Fida Puti Samurai cover
Fida Puti Samurai screenshot
Genre: Shooter, Indie

Fida Puti Samurai

Patch Notes v 0.58

-Reworked how the shop works - ad-browse-only no-more! It's now fully browse-able by usual categories and buttons.
-Fixed some parts that were not exploding correctly
-house door is now open-able.
-Fixed Nuke-launching things: missile aiming, faster missile preparation, displaced character hud.
-Increased Double Barrel shotgun spread and fire-per-second. It is now a "short double barrel shotgun". The old double barrel is back, and it's a "long barrel" model, with the old/smaller spread.
-Changed money physics
-Decreased dynamite throwing speed
-Changed Maureen Hud, now green, less bright
-Changed some things on the Lab level
Next, we'll be working on some know bugs to work on, and endgame content that will take some time to get live.

If you have any feedback, idea, word, ANYTHING, as always, please post here on Steam, or on our discord server at: https://discord.gg/xKDbh66ZW9

Thanks everyone!

Patch Notes v0.57

First the list:
-Added "Checkpoint System" - Arriving at new level will grant a "Resume" option for a next attempt. This Resume is discarded after entering a run.
-Changed Double Shotgun spread and art.
-Changed the Hub/House again.
-Fixed an issue that preventing saving a successful chapter right after completing it.
-Added a W.I.P alt Nuke for Rocket Launchers. It's slow, imprecise, dangerous, uses 6 rockets, and are not recomented for any reason (except crowded areas).
-Lots of small changes here and there.

I've been thinking a lot on the current stage of the game levels and the game itself. There's lots of small things that needs fixing, and there's lots of levels that really deserves more depth, content, and personality. I was planning to release the game on December 25 (it would be a great christmas!) but I'm stating to think that I may need more time to finish what I intend.

If you have any feedback, idea, word, ANYTHING, as always, please post here on Steam, or on our discord server at: https://discord.gg/xKDbh66ZW9

Thanks everyone!

Patch notes v0.56

Hi there! Been rushing a lot lately. Here we go:

-fixed some occurrences with a certain grabbing enemy
-changed house, doujin stores, nightclub
-Added Sword! On a certain part of the game
-F.Maureen rifle now with a radar system
-Changed Railgun ammo to Energy. Railgun added to special weapon pool.
-Flaregun is now more lethal
-Alien Pistols now uses burst and have cooldown
-PC Waifus now have a working dvd drive
-lots of other things I forgot to write down (again and again, sorry folks!)

If you have anything to say, please tell us here on Steam, or on our Discord server at:
https://discord.gg/xKDbh66ZW9

Patch notes for v0.55


  • Changed Mecha-waifus armor. It protects standard damage, but may be broken under Energy damage type.
  • Changed Boss 3 behavior. It's not a usual Mecha-Waifu anymore.
  • The scanwall will now halt on gamestart.
  • Changed some things here and there, as always
  • Alien troops got an armor buff, and a W.I.P weapon, the RailGun
  • Punk Power Armor girls now may use LMGs
  • Added more health/armor pickups on parts 1 and 2 of the runs.
  • Little changes on the save system. In the rare case of not saving a game file, it will try to save again. The message "GAME SAVED" is for a sucessful save operation.


What's next? Well, some things. First, It is time to tackle the lighting for good. There's some know issues that also needs attention, and I would like to study more on the ammo/weapon balancing issues.

If you have anything to say, please tell us here on Steam, or on our Discord server at:
https://discord.gg/xKDbh66ZW9

Until next time!

Patch notes for... lets skip the patch name, shall we?

Fixed the no-hit/no-aggression hit. Finally. I want to thank everyone for the patience while this happened. Gave a lot of work this one.

Changed how armor works. It will be more effective, specially on the hardest difficult setting.
Buffed several weapons (almost everyone no-shotgun weapon), to help balance.
Changed how weapons shows on weapon shops.
Now Dynamite spawns on Yam stores, in boxes for better conveniece.
Plus lots of other things.

Next, I will be working on Boss 3, and keep an eye on how to improve the visuals/lighting around the levels. Including the very very dark alleys, of course!

I would like to also say that on Saturday July 30, I will be streaming with Alice on her channel at https://www.twitch.tv/aliceintraining
starting at 3PM CDT.

As always, if you have anything to say, please get in touch here on Steam, or on our discord at:
https://discord.gg/xKDbh66ZW9

Until next time!

Patch notes for PLEASE DONT KILL ME BUT I CHANGED THE SHOP A LOT(or patch v0.52)

Please let me explain. The previous shop was very linear, and there was something I would like to try around. Originally, the shop is an attempt of mine of mocking terrible browsing behaviors of Liza. When she's e-shopping, she browses with LOTS and LOTS of tabs! Sometimes there's lots of windows with lots of tabs!
So, well, the old shop was an attempt to do a lot-of-tabs-shopping. But it was still pretty linear, no fun. So... wondered... how to make the online shopping experience into a gameplay element? Without overcomplicating, of course. So I stopped to observe and learn how Liza made online shopping for a while (by the way, when I asks "how do you do it" she replies "its like you browsing porn". Which is not true, since she never saw me browsing those kind of things and I'm... well, lets just skip that).
Well, other changes than that, there is:
-=patch notes=-
-Changed how the house basement works. Now you need to buy a Weapon Storage, and a Closet, to view your purchased items.
-Added more armor parts to purchase. Finally!
-Added more weapons to buy. But now the weapon will be show only if player acquired the weapon previously on a run.
-Cars now may explode
-Added new enemy to later chapters.
-tweaked lights here and there
-flaregun does more damage and lasts longer
-Lots and lots of things I forgot to write about.

