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Fictorum screenshot
Genre: Role-playing (RPG), Adventure, Indie

Fictorum

Fictorum Beta Update #9: Patch Notes

Hey wizards,

2.0 is stable and essentially done—very little will change between now and our release on Thursday. If you already own the game, you would be doing a us a huge favor by opting into our beta and trying it out. If you find any bugs or game-breaking issues, please let us know as soon as possible so that we can iron those out before release.

  • The initial loading screen has been improved
  • Fixed a bug that would show completed quests as incomplete in the quest tracker
  • Trees will properly simulate physics when they are hit the first time
  • Hitting a frozen solid enemy with a projectile will apply an impulse in the proper direction
  • Dragging a rune from a runeset into an open slot will move the associated rune and remove it from the runeset
  • Fixed bugs that would cause cooldown timers to either not display or display improperly
  • Liches will now cast Skull Grenade (in addition to Nefarium) and their spell damage has been increased
  • The Giftbringer will no longer start with a mana bonus
  • Holiday spells have had their mana costs revised
  • The unlock condition for the Verdant Incinerator has been changed
  • Incendium's spell multipliers have been reworked
  • Items will now spawn with +Earth, Corrupted, and Wind damage
  • Blitz will spawn a visual effect at the location prior to teleport
  • Coiled Wyvern will no longer be unlocked instantly upon starting the game with a hardcore character
  • The Inquisition Captain's Sentinel will properly be destroyed if it's owner is killed
  • Collision radius on Eldritch Blast has been reduced from 50-->35
  • Fixed a bug that would occasionally cause Sentinels to spawn improperly
  • Familiars will properly follow the player when they are not following a target
  • Battlemage will no longer be unlocked with a Spellblade on a vendor slot
  • Killing Balmur will properly end the boss battle
  • The floating cube above the player start on Bridge Network map has been removed
  • Starcaller will no longer be unlocked instantly
  • Seeking power has been improved on lower quality runes


We really appreciate all of the responses we've gotten about our beta so far. Thank you so much!

Fictorum Beta Update #8: Patch Notes



  • Fixed a bug that would lock map movement after completing the tutorial level
  • Quest indicators will no longer flash when on low or medium effects
  • A negative value for negative status effect duration will no longer appear as red
  • Fixed a bug that would prevent improper imbues but still consume essence and the passive/ability scroll
  • The ambush event at Hangium will properly have an ambush
  • Fixed a bug that would always return 0% quest completion on Ducombe
  • Tips in the tutorial level are now substantially easier to read and their placement has been adjusted
  • Enemy spells will properly attenuate over distance
  • Chandeliers candle effects will properly fade after being destroyed
  • The Soul Ring will spawn with less mana after kill
  • New item attributes will properly affect item essence value
  • Order runes will properly work on channeling spells again
  • An additional check has been added to prevent projectile spawn collision
  • Fixed a bug that would cause specific boss encounters to occur more than once in a playthrough
  • Fixed a bug with the player camera that would cause jitter when the player's back was to a wall or cliff
  • Seeking has been improved at lower outputs


Thank you so much for all of your feedback so far, and keep the bug reports coming!

Fictorum Beta Update #7: Achievement List and Patch Notes

Hey wizards—Here's a fresh update to the Fictorum beta for you, with the most important change being:

28 new achievements have been added



We've loaded a whole bunch of new achievements into Fictorum for you! Happy hunting ːsteamhappyː

<*>Corrupted Mastery - Complete Fictorum using only Corrupted Spells (Abilities are okay)
<*>Wind Mastery - Complete Fictorum using only Wind Spells (Abilities are okay)
<*>Earth Mastery - Complete Fictorum using only Earth Spells (Abilities are okay)
<*>Physical Mastery - Complete Fictorum using only Physical Spells (Abilities are okay)
<*>Arcane Mastery - Complete Fictorum using only Arcane Spells and Abilities
<*>Classic Victory - Complete Fictorum on Classic mode
<*>Abridged Victory - Complete Fictorum on Abridged mode
<*>Expanse Victory - Complete Fictorum on Expanse mode
<*>The Uniquest - Have a unique item in every equipable slot
<*>Librarian - Have more than 10 spells in your inventory at once
<*>Master Wizard - Cast each spell in the game at least once
<*>Master Modifier - Cast a spell with each type rune at least once
<*>The Grand Inquisitor - Defeat the Grand Inquisitor
<*>The Earth Golem - Defeat Brazmek, the Earth Golem
<*>The Frost Giant - Defeat Balmur, the Frost Giant
<*>The Arch Mage - Defeat Rintara, the Archmage
<*>The Master Summoner - Defeat Giama, the Master Summoner
<*>Ventas' Favored - Defeat Ventas' Favored
<*>The Angel of Wind - Defeat Caeleste, the Angel of Wind
<*>The Bulwark - Unlock the Bulwark Starting Title
<*>The Chronomancer - Unlock the Chronomancer Starting Title
<*>The Voidbringer - Unlock the Voidbringer Starting Title
<*>The Galebender - Unlock the Galebender Starting Title
<*>The Earthmolder - Unlock the Earthmolder Starting Title
<*>The Giftbringer - Unlock the Giftbringer Starting Title
<*>The Titanic - Unlock the Titanic Starting Title
<*>The Thunderborn - Unlock the Thunderborn Starting Title
<*>The Bottom of the Barrel - Unlock the Bottom of the Barrel Starting Title


