We're really excited to announce that we've completed version 1.1 and we will be releasing it very soon (almost certainly tomorrow morning), along with a few gifs, changelog, and a short video reintroducing the game and discussing some of the major changes.
We hope you enjoy!
-SBG
Work Continues on v1.1 of Fictorum
Hey magicians,
We discovered a pretty big bug with our UI and controllers in 1.1 and that has caused us to go back to the drawing board on our UI.
We're getting close to finalizing everything up, and as a bonus there is an auto-sort feature coming!
Further, we're getting some performance fixes into the history processing.
Thanks for your patience, and we can't wait to get 1.1 to you guys!
Beta Testing Patch v1.1
Hey, Wizards! We’ve made a lot of changes and very close to the final version of 1.1 and we would love your help testing it out. We’ll post patch notes when the new version goes live, but some of the major changes are:
Enemy AI Improvements
Performance Improvements
Spell/Rune Rebalancing
Physics Improvements
Camera Improvements
UI Improvements
Event Rewrites
For a full list of everything we’ve changed, check out our Trello list here: https://trello.com/b/8wEgujks/fictorum-the-road-to-more-patches
To enable the Fictorum [beta] branch on your Steam:
Go to your library, right click on Fictorum
Click on Properties
Go to the BETAS tab
Select “beta - Beta”
We want to make patch 1.1 the best we possibly can! Feel free send us any thoughts you have or bugs you find via:
This is a short update, but we want to let you know that we are still hard at work on Fictorum v1.1, which will be coming out in the next few weeks.
Here are some of the things you can expect:
-Significantly improved enemy AI
-Improved enemy variation
-Improved overall performance
-Loads of bug fixes and quality of life improvements
You can track our progress on our Trello board here: https://trello.com/b/8wEgujks/fictorum-the-road-to-release
Feel free to email us any feedback you may have at scrapingbottomgames@gmail.com and have a great day :)
-SBG
Happy Holidays!
Happy Holidays to all, we're still working away on version 1.1 of Fictorum and wanted to share some of the things we're up to. Fictorum is also currently for sale on Steam for 25% off until January 4th!
Happy Holidays!
What's a Fictorum blog without us destroying something? Today, we're using the classic Christmas tree spell with chain reaction and spread runes to... uhh... spread... a little holiday cheer. We hope you have a lovely holiday and a safe and peaceful New Year.
https://gfycat.com/KeyOblongAmericanblackvulture
Preview of v1.1 Major Changes
Better Performance
Fictorum is now running quite well on Unreal Engine 4.18. Our last release was on UE 4.15 and we've had difficulties getting to the latest Unreal Engine. This upgrade has caused most of our delays, but it's been worth it—it comes with new tools and several performance improvements. Along with that, we've optimized some of the code we've written enhance performance even further.
Better AI
Archers should no longer find cliff faces so enticing to stand next to, and enemies won't all pursue you on the same path. Here's a quick gif with the upgraded AI in practice.
https://gfycat.com/ZigzagIllinformedJaguar
New Camera Options
Many have requested changing the camera to the right side, which we've implemented. We're also working on getting our over-the-shoulder camera looking and performing better as well as maintaining third-person within houses. Of course, there will still be the option to enter first-person, should you choose.
https://gfycat.com/NauticalIllfatedHalicore
Holiday Sale
You can find Fictorum for 25% currently on the Steam Store
Fictorum v1.0.6 is Live and OST release!
Hey wizards! We're releasing our first major patch to fix several bugs found and enhancements requested by our community. The most important of which is Clairvoyance! We have also released the OST for Fictorum on Steam!
Patch Notes 1.0.6
New Skill: Clairvoyance
Clairvoyance is a new skill that all Fictorum have access to. By holding down the hotkey enemies, quest targets, items, health potions, sentinel towers and nexuses will show up highlighted.
You'll be prompted reset your keybindings to enable the key binding (default: Left Alt, Right Thumbstick) for Clairvoyance as soon as you open the game.
Bug Fixes and Improvements
OST Released
The Original Sound Track for Fictorum is now available on Steam!
Track Listing:
1.0.5 Patch Notes
We fixed a few game breaking bugs that you guys have discovered so far :-) This will be one of many patches in the coming weeks, I'm sure.
Patch Notes:
<*> Improved History/Event processing speed
<*> Fixed a collision bug with the Town Hall exterior stairs
<*> Z and X are no longer bound to non-existant spells
<*> Seek, Stun, Efficiency, and Trap runes have final icons
<*> Eternal Winter, Twilight Maelstrom, and Infinite Dragon can now properly be unlocked
<*> Small UI tweaks
<*> Ring of the Eleventh Thief should spawn with 3-8% shaping bonus, instead of 300-600% bonus.
1.0.3 Patch
1.0.3 Patch Notes
<*>The Scroll Sound when opening the history is now properly part of the "Effect" sound class.
<*> DesertBridge defense mission now actually has structures to defend.
<*> InquisitionSwamp will no longer always have the destroy structures quest
<*> Desert Bridge no longer has a magical floating blacksmith
<*> Inquisition Captains in Chapter 5 and beyond have remembered their training and should cast spells again.
<*> Language of "Beta" has been removed after beating Chapter 4.
<*> Windowed Fullscreen now works as an option
<*> Spell blade correctly despawns after swinging.
<*> Streaming via Xsplit should work correctly, performance when streaming may be slightly increased.
Patch 1.0.2 notes (and 1.0.1)
1.0.2 Patch Notes (and 1.0.1)
<*>When buildings with loot are destroyed, essence is now given to the player <*>When resting and the inquistion catches up, the level now properly trigered
<*>Small Fixes to various maps
<*>Inthorp Pass now correctly loads a level
<*>Some grammar fixes
<*>Brightness and Gamma slider is now in the video options
<*>Combat music should trigger less often when enemies are not attacking the player
<*>Character Statistics on game over/void should be easier to read.
<*>Titles should be unlocking properly
<*>Townsfolk should no longer be wearing pauldrons (it was a short fashion craze sweeping the world)
<*>Exterior building colors have been adjusted
Fictorum Update #47: Version 1.0 and Official Release Date
Well, mage-friends, this is a pretty substantial day for Fictorum and Scraping Bottom Games; Fictorum has just hit version 1.0 and we are sending out copies to the press today. Additionally, we have officially set our release date for August 9th.
Fictorum v1.0
It has taken us two and a half years, but we’ve gotten Fictorum to a finished state. We are so thankful for our family, friends, and the gaming community who have helped us along this incredible journey.
If you’re interested in a press copy of our game, check out our page on terminals.io!
Bug Fixes and Minor Enhancements
Coming Weeks
We’ll be hosting another developer Twitch stream on 7/25 at 8pm PT. We hope to see you then! In case you missed last week’s stream, you can catch it here: