First Day cover
First Day screenshot
Linux PC Mac Steam
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

First Day

1.2.10

IMPORTANT!
After downloading the update, errors are possible in old saves! To avoid errors, you should clean the game worlds separately or reset all game progress in the settings menu!



What's new?!

  • Added a new building "Gate"!

  • A new building "Dining Room" has been added!

  • Now survivors can drink and eat both in the canteen and on their own, but the consumption of resources and satisfying hunger/thirst in the canteen is more profitable.
  • New enemy "Dog"!

  • Trading system and the first trader in the desert of death "Longneck"!

  • Now their names are displayed above the selected objects.

  • Now, by double clicking on a survivor or building, all similar ones are selected.
  • Now you can follow the game time displayed above the map.

  • A new addition with the ability to manage time.

  • New sky!

  • Now there are 24 minutes in a day.
  • New achievements have been added!
  • The ability to automatically improve skills has been added!

  • Frostbite and excessively high temperatures can now be treated!
  • Hunger and thirst now come at different speeds and are affected by different factors.
  • Survivors can now defecate without going to the toilet!
  • Now people need to use the toilet less often.
  • Now production buildings consume more resources.
  • Now, when mass selecting a squad, you can exclude people by clicking on the character icon while holding down the ALT key.
  • Added a new weapon!

  • Survivors now return to work after going to the toilet on their own.
  • Now, for survivors who are in their camp and do not have a task, protecting the camp is more priority than satisfying their needs.
  • Now it is more difficult to get infected with viruses, but it is also much more difficult to cure them.
  • The manifestation of negative effects from viruses is increased (weakness, vomiting, mental deterioration).
  • Children are no longer born if there are no free places for them to stay.
  • Now the birth of children depends on a larger number of circumstances and is not always successful.
  • Work on the location "Old City" is 45% complete.
  • Item characteristics have been changed.
  • Now, when the mass selection of survivors, the icons of the current needs of the characters and their goals are displayed.

  • Now if you click on the icon of a person with a counter of survivors while holding down the CTRL key, all survivors will be selected.
  • Now the bestiary has more detailed information about creatures!
  • The toilet now produces biomass!
  • Boots now increase movement speed!
  • Now points increase accuracy!
  • Armor now reduces damage taken!
  • Now in the character's statistics you can see information about crit, stun, accuracy and armor!
  • Increased stamina loss during character activity.
  • New pangolin scale skill!

  • Change in the balance of skills.
  • Increased the block percentage when upgrading a skill.
  • The increase in movement speed per level has been reduced.
  • The increase in attack speed per level has been reduced.
  • Decreased stamina gain per level.
  • The increase in the rate of collecting resources per level has been reduced.
  • The maximum level of luck has been increased.
  • The increase in health regeneration per level has been increased.
  • Reduced increase in healing speed per level.


Dog Description: A dog is man's best friend! But not in this case. These representatives of canines are so hungry that they are ready to devour each other, and judging by their appearance, they have already tried to do this more than once...

Attention! Dogs have an 88% chance to start patrolling your territory from the second day of your existence.

Characteristics of a low-level enemy on the first game day:

  • Attack range 0.3
  • Habitats: everywhere
  • Damage: 4-12 oz
  • Attack speed: 1 hit/0.5-2 sec
  • Movement speed: 5.5 m/s
  • Health: 86
  • Chance to deal critical damage: 42%
  • Chance to stun during an attack: 16%


The last month has been a tough one for me, both mentally and physically, to say the least, but I've tried to work on the update as much as possible.
Those of you who have been following the project from the very beginning already know that I work on it alone, I do not have any funding and I develop it on my own, the only reason this project continues to live is my desire to give the world something something good and make people even a little happier. Sometimes there come moments when my mind is clouded by problems and sorrows, then I forget about my desire and aspiration, devaluing my own work, doubts come about my goals and the correctness of the chosen path. At such moments, I re-read your comments and reviews about this project, they help me remember that after all, I chose the right path. Your kind words keep the fire burning inside of me and encourage me to develop this project further, but with the depletion of resources, it becomes more and more difficult. Many of you know that item drops in the game are balanced so that the player does not need to buy them, and the purchase of items in the game itself would be just a way to support the project. By transferring the project to a free version, I wanted to give everyone the opportunity to access the game so that everyone could evaluate the project and become part of it. Unfortunately this was a mistake. After switching to the free version, I received some completely unconstructive negative feedback, and that significant increase in players did not have any positive effect in the community, as a result, this project became even more unprofitable.
I am sorry to inform you that I will again have to take up work on a side project and freeze the development of this project indefinitely, in order to form a budget for subsequent work on First Day.
I will still monitor possible bugs after this update and release a patch to fix them, but the release of subsequent updates is in doubt.
Due to all of the above, I decided to release DLC to support the project and speed up the release of new updates, this DLC will contain in itself exclusive sets of things that will change every few months. Thus, I hope to avoid long delays in the work on updates and at the same time thank everyone involved in the development of the project!

