Final Upgrade cover
Final Upgrade screenshot
Genre: Simulator, Strategy, Indie

Final Upgrade

1.0.0.20

Added button to change colony leader portraits.
Increased max firing range from 150 to 250.
Increased the distance between ships during combat when auto-positioning.

1.0.0.19

Improved combat ship positioning during battle.
Added cannon aiming random multiplier (from 0.5 to 2) to desynchronize firing.
Made ancient faction to not to use ships with proton lasers while they have 15+ sectors left.
Buffed titanium and titanium-gold shell damage.
Changed date format to culture specific of the set language.
Fixed bug of capital weapon firing wrong (previous) ammo type.

1.0.0.18

Made non-combat ships to auto-retreat when enemy attacks sector.
Fixed issue of builder ships returning to the combat sector after retreat.

1.0.0.17

Fixed bug of cancelling local/retreat hyperjumps in some cases when ship has robots on board.
Fixed bug of battle ships not ready for battle even if their repairs are finished.
Increased frequency of sector meshes merge check.
Reduced frequency of living metal ships reconstruction in battle from 5 to 10 seconds.

1.0.0.16

Set the laser firing time to 1.5 seconds.
Removed "Ancient Station Spread" from the game launch option.

1.0.0.15

Redone composite living metal walls view.
Potentially fixed bug occurring in extreme CPU load situations (large scale battles + living metals + laser + high game speed).
Fixed bugs of uncompleted tubes left after destruction in fight.
Added outline to the machines count text in the upper right corner of the screen.
Fixed issue of builders fixing finished walls after save game load.
Fixed bug allowing to abuse the alternative research system.
Fixed bug of world object tooltip not hiding when player switches to map.
Fixed planet panels order icons showing tooltip of a complete order.
Fixed bug related to robots damage in battle.

1.0.0.14

Sound:
Reduced missile launcher firing sound volume.
Replaced the sound of the explosion with a more subtle one.
Fixed issue of music disappearing when large number of shots are fired simultaneously.

Made some RAM usage optimizations.
Potentially fixed a bug with ships overlapping when placing a combat ship on an enemy map for the first time.

1.0.0.13

Reduced use of PC RAM memory (-1 GB). This also resulted in an increase in the game's initial load speed.

New feature:
Added "Retreat" command that orders ship to move to a closest safe sector.

Fixed living ferro-titan composite view.
Change energy carrier behavior: if a station has running power generator and the energy policy set to "Recharge Station", energy carriers will fill batteries fully (not just to 1K).
Fixed bug of overlapping 8 & 9 ship right click menu options.

1.0.0.12

Fixed a bug due to which automatic miners did not continue mining after executing a hyperjump order.

Release Stream

The first hours of gameplay.