Fixed lag on wrestler select menu introduced in previous patch.
Fixed bug where referees would publish to the Workshop without a character graphic.
Fixed issue where the Battle Royal results screen caused menu lag.
EDIT MODE
[Moveset Menu]Fixed bug where selecting Dive From Top of Cage moves would freeze the cursor. Preview animations now play as intended.
[Ring Edit]Fixed bug where custom texture would not be applied in the save/load preview for custom rings beyond the first if you had multiple custom rings.
[1/12][PATCH NOTES]Version1.0100 Published
Version 1.0100 was published today.
[Patch Notes]
OFFLINE MODE
Fixed bug on Wrestler Select screen where “No Entry” window would sometimes not respond.
Fixed bug where league match progression was not evenly distributed.
EDIT MODE
After using the [Save] command, you are now returned to the last screen you were on (same as using the [Overwrite] command).
MATCHES <*>When down on the mat/playing dead, you can now move and reposition yourself by holding LB/RB (L1/R1) + direction.
<*>While down on the mat/playing dead, reduced number of times you may roll over from 6 to 3.
<*>Ukemi bonus now applied to escaping a pin you would otherwise not escape from. (When using Ukemi, the damage you take is transferred into a Spirit boost when your Spirit reaches 0.)
<*>Fixed bug where Entrance Theme would not play for wrestler who won a Battle Royal.
<*>Fixed bug where CPU wrestler would leave the ring on accident when trying to attack a downed opponent near the ropes.
<*>Adjusted distance from opponent that CPU will attempt a diving post move.
<*>Fixed bug where the proper [Jump from Post] move would not be used with the Priority Attack sequence: Spider German Suplex > Jump from Post
<*>Fixed bug where CPU would not initiate a victory performance after winning a match with both [Elimination] and [Tornado] rules ON.
<*>Fixed bug preventing [Run up Post] Priority Attacks from initializing.
<*>Fixed bug where a CPU wrestler would stand idle for a few seconds after landing a move if the 1)Priority Attack doesn’t know an opponent down 2) the Follow-Up Attack is set to attack a downed opponent.
MOVES The following move names were changed:
Falcon Arrow > Original Falcon Arrow
Vertical Falcon Arrow > Original Vertical Falcon Arrow
Emerald Flowsion > Original Emerald Flowsion
The following moves were added:
Counter > Flying Bodyscissors Attack
Counter > Flying Bodyscissors Attack B
Counter > Powerslam B
Jump from Post > Corkscrew Cannonball Senton
Front Grapple (Big) > Brass Knuckles Punch
Front Grapple (Big) > Emerald Flowsion
Front Grapple (Big) > Press Powerslam
Front Grapple (Big) > Tights Pulling Piledriver
Front Grapple (Big) > Turning Driver B
Front Grapple (Big) > Falcon Arrow
Front Grapple (Big) > Falcon Arrow B
Front Grapple (Big) > Vertical Falcon Arrow
Back Grapple (Big) > Deadlift German Suplex
Opponent Down (Face Down, Near Legs) (Big) > Uproot German Suplex
TWITCH STREAM ON JAN 10 @ 7:00 PM PST
We're going to start the new year right with a Twitch stream on Wednesday, Jan 10 @7:00 PM PST. Join us for details about our NJPW collaboration and our plans for 2018!
Today we released a hot patch to fix the Edit Wrestler menu overwrite save issue.
DETAILS
In the Edit Wrestler menu, if you tried to overwrite an existing wrestler, the data would not actually save unless you went to a different menu (such as the Wrestler Select screen) and caused the system to save.
Thank you for your patience and understanding.
[12/18][PATCH NOTES]Version1.0000 Published
Version 1.000 was published today. We have officially left Early Access!
Please refer to this announcement for our post-Early Access plans.
We will continue to update with free content and bug fixes in the future.
Today's patch notes are as follows:
OFFLINE
Fixed bug in Leagues/Tournaments where victory/loss would sometimes not register properly.