Fix 1.2.9

Fix 1.2.9

1.2.9

What's new?



  • Added two new skills!
    1. Block of melee damage.
    2. Dodge attacks.

  • Added display of statistics: attack range, chance to dodge an attack and chance to block a strike.

  • Most buildings now have 10 upgrade levels. (at the moment, not all of them visually change)
  • Now buildings and their improvements depend on the level of the camp.
  • New building "Fence" (has visual improvements of 9 levels)

  • Added visual improvements for the camp. (5 levels)

  • Added visual improvements for the hut. (1 level)
  • Added cost display for building improvement.

  • Balanced the cost of improving buildings.
  • Improvement speed of buildings has been increased.
  • The limb injury system has been improved.
  • Variety of effects of blood on the ground.

  • Bugs have been fixed.

Fix 1.2.8

Fix 1.2.8

1.2.8

IMPORTANT!
After downloading the update, errors are possible in old saves! To avoid errors, you should clean the game worlds separately or reset all game progress in the settings menu!



What's new?!

  • Reconsideration of the starting location, now the desert looks different, and a city will appear in the place of the old one in the future.
  • Added mechanics of damage to limbs for characters.

  • Added a new item "Bestiary" (opens with "N")

  • Added new building "Light generator"

  • Now you can get temporary boosts in daily crates!
  • Added chromatic aberration setting.

  • Now the bodies of enemies decompose over time and turn into biomass (be careful, creatures will fight for it!)
  • Added a state for searching for biomass and a corresponding hotkey.
  • Improved movement on the global map, now resources are consumed during the campaign!
  • Balance of prices for buildings and their improvements.
  • Balance the chance to meet new survivors.
  • Fixed a bug with dismemberment of zombies.
  • The pools of blood have been changed.
  • Now some enemies retreat with a small number of lives.
  • Now survivors equip weapons after finishing work if they had one.
  • Added animations for mobs without limbs.
  • Added animation for stunned characters.
  • Correction of sounds for cannibals.
  • Added sounds of working in the hut and toilet.
  • The amount of electricity produced by generators has been changed.
  • The error with the selection of units on different screen sizes has been fixed.
  • The bug with the tower has been fixed.
  • Optimization of loading.

Building Fix

Building Fix

Fix 1.2.7

Fix 1.2.7

By the way, instead of generating a flag from the proposed elements, you can upload your own images from the link using this DLC !

1.2.7

What's new?



  • Fractions!
    Work has begun on the faction system, at the moment you can already create your own faction, customize its flag and name. Faction setting is carried out in the camp window.


  • Added the ability to rename characters. (To do this, click on the corresponding button in the upper right corner of the window with information about the character)
  • Added visualization of the grid when holding the "Shift" key while placing a building.

  • Added a hotkey for building improvement. (According to the "U" standard, set in the setup menu)
  • Added display of the building level in the information window.
  • Added warnings about high and low temperatures.
  • Now the survivors behave differently depending on where they are, closer to the camp they feel calm and can afford to communicate if they have no tasks, in the wastelands they are more anxious, and near the enemy base they are always on guard !
  • Reactor energy consumption has been increased.
  • Bugs fixed.

1.2.6

What's new?



  • New weapon "Self-made Assault Rifle"!

  • New headgear "Headset"!

  • New building "Toilet"!

  • New toilet need!
  • Changed storage capacity.
  • 5 new levels of improvement for the warehouse and tank!

  • Now survivors exchange experience when communicating!
  • Added display of information on equipped items.
  • Now the building's information window displays the number of its health.
  • Added a camera icon on the minimap.
  • Cannibals can now appear in the desert with a 1% chance!
  • Improvement of the cursor and its icons.
  • Added output of warnings about the needs of survivors to the log.
  • Now, by clicking on some events in the log, it transfers the event to the source.
  • Automatic healing, communication and going to the toilet if the survivor is not busy with anything.
  • Fixed a bug due to which the survivor did not collect the cacti grown by the reactor when the task of finding water is active.
  • Fixed a bug due to which the survivor did not look for buildings for the required improvements when the builder task is active.
  • Fixed a bug due to which the survivor could not move after leaving their hut.
  • Fixed the maximum speed of camera movement (individually configured in the game menu)

  • Change the information display in the settings menu.

Check out the stream!