeating a boss with Slow Time active will no longer halt the game indefinitely
Removed player collision while burrowed
Unburrowing will destroy any overlying structures or props
Rune-created sentinels will have new visual effects while active
Spells using Echo will create area indicators
A depth of field control has been added for observer mode
Nightmare and Hard difficulty will no longer reduce mana or mana regeneration
Spread for meteor-like spells has been reworked
Siegers for defend missions have improved AI and appropriate spells for their faction
Boots will now use the leather color, not the accent color
Projectiles attached to the main character will be removed after 5 seconds
Lightning strike has an improved visual effect
A camera smoothing option has been added to settings
Settings on initial load have been changed
While fullscreen mode is selected aspect ratios that are not supported by the monitor will no longer be shown or accepted
If the game window mode has been changed to fullscreen or windowed mode outside of the settings menu, the display settings will be updated and saved
Fixed a bug that would cause the mouse to improperly track when certain aspect ratios and fullscreen mode were selected
Lightning Bolt with bounce will have proper visual effects
Releasing a spell while shaping will no longer cause a visual change in shaping triangle
Incendium's visual effect has been improved
Teleportation Arrow will go through objects much less often
The Storm rune should no longer cause a permanent FPS drop for channeling spells
Corrupted enemies will no longer target you, regardless of having not seen you
Channeling spells will apply target and splash damage much more consistently
Stone and wood destructible meshes with have less friction
The burial event has been rewritten
Fixed a bug that would cause an event reward preview to be different from actual reward received
Frost nova's damage and mana cost have been significantly reduced, freezing effects and duration have been increased
Enemy damage, attributes, movement speed, and casting speed scaling has been reworked for all modes
Text at the edge of the history scroll will now be easier to read
Defend quests will spawn townsfolk closer to the player
Shald Hill has been edited to provide a better choice
Knockback from spells and melee attacks have had their maximum allowable output increased by 10x
Area spells will no longer be cast on top of the Grand Inquisitor while he is shielded
FIxed a rare bug that would cause projectiles that have collided with the landscape to float in the air
Glacier's targeting mesh will now properly scale to the spell size
Fixed a bug with multishot with area spells that would cause the first multishot instance to be cast at the primary spell location
Witchslap visual effects have been improved, knockback has been increased, and mana cost has been reduced
When Defending Pazin you will now start in the tavern as the event suggests
High Velocity's boost to velocity has been reduced by 50%
Fireball's velocity has been increased by 30%
Some hidden damage types (e.g. shambler death from exploding) will no longer show on damage popups
Guard quests have been reworked to be easier to complete
Fire beam sound effects will properly scale to distance
Aspirant AI has been improved
On rune tooltips "impact damage" is now "target damage"
Health has been reduced on nightmare and hard (was 1.5, 2.0 and now 1.25, 1.5)
The mana cost and damage for all Earth magic has been properly balanced
Familiars will properly strafe at appropriate heights
Sentinel towers are no longer better at killing themselves than the player
Mana cost has been added for blitz and other abilities
Cyclone's visual effect has been fixed
Flame wake will no longer spawn a massive swath of flame
Hoplites will no longer target the ground with Phalanx
Forsaken weapons will no longer be held upside-down
Wind Mittens will no longer spawn with a ridiculous amount of mana regeneration
Forsaken voices have been lowered
Shades will now do something other than killing themselves next to you
Fixed a bug that would occasionally prevent an enemy caster from taking action
The Grand Inquisitor will no longer spawn next to the player start in Expanse mode
Debug menu spawning rotation has been fixed
Debug menu spawning can now spawn full enemy squads
Archers and Outcast Champions will once again cast spells
Channeling spells that follow the targeting reticle will ignore targets that are close to the camera and not close to the player character.
Spiral runes will have a random starting yaw for the spiral
Observer can no longer limit to 0% time movement
Channeling spells will maintain aim when Observer mode is toggled
The third-person camera will be less snappy
Thanks for everything so far, and keep the feedback and bug reports coming!
Hey Wizards! We're chugging our way along to a 2.0 release, we've fixed some of the bugs with the beta and are bringing you a sweet new map for Prostmore!
Fictorum v2.0 Beta Available!
After a year of development, v2.0 (formerly named v1.3) is now in beta! This massive content update includes three new spell schools, twenty new enemies, and five new bosses, improved enemy AI, a new game mode, a new rune, an improved chapter map, an improved player camera, and loads of bug fixes/enhancements.
v2.0 Major Updates
New Spell Schools and Abilities
Three new spell schools (Corrupted, Earth, Wind) have been added to the game, adding dozens of new spells for you to unleash and titles to unlock! We've also created a six new movement and utility abilities for you!
New Bosses
Five new bosses have been added to the game and boss fights will always occur at the end of a chapter. In addition, defeating a boss will now grant you a choice between three guaranteed unique items!
New Enemies and Improved AI
We've added over 20 new enemies into the game! Enemies have been added to all factions, each using magic from specific schools, and they will use much more challenging abilities and spells.
v1.3 Developer Twitch Stream on 8/5 at 7 PM PT!
Hey wizards!
I'm really excited to announce that we're finally getting close to beta for v1.3! The new patch will feature new enemy types, five new bosses, three brand new spell schools, and a new rune. We'll be streaming on our Twitch on 8/5 at 7:00 PM PT to catch bugs and get your feedback. We'd love for you to join us if you can make it.
If you'd like to contact us developers for any reason, feel free to reach out to us in whatever way works best for you.