Fida Puti Samurai cover
Fida Puti Samurai screenshot
Genre: Shooter, Indie

Fida Puti Samurai

Patch notes v0.96

-Game now reacts accordingly to Gamepad Disconnected events
-Added Playstation and Nintendo gamepad buttons.
-Little changes on Jellyfish's movement.
-Added new hidden dvd disc.
-Changes on positioning Gen2 Bots between levels.
-Gen2 bots will not seek the player when he's on the "Jungle Zone", to prevent obstructiong the view on Target Practice games.
-Fixed some items-in-hands placements, like the Meat pieces
-Brief changes on some level-bits.
-FidaShop doors will remain opened (if opened previously of course)
-List of owned weapons/dvds/actionFigures/clothes are now displayied on the Stats software.
-Changed some game values on Slice and Dice minigame.

Next patch will be aimed to weapon balance/bug fixing. Until next time,

-= Patch v0.95 =-

This one is a little different from usual. The patch is focused on the minigames system.
-Dog Duty Survivor is now playable by inserting it's CD Rom to the player's computer.
-My favorite on this patch: Gianni Matragrano played DogDuty Survivor, and asked to do Octopus voices. I loved the results. I love you Gianni.
-There's now a new minigame after entering Chapter 3.
-Added an action figure that was missing from the game.
-Smol things here and there (some I forgot, some would not be funny to spoil here)

I will give more focus for bugs and other issues next patch. Also, the game's ending is getting closer to completion!

Until next time,

-==Patch notes for v0.94==-

-Added "Stats" software on PC that will output some player data.
-Changes on how Gen2 bots and Soda Machines talk on "iddle mode".
-Fixed Liza interrupting her's one liner IF she's already talking AND on the same one-liner category (slowly fixing here and there for a better one-liner experience)
-Added new difficulty mode, "Meouuugh!", that replaces current "Worship Me". Added latest difficult, the new "Worship Me" that's like the old WorshipME but harder. Phew!
-Decreased Ammo Ratio for most of Action Figures
-Censorship! (yaayyyy) Changes SOME things to cat pictures/gifs. Still in progress so it's not safe yet.
-Bosses are now teleported when player enters the boss area.
-Changes on when Heal Drinks are sorted to the player.
-Added Pitchfork to shop.
-Added Fox Armor Chest to shop (also to the Fox Troop as well).
-Barcode Scanner now outputs weapon damage OR enemy health/armor values.
-VR Dog life recover increased. And it's now hidden somewhere.
-Fixed procedure of deleting files on Load Game screen

-=Patch notes v0.93=-

-Added "Dog Duty 3d" minigame to Intersection Mall
-Added new ActionFigures to be unlocked by finishing minigames. Now every available Action Figure is unlockable EXCEPT by one.
-Friendly companions will teleport with you from world to world
-Increased Minigun's fire rate, barrel acceleration
-Pistols, Submachine Cat, Micro-Rockets may now be used in pairs (Akimbo mode!)
-Maybe fixed Boss3 issues, I'm still trying to replicate some issues
-Smol things here and there as always

I'm now focusing my last efforts to fix bugs and polish the game experience. I would like to try to release the final game next month but, there's some things I need to make sure first (like finishing the game finale before releasing).
Until next time,

Patch 0.92

-Added the "Intersection Mall", that shows after Boss 1 and 2. With target practice game, Fida Vending Machine.
-Changes on Chapter 3 start, Chapter 4 end, Chapter 5 start.
-Players with health 32 or above are now prevented of being insta-killed.
-Quantity of Mailboxes added on cities. Added one before each boss level.
-Added slider to control frequency of one-liners.
-Short Double Barreled Shotgun now does fire damage.
-Worship me" Decreased slightly damage on player (x2.5 to x2). Increased Player Damage (from 1x to 1.5x)
-Added more health/armor pickups on specific locations. Added new Light Armor pickup item.
-Lots of miscelanea here and there

v 0.91b

-Fixed a terrible bug with Jellyfish grabs,
-New artwork for certain buildings,
-Changes on Derpsi Machine.

