Fida Puti Samurai cover
Fida Puti Samurai screenshot
Genre: Shooter, Indie

Fida Puti Samurai

Happy Valentine’s! Patch 0.99 jill

First the stuff:
-Tweaks on Weapon Wheel Screen for gamepads
-Skipping Mahou animation will resume previous music too.
-Added alt-fire to Single Barrel Shotgun
-On CatSkull, added lots of details here and there to add consistency to the experience
-Fixed Achievement where player needs to deposit 20k (all deposits should be taken into account!)
-Changes on when and how the game says where the player is, (hopefully) better view on the checkpoint system.
-"Wreck the Aliens" game will be more possible to finish 100%
-Fixed some ingame cd-rom situations
-Changed how video cd-roms are displayed in-house.
-House's tv and disc player devices are now invincible.
-Fixed issue with claw-machines.
-Fixed issue with Alien Troop Action Figure
-lots and small things and issues I forgot to add here.

There was plans to go v1.0 today but - got sick two times last month, and things went off-track a little.
I will be working to release v1.0 at the end of this month.
Thanks very much for everyone who's been sending feedback. It was vital for the changes on this patch.
Cheers!

v0.99gordon

Patch notes for v0.99gordon

-While using gamepad, Select button will show/hide Weapon Wheel after pressed.
-Double Barrel Shotgun trigger buttons may be swapped on Options>Gameplay
-Dogs speed and health slightly decreased. Replaced death animation with ragdoll.
-Increased ??? firerate, added alt-fire shotgun mode. Changed how ??? bullets works. Changes on how ??? happens to some enemies.
-Vintage Pistol and Pink Pistol got alt-fire mode. LMG also got a secondary fire function
-Fixed issue on Chat Software
-Tutorial-type chat will happen at Chapter 1 only now

I would like to publish a bigger patch but this month got beyond cluttered of tasks to solve.
I'm kinda afraid to miss my intended release date, but I will try to get more time.

Thanks everyone,

Patch notes for v0.99gnome

-Decreased Pitchfork damage
-Increased Railgun base damage
-Auto-Shotgun now have a alt-fire mode (Burst Fire)
-Heavy Waifus now drop money when defeated
-Changes on computer's OS, Shop Explorer, Lone Tunes.
-Little changes on the player physics
-Smol things here and there.

This month started slower than usual - got sick, then my desk got stacked of things to do.
I'm very late to reply everyone but it will happen this week - sorry the delay once again folks.

Patch 0.99 - Happy new year!

Patch notes for v0.99

-Soundtrack updated - and new songs added.
-Crosshair color may now be changed using nice RGB sliders.
-Crosshair now have a subtly dark shadow to improve readability.
-Added option to change input settings for the "H" (hero) command.
-On game hud, when carrying max ammount of a certain ammo type, it will be displayied with the color orange.
-Railgun rate of fire is now 15% faster.
-Office Vest does not show on Chapter 2 anymore.
-fixed rotation of spawning ATM guards.
-Added new wallpapers to unlock
-Added option on Retriever Shop to show/hide owned items
-Increased volume of intro and ending videos.
-Fixed stuttering movement on all elevators.
-Updated weapon/shop icons
-Visual changes to Alien Pistol

This is it. The 0.99 patch. I'm now ending the Early Access phase, and I'm planning to release the final game on Valentines.
Happy new year!

Merry Xmas!

Brief patch. Added smol things here and there. Maybe something to be found. Allies of all kinds will teleport to you if far and out-of-combat.

Happy holidays!

-=Patch notes for v0.98gurper=-

Brief one, I'm updating earlier because it's fixing a game load issue at Malls:

-Changes on when certain clothing/armor will appear - some will unlock after finding a certain number of floppy disks
-Added the other Ladybird vest, that unlocks after defeating more Ladybirds.
-Changes on HUD and some shortcut icons.
-Increased the Railgun's interval between shots. Also changed it's appearance, animation, added reload sound.
-Fixed another issue on loading player's inventory on Mall

-=Patch notes for v0.98gal=-

-Changes on how Flares work - they will burnout after 7 seconds, and the shot flare will be faster/stronger
-Double barrel shotguns, if unequipped during reload, will retake the reload process when equipped again.
-Fixed issue blocking some house areas after Chapter 3
-Added random rare thing that may occur and may unlock rare thing as prize
-New rare random store with something.
-Added Wallpaper System -> Floppy Disks may be dropped destroying certain objects, will unlock wallpapers on House's PC.

Patch notes for v0.98f, final release date

-Added new savesystem that saves on the Mall sections. You know, a "safe save point" so when reaching a Mall, after a boss fight, you should be good to turn off the game and get back later.
-When saving, a new message shows on the lower-right screen corner
-Updates on finalboss: increased head hitbox, fixed some behavior issues,nerfed HP, decreased chance of spawning Heavy Aliens
-Small things here and there.

I've been wondering a lot about the final release date. After many iterations, I'm convincing myself that the best release date will be at the end of January. It's a better date to release a game but also - more time to solve bugs, polish, optimization, and final details on certain level parts. And the nasty censored version. Oh my, there's always something else!

Patch notes for v 0.98: "The Finale"

-Patch notes for v0.98
-The game finale is on. Chapter 5 end, game end.
-Battle Lady's Minigun is a little slower. Recoil sightly decreased.
-Fixed issue counting secrets found outside a specific level.
-Fixed issue when weapons display stopped working after acessing Arcades/PC
-Fixed missing sound on singleshot-doublebarrel-shotguns
-Pipegun shots range increased (45%)
-Fixed issue on weapon zoom in-out
-Explosions will not affect the claw inside Claw Machine anymore
-Taser attachement will not hurt Gen2/other friendly characters anymore
-Fixed earthquake sounds on Bank level not using the audio setup
-Gen2 will not fight each other anymore.

Next: I need to set a final release date. I'm wondering if it should be someday in December - not sure. I will do my best to properly announce the final release date on all channels next week.
(also, bugfixes and new stuff, as usual)
Cheers!

-== Patch Notes for v0.97 ==-

-Minigun acceleration is faster. Damage increased, added push movement.
-Revolver damage increased, cadency lowered
-LMG: dmg increased, precision lowered
-Pipe Rifle: damage increased, zoom increased
-N.16: Slightly damage increase, added mid-zoom as alt-fire.
-Rocket Launcher: Direct-hit damage increased
-All explosions damage slightly increased.
-Double Barrel shotguns - Left Mouse Button fires a single barrel, Right Mouse Button fires both.
-Shotgun Ammo pickup: Decreased from 5 to 4
-Fixed missing purchased Dvd 5
-Fixed Trapped Gen2 Action Figure icon
-Added Frame Cap on Options Screen
-Enemy detection/attack range slightly increased
-Bunny Zombie Girl will not disappear after Chapter 1 anymore.
-Removed Zombie Miniguns from dropping.
-Visual changes for more contrast