Fictorum cover
Fictorum screenshot
Genre: Role-playing (RPG), Adventure, Indie

Fictorum

Fictorum v1.2.7 - Hotfix

Super quick one.

Bug Fixes

Fictorum v1.2.6 Released!

Hey Wizards,

We hope you have a have a blast in the new year!



Thank you all for the reviews and feedback over the last year and a half—We're proud to have a Mostly Positive rating on Steam! We hope to make Fictorum even better in 2019.



v1.2.6 Changelog



Major Change

We received several complaints about poor performance with the latest update. After a bit of testing, we found that our decorated interiors are pretty performance intensive. We've added a new Spawn Detailed Interiors option (off by default) in the settings menu that allows you to toggle them on and off.



Bug Fixes and Minor Enhancements

Merry Christmas - Patch v1.2.5 and Beta Update

Hope everyone is having a Merry Christmas and Happy Holidays!


We've fixed a few bugs and have updated our beta.


v1.2.5 Patch Notes:

Fictorum v1.2.4 Released—Happy Holidays!

Happy holidays, wizard! We’ve been working since the summer to create a massive update to Fictorum, bringing you brand new content and reworked systems!

Major Changes



Holiday spells & Giftbringer title

We’ve developed brand new spells for Christmas and Hanukkah in this patch—Spread some Holiday cheer by crushing your enemies with cheery magical doom!



Event system overhaul

We’ve been inspired by some of the other games that we’ve played recently, which has caused us to completely rethink our event system. You’ll now see rewards before choices are taken and can even choose between possible rewards! Also, at the start of an Abridged mode game, you’ll be granted a choice between four options that can drastically change your character. In addition, we’ve removed or reworked all “flavor text” events that provide no choices, rewards, nor combat. And finally, the possible rewards or hindrances have been vastly expanded.



Channeling Spell Improvements

Channeling spells were the most often overlooked type of spell prior to 1.2.4. Many runes didn’t work with them, they were terribly inconsistent, and, as a result, were rarely used. With this update to channeling, the working number of runes have been tripled, allowing you more versatility with these spells. But be warned, your enemies will be taking advantage of the enhancements as well!



Targeting Improvements

Targeting has also received an overhaul in this update. Now, you’ll see the placement and trajectory of every instance of the spell that you cast, and the targeting trajectory will scale based on the collision radius. This can be performance intensive, but you can change the maximum number of projectile paths/area targets in the settings menu. Additionally, area spells will now use a trajectory-based targeting and will adjust smoothly to minor changes to pitch and landscape. You can also press the rotate view hotkey while casting a spell will activate the aiming camera, which snaps the camera close to the shoulder and reduces aiming sensitivity by 50%.



Animation improvements

Nearly all animation sets will look much better all around. Now, the Fictorum will take a different idle stance while in combat and can even use different animation sets based on the type of spell being cast.



Completely reworked tutorial

The tutorial has been streamlined and contains much better information, as well as a short chapter map. Upon dying in the tutorial, you’ll be returned to life in a safe location with tips corresponding to how you died. We hope this flattens the learning curve of our game!



Minor Changes



















































































We hope you enjoy these improvements!

Also, if you'd like to chat with us about suggestions to improve our game or share any issues you encounter, we'd love to hear from you! Feel free to reach out to us in whatever way works best for you.







Fictorum v1.2.4 Beta Update—Holiday Spells!

Beta Wizards,

We've just uploaded the latest beta build—I am incredibly grateful for the feedback you all have been providing. Thank you so much and keep it coming!



The most important changes that you'll notice will be:

Fictorum v1.2.4 Beta Update — Targeting Improvements and New Spells

Beta Wizards,

As always, thank you for the stellar feedback and bug reports. We've got a bunch of new content and enhancements in the latest beta version for you to play with!



The most important changes that you'll notice will be:

Update on v1.3

Hey wizards,

We want to give you a quick heads up with what we're planning for Fictorum.

If you've been following our updates, you probably know that we've been working hard for the last few months to include a brand new Expanse game mode and three new spell schools (Earth, Wind, and Corrupted) into version 1.3. We're about 75% complete on these features, but due to the depth of these changes, this has been greatly delaying v1.3 from being released. Meanwhile, we've also put a tremendous amount of effort into enhancing other aspects (like targeting, animations, events, new armor sets, the tutorial, two new runes, and the list goes on) and we want all of our players to be able to enjoy these improvements to Fictorum.

Instead of holding off until Expanse and the new spell schools are complete, we'll be shelving those features in order to release v1.2.4, which will include all of the enhancements to other the other systems mentioned. We're aiming to have this version out to you by the end of the month, hopefully by December 21st. In addition, we intend for this version to have a bunch of holiday-themed treats and surprises. As usual, Expanse and all of the new spells can be accessed by opting into the beta and will be kept up to date with the newest features until v1.3 releases.



Lastly, if you haven't reviewed our game, we encourage you to do so! We love hearing from our fellow wizards with ways that our game can be improved, and many of the suggestions we receive become enhancements. If you'd like to chat with us about suggestions to improve our game or share any issues you encounter, we'd love to hear from you! Feel free to reach out to us in whatever way works best for you.








Fictorum v1.3 Beta Patch - Bug Fixes and Setting Expanse Up

Hello Beta-Wizards,

Thanks for all the feedback you've provided over the last week. We're still hammering out bugs and other fixes.

Most importantly we've improved how Seek reacts with pierce and other runes, so have some fun testing that out.



Other fixes:

Fictorum v1.3 Beta Patch - New Expanse Mode

Hello Wizards,

We hope you've been having fun with Fictorum. We've fixed some more bugs with our beta version of v1.3, but most importantly we've added a new mode called "Expanse." We're in some need of feedback!

Major Update: Expanse Mode



Instead of progressing across chapters, the entire world is on one map. Each location currently has a colored numbered label that tells you which faction and how difficult the location is. The numbers are just placeholders and we're working on coming up with better ideas, and if you have any, we'd love to hear them.

Enhancements/Bug Fixes





Fictorum v1.3 Beta Available!

Hey wizards,

We've been working hard on the new version of Fictorum, though we still have a ways to go on it, we're excited to announce that v1.3 is in beta! This version has loads of new spells, features, and performance improvements. You can see our full list of implemented and planned changes on our Trello list.



How to enable the Fictorum beta: