NEW EXTRA LEVEL - NO NUKES On August 6th, 1945 The Allied bomber Enola Gay B-29 Superfortress was launched from Tinian Island to Hiroshima to conduct the most destructive military operation in mankind's history.
The mission proceeded as normal until the flight group had encountered an unconfirmed threat...
Take to the skies as Aiden and change the course of history!
Fire & Steel v1.5.0 - Changelog
Added "No Nukes". Can be found in the new Extras section within the Campaign menu, provided that the level "Castle Over Clouds" (the final story level) has been completed.
Added new achievement "Sky Walker" for completing No Nukes.
Added four new Steam leaderboards for No Nukes, one for each difficullty.
Fixed Invert Y not working on keyboard-mouse controls.
Fire & Steel v1.4.1 - Changelog
Photo Mode is in! Photo Mode has been in the game as an old, experimental, and therefore semi-hidden feature since release. Now, after cleaning up some of its issues and making it more user friendly, it is officially ready! Press "P" to enter Photo Mode.
Fire & Steel v1.4.1 - Changelog:
Photo Mode:
Lowered the camera sensitivity in Photo Mode.
Redesigned the controls text in Photo Mode to be more user friendly.
The button for Photo Mode has been added to the controls screen in the settings.
Fixed the dragon's head moving around while moving the camera in Photo Mode.
Fixed being able to pause and unpause the game while still in Photo Mode.
Fixed being able to fire weapons in Photo Mode.
Fixed the tutorial text not disappearing in Photo Mode on the first level.
Fixed dragon sense and main fire being able to be toggled on permanently through Photo Mode.
Added achievement "Cryptozoologist" to take a picture in Photo Mode.
Localization:
Added the translations for the controls text in Photo Mode in all available languages.
Fixed a broken German translation in the controls screen that had a formatting issue due to an incomplete color tag.
Fixed the missing translations for the word "MB"(Mouse Button) in Japanese & Chinese.
Fixed 2 small typos in Turkish translations.
An Old Nightmare has arrived!
Fire & Steel v1.4.0 - Changelog:
An Old Nightmare:
Added "An Old Nightmare" to the campaign, as the penultimate level, with new medieval enemies and weapons.
As you approach the ruins, your thoughts are taken back to a time of knights and kingdoms, a medieval era which you once rained flames upon...
Added new achievement "Dragon Age" for completing "An Old Nightmare" without taking damage.
Added 4 new Steam leaderboards for An Old Nightmare, one for each difficulty.
Movement:
Lowered the dragon's lift speed by 40%.
On keyboard, removed the boost controls and made the dragon fly at the old boost speed by default, like the way it works on controller. In other words, you can stop holding shift now.
Adjustments & Fixes:
Slightly increased the news footage volume at the end of each level.
Slightly increased the ambient ocean sounds on Old Man and The Sea.
Fixed the dragon sometimes not returning to idle flight position after completing a level.
Fixed a navigation issue where going up when on the Survival button skipped over the Campaign button.
Fire & Steel v1.3.2 - Changelog:
Fire & Steel v1.3.2 - Changelog:
Added an FPS Limit option in the graphics settings.
Available options are 30, 60(default), 90, 120, 144, 240, and unlimited.
If you are having problems such as overworking CPU/GPU's while the game runs fine, bringing this setting down to your monitor's refresh rate should help.
If you already used to get over 60 fps with no issues, and play on monitor with a refresh rate greater than 60Hz, you should raise this value in the settings to keep your previous fps (since it will be 60 by default).
Made save file loading little more robust to try and alleviate some level loading issues.
Fire & Steel v1.3.1 - Patch
Fire & Steel v1.3.1 - Changelog:
Fixed a save issue that caused Campaign levels not to load.
Survival Mode is here!
Fire & Steel v1.3.0 - Changelog:
Survival Mode An endless mode in a brand new map where you deal with waves of enemies with increasing difficulty and numbers. Furthermore:
Every 2 waves, you get 1 new fireball charge.
After the first wave and on every 2 waves, a new batch of health pickups spawn, removing any old ones.
Every 8th wave is a "boss" wave. Your fireball type upgrades after each boss wave (until it reaches the max upgrade).
From wave 24 onwards, the types and numbers of enemies, and therefore the difficulty, reaches a maximum.
Will you take on the challenge?
Achievements & Leaderboards
Added 4 new achievements:
"Great Enemy Felled": Defeat wave 8 in Survival Mode.
"The Iron Giant": Defeat wave 16 in Survival Mode.
"Always Two There Are": Defeat wave 24 in Survival Mode.
"Survival of the Fittest": Kill 1000 enemies in Survival Mode.
Reworded several old achievement descriptions to reflect that they are intended for Campaign Mode.
Added 4 new Steam Leaderboards listing the furthest wave you've defeated in Survival (one for each difficulty).
Other Changes
The game is now fully available in Germany.
Lowered health regained from eating footsoldiers from 25 to 10.
Choosing the "Reset Progress" option in settings no longer affects the saved enemy kill count.
Fixed an issue where eating a certain types of footsoldiers may not have rewarded the "Meal in Action" achievement.
Fixed an issue where a mixup between the names of level 10 and 12 of the campaign that was corrected in an earlier patch, would still persist on older saves.
Fire & Steel v1.2.6 - Changelog
Fire & Steel v1.2.6 - Changelog
Availability
Made further changes to help the game's availability in Germany, this should be the final one!
Movement
Not holding W/S will now cause the dragon to hover in place (as opposed to pressing W once and moving forward constantly.)
Backwards flying speed has been doubled.
Fixed scroll wheel input being tied to the dragon's forwards/backwards movement.
Fire & Steel v1.2.5 - Changelog
Thank you for the feedback on the recent achievement issues! In this patch we've adressed both the problematic achievements, hopefully they should be fixed. Further feedback is welcome.
Fire & Steel v1.2.5 - Changelog
Removed cows from the list of required animals to eat for "A Balanced Diet" achievement.
Fixed an issue where the AI dragon feeding on animals prevented the "Veganism" achievement.
Fire & Steel v1.2.4 - Changelog
Fire & Steel v1.2.4 - Changelog
Added a cooldown system to the main fire mechanic:
As the main fire button is being pressed, the cursor will visually wind down counter-clockwise.
After 8 seconds, the wind down will reach the end and refill in 2 seconds, during which you can't use your main fire.
If the main fire button is let go of before the 8 seconds are up, the cursor will start filling back up at double speed without triggering the cooldown.
Made further changes to help with the game's availability in Germany.
Fire & Steel v1.2.3 - Changelog
Fire & Steel v1.2.3 - Changelog
Attempted to fix an issue with the "Veganism" and "A Balanced Diet" achievements not properly being given. Due to the nature of achievements this fix is hard to test, so feedback is welcome.
Changed the description of the "A Balanced Diet" achievement to reflect the number of different creatures you can eat. For reference, the required creatures are Cow, Sheep, Goat, Pig, Seabass, Shark, Seagull, Eagle, and Human.