Removed full container of antimatter from the list of potential resources produced on planets (during map generation).
1.0.1.24
Fixed bug that occurred when changing the configuration of pneumatic pipes connected to another ship or station (resources do not start moving immediately). Fixed disassembler tooltip (changed input/output label for craft recipe).
1.0.1.23
Fixed bug due to which a planet requested the same type of resources as it produces (in Disassembler mode).
1.0.1.22
Fixed bug of ship trying to unload excess resources to planetary storage (disassembler mode, produced resource). Disabled hints for disassembler mode.
Release Stream
The first hours of gameplay.
Disassembler Mode Released
The new mode turns the gameplay upside down.
Instead of raw ores and liquids, planets provide composite resources that need to be disassembled into primary ingredients and used to create what the colonists demand.
Another important change in this mode is that the demand on the planets will increase with each new level. Instead of a fixed consumption of 1/s, the demand will be between 1 and 12 units per second. Global supply and demand are balanced in terms of basic resources.
This mode is recommended for experienced players.
1.0.0.43
Added the ability to cut/paste a selected area. Added the ability to partially or completely overwrite the copied zone.
Сhanged distribution of auto-miners by asteroids: miners take into account the priority of the mining route, secondarily the number of other miners mining the same asteroid (before the distribution depended on the amount of free storage at the receiving station). Fixed laser T5 ship's blueprint. Expanded shipyard F2 article. Fixed issue that occurred when saving the selected zone as a module and then clicking "Revert". Fixed an issue with pasting empty walls with the Control modifier causing existing objects to be deleted. Fixed miner's log message. Fixed a bug due to which a resource zone occupied by other resources was considered free. Fixed text position in resource zones view mode. Fixed issue with saving the original wall material replacement rule after assigning another blueprint.
1.0.0.42
Fixed issue of ammo carriers would try to resupply a ship that had no free ammo space due to damaged walls. Added Control modifier to the Fleet Management UI to issue a move command to damaged warships or ships without ammo. Added information about the size of the resource zone when creating it and in the display mode. Fixed issue with resource zone information overlapping with 3-segment walls or cannons.
1.0.0.41
Combat ships now automatically retreat if their cannons are destroyed or out of ammo. Added missing objects description to the build panel tooltip. Disabled "Faction Counterattack" option for normal mode.
1.0.0.40
Added right click menu command "Order all non-combat ships to retreat." Removed excess pneumo-tubes from the T3 builder ship. Fixed Storage T3 German localization. Added tank/storage capacity to the tooltip. Added producing machine name to the resource tooltip.