Minor Enhancements and Bug Fixes



  • Fixed a bug that would cause casters to have a large damage boost
  • Fixed a bug that would cause Pavise and Hoplite shield textures to be blurry at a distance
  • Fixed a bug that would cause close range rolling projectiles to fire at the proper angle
  • Fixed a bug that would cause the observer control rotation to shift after releasing a spell
  • Fixed a bug with Strike's melee hits that could cause mid-air floating
  • Runes in runeset will no longer try to go to the rune enchantment slot when item is already in it
  • Summoning SFX have been increased in volume and are given a higher priority
  • Toggling out of the run history will show the proper equipment and accessories for the current slot
  • Spell overlap effects have been removed from the game
  • Flavor text has been added to the game over screen when killed by a boss
  • The splash and impact damage of many spells have been rebalanced
  • Fixed an animation lock that could occur when canceling melee spells
  • The observer can now perpetually rotate around objects with the Run/Walk toggle
  • Using the main menu command will properly save settings and control mappings on the settings menu

  • Projectiles will have a much easier time hitting opponents at point blank range
  • Fixed a bug that would cause the third-person camera to clip through the landscape in some places
  • Ending a boss level will no longer play the travel effect
  • Melee damage received will no longer be recorded as other damage
  • Removed camera jitter when the player is looking up
  • Enemies will hit themselves with their own spells very rarely, if at all
  • Fixed a bug that would occasionally not remove structures from clairvoyance on quest completion
  • Clicking the close button on the inventory will properly reset the camera
  • Stagholm should show up correctly as a corrupted level on the map now
  • Channeling spells will apply effects and damage much more consistently
  • Fixed an issue with Character Statistics that would cause odd text wrapping

Many of these reports have come from players like you! Thank you so much for everything so far, and keep the feedback and bug reports coming!

Fictorum Beta Update #6: Patch Notes


  • Fixed a crash that occasionally happens when shattering frozen enemies
  • Starting Title buttons will have a different border if you've beaten the game with that title
  • Casting, energy shield, mana threshold, and damage sound effects will now properly attenuate while using the observer
  • Screen shake intensity has been reduced by 33% in most situations
  • Proper default observer time speed will now be loaded
  • Higher destruction lifespan settings will cull important destructible meshes much less often
  • Clairvoyance outlines for defense structures are removed on quest completion/failure
  • Quests have been streamlined and will no longer be added to the map, they will instead be resolved within the current location.
  • The post-processing effect for Clairvoyance has been improved
  • Spell impact decals have been improved slightly
  • Jadon's Peak will give an essence reward in addition to slowing the Inquisition Legion
  • Traveling through the nexus has a new visual effect
  • Camera controls are now based on observed time
  • Annihilator Beam and Christmagheddon will behave properly with Storm and Nova runes
  • Rolling projectiles should no longer get stuck
  • Damage taken will be recorded more consistently
  • The sentinel crystals before the final boss will once again be active
  • Enemies will no longer get stuck on top of Pillar
  • The corpse explosion passive will now work properly
  • Channeling crosshair will be hidden if your current spell will create a storm, familiar, or sentinel
  • Power crystals will no longer count as quest enemies on the tracker


Many of these reports have come from players like you! Thank you so much for everything so far, and keep the feedback and bug reports coming!

Fictorum Beta Update #5: Patch Notes

Hey wizards!

This is a smaller update to fix a game-breaking bug with a level

  • Aegis can now properly be deactivated on Corian
  • Static Shuriken is now Prismatic Star, which is an arcane spell that can use any colored rune
  • New start of chapter perks have been added and some existing ones have been rebalanced
  • If a slot is available, newly purchase runes will properly be added to the current runeset
  • Friendly Sentinels will now attack townsfolk quest enemies
  • Shaping speed is now available as a stat


We can't thank you so much for all of your reports so far—Please keep the excellent feedback coming!

