Fictorum is currently 75% off for the Steam Summer Sale! This is the lowest price we've ever offered the game, so if you're ready to become an overpowered god-wizard, there's never been a better time.
For those new to our game, we are currently a massive patch that we've been working on over the last year that will just about double the number of spells and will add new runes, events, enemies, and much more. We're planning to have this out to you all by late August, with beta launching sometime in July.
Also, we love feedback and sharing ideas with our players. If you'd like to contact us developers for any reason, feel free to reach out to us in whatever way works best for you.
Work on v1.3 continues
Hey wizards,
You haven't heard from us in a bit and wanted to give you a quick update.
We're still working hard on v1.3. What started as the "simple" act of adding new spell schools back in September has ballooned into a combined overhaul of several systems, UI pieces, and it's taken much longer than we've expected. The upside to this is that, once this update is done, Fictorum will run and look better than it ever has, and will have loads of new content!
Our list of confirmed changes is finally starting to surpass our list of intended changes and we are close to having 1.3 beta ready (expecting 2-4 weeks) with the release planned in mid to late summer.
If you're interested in seeing what specific changes we have planned, feel free to check out our Trello here.
As always, if you'd like to contact us developers for any reason, feel free to reach out to us in whatever way works best for you.
Fictorum on sale for 75% off at chrono.gg!
Hey current (and potential) wizards,
Fictorum is currently on sale for 75% off at chrono.gg for the next 24 hours, which is the lowest price we've ever sold the game.
Buy it for your friends. Buy it for your mom. Buy it for yourself. Unleash magical might upon the unworthy, and then reach out with bug reports and feedback.
<3<3
SBG
Fictorum v1.2.13 Released!
Magicians,
We just cranked out a fresh patch full of improvements, just in time for the weekend—Seems like a good time for some Fictorum!
Bug Fixes and Minor Enhancements
Fictorum v1.2.12 Released!
Hey wizards!
We've just uploaded a new version of Fictorum full of fixes, a brand new Transcription feature, and a deadlier final boss!
Transcription
This will allow you to spend essence to transform abilities into spells and vice versa, opening up all new possibilities for spell shaping and inventory customization. I'm already surprised by the combinations our beta players have come up with!
Improved Final Battle
We've received a number of complaints about our final boss being too easy and/or boring. Having taken another look at it, we had to agree! We've given the final boss new phases with plenty of tricks up his sleeves, making the encounter more challenging—even more so on harder difficulties! Good luck... ːsteamhappyː
Minor Enhancements/Bug Fixes
Fictorum v1.2.12 Beta is now available!
Hey wizards!
We've just uploaded a new version of Fictorum full of fixes and a brand new Transcription feature!
This will allow you to spend essence to transform abilities into spells and vice versa. This opens up all new possibilities for spell shaping and inventory customization!
Thank you for playing and please keep those bug reports coming, they help us improve Fictorum! Feel free to reach out to us in whatever way works best for you.
Fictorum is 50% off and v1.2.11 is Released!
Howdy, spellcasters! Fictorum is 50% off for Steam's Lunar Sale! Help us spread the word to fellow magicians.
We've just dropped a brand new update into Fictorum which is mostly tweaks for 1.2.10, but we've also improved Seek and Familiar runes!
Familiar Enhancements
Familiar received a lot of love in this update. Their movement has been significantly improved and will do a much better job of staying close to their master. They'll also target enemies from a further range and avoid firing spells into each other!
Seek Improvements
Seeking projectiles will now prioritize targets better and, if fired in a cluster, they will try to find a unique target.
Bug Fixes and Minor Enhancements
Fictorum v1.2.10 Released!
Hey wizards! We've been receiving a boatload of feedback over the last month and we've been using it to improve Fictorum. This patch contains loads of suggestions and bugs found by our community. If you've sent us a bug report or a suggestion for our game, we heartily thank you!
Larger Font Option
We've received a few requests for improving the readability of some of our screens, so we've added a new feature in 1.2.10 that increases the font size of text by 25%! You can access this on the display tab of the settings menu.
Disenchant All
Let go of that shift key! A disenchant all button has been added to the trash window. In addition, items in your trash will now be disenchanted instead of being trashed upon leaving a mountain on the world map.
Christmas Spells
Sadly, it's time for us to finally take the Christmas lights down and throw out the sad, dying tree. Christmas spells now will only drop for The Giftbringer starting title, but this title will be available year round!
Destructible Lifespan Improvements
We've improved the Destructible Lifespan option in the Display settings: Decals and dead bodies will now be removed automatically after a time, which can greatly increase performance.
Bug Fixes and Minor Enhancements
Fictorum v1.2.9 - Crash and Stability fix
Thank you very much to our community, we were finally able to track down some bugs that were causing crashes and some hitches when casting very large and powerful spells. The game shouldn't crash as much and should run slightly smoother when destroying all of civilization with one spell.
Patch v1.2.9 notes
Fictorum v1.2.8 Released!
Salutations spellcasters!
v1.2.8 has been released. We hope it's a smash.
v1.2.8 Changelog
Major Change
Based on a suggestion from one of our players, we've added new tome icons for each spell school! Existing tome icons will be converted as well.