Fida Puti Samurai cover
Fida Puti Samurai screenshot
Genre: Shooter, Indie

Fida Puti Samurai

Achievements?

I'm uploading this patch to test if achievements are working - sorry the mess but did not had enough time to check yet.
Actually this patch came earlier to fix a level blocker on a certain area at the Metro Level.
I will make a more clear update this weekend.

Patch notes for v0.86

-There's now a way to increase your inventory at the Hub/House.
-I've changed minor stats on the Revolver and LMG with evil intentions (to favor LMG use)
-There's now 4 different Gen2 Action Figures for Gen2 players. Each one increases the maximun level of upgrade that may be reached using...
-...the new replacement for Gen2 Boot, the Gen2 Power Unit. It also works to replenish Gen2 health if it's health is below the max value.
-Gen2 Now Teleports close to you if distant and not engaged in combat.
-It's now possible to change Liza's volume on Options screen.
-Fixed Boss2 shooting direction and changed Smol Bat sounds
-Changes on levels here and there.

-Patch notes for v0.85-

-Tweaks on Checkpoint System - Scanwall will show up closer, enemies will not spawn closer.
-Scanwall is now a little slower.
-Checkpoint now requires $750 to start checkpointing. Subsequent checkpoints may be done by depositing any amount.
-Demolition explosions will reach/hurt less
-Added some sounds
-Added nasty stuff here and there. Hope no one finds those things.

-=Patch notes for v 0.84=-

Since there's some important bugfixes, new stuff, and I will be very busy this weekend, I'm uploading this week's patch earlier:
-Changed how checkpoint works entirely: deposit 1000 on a Mailbox to start Check-pointing your progress. After reaching 1000, any further deposit will update your checkpoint progress.
-The checkpoint is discarded after using it, or after reaching the end of the run of course.
-Changed Rat sounds
-Changed some pickup icons (ammo and armor)
-Stage Complete screen will also show the unlocked Action Figures of the level
-Changed ammo gain with pickups (exception of energy ammo)
-Increased max ammo
-Secret Action Figures now have an purple fiery aura to indicate those are your targets for unlocks.
-Gen2 Bots: are now faster, hp boosted, armor boosted. Do not attack player if attacked anymore.
-Gen2 bullets will not hit the player anymore.
-Health and Dynamite shortcuts are now input-customizable
-Sentry turrets now have a red light to help pinpoint those nasty things.
-Toy guns will be red a little earlier.
-Cars now show metal shards flying when shot

-=Patch Notes for v0.83=-

Hi there,
It's been a rough week, I'm uploading this patch and I will take it easy for this weekend. But I owe the Steam forums more presence, will do as soon as possible.
About the changes:
-fixed the missing Fox Legs purchased on shop.
-The starter melee weapon is now the Scythe, not the FireAxe
-Certain tasers will not affect player under certain conditions. Player taser will not affect friendly characters anymore.
-Fixed boot on CatSkull OS (but please be careful while using the CatSkull boot, it's still a w.i.p thing)
-Exiting a level will now show number of secrets found/lost
-Fixed a certain action figure on unlocking it.
-Lots of things here and there

Patch notes for v0.82

-New and final logo! Thanks Amanda!
-Purchased items will be flagged as "NEW!" ingame.
-The started melee weapon on the game is now the Scythe. Sledgehammer may be found on the game world.
-Now the Sledgehammer and the FireAxe may be purchased on the shop.
-Changes on the game world as always, more secrets etc
-Also new Alien, Punk and Waifu location setups.
-Gen2 boot cartridges may be found scattered on the game world.
-Added Keys for using Health Drinks (M) and Dynamites (T)
-Added dialogs for some circunstances.
-Things here and there.

Patch v0.81

-Money saved while dying buff from 10% to 20%.
-Increased chance for dropping Gen2 Boot Cartridges
-Jellyfish resistances nerfed, health increased. It will be easier to kill with usual weapons.
-Fixed Heavy Alien's ragdoll, increased size, added light to rockets. Rocket damage greatly nerfed.
-Changes here and there on levels. Added variable content for later chapter on very specific levels.

Hi there!
I've been rushing to deliver more content lately (I'm also very late to reply the forums, will do it next week, sorry the delay again!).
There's new secrets, pathways, and details on the current levels. And there's things that may count as spoiler but - the thing is that there will be more things on the levels as overall.
Also, I'm working to fine-tune the game progress - mostly the beginning that is harsh in general.

Until next time!

Patch notes for v0.80

-Office cabinets and lockers gives loot no more. Loot is now given for destroyed objects written "STUFF" (cardboard and bags mostly).
-Heavy Alien's missile is now hit-able, emits sound.
-Changed footsteps sounds, added/changed some weapon sounds.
-Added voices to Punk Shotgun, Punk Heavy, Jellyfish and Alien Troop characters.
-Increased resistances for Punk Heavy Troop
-Changes here and there.
Next - work on more new weapon and ambient sounds, more depth levels in general.

Patch notes for v0.79

Brief one with bigfixes and more secret areas. Now every level has at least 2 secret areas.

-Fixed issue limiting max-health to hardcoded 100.
-Added more secret areas and Action Figures to be found.
-Fixed issue where Railgun shots hit-and-stopped on nearby scenario.
-Decreased RocketLauncher's rate of fire, changed fire animation.
-Fixed little things here and there.

Next - there's more bugs to squash, and I want to work more on secrets and details for the levels in general.

Until next time,

Brief patch, significant things

Hi there! Quick patch to fix a certain elevator but also:
Action Figures are now unlocked by shooting hidden Action Figures in-game. After purchasing an Action Figure, you will get a permanent boost, from Max Health to increase on certain quantities.

Next: I will add more in-game secrets and Action Figures to unlock.
Cheers!