Fictorum Beta Update #4: Patch Notes


  • Fixed a bug with Inquisition fortifications that would load the wrong level for Expanse mode
  • The third-person camera will zoom in more quickly while clipping under the landscape
  • Character history details screen has been overhauled to show more information
  • Using channeling spells with Order, Spiral, and Chaos runes will work properly
  • The Bulwark will now start with a unique Sentinel rune and the Construct Specialty passive
  • Clicking on a mountaintop before an event has loaded will no longer work
  • Damage from early Debilor enemies has been lowered slightly
  • Fire manifestations will have more reasonable collision radii
  • Reduce chances of randomly selecting night
  • Destruction effects have been improved across the board
  • Sentinels created by runes will now fire at sentinel towers
  • Abandon with Shocking Shuriken will use a more appropriate animation
  • Sentinels created from runes will now fire faster, are more accurate, and are significantly better at finding targets
  • Boss music has been added
  • Sentinel tower crystals have had their AI logic improved
  • Weather will be more appropriate to the various settings
  • The channeling spell targeting reticle will be hidden while viewing the inventory
  • Lighting visual effects will no longer remain after candles, braziers, torches, etc. are destroyed
  • Telekinesis will properly use targeting reticle while it is channeled
  • Pressing the close button on the inventory screen while on the main menu will properly close the inventory
  • Enemies that channel spells will stop aiming or channeling if line of sight is lost
  • Chapter map music will change properly based on the distance to the Inquisition Legion
  • Observer has been disabled while in the developer menu
  • Player-resurrected enemies assigned to an enemy captain will no longer attack the player
  • Earth Slam can now be canceled
  • Tremor's mana cost and damage have been increased by 50%
  • Fixed a bug that would cause the embellishment event to not have a minor negative reward on one of the options
  • Spread/Multi-shot will once again work on channeling spells
  • Aegis collision on the nexus has been fixed
  • Fixed a clipping tree on the WinterDefense level
  • Order will once again aim properly at nearby enemies


Many of these reports have come from players like you! Thank you so much for everything so far, and keep the feedback and bug reports coming!

Fictorum Beta Update #3: Patch Notes

Hey wizards!

We have a fresh batch of enhancements and bug fixes for you! The most important being...

Starting titles have been improved!



We felt that several of our previous starting titles were derivative, odd, or just didn't work. After plenty of internal and external discussion, many starting titles have been drastically changed! Titles will have permanent passives (some of which are drastic and unique to the title) and will now appear on a starting title tooltip. Additionally, certain starting titles will only have spells drop from their associated school. And lastly, many of the unlock conditions for starting titles have been changed to improve progression and title unlocks will be triggered from prior playthroughs on game load. These titles are very much still in-flux, so if you have any thoughts on them, please let us know—we would love to hear them!



Bug Fixes and Minor Enhancements



  • Fixed a bug with drinking health potions that could crash the game in rare instances
  • Expanse store rerolls on rest or movement (or load if you want to save scum it up)
  • Grand Inquisitor has a variety of new spells to murder you with
  • Collision is now properly removed from completed projectile spells
  • Defeating a boss with Slow Time active will no longer halt the game indefinitely
  • Removed player collision while burrowed
  • Unburrowing will destroy any overlying structures or props