Fixed bug in Leagues where result screen would show the winning wrestler with the name “No Entry” and fail to display their graphic.
Fixed bug in League Mode where the correct wrestlers would sometimes not proceed to the finals.
Fixed bug in League Mode where, in a title match, the challenger would sometimes not receive the belt if they won.
Fixed bug in League Mode where sometimes the winner of a finals match would not be recorded, forcing you to replay the match.
Fixed bug in League Mode where sometimes a finals block would repeat until a wrestler beat everyone else consecutively.
League matches now proceed in a more even distribution between wrestlers. (Previously, there was a tendency for a single wrestler to perform all their matches before other wrestlers.)
EDIT MODE
Added “Overwrite” option to Edit Wrestler load menu.
Face part scale arrows now scale at 1% per click. (Previously 2%.)
Added 2 more Priority Attack slots to CPU logic. (12 total)
Fixed bug preventing certain renamed moves from displaying properly.
ONLINE
Added support for four player matches.
MATCHES
Match-specific Match Evaluation criteria implemented for Deathmatches, SWA Rules Match and S-1 Rules Match.
PARTS The following edit parts were added:
FACE
Base Part 698 – Anime female (Normal)
Base Part 699 – Anime female (Normal) > Separated
Base Part 700 – Anime female (Cool)
Base Part 701 – Anime female (Cool) > Separated
Base Part 702 – Anime female (Adult)
Base Part 703 – Anime female (Adult) > Separated
Sub Part 699 (1) – Anime female (Normal) > Eyelashes/eyebrows/pupils
Sub Part 699 (2) – Anime female (Normal) > Eyeball and eye highlights
Sub Part 699 (3) – Anime female (Normal) > Lipstick
Sub Part 701 (1) – Anime female (Cool) > Eyelashes/eyebrows/pupils
Sub Part 701 (2) – Anime female (Cool) > Eyeball and eye highlights
Sub Part 701 (3) – Anime female (Cool) > Lipstick
Sub Part 703 (1) – Anime female (Adult) > Eyelashes/eyebrows/pupils
Sub Part 703 (2) – Anime female (Adult) > Eyeball and eye highlights
Sub Part 703 (3) – Anime female (Adult) > Lipstick
[MOVES] The following moves were added:
Standing (BIG) > Fierce Low Kick
Counter > Toe Kick B
Jump From Post > Double Rotation Moonsault
Front Grapple (SML) > Toe Kick B
Front Grapple (MED) > Short Elbow B
Front Grapple (MED) > Jawbreaker B
Front Grapple (BIG) > Screw Neckbreaker Drop B
Back Grapple (BIG) > Turning Two-Step Knee Kick
Back Grapple (BIG) > Full Nelson
Opponent Down - Facing Up, Near Head > Running Middle Kick
Double Team - Corner Grapple > Double Impact
Voice now plays for Counter > Pop-up Jumping Bomb.
Changed category for Corner Grapple > Kinniku Buster to [Rear Blow to Head]
The time has come: We are ready to leave Early Access!
After five months of valuable feedback we feel that the core mechanics are in place and we will switch our focus to developing the console version. (If we could have stayed in Early Access forever, believe me, we would.)
Don’t panic! This doesn’t mean that the updates are over!
Our roadmap still has a number of tweaks and features to implement as we build up to the console release.
We officially leave Early Access on December 18, the same day we add 4-player online matches.
This is also when we launch our commemoration sale!
[POST EARLY ACCESS PRICING] After our sale ends on 1/4, we will raise the retail price to $29.99. (Please adjust for your local currency.)
If you (or your friends!) have been on the fence, this is your last chance to pick up Fire Pro on the cheap!
[DLC: FIRE PROMOTER] Fire Promoter will be our first piece of DLC. (Emphasis on first.)
This long-awaited manager mode puts you in control of your own promotion where you scout, train and steal talent to book events and fight your way to worldwide fame.