If you have feedback, ideas, or just want to say hi, as always, please feel free to talk on our Steam Forum, or on our discord at:
https://discord.gg/xKDbh66ZW9

Patch notes for version ... I forgot to set the version code. But there's news!

Oh my. Last weeks I've set to laser focus on a thing, then another. For the update, we have:
-Special Power now starts with a zeroed bar. Bar will increase with time AND kills.
-kick damage corrected after using special power.
-fixed issue where dynamites/pineapples disappeared from inventory
-Changed how Metro works, changed level end a little. More changes on Metro to come.
-Changed how enemy accuracy works (again). This time it will also respond better to the selected difficult setting.
-Fixed baked lights on Bank Level
-Something. Somewhere.
-Changed how armor works on the hardest difficulty level. It wears down slower, and tanks more damage. And unarmored damage stings more.
-Changed enemy A.I
-Something, somewhere (2)
-Scanwall will move slower on easier difficult levels
-Slowdown when being hit was greatly reducted, but still present.
-Fixed clipping of weapons in-hand with in-game background/etc

That's for the patch. Truth is, there should be more additions like new armor parts to purchase (they're almost 100% complete) but I would like to also change how the game shop works (the current one is pretty linear, not much fun). Since the game shop re-work will take a good time, I'm releasing this patch now to take more time later.

As always, if you have feedback, bug, or anything to say, please tell us here on Steam, or on our discord channel at:
https://discord.gg/xKDbh66ZW9
Cheers!

New goals for Early Access (also, patch notes for v0.5)

Hi there! We're reaching the final date of the Early Access conclusion, that was set on March 21 of 2021. From that point, the promise was to deliver the full game on June 30, that is, Friday next week, with 3 episodes, each containing 4 levels, with the possibility of core gameplay changes along the way.

A lot of things happened during this time frame. We participated on Realms Deep 2021. For our absolute surprise, Civvie11 picked the game to play. I've met absolutely great players that helped the game with insightful and really important feedback. And I moved from house 2 times, looking for a quieter place to work on the game (unfortunately, this place was not found yet).

With the support of the community, the game/project endured LOTS of drawbacks, and I had the opportunity to keep working on the project, and got the energy to stay strong while doing it. The game got it's 3 episodes, it's levels, new enemies, mechanics. Shaped the game lore. Solved difficult bugs (most famous, the no-hit/agression bug, that was a Unity3d Physics bug) among other things. And by last, I learned a lot with the experience.

So, whats next: there's lots of things that I still want to work, in order to deliver a full game. Among those things:

-I want to finish the last concluding chapter of the game
-Solve bugs that are still in the game
-Polish the game levels (I want to give more personality the levels as overall)
-Add new weapons, and polish some of the existing ones.
-There's enemies lacking unique voices
-I still want to add more variety to the in-game city, and add new stores. And new silly dvds with silly videos to play
-Last but very important - I want to improve the experience of playing/living inside the main cabin, the hub-house. I want to add new shop tabs, more content to purchase, and more options for turning the cabin into a good place to chill out.

I'm a little afraid of setting deadlines, but I want to do it all for December of this year. I want to finish the Early Access package and, if there's more ideas, I will separate for a sequel-or-dlc-or-patch, just to help me focus on delivering a completed project.

Once again, I'm very very thankful for everyone who supported the game, gave feedback and all. It helped me endure on the darkest of times.
As always, feel free to participate on our Steam community, and/or on our Discord at:
https://discord.gg/xKDbh66ZW9

This post also contains patch notes! There's lots of things that changed. The dog ate my patch notes, but there's some key points (that I could recall by memory) that is:
-Added Chapters 2,3,4
-dogs are sightly bigger
-enemies will-not-jump-sightly-when-hit-under-specific-circunstance, phew!
-Changed LMG animation and details, changed how cartidges jump out of weapons
-Enemies will have more accuracy for targets that are far from it's position.
-Changed how mouse works a little
-Alt, Control and Shift are now available for key binding.
-The hospital level is now shorter, but still a w.i.p
-Temple changed, but still w.i.p
-lots of other things

Patch Notes for v0.36b

Hi there! This one should go a week later but - there was a nasty bug that I would like to hide forever.
This week patch notes is... there's lots of un-noted things as always, sorry folks.
-Renovations on Train level, Dungeon level
-Changed player movement dynamics. Is the player movement better now?
-Fixed a multi-cat heads bug somewhere (if you have not seen it, move along, nothing to see here)
-Changed how the metro travel works, in hope of solving the no-hit bug. Also, ambient sounds added.
As always, if you have any feedback, idea, word, ANYTHING, as always, please post here on Steam, or on our discord server at: https://discord.gg/xKDbh66ZW9
Cheers!

Patch notes for v0.36

Hi there! The description of this one will be short but there's lots on it:

-I hate to mess with spoilers, so... there's changes regarding things that are possible on chapter 2.
-Changes on the train station that's on the first part of the runs.
-And, a funny prize for who tries to win the claw game

That's it for now. Next, there's lore content for chapters 2 to 4 that I'm working on. Hopefully, I will finish the full game lore in the next months, and move to just work on the existing parts of the game to make the runs better and more fun to play.

If you have any feedback, idea, word, ANYTHING, as always, please post here on Steam, or on our discord server at: https://discord.gg/xKDbh66ZW9
Cheers!