  • Rune-created sentinels will have new visual effects while active
  • Spells using Echo will create area indicators
  • A depth of field control has been added for observer mode
  • Nightmare and Hard difficulty will no longer reduce mana or mana regeneration
  • Spread for meteor-like spells has been reworked
  • Siegers for defend missions have improved AI and appropriate spells for their faction
  • Boots will now use the leather color, not the accent color
  • Projectiles attached to the main character will be removed after 5 seconds
  • Lightning strike has an improved visual effect
  • A camera smoothing option has been added to settings
  • Settings on initial load have been changed
  • While fullscreen mode is selected aspect ratios that are not supported by the monitor will no longer be shown or accepted
  • If the game window mode has been changed to fullscreen or windowed mode outside of the settings menu, the display settings will be updated and saved
  • Fixed a bug that would cause the mouse to improperly track when certain aspect ratios and fullscreen mode were selected
  • Lightning Bolt with bounce will have proper visual effects
  • Releasing a spell while shaping will no longer cause a visual change in shaping triangle
  • Incendium's visual effect has been improved
  • Teleportation Arrow will go through objects much less often
  • The Storm rune should no longer cause a permanent FPS drop for channeling spells
  • Corrupted enemies will no longer target you, regardless of having not seen you
  • Channeling spells will apply target and splash damage much more consistently
  • Stone and wood destructible meshes with have less friction
  • The burial event has been rewritten
  • Fixed a bug that would cause an event reward preview to be different from actual reward received
  • Frost nova's damage and mana cost have been significantly reduced, freezing effects and duration have been increased
  • Enemy damage, attributes, movement speed, and casting speed scaling has been reworked for all modes
  • Text at the edge of the history scroll will now be easier to read
  • Defend quests will spawn townsfolk closer to the player
  • Shald Hill has been edited to provide a better choice
  • Knockback from spells and melee attacks have had their maximum allowable output increased by 10x
  • Area spells will no longer be cast on top of the Grand Inquisitor while he is shielded
  • FIxed a rare bug that would cause projectiles that have collided with the landscape to float in the air
  • Glacier's targeting mesh will now properly scale to the spell size
  • Fixed a bug with multishot with area spells that would cause the first multishot instance to be cast at the primary spell location
  • Witchslap visual effects have been improved, knockback has been increased, and mana cost has been reduced
  • When Defending Pazin you will now start in the tavern as the event suggests
  • High Velocity's boost to velocity has been reduced by 50%
  • Fireball's velocity has been increased by 30%
  • Some hidden damage types (e.g. shambler death from exploding) will no longer show on damage popups
  • Guard quests have been reworked to be easier to complete
  • Fire beam sound effects will properly scale to distance
  • Aspirant AI has been improved
  • On rune tooltips "impact damage" is now "target damage"
  • Health has been reduced on nightmare and hard (was 1.5, 2.0 and now 1.25, 1.5)
  • The mana cost and damage for all Earth magic has been properly balanced
  • Familiars will properly strafe at appropriate heights
  • Sentinel towers are no longer better at killing themselves than the player
  • Mana cost has been added for blitz and other abilities
  • Cyclone's visual effect has been fixed
  • Flame wake will no longer spawn a massive swath of flame
  • Hoplites will no longer target the ground with Phalanx
  • Forsaken weapons will no longer be held upside-down
  • Wind Mittens will no longer spawn with a ridiculous amount of mana regeneration
  • Forsaken voices have been lowered
  • Shades will now do something other than killing themselves next to you
  • Fixed a bug that would occasionally prevent an enemy caster from taking action
  • The Grand Inquisitor will no longer spawn next to the player start in Expanse mode
  • Debug menu spawning rotation has been fixed
  • Debug menu spawning can now spawn full enemy squads
  • Archers and Outcast Champions will once again cast spells
  • Channeling spells that follow the targeting reticle will ignore targets that are close to the camera and not close to the player character.
  • Spiral runes will have a random starting yaw for the spiral
  • Observer can no longer limit to 0% time movement
  • Channeling spells will maintain aim when Observer mode is toggled
  • The third-person camera will be less snappy


Thanks for everything so far, and keep the feedback and bug reports coming!

Fictorum Beta Update #2: Patch Notes

Hey Wizards! We're chugging our way along to a 2.0 release, we've fixed some of the bugs with the beta and are bringing you a sweet new map for Prostmore!


Fictorum v2.0 Beta Available!

After a year of development, v2.0 (formerly named v1.3) is now in beta! This massive content update includes three new spell schools, twenty new enemies, and five new bosses, improved enemy AI, a new game mode, a new rune, an improved chapter map, an improved player camera, and loads of bug fixes/enhancements.

v2.0 Major Updates



New Spell Schools and Abilities


Three new spell schools (Corrupted, Earth, Wind) have been added to the game, adding dozens of new spells for you to unleash and titles to unlock! We've also created a six new movement and utility abilities for you!



New Bosses


Five new bosses have been added to the game and boss fights will always occur at the end of a chapter. In addition, defeating a boss will now grant you a choice between three guaranteed unique items!



New Enemies and Improved AI


We've added over 20 new enemies into the game! Enemies have been added to all factions, each using magic from specific schools, and they will use much more challenging abilities and spells.

v1.3 Developer Twitch Stream on 8/5 at 7 PM PT!

Hey wizards!

I'm really excited to announce that we're finally getting close to beta for v1.3! The new patch will feature new enemy types, five new bosses, three brand new spell schools, and a new rune. We'll be streaming on our Twitch on 8/5 at 7:00 PM PT to catch bugs and get your feedback. We'd love for you to join us if you can make it.

If you'd like to contact us developers for any reason, feel free to reach out to us in whatever way works best for you.