We will share the details of Fire Promoter, along with our plans for further DLC and the season pass, during a Twitch stream when we return from holiday break in early January.
Until then, stay strong.
-Dave
CHARITY DLC FOR YOSHIHIRO TAKAYAMA
Legendary Japanese pro-wrestler and MMA combatant Yoshihiro Takayama was paralyzed from the neck down in a wrestling accident during a match on May 4, 2017.
Following his, the TAKAYAMANIA foundation was established to help support Mr. Takayama and his family through his rehabilitation.
Fire Pro Wrestling would like to help with a chariy DLC character pack.
All Spike Chunsoft revenue will be donated to TAKAYAMANIA.
Tto learn more about this charity, please visit their website:
https://www2.donation.fm/takayamania-en/form.php
TWITCH STREAM ON DEC 11 @ 7:00 PM PST
Tune in to our next Twitch stream on Dec 11 @ 7:00 PM PST for some BIG news regarding future plans for Fire Pro! Director Matsumoto has a lot to get off his chest so be there to hear it direct from the source. (ALSO: We’ll be giving away swag!)
Version 0.9700 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.
Please post patch-related comments to this thread so that we may better track your feedback.
[CPU LOGIC]
Fixed bug where [Running at Downed Opponent], [Pinfall] Priority Moves would be cancelled if wrestler dragged opponent away from rope.
Fixed bug where a wrestler would sometimes initiate a [Running] Priority Move before opponent stood up.
Fixed bug where [Run Up Turnbuckle > Whoops] wouldn’t activate.
Fixed bug where CPU wouldn’t use [Running to Outside the Ring . Feint Jump].
Fixed bug where CPU tag partner would behave strangely if too close to opponent’s partner on the same apron.
Made it so that, when multiple CPU wrestlers on the apron, they will quickly return to the ring if they’re too far away to hit each other.
Fixed bug where, in venues with a horizontal entrance ramp, certain tag partners were unable to drop outside the ring and would instead keep using standing attacks.
Fixed bug where, in venues with a horizontal entrance ramp, if two wrestlers were outside the ring, the CPU would immediately return to the ring if their opponent moved close to the entrance ramp.
Fixed bug where, in venues with a horizontal entrance ramp, CPU wrestlers wouldn’t follow/attack opponent outside of the ring.
Revised CPU movement when approaching opponent outside of the ring.
Version 0.9500 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.
Please post patch-related comments to
this thread so that we may better track your feedback.
[CPU LOGIC]
Fixed priority percentages not properly displaying for certain Double Team moves.
Wrestlers will no longer use [Running Attack], [Running at Downed Opponent] Priority Attacks in Barbed Wire Deathmatch/Gruesome Fighting matches.
When [Settings] > [Rope] is set to OFF, wrestlers will no longer drag a downed opponent away from ropes.
Fixed bug where CPU would freeze/jitter next to downed opponent when their logic settings told them to do a pinfall in a match where you can’t win by pinfall.
Fixed issue where certain Priority Attacks were not activating according to their set percentage.
[MOVES] Added the following moves:
Counter > Manhattan Drop B
Counter > Tiltawhirl Torturerack
Counter > Pop-up Jumping Bomb
Corner to Center > Flying Double Knee Attack
Jump from Post > Diving Upper Elbow Smash
Front Grapple (SML) > Thumbing to the Eyes B
Front Grapple (SML) > Face Raking B
Front Grapple (SML) > Push Over
Front Grapple (MED) > European Uppercut Rush
Front Grapple (MED) > Airplane Spin
Front Grapple (MED) > Manhattan Drop B
Front Grapple (BIG) > Bionic Elbow
Front Grapple (BIG) > Testicular Claw
Front Grapple (BIG) > Screw Neckbreaker Drop
Front Grapple (BIG) > Spinning Backflip Driver
Back Grapple (SML) > Pull Down
Corner Grapple (BIG) > O'Connor Roll German Suplex