Deeper updates will happen next update. This one got earlier because of the Jellyfish that was giving some trouble.

Patch Notes for v 0.91

!!CHANGES ON PC CHAT SYSTEM!! -> the chat data on the current saves will reset
-LOTS of changes and fixes on the pc chat system.
-Fixed Boss3 behavior.
-Fixed bat wings not animation if purchased on Fida Store.
-Added missing weapon sounds (Shotgun break-reload sounds mostly).
-Fixed stuck-point on Carcass One Nightclub level.
-Fixed Batboss flying offstage because of Nuke results. Increased Nuke damage to bosses.
-Changes on how and when some city parts and stores shows.
-Also the first part, "Purple Light District" now have more health pickups in general (usually inside the new first aid cabinets).
-Lots of smol things here and there

Patch Notes for v 0.90

-Changes on minigame "Dog Duty Survivor". Now it has a 15 minutes time limit (with a lazy label as "gas"). Little changes here and there to make it a little better.
-Updates on how the in-game computer works.
-Now every character ingame have it's own unique voice (kinda)
-Sentry turret sounds are now a little higher.
-Tab/Weapon Wheel menu now shows more information regarding to player's progress
-Fixed issue on Input Map screen - also added/fixed missing gamepad buttons on UI.

-=Patch Notes v0.89=-

-One liners! Now Liza will talk, and talk a lot. I want to keep a close eye to see if it would be better to decrease or change how it works.
-Scanwall: now a little slower and - there will be a "non-instakill area" inside it.
-Decreased Health Points for Enemy_SodaMachine and Sentry Turrets, added damage particles, changed Sentry Turrets behavior to a more fair state.
-Changes on fireballs to prevent a certain odd error on occurring
-Changes on Micro Rocket Launcher. Added second trigger charge function.
-Rotating pick-up-able items will now blink a little
-On Chapter 1, the explorable Hub/House area will be smaller
-Changed the clothing statues for hangers
-Removed Devil Underarmor - it was kinda replaced by Treasure Hunter's chest armor.
-Fixed certain circumstance at end of Chapter 4
-Fixed enemies spawning behind Checkpoint.
-Fixed sounds here and there
-Another level rework, this time at Undercity.
-Little things here and there

-=Patch v0.88d=-

-Added weapon wheel. It's currently a little odd to use on gamepad (dpad down), I'm studying current models to find a best fit.
-Changes on gamepad's autoaim system, kinda nerf but it changed how it works, actually.
-Safe to confirm that game now features achievements, they are working, and lots are impossible to achieve because there's still content to be delivered.
-Changed how the nuke explosion behaves and shows. Beware of that damm thing!
-Fixed/changed little things here and there.

Hello everyone!
I would like to make a proper announcement this time. There is always lots of new things I want to add to the game, but I feel that it's time to put an end mark on it to finish the game as a solid product, and keep new ideas for a possible iteration.

With this in mind, I've set some raw goals to finish everything as a game:
-Add Liza's ingame oneliners, add remaining enemies unique voices
-Add the final soundtrack
-Finish the game's ending.
-Finish the shop item's descriptions/etc
-New cover art
-Add missing sound effects and tweak enemy volume voices ( some are too low!)
-Finish polishing the last level, Undercity. It deserves more.

That's everything on my main list right now. After finishing those key points, I will be checking other areas of the game that needs polish (like improving MicroRocketLauncher, adding more weird stuff to the streets, etc). But I'm prioritizing those key points now because I want the game to have all it's working parts as a whole. On this, I'm working to release Fida Puti Samurai on the second semester of 2023.

I want to say thanks to everyone keeping up with FDP during those times, I still want to sit down and write on how the development happened, and how things went those years.
And also, if you have anything to say, I'm all ears as always! Cheers,