Hi there! This weeks have been more focused on trying to solve the no-hit bug. There's lots of changes here and there, but I'm not sure yet if the no hit bug was solved or not (it's a "collider out of sync" Unity bug, still researching into it). As always, there's lots of little changes I forgot to take note because all days are chaotic and different. But you may notice some changes on: -The first boss got a little more love. I'm still wondering if I should add a charge attack or if everything is good right now. -Changed Bakeneko's appearance small step but, will there will be more of her later. -Increased resolution of cabin's mirror -Lil things here and there
If for some reason you see any issue, or have any funny ideas, suggestion, or just want to chat, please hit me here on Steam or on our discord at: https://discord.gg/xKDbh66ZW9 Cheers!
Patch notes for v0.34
Hi there! This one is focused on a complete overhaul on the character-collision system, with changes on how bullets travels the space and hit things. The list is short but meaningful: -fixed some level blocking issues that occurred sometimes -changed the minigun artwork... a little. -fixed scanwall graphic issues that happened on some parts -changed how collision with enemies works. Hopefully will fix several issues like jumping with rats to the sky/etc -Tweaked Rifle Zombie. Added Shotgun Zombie. Removed (temporarily) Rat Cop. -Changed things here and there, as always.
Next, I will be reworking the bakeneko character and related things.
Patch notes for v0.33
Hi there! This one is brief: -Small changes on Metro Level. More changes to be show on next patches. -Lower reaction times for more difficult modes -Boss 1 and 3 are now "unstunnable". -Boss 3 have a little more health, more fire-time. -Little things here and there
As always, if you have feedback, please tell us here on Steam, or on our discord server: https://discord.gg/xKDbh66ZW9
Until next time!
Patch notes for April 4
This week I've uploaded several smaller patches, in attempt to fix the dammed no-hit bug that happens after playing the game for a while. We've been tracking the issue, and we're now checking with Unity what may be the cause of it. While playing the game for several hours, I've made lots of changes that... I forgot to write down. So there's lots of small changes and fixes that will not be on the notes this week. Also, we have: -Odd meat pieces works as decoy for Devil faction (rats, flying bat ladies, zombies) again. -Changes on the Dynamite - it now explodes in contact, and it's hit-testing have improved -The Pineapple is back! -Little changes to the inventory hud -small changes here and there on game levels -little bullet impact effects, more to come -Swapped the double barreled shotgun on Yam Store for a single-barreled -Changed how player shots works on certain weapons - the shots will be more focused on the screen center. -Mecha Red Panda rockets slightly faster, and dimmer light
That's it. I'm still tracking the non-hit bug, while improving the edges of things for better replay-ability. As always, if you have feedback please shout on our Steam forum, or on our Discord: https://discord.gg/xKDbh66ZW9
Patch notes April One!
Hi there! Dont know why, could not resist pushing a patch today: -Set a proper ending for the run - there's things and there's lots of W.I.P -Added new Part III level, the Bank -Tweaked lots of things on other Part III levels, like the hospital and the Market -Changed how bullets hit living and dead corpses (an attempt to improve shotgun kills) -Increased time of persistence of dead bodies -Fixed a no-collision on a certain picture of a certain Part I level. It will now work as suggested by user DankWestern in our discord server. -Added two more music tracks, one for Boss II and other for in-game things. -N16 is now purchase-able on the shop -Lots of small things here and there I forgot to take note, as always.
Phew, it's been a while! Next, I will keep working on what happens after the ending, keep working on the game levels, and mainly, watch and observe how everyone feels the new and old things. If you have any pointers, please post here on Steam, or on our discord server at: https://discord.gg/xKDbh66ZW9 Have a nice Fools day!
Patch notes v0.21
Hello everyone!
This patch tries to fix an important issue, and does some things here and there: -Increased precision of Rusty Rifle -Fixed an issue that allowed dynamite to be hit while the player was holding it -Several things for performance -more important - changed some things that may prevent errors related to certain bullets hit-testing -etc I forgot to take note as always
I'm still working on endgame content, hope to finish something more concrete in 2 weeks Until next time!
Patch notes Feb. 13
Hi there! Long time no see.
De notes: -Revamped Bus Station level -Changed lots of inner-graphics things, to save GPU efforts -Increased damage of all shotguns -changed how bullets hittest works -fixed an issue where some bullet shells where hit-able by bullets -Changed some inner things about the mailbox. It now accepts only 1 deposit each. -Fixed an issue that prevented the scanwall sound. -Also, scanwall now moves slower in certain conditions. -really, lots of small things here and there.
Next, I will be focusing more on content to be show after clearing the first run. Fi da Puti Samurai is a short game, but not toooo short and will not just finish where it currently ends.
I want to thank again everyone for the support and patience along the development of the game. Things will be way cooler this year!
Patch Notes Jan 24
-changes on soundtrack -- ingame tracks now loops -- added new ingame track -- added boss track -Changed Park Level -Changed Scanwall sound -Lil things here and there
Next - I want to do a good rework on the Bus Station Level. Also, there's plenty of bugs and good ideas to check on.
Late 1/17 weekend patch
Hi there! Da List: -fixed dynamite collision issue -fixed some small things that maybe will fix bigger issues -new ingame music track added! -Fixed rat multi-hit-attack bug -Fixed collider on laundry shelves (cant believe that was off all time time!)
Next week I hope to upload the re-work on the Park Level, among other things